massive multiplayer online roll playing game
Oh do tell. So the fact that it's multiplayer means you MUST be grouped, and soloing somehow makes it less fun?
How very fascinating, especially since ESO only ever has had a niche in large part BECAUSE it doesn't force grouping to get decent gear and rewards.
You want to play a game where the best gear is only from group content, do us a favor and stop playing ESO and play something else. PLENTY of other games do far superior group content, more challenging but more fair, better design, less bugs.
[snip]
If MMOs were supposed to FORCE grouping, it would be MFMO, Massively Forced Multiplayer Online.
The type of customer or primary target they want is one that plays MMO's and will eventually sub. People complaining about how hard content is to solo in an MMO is near or at the bottom of a companies list. they need people to do content together to feed the game. My advice would be to join a guild and ask for help, if you are in one then /gquit and find one that will help you with the content you are having trouble with like the majority do.
You realize that catering to the classic MMO fan is not what ESO needs to do to succeed right? That's precisely what will make people quit and play the many other games which have always done that part far better- and with actual bug fixes.
massive multiplayer online roll playing game
Oh do tell. So the fact that it's multiplayer means you MUST be grouped, and soloing somehow makes it less fun?
How very fascinating, especially since ESO only ever has had a niche in large part BECAUSE it doesn't force grouping to get decent gear and rewards.
You want to play a game where the best gear is only from group content, do us a favor and stop playing ESO and play something else. PLENTY of other games do far superior group content, more challenging but more fair, better design, less bugs.
[snip]
If MMOs were supposed to FORCE grouping, it would be MFMO, Massively Forced Multiplayer Online.
spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »alenae1b14_ESO wrote: »Is this a joke?
No. This content legit gets abandoned. People who want real difficulty don't do Overland and people who want casual content don't do trials. Instead of trying to force the issue, which is obviously not working, they should leave casual content to casuals. So that all of it has a healthy population. Instead of a ghost zone and little hope of farming
I don't think their intent is to punish casuals, ESO is the most casual mmo out there today. Zone bosses have to be hard so that people have to group up, hence M...M...O. If not this would be just another Elder Scrolls RPG.
Except casual players do have to group up for geysers and do have to group for the other worldbosses. This game got by for years on content of that difficulty in the overland zone, and it didn't stop people from raiding, pvp, etc in groups.
An MMO doesn't mean that there is no soloable content. I can't name any other that I have played that had zero soloable content. So it's genre isn't a reason for it to be that way.
But this game has tons of soloable content. 99% of the overland is quite easy to solo (I would argue too easy to solo) to the point there is really no reason to group up for any of it. Most of the monsters would be dead before the other group members could even hit it with anything. So I don't think one can criticize this game for having a lack of solo content.
Dragons, Harrow Storms and some World Bosses are really the only exception. And it's not such a bad thing to have at least a few things on the overland where a group is desired in an MMO, no?
Yes. It is because then the content doesn't get done after the first months. Abandoned content doesn't help anyone.
Well, as I said in my initial post - I wouldn't oppose adding some tools to help players form groups for these activities. That's a better solution I think then to get rid of the tiny amount of group activities that are still left in the overland on this game.
In the meantime you might want to try asking in zone or guild chat. It's not unusual for people to come help.
They will help for maybe as long as it takes to do a daily. They will not help you farm. It is unusual for people to help, especially during off hours. That's what the phrase abandoned means.
Nobody.is.doing.this.content
spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »alenae1b14_ESO wrote: »Is this a joke?
No. This content legit gets abandoned. People who want real difficulty don't do Overland and people who want casual content don't do trials. Instead of trying to force the issue, which is obviously not working, they should leave casual content to casuals. So that all of it has a healthy population. Instead of a ghost zone and little hope of farming
I don't think their intent is to punish casuals, ESO is the most casual mmo out there today. Zone bosses have to be hard so that people have to group up, hence M...M...O. If not this would be just another Elder Scrolls RPG.
Except casual players do have to group up for geysers and do have to group for the other worldbosses. This game got by for years on content of that difficulty in the overland zone, and it didn't stop people from raiding, pvp, etc in groups.
An MMO doesn't mean that there is no soloable content. I can't name any other that I have played that had zero soloable content. So it's genre isn't a reason for it to be that way.
But this game has tons of soloable content. 99% of the overland is quite easy to solo (I would argue too easy to solo) to the point there is really no reason to group up for any of it. Most of the monsters would be dead before the other group members could even hit it with anything. So I don't think one can criticize this game for having a lack of solo content.
