Oreyn_Bearclaw wrote: »WrathOfInnos wrote: »
@WrathOfInnos
You know what jewelry traits were used here, and was that totally self buffed? His mean and max magic are close enough that I am guessing he has bound armor on both bars (or neither). Just wondering where he has room for Ele drain. I am topping out in the low 50s running my own drain, but I seem to be doing better with spell strat than mech acuity. Wondering if I am missing something.
WrathOfInnos wrote: »Oreyn_Bearclaw wrote: »WrathOfInnos wrote: »
@WrathOfInnos
You know what jewelry traits were used here, and was that totally self buffed? His mean and max magic are close enough that I am guessing he has bound armor on both bars (or neither). Just wondering where he has room for Ele drain. I am topping out in the low 50s running my own drain, but I seem to be doing better with spell strat than mech acuity. Wondering if I am missing something.
@Oreyn_Bearclaw That was with Ele Drain supplied, but no orbs (just Ghastly Eyebowl). No Aegis or Inner Light. Not sure about jewelry traits used there, but I believe 3 Bloodthirsty is best.
IzzyStardust wrote: »IzzyStardust wrote: »Anything above 40k dps is completely unnecessary for any content in ESO. Unless they are specifically going for leaderboard runs there isnt any need for that high dps.
lol above 30k is MOOOOORE than enough for *everything* No lie.
But some guilds have higher requirements, for better scores, overall performance etc. Just don't join those particular guilds, or form your own.
Honestly no it isnt. 30k is probably too low to complete vas+2 or vcr+3. I missed where OP said vmol HM. I could understand an elitist guild asking for that.
Well we can agree to disagree then I guess, because people were clearing those with that, (non cheaters) and only a bare few people were making 50k back then. We talk the 600ish CP days - and people were certainly clearing VMOL HM well before that. 25k dps was a thing when VMOL was new.
That said, I still also respect and understand why people want those numbers; but 50k is still a pretty elite ask.
BeefyMrTips wrote: »I see 4 problems with this parse from just the picture.
1. pet sorcs are not user friendly in high stakes trials, too much risk no matter how good the team is.
2. Most Ranged DPS will not be using Zaans, which is considered cheese
3. Most Mag DPS aren't capable of using siroria in Trials because the likelihood that you can keep up the proc 100% while maneuvering is slim to none.
4. This was probably closer to a raid parse versus solo. Anybody who knows Sorc knows that sustain is a huge issue. This guy only had 1500 Mag Regen and only used spell symmetry 3 times on a 6 mil? I don't think so, which means they were also being provided the minor 10% increase probably along with with other things.
This is still a good parse don't get me wrong, and not trying to call your friend out, but this parse cannot be taken seriously.
I believe Sorcs can definitely do 50k+ this patch. Using Crushing Shock, Mechanical Acuity, Skoria/Nerienth, and Spell Strategist in Murkmire Patch I can hit around 46k.
The only way Mechanical Acuity outperforms Mothers Sorrow is if you are using Crushing or other morph which keeps it pretty much 100% on proc.
WrathOfInnos wrote: »
@BeefyMrTips
1. I’m not the biggest fan of pets, but they seem to be finally fixed in trials. I got Immortal Redeemer on a pet Sorc last night without any issues, and I’ve been running a Twilight Matriarch through vHoF TTT progression. The only remaining issue I’m aware of is that pets have to be resummoned before first boss in vMoL.
2 and 3. Definitely a melee parse with Zaan and Siroria, but still reasonable for representing trials fights like Varlarial, Ra Kota, or Rakkhat.
4. Sorc sustain is really bad, I agree completely. I don’t believe he had any Minor Intellect or Orbs, but he did use regen food. I think he may have also been using Rearming trap, which relieves Magicka sustain by using a stamina skill every 12s.
WrathOfInnos wrote: »BeefyMrTips wrote: »I see 4 problems with this parse from just the picture.
1. pet sorcs are not user friendly in high stakes trials, too much risk no matter how good the team is.
2. Most Ranged DPS will not be using Zaans, which is considered cheese
3. Most Mag DPS aren't capable of using siroria in Trials because the likelihood that you can keep up the proc 100% while maneuvering is slim to none.
4. This was probably closer to a raid parse versus solo. Anybody who knows Sorc knows that sustain is a huge issue. This guy only had 1500 Mag Regen and only used spell symmetry 3 times on a 6 mil? I don't think so, which means they were also being provided the minor 10% increase probably along with with other things.
This is still a good parse don't get me wrong, and not trying to call your friend out, but this parse cannot be taken seriously.
I believe Sorcs can definitely do 50k+ this patch. Using Crushing Shock, Mechanical Acuity, Skoria/Nerienth, and Spell Strategist in Murkmire Patch I can hit around 46k.
The only way Mechanical Acuity outperforms Mothers Sorrow is if you are using Crushing or other morph which keeps it pretty much 100% on proc.
