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Wayshrine for house or just make fast travel from there free

Swordancer
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We all can fast travel using our guild members list. Why there is no free fast travel from our house yet? I mean there could be even wayshrine for sale in the Crown Store and I would buy it, probably not only me, I don't care but it finally need to be done. They can even earn money on this, so I don't understand why do I need to search for guild member in the right zone to travel there for free. Why do I need to waste my time? Why do I need to travel twice when my guildmate is close to the wrong wayshrine causing my game to load twice? I don't think that's good for servers too.

They should finally do it. Nobody will die from this and I know that some people care about wayshrine beeing close to the house but it's just pointless when you can fast travel using your guild member. It's just faster and yet too slow.
Edited by Swordancer on October 4, 2020 12:24PM
  • pauld1_ESO
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    If they put a Wayshrine in your house they will have to make it so you can only get to it from using another Wayshrine, not a free teleport from the collections screen. Otherwise you could use your house to travel anywhere, anytime for free.

    Saying that, I think charging for teleporting is stupid anyway, not like it's a money sink.
  • AlnilamE
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    pauld1_ESO wrote: »
    If they put a Wayshrine in your house they will have to make it so you can only get to it from using another Wayshrine, not a free teleport from the collections screen. Otherwise you could use your house to travel anywhere, anytime for free.

    Saying that, I think charging for teleporting is stupid anyway, not like it's a money sink.

    You can travel to a friend or guild mate for free, and since that puts you at a wayshrine 90% of the time, travel off from there for free as well.
    The Moot Councillor
  • Swordancer
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    pauld1_ESO wrote: »
    If they put a Wayshrine in your house they will have to make it so you can only get to it from using another Wayshrine, not a free teleport from the collections screen. Otherwise you could use your house to travel anywhere, anytime for free.

    Saying that, I think charging for teleporting is stupid anyway, not like it's a money sink.

    They can implement +30 second cooldown each time you using it in the last 5 minutes becouse paying for fast travel is probably the way to offload servers or force new players to explore the game. I don't see any other sense in this. The new player will be annoyed with that becouse he don't have money and the old one knows how to avoid paying anyway.
    Edited by Swordancer on October 4, 2020 1:01PM
  • trackdemon5512
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    Technically your house is a wayshrine, and unique in that it can be fast traveled to FROM ANYWHERE FREE OF CHARGE. That’s the benefit provided in addition to storing. If you want it to act like a normal wayshrine (which it inherently cannot) then you’ll have to balance that by creating a non-refundable ramping charge to warp to them. Such a thing would stack up if you’re using multiple homes to quickly warp across the game world free of charge. And I assure you that asking the player base to pay to enter a home they own would never pass community tests.
  • volkeswagon
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    Amen. It's free to travel there. Should be free to travel out.
  • volkeswagon
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    Technically your house is a wayshrine, and unique in that it can be fast traveled to FROM ANYWHERE FREE OF CHARGE. That’s the benefit provided in addition to storing. If you want it to act like a normal wayshrine (which it inherently cannot) then you’ll have to balance that by creating a non-refundable ramping charge to warp to them. Such a thing would stack up if you’re using multiple homes to quickly warp across the game world free of charge. And I assure you that asking the player base to pay to enter a home they own would never pass community tests.

    ??
    Edited by volkeswagon on October 6, 2020 3:43AM
  • renne
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    You literally get a free room in a city with a wayshrine in it.
  • rpa
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    renne wrote: »
    You literally get a free room in a city with a wayshrine in it.

    I think the problem is that on a bad day few one extra loadscreens can take more time than riding thru half of map without rapids.
    Edited by rpa on October 6, 2020 4:19AM
  • Taleof2Cities
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    rpa wrote: »
    renne wrote: »
    You literally get a free room in a city with a wayshrine in it.

    I think the problem is that on a bad day few one extra loadscreens can take more time than riding thru half of map without rapids.

    That's not universal for every player, though, @rpa.

    Some players do run the game on a potato, yes ... which invites longer load screens.

    Other players do not.
  • zaria
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    Travel to houses is free, same as travel to player, however it adds the cost increase on you same as porting to wayshrine does. So porting to an wayshrine from an house get pretty expensive.
    This is an problem for houses far from wayshrines like the new free house.