Dragons, Harrow Storms and some World Bosses are really the only exception. And it's not such a bad thing to have at least a few things on the overland where a group is desired in an MMO, no?
Yes. It is because then the content doesn't get done after the first months. Abandoned content doesn't help anyone.
Well, as I said in my initial post - I wouldn't oppose adding some tools to help players form groups for these activities. That's a better solution I think then to get rid of the tiny amount of group activities that are still left in the overland on this game.
In the meantime you might want to try asking in zone or guild chat. It's not unusual for people to come help.
They will help for maybe as long as it takes to do a daily. They will not help you farm. It is unusual for people to help, especially during off hours. That's what the phrase abandoned means.
Nobody.is.doing.this.content
Both my Guilds which are jammed with solo players run weekly group events
Map runs
World bosses
Craglorn
Dragons
Fishing
Etc etc
Perhaps this is an answer for you? We get together for 1-2 hours, have a laugh, run the content and wander off again.
Equally a call out in chat will often (if not always) get impromptu help if you are stuck.
Because of the nature of the players no-one minds if kids-wife-cats-house on fire-murder in the basement causes you to log out mid-play
Find a Guild like that.
spartaxoxo wrote: »spartaxoxo wrote: »alenae1b14_ESO wrote: »Is this a joke?
No. This content legit gets abandoned. People who want real difficulty don't do Overland and people who want casual content don't do trials. Instead of trying to force the issue, which is obviously not working, they should leave casual content to casuals. So that all of it has a healthy population. Instead of a ghost zone and little hope of farming
I don't think their intent is to punish casuals, ESO is the most casual mmo out there today. Zone bosses have to be hard so that people have to group up, hence M...M...O. If not this would be just another Elder Scrolls RPG.
Except casual players do have to group up for geysers and do have to group for the other worldbosses. This game got by for years on content of that difficulty in the overland zone, and it didn't stop people from raiding, pvp, etc in groups.
An MMO doesn't mean that there is no soloable content. I can't name any other that I have played that had zero soloable content. So it's genre isn't a reason for it to be that way.
That's why most who want a challenge run trial hardmodes which are the only content worth it.
So that's about 1% of the overland content we're talking about. As far as I know none of that is blocking progression in any of the questlines, so if you are that fussed about playing with other people, it can be just ignored. Otherwise with the same logic you could argue to nerf dungeons and trials too.
I would suggest to look at the current event in Skyrim now: harrowstorms and world bosses are overwhelmed with people. If you can't be bothered to gather a group in normal times, during these events it's very easy to complete all the related achievements.
Literally harrowstorms are the only content that can't be soloed so far and you want to nerf them too? C'mon, this game is easy enough as it is. That's why most who want a challenge run trial hardmodes which are the only content worth it.
This is by farm the most single player friendly mmorpg ever.
Assuming you have a group of 5-6 players and want to somewhat challenging content, what do you do?spartaxoxo wrote: »Literally harrowstorms are the only content that can't be soloed so far and you want to nerf them too? C'mon, this game is easy enough as it is. That's why most who want a challenge run trial hardmodes which are the only content worth it.
This is by farm the most single player friendly mmorpg ever.
When I want challenging content I do vet trials, arenas, dlc dungeons.
The only new casual content is quests for the past 2 years. That's not casual friendly.
spartaxoxo wrote: »spartaxoxo wrote: »alenae1b14_ESO wrote: »Is this a joke?
No. This content legit gets abandoned. People who want real difficulty don't do Overland and people who want casual content don't do trials. Instead of trying to force the issue, which is obviously not working, they should leave casual content to casuals. So that all of it has a healthy population. Instead of a ghost zone and little hope of farming
I don't think their intent is to punish casuals, ESO is the most casual mmo out there today. Zone bosses have to be hard so that people have to group up, hence M...M...O. If not this would be just another Elder Scrolls RPG.
Except casual players do have to group up for geysers and do have to group for the other worldbosses. This game got by for years on content of that difficulty in the overland zone, and it didn't stop people from raiding, pvp, etc in groups.
An MMO doesn't mean that there is no soloable content. I can't name any other that I have played that had zero soloable content. So it's genre isn't a reason for it to be that way.
Problem with WB/HS/dragons/geysers - why they get abandoned - isn't that they are difficult, it's that they aren't rewarding and nobody wants to do them unless there's some special event loot.
