Enough with Overland content that's difficult to do alone/small group

  • spartaxoxo
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    SickDuck wrote: »
    spartaxoxo wrote: »
    SickDuck wrote: »
    spartaxoxo wrote: »
    SickDuck wrote: »
    So that's about 1% of the overland content we're talking about. As far as I know none of that is blocking progression in any of the questlines, so if you are that fussed about playing with other people, it can be just ignored. Otherwise with the same logic you could argue to nerf dungeons and trials too.

    I would suggest to look at the current event in Skyrim now: harrowstorms and world bosses are overwhelmed with people. If you can't be bothered to gather a group in normal times, during these events it's very easy to complete all the related achievements.

    No. You can't argue with the same logic to nerf trials. Trials aren't abandoned content and are working because they are designed for the people who play them. I would appreciate it if you don't put words in my mouth.

    I guess HS, dragons and WBs are content designed for the people who play them too. If people do not play them that's not necessarily the fault of being group content but the reward. I can accept some changes would be welcome on some of these events, but not on the difficulty. We are still talking about 1% of the overland content, which may cause a mild inconvenience that sometimes it takes some time to find other people to do it. No thank you, I don't want baby dragons. Hell, I liked dolmens more when they were much harder to solo - go to Alik'r Desert and see how much fun they are now.

    Also, bare in mind that lot of the current, solo overland content is abandoned too. ESO managed to recycle many of the neglected content by adding them to dailies or events. So again, the issue is not the difficulty but the lack of interest.

    All of the new repeatable overland content has been made for people who don't even actually play it for the last 2 years. Can we stop acting like the base game content is new?

    Sure, and there is an excuse or reason for everything. It is an MMO and others already wittingly pointed out the second 'M' standing for multiplayer. I would like to point out the first 'M' standing for Massive. ESO is massive and if you can't find enough content to enjoy then [snip]

    Dead content in an MMO is terrible. The idea we should be glad we can't find groups for things in MMO somehow makes it more like an MMO is strange. When should group overland content not be able to be completed by random groups in Overland?
    Edited by ZOS_ConnorG on October 5, 2020 2:00PM
  • dazee
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    Some of the people commenting here seem to be stuck in the completely ridiculous mindset that "Multiplayer" means that people are forced to be playing with others all the time or even at all.

    That way of thinking is beyond irrational its selfish and destructive. when devs listen to those people games get worse.
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • dazee
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    dazee wrote: »
    Not cool or constructive, I think people who use hateful language should not be in OUR community. I hope you get the help you need friend.

    [snip]
    It's a very sad attitude to want to make an MMO all soloable, why then play an MMO in the first place?
    it is this kind of attitude that is destructive. Not everyone plays MMOs becuase they want to be forced to group all the time.

    Imagine that! People don't want to be forced to do things! amazing! Not everyone plays MMOs for the multiplayer aspect.. if you have difficulty understanding this at least don't demand changes to suit your own tastes, as it will only hurt others.

    [Quoted post was removed]

    Maybe I do, all I know is its one of those new words people keep using with no explaination of what it means. it's got a negative connotation thats basically all the info i can find.

    I'm still correct in the point I'm making regardless of whether or not I used a mistaken word.
    Edited by ZOS_ConnorG on October 5, 2020 1:50PM
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • ZOS_ConnorG
    Greetings all,

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  • WeerW3ir
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    I do not know. why you not like it. personally i liked the harrowstorms. at first it was a bit meh, and kinda still meh because of the respawn times. but overall the setup and the seting is good. ^^ (just there should be less one shots)
    Anyway obviously its not a summerset one, which is way too easy. but indeed its a good one. And about the dragons. well. id like to see more zone event like that. Not dragons of course. But rather maybe something different? like if they add western cyrodiil next year. then that should have wandering carts. and the enciuounter would be on a random spot the war convoy would be ambushed and you must ddefend them from the waves of enemies? so for example. they could add new enemy types. wargoats. or minotaurs... etc.
  • spartaxoxo
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    Just saw a little while ago a bunch of players celebrating they aren't coming back to Skyrim again now that the event is over. Lovely.
  • Nairinhe
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    spartaxoxo wrote: »
    Just saw a little while ago a bunch of players celebrating they aren't coming back to Skyrim again now that the event is over. Lovely.