@BeefyMrTips
1. I’m not the biggest fan of pets, but they seem to be finally fixed in trials. I got Immortal Redeemer on a pet Sorc last night without any issues, and I’ve been running a Twilight Matriarch through vHoF TTT progression. The only remaining issue I’m aware of is that pets have to be resummoned before first boss in vMoL.
2 and 3. Definitely a melee parse with Zaan and Siroria, but still reasonable for representing trials fights like Varlarial, Ra Kota, or Rakkhat.
4. Sorc sustain is really bad, I agree completely. I don’t believe he had any Minor Intellect or Orbs, but he did use regen food. I think he may have also been using Rearming trap, which relieves Magicka sustain by using a stamina skill every 12s.
FrancisCrawford wrote: »WrathOfInnos wrote: »BeefyMrTips wrote: »I see 4 problems with this parse from just the picture.
1. pet sorcs are not user friendly in high stakes trials, too much risk no matter how good the team is.
2. Most Ranged DPS will not be using Zaans, which is considered cheese
3. Most Mag DPS aren't capable of using siroria in Trials because the likelihood that you can keep up the proc 100% while maneuvering is slim to none.
4. This was probably closer to a raid parse versus solo. Anybody who knows Sorc knows that sustain is a huge issue. This guy only had 1500 Mag Regen and only used spell symmetry 3 times on a 6 mil? I don't think so, which means they were also being provided the minor 10% increase probably along with with other things.
This is still a good parse don't get me wrong, and not trying to call your friend out, but this parse cannot be taken seriously.
I believe Sorcs can definitely do 50k+ this patch. Using Crushing Shock, Mechanical Acuity, Skoria/Nerienth, and Spell Strategist in Murkmire Patch I can hit around 46k.
The only way Mechanical Acuity outperforms Mothers Sorrow is if you are using Crushing or other morph which keeps it pretty much 100% on proc.
@BeefyMrTips
1. I’m not the biggest fan of pets, but they seem to be finally fixed in trials. I got Immortal Redeemer on a pet Sorc last night without any issues, and I’ve been running a Twilight Matriarch through vHoF TTT progression. The only remaining issue I’m aware of is that pets have to be resummoned before first boss in vMoL.
2 and 3. Definitely a melee parse with Zaan and Siroria, but still reasonable for representing trials fights like Varlarial, Ra Kota, or Rakkhat.
4. Sorc sustain is really bad, I agree completely. I don’t believe he had any Minor Intellect or Orbs, but he did use regen food. I think he may have also been using Rearming trap, which relieves Magicka sustain by using a stamina skill every 12s.
It looks to me like Slimecraw would have been slightly more effective, if not worried about cheese. But if I understood the "Ghastly Eyebowl" reference directly -- well, what was max health likely to be for this build? Does one really run that low in endgame content?
60K is pretty awesome from where I sit, even if it turns out to be so cheesed that the Ghastly Eyebowl was a French Onion Soup.
Eyebowl makes up for trials buffs, as far as sustain. Health is already higher due to pet presence.FrancisCrawford wrote: »WrathOfInnos wrote: »BeefyMrTips wrote: »I see 4 problems with this parse from just the picture.
1. pet sorcs are not user friendly in high stakes trials, too much risk no matter how good the team is.
2. Most Ranged DPS will not be using Zaans, which is considered cheese
3. Most Mag DPS aren't capable of using siroria in Trials because the likelihood that you can keep up the proc 100% while maneuvering is slim to none.
4. This was probably closer to a raid parse versus solo. Anybody who knows Sorc knows that sustain is a huge issue. This guy only had 1500 Mag Regen and only used spell symmetry 3 times on a 6 mil? I don't think so, which means they were also being provided the minor 10% increase probably along with with other things.
This is still a good parse don't get me wrong, and not trying to call your friend out, but this parse cannot be taken seriously.
I believe Sorcs can definitely do 50k+ this patch. Using Crushing Shock, Mechanical Acuity, Skoria/Nerienth, and Spell Strategist in Murkmire Patch I can hit around 46k.
The only way Mechanical Acuity outperforms Mothers Sorrow is if you are using Crushing or other morph which keeps it pretty much 100% on proc.
@BeefyMrTips
1. I’m not the biggest fan of pets, but they seem to be finally fixed in trials. I got Immortal Redeemer on a pet Sorc last night without any issues, and I’ve been running a Twilight Matriarch through vHoF TTT progression. The only remaining issue I’m aware of is that pets have to be resummoned before first boss in vMoL.
2 and 3. Definitely a melee parse with Zaan and Siroria, but still reasonable for representing trials fights like Varlarial, Ra Kota, or Rakkhat.
4. Sorc sustain is really bad, I agree completely. I don’t believe he had any Minor Intellect or Orbs, but he did use regen food. I think he may have also been using Rearming trap, which relieves Magicka sustain by using a stamina skill every 12s.
It looks to me like Slimecraw would have been slightly more effective, if not worried about cheese. But if I understood the "Ghastly Eyebowl" reference directly -- well, what was max health likely to be for this build? Does one really run that low in endgame content?
