Not cool or constructive, I think people who use hateful language should not be in OUR community. I hope you get the help you need friend.
it is this kind of attitude that is destructive. Not everyone plays MMOs becuase they want to be forced to group all the time.It's a very sad attitude to want to make an MMO all soloable, why then play an MMO in the first place?
Ok, I am no fan of this type of comment, but if overland content is too hard for you you definitely need to learn about the geme mechanics.
Sorry but especially if you managed to get to max level and have the CP for your twinks available overland content gets pretty easy.
You can do the anchors solo without CP, a lot of the overland bosses are soloable with CP, some few even without.
HarrowStorms and Dragons just should not be soloable, there has to be something thats impressive and beyond a single players scope.
It's a very sad attitude to want to make an MMO all soloable, why then play an MMO in the first place?
Not cool or constructive, I think people who use hateful language should not be in OUR community. I hope you get the help you need friend.
[snip]it is this kind of attitude that is destructive. Not everyone plays MMOs becuase they want to be forced to group all the time.It's a very sad attitude to want to make an MMO all soloable, why then play an MMO in the first place?
Imagine that! People don't want to be forced to do things! amazing! Not everyone plays MMOs for the multiplayer aspect.. if you have difficulty understanding this at least don't demand changes to suit your own tastes, as it will only hurt others.
We have to remember that ESO is primarily a TES game and the majority of TES games are solo. So you are going to have a lot of players that come from single player TES expecting a single player experience but with lots of other people around. I think ZOS does a really good job of providing various levels of difficulty for content that can be done solo.
For the other content, there are alternatives to doing them solo as mentioned above. Form your own groups, make friends, join guilds that do this content on a weekly or semi-weekly basis.
As for nerfing, let's take a look at Craglorn. When launched it was populated and casuals complained because it couldn't be done solo. However, there were plenty of people playing the content at the time that you could group with. When new content was released, the area was pretty much abandoned. ZOS saw this and took action so that the content became relevant again by making it solo-able.
Could ZOS do something similar with Dragons and Harrowstorms in the future? Certainly if they felt the content was being abandoned to the point that no one was playing in the zone. There's no point in having difficult overland content if no one is using it.
spartaxoxo wrote: »So that's about 1% of the overland content we're talking about. As far as I know none of that is blocking progression in any of the questlines, so if you are that fussed about playing with other people, it can be just ignored. Otherwise with the same logic you could argue to nerf dungeons and trials too.
I would suggest to look at the current event in Skyrim now: harrowstorms and world bosses are overwhelmed with people. If you can't be bothered to gather a group in normal times, during these events it's very easy to complete all the related achievements.
No. You can't argue with the same logic to nerf trials. Trials aren't abandoned content and are working because they are designed for the people who play them. I would appreciate it if you don't put words in my mouth.
RodneyRegis wrote: »[
Really? Skyrim is 9 years old and ESO is 6 years old. I don't think there are many TES fans joining ESO now expecting a TES game.
spartaxoxo wrote: »It's a nightmare. Please stop with content like Harrowstorms and Dragons, instead scale the content difficulty based on who is using it .
The game began to be dumbed down BECAUSE of the people demanding it be made more like a vanilla MMO. Ever since One Tamriel vastly improved the game, the dumbest players have been demanding it be changed to be more like WoW or the like.
Truly baffling since those other mmos do that mmo thing way better than ESO with far less bugs. why not play those and leave the elder scrolls fans alone and not demand that ESO be made vanilla and unremarkable- and with all the bugs objectively inferior to other mmos?
People have been asking for difficulty to come back to overland, not for it to go back to the way it was before. The way it is now, it's literally designed for absolute beginners, despite the fact that it could absolutely be a tangible part of the end game experience, for everyone.
Guild Wars 2 proves that, arguably being the second most casual friendly MMO on the market behind ESO, as its overland is designed to be accessible for everyone, and yet everyone participates in it, even veterans. GW2 overland is arguably the end game content of GW2, while still being accessible for everyone.