    That's downright unhealthy. If someone farms to burnout, to the point where they hate the content, that's not the content that's the problem.
  • Dragonnord
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    I DO NOT agree with the OP, but multiplayer DOES NOT mean group play.
     
    Edited by Dragonnord on October 5, 2020 3:38PM
  • AlnilamE
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    spartaxoxo wrote: »
    Xiomaro wrote: »
    I think when people are asking for more challenging overland content, they're not necessarily meaning more group content. I totally get your argument about older group content being hard to run because people aren't interested anymore.

    I think they are if the offended reactions to the idea that dragons and harrowstorms should scale to a solo difficulty if only one person is attacking them is to go by.

    If something is semi-challenging (until they learn mechanics than easier) for one player geared to the nines, 2-3 casuals can do it. And that's a small enough amount that you'd probably have people doing it all the time.

    To prevent an Alikr Doleman situation, just have the content scale up with more difficulty. Have the boss start spawning mini-bosses or something if 5+ people are there or something like that.

    How would you make them scale though? Like dolmens? They scale when you start.

    So, let's say a dragon will have 1 million health and X amount of damage and 1 add of each type per round if one player approaches them. Once the fight starts, four more players run in because they saw the battle icon on the map. What happens now? Does the dragon suddenly get 5x the health it had just 2 seconds ago? Or does it just die instantly because there are 5x the people that started out? Or should other players now be unable to attack the dragon because difficulty was set to "one player"?


    I personally love dragons and harrowstorms as a group guild activity. I don't want them nerfed. Death and mayhem is fun.

    Maybe what we should ask for an activity finder that includes this kind of content (World Bosses and Invasions) so that people can advertise they have a group and people can join, like GW2 does.
    The Moot Councillor
  • AlnilamE
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    eKsDee wrote: »
    This isn't an issue with old content becoming irrelevant just because new content came out, it's an issue with old content becoming irrelevant because it offers next to nothing to make it relevant in the first place.

    Group content like this requires a large commitment in terms of time, effort and coordination, players won't bother doing the content if there's nothing there to justify the commitment they have to make. Achievements that are nothing except a "well done!" phrase with some useless score attached to it is not enough, jewelry pieces from sets exclusive to that zone is not enough once players have collected everything they need.

    Players need an actual reason to go back and do old content, especially when that content asks so much of them. Add way more collectibles to the loot table, increase the amount and quality of drops so that running the content has a decent gold return, do something so that players are rewarded for running the content, especially since it's group content.

    GW2 has content that's several years old at this point, that is still actively ran today. The Silverwastes RIBA meta, the Auric Basin Octovine meta, the Tequatl world boss fight, the Triple Trouble world boss fight, all of them are several years old (Silverwastes came mid Q4 2014, Auric Basin came early Q4 2015, Tequatl came late Q3 2013, Triple Trouble came early-mid Q1 2014) and yet they're still actively run.

    Why? Well, the Silverwastes RIBA meta is a very lucrative gold farm (a little behind latest content, but by far the best of all base game content), same with the Auric Basin Octovine meta, Tequatl gives an easy daily gold farm per character with a decent amount of loot, and Triple Trouble gives a lot of loot and has a ton of achievements associated with it, on top of being the hardest world boss in the base game (arguably the entire game, since if you fail it, you can't redo it, unlike others).

    ESO could do the same for older content. Dolmens could have the difficulty scale a lot higher with numbers, meaning the more people are around the harder it becomes, and loot could also be scaled to encourage grouping. Geysers and Harrowstorms could be a harder but more lucrative alternative to dolmens, with Harrowstorms being the hardest and Geysers being in the middle. Dragons could be distinctly group events, where you need a small group at minimum, mid sized group preferably, again with difficulty and loot scaling up the more people are around. Loot could also be overhauled for all, granting more gear, more materials, and maybe chances at unique items for clearing them, not only turning them into a decent gold farm, but also a collectible farm.

    Can guarantee you'd see more groups running through older content that way, especially if you tie it to a daily system. People would actually have a reason to go back and do older content.

    And the above is why my head spins with GW2 all the time. All this farming, farmning, farming. My guild is 98 shovels away from never having to set foot in Silverwastes again. Thank goodness!

    But I think a lot of the lower zone activity in GW2 is driven by the daily completionist system. Outside of that, it's not easy to get groups in certain zones.