    One way out is to port to another house close to an wayshrine like the free inn rooms but this adds at least one loading screen, perhaps two if your destination is another zone

    Making an port out only wayshrine could work, we have port inn only in everything from delves to trials.
    The delve an public dungeon ones are only for ressurect at and for travel to players.
    Even wondered why the wayshrine in maelstrom arena don't let you port out? it work the same way as the ones in an dungeon except that it looks like an standard wayshrine :smile:

    And a port out wayshrine would be nice even if we have to pay for it.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • trackdemon5512
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    Amen. It's free to travel there. Should be free to travel out.

    Consider this. Free to travel there, then free to travel out. Together this would make travel to anywhere in Tamriel free of charge.

    Now why are wayshrine charges in the game?

    One: they’re an intentional gold sink designed to slow down wealth accumulation, particularly from farming.

    And two: to encourage exploration. The second is most important as that’s what leads to players meeting others for PVE battles that foster bonds and learning. For the non-endgame that’s a key feature in retaining players. Even endgame players occasionally meet someone struggling with an enemy or world boss, they help out, and they get a thanks or so. That means a lot to players.

    Can you avoid wayshrine costs? Sure if you know the system AND have friends. Free jumps from friend to friend because that fosters the chances of you meeting, playing together etc.

    So take that out with free travel to a home and then free travel to any wayshrine after that. That makes all travel free within two jumps and stops players from meeting on alike adventures.

    Leave it as it is.
  • Old_Foggy
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    From the new home in Skyrim to the wayshrine in Morthal I timed it and riding there took me 0.53.08 seconds. Ok 2 two loading screens, one leaving the house the other using the wayshrine but all done in around 1.5 minutes. As you can see it's not far from the house to a wayshrine and for the small cost of using a wayshrine I'm fine with that.
  • rpa
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    Porting to Sugar Bowl Suite & walking out of door is only one extra loadscreen to get to wayshrine from any home. (All?) Other free rooms have two, out from room and out of inn. My potato has system and applications on SSD so my loadscreens are fast when servers work properly.
    Edited by rpa on October 6, 2020 8:16AM
  • zaria
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    rpa wrote: »
    Porting to Sugar Bowl Suite & walking out of door is only one extra loadscreen to get to wayshrine from any home. (All?) Other free rooms have two, out from room and out of inn. My potato has system and applications on SSD so my loadscreens are fast when servers work properly.
    both porting too and exiting the room has an load screen as the room is an instance but the inn is in the same instance as the zone as is all buildings. TG hideout are separate instances for an reason.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • zaria
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    Amen. It's free to travel there. Should be free to travel out.

    Consider this. Free to travel there, then free to travel out. Together this would make travel to anywhere in Tamriel free of charge.

    Now why are wayshrine charges in the game?

    One: they’re an intentional gold sink designed to slow down wealth accumulation, particularly from farming.

    And two: to encourage exploration. The second is most important as that’s what leads to players meeting others for PVE battles that foster bonds and learning. For the non-endgame that’s a key feature in retaining players. Even endgame players occasionally meet someone struggling with an enemy or world boss, they help out, and they get a thanks or so. That means a lot to players.

    Can you avoid wayshrine costs? Sure if you know the system AND have friends. Free jumps from friend to friend because that fosters the chances of you meeting, playing together etc.

    So take that out with free travel to a home and then free travel to any wayshrine after that. That makes all travel free within two jumps and stops players from meeting on alike adventures.

    Leave it as it is.
    Yes you get potential free travel but with the cost of loading house who would hardly make it worth it.
    You can always travel to any online guild mates or friends.
    Yes its an risk they are not in the town you want to go to but porting inside zone does not have an real load screen.

    I tend to travel to an guildmate house who has crafting stations for all the craftable sets if I do master writs.
    Now as I have to travel to his primary residence who give me an increased cost to travel to wayshrines.
    My solution was to buy snugpod yes its give me an extra loading screen but wort it as its close to the master writ hand in.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • GrimTheReaper45
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    Amen. It's free to travel there. Should be free to travel out.

    Consider this. Free to travel there, then free to travel out. Together this would make travel to anywhere in Tamriel free of charge.

    Now why are wayshrine charges in the game?

    One: they’re an intentional gold sink designed to slow down wealth accumulation, particularly from farming.