Omg this is serious? Overland is stupidly pointless every thing dies 100 or less damage a hit if it lives long ebough to hit you.
RodneyRegis wrote: »eally? Skyrim is 9 years old and ESO is 6 years old. I don't think there are many TES fans joining ESO now expecting a TES game.
Ok, I am no fan of this type of comment, but if overland content is too hard for you you definitely need to learn about the geme mechanics.
Sorry but especially if you managed to get to max level and have the CP for your twinks available overland content gets pretty easy.
You can do the anchors solo without CP, a lot of the overland bosses are soloable with CP, some few even without.
HarrowStorms and Dragons just should not be soloable, there has to be something thats impressive and beyond a single players scope.
It's a very sad attitude to want to make an MMO all soloable, why then play an MMO in the first place?
spartaxoxo wrote: »So that's about 1% of the overland content we're talking about. As far as I know none of that is blocking progression in any of the questlines, so if you are that fussed about playing with other people, it can be just ignored. Otherwise with the same logic you could argue to nerf dungeons and trials too.
I would suggest to look at the current event in Skyrim now: harrowstorms and world bosses are overwhelmed with people. If you can't be bothered to gather a group in normal times, during these events it's very easy to complete all the related achievements.
No. You can't argue with the same logic to nerf trials. Trials aren't abandoned content and are working because they are designed for the people who play them. I would appreciate it if you don't put words in my mouth.
I guess HS, dragons and WBs are content designed for the people who play them too. If people do not play them that's not necessarily the fault of being group content but the reward. I can accept some changes would be welcome on some of these events, but not on the difficulty. We are still talking about 1% of the overland content, which may cause a mild inconvenience that sometimes it takes some time to find other people to do it. No thank you, I don't want baby dragons. Hell, I liked dolmens more when they were much harder to solo - go to Alik'r Desert and see how much fun they are now.
Also, bare in mind that lot of the current, solo overland content is abandoned too. ESO managed to recycle many of the neglected content by adding them to dailies or events. So again, the issue is not the difficulty but the lack of interest.
People have been asking for difficulty to come back to overland, not for it to go back to the way it was before. The way it is now, it's literally designed for absolute beginners, despite the fact that it could absolutely be a tangible part of the end game experience, for everyone.
Guild Wars 2 proves that, arguably being the second most casual friendly MMO on the market behind ESO, as its overland is designed to be accessible for everyone, and yet everyone participates in it, even veterans. GW2 overland is arguably the end game content of GW2, while still being accessible for everyone.
OK I agree with you there, but as things stand right now you can't apply the logic which works for GW2 to ESO at all.
ESO will need some major changes to make that work.
I've played GW2 at level 80, Heart of Thorns and Path of Fire maps, and I gotta say I both love and hate HoT maps, but the reasons I hate it are largely negated when I am in a group- and it is SO MUCH EASIER to find a group on HoT maps despite it being almost 2 expansions old.
Until ESO can say the same for its older overworld content and grouping becomes much easier for it, it can't do the same.
First step would be a group finder tool similar to FF14's party finder, people post ads, set their own expectations, people see the ad and join up.Omg this is serious? Overland is stupidly pointless every thing dies 100 or less damage a hit if it lives long ebough to hit you.
Try playing more than a couple hours, and go try to solo a dragon and a harrowstorm.
spartaxoxo wrote: »lolo_01b16_ESO wrote: »Assuming you have a group of 5-6 players and want to somewhat challenging content, what do you do?spartaxoxo wrote: »Literally harrowstorms are the only content that can't be soloed so far and you want to nerf them too? C'mon, this game is easy enough as it is. That's why most who want a challenge run trial hardmodes which are the only content worth it.
This is by farm the most single player friendly mmorpg ever.
When I want challenging content I do vet trials, arenas, dlc dungeons.
The only new casual content is quests for the past 2 years. That's not casual friendly.
Dragons and Harrowstorms are pretty much the only thing you can do.
PvP, Vet Trials, lose a player and go do vet dungeons and get skins
So you group up for other content but want overland nerfed? I know NA is down for maintenance but do you have to troll to get entertainment.