    And the fact that their activity finder allows you to advertise any type of group. If ESO had something like the GW2 LFG, you'd easily find people to farm dragons, harrowstorms or any world boss dailies you want.
    The Moot Councillor
  • majulook
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    IMHO The problem I see is that Zone populations goes down significantly after a while in some zones depending on various thing. For example the time of day you play, and if an event is going on. If the Overland Bosses, Dolmens, Harrow storms and other Overland multiplayer stuff scaled in difficulty based on the amount of players fighting them.Also the more players that enter into combat the more spawning of mini-bosses with greater health. (say minimum difficulty was for 4 players, and scaling up in difficulty with player amounts). This would make it better for players of all amounts. Difficult but not impossible for less than 4 players, and massive amounts of players would not kill off the spawn in 2 -3 seconds. .
    Edited by majulook on October 5, 2020 4:06PM
    Si vis pacem, para bellum
  • etchedpixels
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    Xiomaro wrote: »
    So to reiterate - people who want harder overland content aren't necessarily asking for more dragon-like content. They're asking for solo-able content that requires you to make use of all of ESO's mechanics to be successful.

    Craglorn is probably the closest to that, and yes I agree some Craglorn level content would be nice, or maybe the game just needs a 'hero mode' option where you are scaled down a load relative to normal ?

    Too many toons not enough time
  • Joy_Division
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    So instead of having 98% of the zone be casual face-roll easy friendly, the OP wants 100% of the zone to be casual face-roll easy.

    The OP is very thoughtful saving the one trial we get per year for us other folks. Though no doubt people who want 100% accommodation will write posts saying it's unfair that trials groups can get gear from stuff that's not face-roll easy.
    Edited by Joy_Division on October 5, 2020 4:51PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • dazee
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    FF14's LFG ad system is superior to the GW2 one in every way and should be the model for such a feature.
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • Mik195
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    Maybe adding a flag for soloing would help. When I'm wandering overland and see one person with a WB, I assume they want to solo it so maybe having something that would allow you to show that extra help would be appreciated (maybe a fire you can light before starting) or not appreciated might make spontaneous drop-ins more likely.
  • Malkiv
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    Overland content too hard to solo? What? I guess I’m just going to have to record some videos of how to solo HS and dragons. I’m not even some amazing player, and my overland solo build uses gear that can be purchased from guild traders. Like, I struggle to parse 40k on a 6mil and 65k on a 24mil, but I’m clearing everything solo on overland.
    PC-NA | PvP (Gray Host & BGs) | PvE (vTrials & vDGs)
  • Recapitated
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    spartaxoxo wrote: »
    No. This content legit gets abandoned. People who want real difficulty don't do Overland and people who want casual content don't do trials.

    What if they just made the content worthwhile for non-casuals? People who want real difficulty do casual content like random normals when it's worth it.

    And the easy overland content that isn't a complete faceroll is also mostly abandoned — dolmens, world bosses.

    Why exactly are you trying to farm dragons?
    Edited by Recapitated on October 5, 2020 5:36PM
  • Sevn
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    eKsDee wrote: »
    dazee wrote: »
    The game began to be dumbed down BECAUSE of the people demanding it be made more like a vanilla MMO. Ever since One Tamriel vastly improved the game, the dumbest players have been demanding it be changed to be more like WoW or the like.

    Truly baffling since those other mmos do that mmo thing way better than ESO with far less bugs. why not play those and leave the elder scrolls fans alone and not demand that ESO be made vanilla and unremarkable- and with all the bugs objectively inferior to other mmos?

    People have been asking for difficulty to come back to overland, not for it to go back to the way it was before. The way it is now, it's literally designed for absolute beginners, despite the fact that it could absolutely be a tangible part of the end game experience, for everyone.

    Guild Wars 2 proves that, arguably being the second most casual friendly MMO on the market behind ESO, as its overland is designed to be accessible for everyone, and yet everyone participates in it, even veterans. GW2 overland is arguably the end game content of GW2, while still being accessible for everyone.

    In this very thread, people have outright said they don't want it to become a clone of yet another MMO. They just want it to break out of the "everything is ultra easy solo mode, except the huge minority of instanced content" mould it's currently in. ESO could easily etch out its own identity in MMO's, without steering away from being an MMO, as it currently is.

    ESO also launched like a vanilla MMO, so it absolutely is the other way 'round. The people driving ESO early on came from DAoC, and designed ESO to mirror DAoC. It's why we have a three-faction Cyrodiil, and why, on release, Cyrodiil was the only content beyond overland and basic dungeons. It was the end game of ESO back on launch, trials came later.