60K is pretty awesome from where I sit, even if it turns out to be so cheesed that the Ghastly Eyebowl was a French Onion Soup.
Merlin13KAGL wrote: »Eyebowl makes up for trials buffs, as far as sustain. Health is already higher due to pet presence.FrancisCrawford wrote: »WrathOfInnos wrote: »BeefyMrTips wrote: »I see 4 problems with this parse from just the picture.
1. pet sorcs are not user friendly in high stakes trials, too much risk no matter how good the team is.
2. Most Ranged DPS will not be using Zaans, which is considered cheese
3. Most Mag DPS aren't capable of using siroria in Trials because the likelihood that you can keep up the proc 100% while maneuvering is slim to none.
4. This was probably closer to a raid parse versus solo. Anybody who knows Sorc knows that sustain is a huge issue. This guy only had 1500 Mag Regen and only used spell symmetry 3 times on a 6 mil? I don't think so, which means they were also being provided the minor 10% increase probably along with with other things.
This is still a good parse don't get me wrong, and not trying to call your friend out, but this parse cannot be taken seriously.
I believe Sorcs can definitely do 50k+ this patch. Using Crushing Shock, Mechanical Acuity, Skoria/Nerienth, and Spell Strategist in Murkmire Patch I can hit around 46k.
The only way Mechanical Acuity outperforms Mothers Sorrow is if you are using Crushing or other morph which keeps it pretty much 100% on proc.
@BeefyMrTips
1. I’m not the biggest fan of pets, but they seem to be finally fixed in trials. I got Immortal Redeemer on a pet Sorc last night without any issues, and I’ve been running a Twilight Matriarch through vHoF TTT progression. The only remaining issue I’m aware of is that pets have to be resummoned before first boss in vMoL.
2 and 3. Definitely a melee parse with Zaan and Siroria, but still reasonable for representing trials fights like Varlarial, Ra Kota, or Rakkhat.
4. Sorc sustain is really bad, I agree completely. I don’t believe he had any Minor Intellect or Orbs, but he did use regen food. I think he may have also been using Rearming trap, which relieves Magicka sustain by using a stamina skill every 12s.
It looks to me like Slimecraw would have been slightly more effective, if not worried about cheese. But if I understood the "Ghastly Eyebowl" reference directly -- well, what was max health likely to be for this build? Does one really run that low in endgame content?
60K is pretty awesome from where I sit, even if it turns out to be so cheesed that the Ghastly Eyebowl was a French Onion Soup.
Regarding the authenticity of the parse, bear in mind 90% crit's, which puts it about 45k with zero crits (never gonna be that low, of course).
It's an impressive parse, no doubt, but it's also an exceptional one in that it's not going to be the typical result.
Merlin13KAGL wrote: »@LiquidPony Mean Crit Damge shows 90.9% right about spell Pen and below the 58.2% Spell Crit.
If I'm understanding it correctly, the 58.2 is the character sheet tool tip, the 90, in this case, being the actual resulting Crit %.
~60% theoretical crit % chance, 90% actual resulting crits for this actual parse?
(Saying it appears to have been several very lucky crits.)
Am I reading the parse wrong, or does CMX still not register Acuity properly?
EDIT: Is that the damage multiplier I'm looking at vs actual resulting crit% for a given parse?
WrathOfInnos wrote: »
WrathOfInnos wrote: »
WrathOfInnos wrote: »
There's too many of debuff or buff at your list,so i consider it's not self buff,mine is around 15-16 buff and debuff but in your cmx look like u have 35-40
Grianasteri wrote: »People simply dont have the attitude that allows for groups to actually play some mechanics through, with teamwork and progression, because it takes time.
Instead, and this is the case in trials and dungeons, people have gotten used to skipping mechanics, simply burning their way through them with high DPS. Frankly I do not think that is healthy, power creep is off the scale and its not been managed well at all.
Just a couple of years ago, 40k dps on a 6m dummy was seen as very good, high dps. Think about that. Most end game guilds wont give you the time of day with 40k.
For score pushing I know some guilds wont allow any dps in the group without at least 85k dps on a 21m dummy. That means what they are asking for, for their raids, is the very best of the best dps players. Fair enough, but its a bit of a shame for us mere mortals who are stuck with dps way way below this.
WrathOfInnos wrote: »
There's too many of debuff or buff at your list,so i consider it's not self buff,mine is around 15-16 buff and debuff but in your cmx look like u have 35-40
Maybe they can only complete the HM with 50k dps
Maybe they can only complete the HM with 50k dps
I'm really curious, why are these guilds considered elite if they are just skipping mechanics meant to test their skills?
Removing the hurdles from a hurdles race kinda defeats the purpose doesn't it?
Or is the end result the only thing that matters and not how victory is achieved?
Purely curious
Maybe they can only complete the HM with 50k dps
I'm really curious, why are these guilds considered elite if they are just skipping mechanics meant to test their skills?
Removing the hurdles from a hurdles race kinda defeats the purpose doesn't it?
Or is the end result the only thing that matters and not how victory is achieved?
Purely curious