spartaxoxo wrote: »spartaxoxo wrote: »So that's about 1% of the overland content we're talking about. As far as I know none of that is blocking progression in any of the questlines, so if you are that fussed about playing with other people, it can be just ignored. Otherwise with the same logic you could argue to nerf dungeons and trials too.
I would suggest to look at the current event in Skyrim now: harrowstorms and world bosses are overwhelmed with people. If you can't be bothered to gather a group in normal times, during these events it's very easy to complete all the related achievements.
No. You can't argue with the same logic to nerf trials. Trials aren't abandoned content and are working because they are designed for the people who play them. I would appreciate it if you don't put words in my mouth.
I guess HS, dragons and WBs are content designed for the people who play them too. If people do not play them that's not necessarily the fault of being group content but the reward. I can accept some changes would be welcome on some of these events, but not on the difficulty. We are still talking about 1% of the overland content, which may cause a mild inconvenience that sometimes it takes some time to find other people to do it. No thank you, I don't want baby dragons. Hell, I liked dolmens more when they were much harder to solo - go to Alik'r Desert and see how much fun they are now.
Also, bare in mind that lot of the current, solo overland content is abandoned too. ESO managed to recycle many of the neglected content by adding them to dailies or events. So again, the issue is not the difficulty but the lack of interest.
All of the new repeatable overland content has been made for people who don't even actually play it for the last 2 years. Can we stop acting like the base game content is new?
Sure, and there is an excuse or reason for everything. It is an MMO and others already wittingly pointed out the second 'M' standing for multiplayer. I would like to point out the first 'M' standing for Massive. ESO is massive and if you can't find enough content to enjoy then [snip]
TequilaFire wrote: »Not cool or constructive, I think people who use hateful language should not be in OUR community. I hope you get the help you need friend.
[snip]it is this kind of attitude that is destructive. Not everyone plays MMOs becuase they want to be forced to group all the time.It's a very sad attitude to want to make an MMO all soloable, why then play an MMO in the first place?
Imagine that! People don't want to be forced to do things! amazing! Not everyone plays MMOs for the multiplayer aspect.. if you have difficulty understanding this at least don't demand changes to suit your own tastes, as it will only hurt others.
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spartaxoxo wrote: »Just saw a little while ago a bunch of players celebrating they aren't coming back to Skyrim again now that the event is over. Lovely.
spartaxoxo wrote: »I think when people are asking for more challenging overland content, they're not necessarily meaning more group content. I totally get your argument about older group content being hard to run because people aren't interested anymore.
I think they are if the offended reactions to the idea that dragons and harrowstorms should scale to a solo difficulty if only one person is attacking them is to go by.
If something is semi-challenging (until they learn mechanics than easier) for one player geared to the nines, 2-3 casuals can do it. And that's a small enough amount that you'd probably have people doing it all the time.
To prevent an Alikr Doleman situation, just have the content scale up with more difficulty. Have the boss start spawning mini-bosses or something if 5+ people are there or something like that.
This isn't an issue with old content becoming irrelevant just because new content came out, it's an issue with old content becoming irrelevant because it offers next to nothing to make it relevant in the first place.
Group content like this requires a large commitment in terms of time, effort and coordination, players won't bother doing the content if there's nothing there to justify the commitment they have to make. Achievements that are nothing except a "well done!" phrase with some useless score attached to it is not enough, jewelry pieces from sets exclusive to that zone is not enough once players have collected everything they need.
Players need an actual reason to go back and do old content, especially when that content asks so much of them. Add way more collectibles to the loot table, increase the amount and quality of drops so that running the content has a decent gold return, do something so that players are rewarded for running the content, especially since it's group content.
GW2 has content that's several years old at this point, that is still actively ran today. The Silverwastes RIBA meta, the Auric Basin Octovine meta, the Tequatl world boss fight, the Triple Trouble world boss fight, all of them are several years old (Silverwastes came mid Q4 2014, Auric Basin came early Q4 2015, Tequatl came late Q3 2013, Triple Trouble came early-mid Q1 2014) and yet they're still actively run.
Why? Well, the Silverwastes RIBA meta is a very lucrative gold farm (a little behind latest content, but by far the best of all base game content), same with the Auric Basin Octovine meta, Tequatl gives an easy daily gold farm per character with a decent amount of loot, and Triple Trouble gives a lot of loot and has a ton of achievements associated with it, on top of being the hardest world boss in the base game (arguably the entire game, since if you fail it, you can't redo it, unlike others).