    So yes, those wanting a single player RPG experience were the ones who caused the game to become dumbed down. Zenimax moved away from PvP as the end game because those who expected "Skyrim, but online" and stayed with ESO hated it, Zenimax moved away from a traditionally leveled and more towards an ultra easy solo mode everywhere for the same reason, Zenimax dumbed combat down to the point where proc sets are now king, for the same reason.

    And yes, I know this won't ever changed. The "Skyrim, but online" crowd has been catered to so much over the 6 years that ESO has been around for, that they're now undoubtedly the #1 source of ESO's income, so Zenimax would absolutely been shooting themselves in the foot if they changed. Still, can't fault me for trying.

    Purely curious, are the original devs who thought pvp was the key to sustainability in an ES title still in charge or even employed at ZOS? Is it possible and safe to assume that MANY of the original fanbase flocked to ESO because of the ES and not the MMO part?

    Is it possible that upon realizing that a great deal of the games population was expecting Skyrim with friends that they the devs reacted in a way to save the game and make it profitable instead of "dumbing it down for casuals?

    I don't believe ESO would even still be around let alone hugely popular if not for the ES tag/Skyrim with friends crowd. Though I am not one of them, I understand and respect their numbers. It's the main reason the devs don't label their game an MMO, or at least not a traditional one I believe.

    I guess I just don't understand the vitriol towards players who this title should be catered to. Plenty of traditional MMO'S out there for those seeking it. How many other MMO'S out there based on TES lore? We're all stuck together until the next TES title releases lol.
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • dazee
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    I guess I just don't understand the vitriol towards players who this title should be catered to. Plenty of traditional MMO'S out there for those seeking it. How many other MMO'S out there based on TES lore? We're all stuck together until the next TES title releases lol.

    Most important words that could be said in this discussion. not only that but those other TRADITIONAL MMOs will always do that better than ESO, with far fewer bugs.

    Why not go play those and stop demanding they change ESO to suit your needs?
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • Contaminate
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    Two aspects of overland In the entire game you can’t face roll solo and you wanna cry? Give me a break
  • dazee
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    Two aspects of overland In the entire game you can’t face roll solo and you wanna cry? Give me a break

    I see someone hasn't even read most of this thread.

    No one is complaining about not being able to "face roll solo" as you put it.
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • Mysticman
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    spartaxoxo wrote: »

    I don't just want Harrowstorms nerfed. I want dragons nerfed and for all future content to never again be like dragons and storms.

    I literally can't farm Northern Elysweyr dragons whenever I want.
    My question is why do you want to "farm" Dragons? The loot from dragons and Harrowstorms doesn't contain any hard to find or OP must have items.

  • mayasunrising
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    spartaxoxo wrote: »
    Xuhora wrote: »
    soooo you want to be able to faceroll dragons and harrowstorms just like the good ol' Dolmens? why would you want that?

    Because older content gets abandoned when newer content comes out. And then you have content that's practically unplayable. I can just about manage a dragon under these conditions, will NOT be able to manage the harrowstorms when it happens to them.

    I think what I'd rather see is ZoS improve the loot from the larger overland events so that people want to return to them. The biggest problem I see with Harrowstorms, is there really isn't any reason to continue doing them once you've gotten the achievements. The loot is TERRIBLE and even the stuff you do get from them isn't anything that is vital.

    If dragons and harrowstorms dropped sought after items people would return to them; unique consumables, rare crafting mats and recipes, maybe rare pet/mount piece drops etc.

    As to the rest of the overland content, most of it is - imho as someone who solos pretty much all the time due to social anxiety issues - pretty easy. Someone said it above, but if you're wanting to solo stuff but finding it challenging, there are plenty of friendly players, and websites, that can offer you advice on how to improve your characters damage output and survivability.

    In the end, this IS an MMO. It's supposed to be geared toward group content. It's just good design that much of it is soloable. I just could see the point in playing if everything was made even easier. There would be no more challenge. What's the point of gaming with no challenge?
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  • Toanis
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    At least dragons have predictable mechanics and are an achievement when done in a smaller group.

    Geysers have a good balance for solo and "normal" groups, dragons are predictable and mainly tiresome due to their huge HP pools, odds are in their favour, that you make a mistake at some point and wipe, causing the dragon to reset, but that's fair enough, and to be expected from attacking a frigging dragon undermanned.