As for soloable-ness - where's the balance? How do you make same WB fun for a bunch of max levels and a solo lvl 7 no CP char? How much dynamic scaling needs to be slapped on it for a case where bunch of max levels joins a lvl 7 on a WB in progress?
lolo_01b16_ESO wrote: »Assuming you have a group of 5-6 players and want to somewhat challenging content, what do you do?spartaxoxo wrote: »Literally harrowstorms are the only content that can't be soloed so far and you want to nerf them too? C'mon, this game is easy enough as it is. That's why most who want a challenge run trial hardmodes which are the only content worth it.
This is by farm the most single player friendly mmorpg ever.
When I want challenging content I do vet trials, arenas, dlc dungeons.
The only new casual content is quests for the past 2 years. That's not casual friendly.
Dragons and Harrowstorms are pretty much the only thing you can do.
spartaxoxo wrote: »lolo_01b16_ESO wrote: »Assuming you have a group of 5-6 players and want to somewhat challenging content, what do you do?spartaxoxo wrote: »Literally harrowstorms are the only content that can't be soloed so far and you want to nerf them too? C'mon, this game is easy enough as it is. That's why most who want a challenge run trial hardmodes which are the only content worth it.
This is by farm the most single player friendly mmorpg ever.
When I want challenging content I do vet trials, arenas, dlc dungeons.
The only new casual content is quests for the past 2 years. That's not casual friendly.
Dragons and Harrowstorms are pretty much the only thing you can do.
PvP, Vet Trials, lose a player and go do vet dungeons and get skins
spartaxoxo wrote: »spartaxoxo wrote: »alenae1b14_ESO wrote: »Is this a joke?
No. This content legit gets abandoned. People who want real difficulty don't do Overland and people who want casual content don't do trials. Instead of trying to force the issue, which is obviously not working, they should leave casual content to casuals. So that all of it has a healthy population. Instead of a ghost zone and little hope of farming
I don't think their intent is to punish casuals, ESO is the most casual mmo out there today. Zone bosses have to be hard so that people have to group up, hence M...M...O. If not this would be just another Elder Scrolls RPG.
Except casual players do have to group up for geysers and do have to group for the other worldbosses. This game got by for years on content of that difficulty in the overland zone, and it didn't stop people from raiding, pvp, etc in groups.
An MMO doesn't mean that there is no soloable content. I can't name any other that I have played that had zero soloable content. So it's genre isn't a reason for it to be that way.
Problem with WB/HS/dragons/geysers - why they get abandoned - isn't that they are difficult, it's that they aren't rewarding and nobody wants to do them unless there's some special event loot.
spartaxoxo wrote: »Literally harrowstorms are the only content that can't be soloed so far and you want to nerf them too? C'mon, this game is easy enough as it is. That's why most who want a challenge run trial hardmodes which are the only content worth it.
This is by farm the most single player friendly mmorpg ever.
When I want challenging content I do vet trials, arenas, dlc dungeons.
The only new casual content is quests for the past 2 years. That's not casual friendly.
spartaxoxo wrote: »Literally harrowstorms are the only content that can't be soloed so far and you want to nerf them too? C'mon, this game is easy enough as it is. That's why most who want a challenge run trial hardmodes which are the only content worth it.
This is by farm the most single player friendly mmorpg ever.
When I want challenging content I do vet trials, arenas, dlc dungeons.
The only new casual content is quests for the past 2 years. That's not casual friendly.
Delves, public dungeons
I find it funny when people throw around percentages and numbers as if they are facts. (yes Mr 98 percent, I'm laughing at you silly pants!)
.
We have to remember that ESO is primarily a TES game and the majority of TES games are solo. So you are going to have a lot of players that come from single player TES expecting a single player experience but with lots of other people around. I think ZOS does a really good job of providing various levels of difficulty for content that can be done solo.
For the other content, there are alternatives to doing them solo as mentioned above. Form your own groups, make friends, join guilds that do this content on a weekly or semi-weekly basis.
As for nerfing, let's take a look at Craglorn. When launched it was populated and casuals complained because it couldn't be done solo. However, there were plenty of people playing the content at the time that you could group with. When new content was released, the area was pretty much abandoned. ZOS saw this and took action so that the content became relevant again by making it solo-able.
Could ZOS do something similar with Dragons and Harrowstorms in the future? Certainly if they felt the content was being abandoned to the point that no one was playing in the zone. There's no point in having difficult overland content if no one is using it.