    And two: to encourage exploration. The second is most important as that’s what leads to players meeting others for PVE battles that foster bonds and learning. For the non-endgame that’s a key feature in retaining players. Even endgame players occasionally meet someone struggling with an enemy or world boss, they help out, and they get a thanks or so. That means a lot to players.

    Can you avoid wayshrine costs? Sure if you know the system AND have friends. Free jumps from friend to friend because that fosters the chances of you meeting, playing together etc.

    So take that out with free travel to a home and then free travel to any wayshrine after that. That makes all travel free within two jumps and stops players from meeting on alike adventures.

    Leave it as it is.

    The thing with this is its still wayshrine based travel either way. If your teleporting to player your not at the first wayshrine long enough for it to matter. You exit one loadscreen and immediately go into another one to go to where you want.

    Its at the final wayshrine where you have the opportunity to meet players, either through zonechat or organically at or on the way to where you are headed. It is also here where you being exploring the map.

    As for the way back usually im going to just fast travel, if I was at the location I wanted i was probably doing something there long enough for the increased cost to go away. Even if I wasnt, if they made travel from houses free or gave them a wayshrine its at that point just as convenient to travel to a player or the house. Loadscreen to house then loadscreen out, loadsceen to player then loadscreen to final destination. And as I said before there is not noticeable benefit to stopping at the player wayshrine because you arent there long enough to interact.

    As for the gold sink. If you have been a player long enough to have accumulated any kind of wealth you have been a player long enough to know you can avoid cost by traveling to a player and it putting you at a wayshrine. Its really only new player who dont know this or have guilds to travel too that would pay the increased cost of previously fast traveling. Do we really want to be gold sinking noods? Its super hard to make gold in the beginning of this game. I dont think anyone aside from again maybe new players who literally cant pay it have a problem with the base travel cost. Thats maybe 1k a day at max level, ive made 10 times that with whatever I was traveling doing over the course of that day.
  • PrimusNephilim
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    I have around 18 homes, 6 are fully decorated, three have the crafting stations, one house has all the Mundus Stones and when I'm ready to leave, I'll free travel to one of the houses located near a wayshrine. Although it would be nice to place a wayshrine inside the house, its not a deal breaker.

    PN
  • Tabbycat
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    Open your collections menu and travel to an inn room in a major city.

    The more houses you own, the more free travel options you have. You can literally jump from house to house to house through the collections menu without paying for anything. All the inn rooms are in a city with a wayshrine and you get the first one free.
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • rpa
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    You can get all inn rooms free, just pick one you do not already have with a new char. Lv 3 is fine. (Do not visit your other homes with that char before.)
    Edited by rpa on October 6, 2020 1:16PM
  • emilyhyoyeon
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    I really don't want wayshrines in my houses (or a reason for ZOS to add something like that behind real money) so I think a free teleport is a great solution
    IGN @ emilypumpkin, imperial pumpkin seller
    Tullanisse Starborne, altmer battlemage & scholar of the ayleids

    High Priest Eraamine as a houseguest please C:
  • richo262
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    An exit portal. Operating like leaving a dungeon. If you use the door, you end up on the outside of your house. If you use the portal you get sent right back to where you were prior to porting to your house.

    Alternatively, when you interact with the exit door, you get prompted 'Go outside' 'Return to previous location'.

    That way, people cannot use it to free port anywhere other than the outside of their own home.
  • Swordancer
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    Tabbycat wrote: »
    Open your collections menu and travel to an inn room in a major city.

    The more houses you own, the more free travel options you have. You can literally jump from house to house to house through the collections menu without paying for anything. All the inn rooms are in a city with a wayshrine and you get the first one free.

    If this anwser is to me the you should read first post content before you start advising someone how to waste more time when you can just jump to your friend or a guild member. This method require more loading screens and you also need to travel to wayshrine first to port yourself in to the right wayshrine. It doesn't make any sense.

    What I meant by creating this thread is that if we already have possibility to travel for free from our house to the zone we want but it require two loading screens most of the time then we should be able to travel for free without need to jump to our friend, group or some guild member becouse it would be not only faster for us but probably better for servers too. It doesn't matter if it's wayshrine or just free port out to any wayshrine. What I want is not to waste my time more that this game already waste and it waste a lot of it with too many usless actions like for example spamming with E button to load guild history or installing and updating tons of addons becouse UI is so limited.
    Edited by Swordancer on October 6, 2020 3:44PM
  • PrimusNephilim
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    Snugpod, Sugar Bowl Suite, The Erstwhile Sanctuary
    Swordancer wrote: »
    Tabbycat wrote: »
    Open your collections menu and travel to an inn room in a major city.