    Harrowstorm are just bad design. They get more chaotic and difficult with less players. Badly telegraphed insta kills are not a fun mechanic, the spawning minibosses are a punishment for not having enough group dps/coordination. Such things are pug killers you 'd expect in "elite" raids, not in overland content for solo explorers and new and lowbie players to "enjoy".
  • kichwas
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    I'm assuming this is another post about how this stuff is too easy even for casual scrubs that don't raid in ESO like me?

    Right?

    Because it is too easy.

    Jah bless
    PST timezone - mostly PvE player.

    Super casual player
    Seeking a casual 'lets do some dungeons and world stuff together' guild.
  • daim
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    TBH I solo 99% of the time I play and the overland is a breeze. I don't consider myself as an uber player in any means, i have never even done a trial, but after getting the gear and CP it gets soo easy, even the vets that can be soloed. So perhaps return to the areas you're having hard time later on ? There's tons of other content for soloing meanwhile.
    ""I am that which grips the heart in fright, hearkens night and silences the light." It was written on my sword, long…long ago." ―Ajunta Pall
    PC|EU
  • Contaminate
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    dazee wrote: »
    Two aspects of overland In the entire game you can’t face roll solo and you wanna cry? Give me a break

    I see someone hasn't even read most of this thread.

    No one is complaining about not being able to "face roll solo" as you put it.

    The premise of the thread is literally to get rid of content that is challenging to do solo, read your own thread
  • Tapio75
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    I dont want stuff to get easy for anyone. Content like Dragons, Harrovstorms and whatever should be soloable, if you know how to really play your class but it should be difficult and require your full attention and take some time. When more people show up, those things need to instantly scale up so that they are not stupid like anchors are.


    I for one, do not play content i cant play because i dont have skill, but i do hate cintent that is group restricted though such content as solo player, should be extremely difficult.

    I have never done any difficult trial, but i can easily solo some vanilla dungeons at least. Never tried anything else.

    Thing is, i and you do not need the rewards from content we cant play IF that reward is some gear needed for more difficuklt content.... All cosmetic stuff like skins and personalities ythough, should be available to everyone through gameplay by soloing the content they are in BUT with difficuklty and requirement to know what you do. No freebies for anyone..


    Now... The thing i hate about harrowstorms and new stuff like that, is that there are so much going on all the time that its really hard sometimes to acrtually find the target you are supposed to attack... Those witch spikes for example, often get lost in the sea of magick, monsters and players. This is not a nice design to åplay in my opinion but it sure is flashy. Perphaps a litle bit of toning down on that side with future content would be good.

    im all for soloing everything, but i dont want it to be easy for me and better the reward (For me its cosmetic items, i dont care about meta at all), the harder the battle. Games where you dont need to make an effort tend to get boring and die out eventually.

    I do hope nobody here is talking about quests and story content being too hard to do alone. They really are very easy to do and if you cant do it, you need to learn to be better with your character. I mean i am visually impaired and have often hard time seeing everything that happens in quest battles and still i always succeed in the end. I may die every now and then but i do learn from those mistakes and everyone can do the same. It is not hard and does not take great amounts of time. If you are talking about stories being too long, they are not. I just started Greymoor main story and after 4 days it is allready over. That is farr too quick.
    Edited by Tapio75 on October 5, 2020 11:33PM
    >>PC-EU Mostly PVE. Played since BETA<<
  • kargen27
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    spartaxoxo wrote: »
    Xuhora wrote: »
    soooo you want to be able to faceroll dragons and harrowstorms just like the good ol' Dolmens? why would you want that?

    Because older content gets abandoned when newer content comes out. And then you have content that's practically unplayable. I can just about manage a dragon under these conditions, will NOT be able to manage the harrowstorms when it happens to them.

    Guilds can be your friend. I am in two guilds that run overland content a few times a week. There is one zone scheduled with the idea we will clear all bosses then depending on time will vote on another zone. Dragons, geysers and now Harrowstorms are worked into the rotation and are done often.
    One still runs to the center of the Sewers at least twice a month.
    and then the parrot said, "must be the water mines green too."
  • BangX
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    I agree that harrowstorms are a little too hard, but if they nerfed the difficulty for overland, the game would be boring for almost everyone.
    We need difficult content, the game is already too easy, almost all 810cp can solo most world bosses, vet dungeons and maybe even normal base game trials.
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