MMO has nothing to do with playing in groups. At all. You can remove all the group content from the game and it will still be MMO, because there are other players, you see them in towns and you can trade with them directly or in guild stores.
You should also keep in mind that developers when creating ESO didn't even called it MMO. They called it Elder Scrolls Online, because it is a game aimed at Elder Scrolls players with the ability to interact with other players. Ability doesn't mean necessity.
MMO has nothing to do with playing in groups. At all. You can remove all the group content from the game and it will still be MMO, because there are other players, you see them in towns and you can trade with them directly or in guild stores.
You should also keep in mind that developers when creating ESO didn't even called it MMO. They called it Elder Scrolls Online, because it is a game aimed at Elder Scrolls players with the ability to interact with other players. Ability doesn't mean necessity.
This is literally what people have been asking for. They've been asking for an overhaul of group content in overland, to bring enough groups back into zones to be able to move to something like GW2, with an ESO spin on it.
Problem with WB/HS/dragons/geysers - why they get abandoned - isn't that they are difficult, it's that they aren't rewarding and nobody wants to do them unless there's some special event loot.
spartaxoxo wrote: »
If they are that rewarding everyone would be doing them, and then the market would crash, and then they'd go back to being unrewarding.
No idea where did you get that ESO didn't start as story-driven game. Main quest has always been solo only. Guild quests have always been solo only. Alliance zone quests were soloable with the ability to get help from other players. There were 21 zones for doing story with fully voiced dialogues. PVP as a possible end game could be ignored completely and was ignored completely by a huge number of players.It didn't start out like that, it became that. What the developers say doesn't matter, when the gameplay reflects something entirely different, and launch ESO gameplay did. If it was meant to be "TES, but online", it wouldn't even have PvP, at least not like we have it now. It has PvP like we have now, because the devs were trying to mirror DAoC, because that's what the people in charge came from.
Problem with WB/HS/dragons/geysers - why they get abandoned - isn't that they are difficult, it's that they aren't rewarding and nobody wants to do them unless there's some special event loot.spartaxoxo wrote: »
If they are that rewarding everyone would be doing them, and then the market would crash, and then they'd go back to being unrewarding.
The reward does not have to be something high value just something the people actually want. An example - especially with the coming reconstruction - adding one guaranteed green transmutation geode (with small chance for occasional higher quality) to the dragons loot I'm pretty sure would make people start doing them in higher number...
I think when people are asking for more challenging overland content, they're not necessarily meaning more group content. I totally get your argument about older group content being hard to run because people aren't interested anymore.
spartaxoxo wrote: »spartaxoxo wrote: »So that's about 1% of the overland content we're talking about. As far as I know none of that is blocking progression in any of the questlines, so if you are that fussed about playing with other people, it can be just ignored. Otherwise with the same logic you could argue to nerf dungeons and trials too.
I would suggest to look at the current event in Skyrim now: harrowstorms and world bosses are overwhelmed with people. If you can't be bothered to gather a group in normal times, during these events it's very easy to complete all the related achievements.
No. You can't argue with the same logic to nerf trials. Trials aren't abandoned content and are working because they are designed for the people who play them. I would appreciate it if you don't put words in my mouth.
I guess HS, dragons and WBs are content designed for the people who play them too. If people do not play them that's not necessarily the fault of being group content but the reward. I can accept some changes would be welcome on some of these events, but not on the difficulty. We are still talking about 1% of the overland content, which may cause a mild inconvenience that sometimes it takes some time to find other people to do it. No thank you, I don't want baby dragons. Hell, I liked dolmens more when they were much harder to solo - go to Alik'r Desert and see how much fun they are now.
Also, bare in mind that lot of the current, solo overland content is abandoned too. ESO managed to recycle many of the neglected content by adding them to dailies or events. So again, the issue is not the difficulty but the lack of interest.
All of the new repeatable overland content has been made for people who don't even actually play it for the last 2 years. Can we stop acting like the base game content is new?