ESO could do the same for older content. Dolmens could have the difficulty scale a lot higher with numbers, meaning the more people are around the harder it becomes, and loot could also be scaled to encourage grouping. Geysers and Harrowstorms could be a harder but more lucrative alternative to dolmens, with Harrowstorms being the hardest and Geysers being in the middle. Dragons could be distinctly group events, where you need a small group at minimum, mid sized group preferably, again with difficulty and loot scaling up the more people are around. Loot could also be overhauled for all, granting more gear, more materials, and maybe chances at unique items for clearing them, not only turning them into a decent gold farm, but also a collectible farm.
Can guarantee you'd see more groups running through older content that way, especially if you tie it to a daily system. People would actually have a reason to go back and do older content.
So to reiterate - people who want harder overland content aren't necessarily asking for more dragon-like content. They're asking for solo-able content that requires you to make use of all of ESO's mechanics to be successful.
spartaxoxo wrote: »No. This content legit gets abandoned. People who want real difficulty don't do Overland and people who want casual content don't do trials.
The game began to be dumbed down BECAUSE of the people demanding it be made more like a vanilla MMO. Ever since One Tamriel vastly improved the game, the dumbest players have been demanding it be changed to be more like WoW or the like.
Truly baffling since those other mmos do that mmo thing way better than ESO with far less bugs. why not play those and leave the elder scrolls fans alone and not demand that ESO be made vanilla and unremarkable- and with all the bugs objectively inferior to other mmos?
People have been asking for difficulty to come back to overland, not for it to go back to the way it was before. The way it is now, it's literally designed for absolute beginners, despite the fact that it could absolutely be a tangible part of the end game experience, for everyone.
Guild Wars 2 proves that, arguably being the second most casual friendly MMO on the market behind ESO, as its overland is designed to be accessible for everyone, and yet everyone participates in it, even veterans. GW2 overland is arguably the end game content of GW2, while still being accessible for everyone.
In this very thread, people have outright said they don't want it to become a clone of yet another MMO. They just want it to break out of the "everything is ultra easy solo mode, except the huge minority of instanced content" mould it's currently in. ESO could easily etch out its own identity in MMO's, without steering away from being an MMO, as it currently is.
ESO also launched like a vanilla MMO, so it absolutely is the other way 'round. The people driving ESO early on came from DAoC, and designed ESO to mirror DAoC. It's why we have a three-faction Cyrodiil, and why, on release, Cyrodiil was the only content beyond overland and basic dungeons. It was the end game of ESO back on launch, trials came later.
So yes, those wanting a single player RPG experience were the ones who caused the game to become dumbed down. Zenimax moved away from PvP as the end game because those who expected "Skyrim, but online" and stayed with ESO hated it, Zenimax moved away from a traditionally leveled and more towards an ultra easy solo mode everywhere for the same reason, Zenimax dumbed combat down to the point where proc sets are now king, for the same reason.
And yes, I know this won't ever changed. The "Skyrim, but online" crowd has been catered to so much over the 6 years that ESO has been around for, that they're now undoubtedly the #1 source of ESO's income, so Zenimax would absolutely been shooting themselves in the foot if they changed. Still, can't fault me for trying.
I guess I just don't understand the vitriol towards players who this title should be catered to. Plenty of traditional MMO'S out there for those seeking it. How many other MMO'S out there based on TES lore? We're all stuck together until the next TES title releases lol.
Contaminate wrote: »Two aspects of overland In the entire game you can’t face roll solo and you wanna cry? Give me a break
My question is why do you want to "farm" Dragons? The loot from dragons and Harrowstorms doesn't contain any hard to find or OP must have items.spartaxoxo wrote: »
I don't just want Harrowstorms nerfed. I want dragons nerfed and for all future content to never again be like dragons and storms.
I literally can't farm Northern Elysweyr dragons whenever I want.
spartaxoxo wrote: »soooo you want to be able to faceroll dragons and harrowstorms just like the good ol' Dolmens? why would you want that?
Because older content gets abandoned when newer content comes out. And then you have content that's practically unplayable. I can just about manage a dragon under these conditions, will NOT be able to manage the harrowstorms when it happens to them.
Contaminate wrote: »Two aspects of overland In the entire game you can’t face roll solo and you wanna cry? Give me a break
I see someone hasn't even read most of this thread.
No one is complaining about not being able to "face roll solo" as you put it.
spartaxoxo wrote: »soooo you want to be able to faceroll dragons and harrowstorms just like the good ol' Dolmens? why would you want that?
Because older content gets abandoned when newer content comes out. And then you have content that's practically unplayable. I can just about manage a dragon under these conditions, will NOT be able to manage the harrowstorms when it happens to them.