    The more houses you own, the more free travel options you have. You can literally jump from house to house to house through the collections menu without paying for anything. All the inn rooms are in a city with a wayshrine and you get the first one free.

    If this anwser is to me the you should read first post content before you start advising someone how to waste more time when you can just jump to your friend or a guild member. This method require more loading screens and you also need to travel to wayshrine first to port yourself in to the right wayshrine. It doesn't make any sense.

    What I meant by creating this thread is that if we already have possibility to travel for free from our house to the zone we want but it require two loading screens most of the time then we should be able to travel for free without need to jump to our friend, group or some guild member becouse it would be not only faster for us but probably better for servers too. It doesn't matter if it's wayshrine or just free port out to any wayshrine. What I want is not to waste my time more that this game already waste and it waste a lot of it with too many usless actions like for example spamming with E button to load guild history or installing and updating tons of addons becouse UI is so limited.

    This is why I strategically purchased some homes, each one of these are right outside a wayshrine so you're not hitting two load screens to access the open world, Snugpod, Sugar Bowl Suite, The Erstwhile Sanctuary.
  • Swordancer
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    Snugpod, Sugar Bowl Suite, The Erstwhile Sanctuary
    Swordancer wrote: »
    Tabbycat wrote: »
    Open your collections menu and travel to an inn room in a major city.

    The more houses you own, the more free travel options you have. You can literally jump from house to house to house through the collections menu without paying for anything. All the inn rooms are in a city with a wayshrine and you get the first one free.

    If this anwser is to me the you should read first post content before you start advising someone how to waste more time when you can just jump to your friend or a guild member. This method require more loading screens and you also need to travel to wayshrine first to port yourself in to the right wayshrine. It doesn't make any sense.

    What I meant by creating this thread is that if we already have possibility to travel for free from our house to the zone we want but it require two loading screens most of the time then we should be able to travel for free without need to jump to our friend, group or some guild member becouse it would be not only faster for us but probably better for servers too. It doesn't matter if it's wayshrine or just free port out to any wayshrine. What I want is not to waste my time more that this game already waste and it waste a lot of it with too many usless actions like for example spamming with E button to load guild history or installing and updating tons of addons becouse UI is so limited.

    This is why I strategically purchased some homes, each one of these are right outside a wayshrine so you're not hitting two load screens to access the open world, Snugpod, Sugar Bowl Suite, The Erstwhile Sanctuary.

    What would you do when you want to travel from your main house to the wayshrine in the middle of nowhere on the other zone?

  • MyKillv2.0
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    I find the amount of people who oppose this idea rather surprising.
  • Swordancer
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    Yeah and whats funny about that is that they loose nothing at all with it. It only makes things faster and little easier. Using guild members to port out is a little like legit exploit so there is no point to keep the state of paid port out of the house.

    I think @MyKillv2.0 that the most of the people are just too lazy to read anything else except for the tittle and sometimes in modern social media world even that is too hard and they prefer images over detailed text becouse it is easier for some brains to process informations. xD
    Edited by Swordancer on October 6, 2020 5:19PM
  • Elvenheart
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    I’ve always thought it would be nice to have a wayshrine or mystic portal or something we could use to leave our house and go straight to a wayshrine of our choice. I would definitely buy one if it was offered in the Crown Shop (ZOS <wink>). I sometimes do it the way people describe above, porting to another house near a wayshrine (I use the snow globe house). I also have the EasyTravel addon, which lets you right click on a zone and if you have a friend or guild member in that zone it automatically travels to player for you. That makes the travel feel more “magey” for my magicka characters 🧙‍♀️
  • Swordancer
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    @Elvenheart thats great. Whats that addon name?
  • rpa
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    I don't know about others but I do not oppose selling a functional exit wayshrine for ridiculously large crown price for people who wish to skip one extra loadscreen. As long it does not affect current free travel between homes which is just fine for me. For me a loadscreen when servers work and hamsters are healthy is not a big deal.
    Edited by rpa on October 6, 2020 6:24PM
  • Kalik_Gold
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    richo262 wrote: »
    An exit portal. Operating like leaving a dungeon. If you use the door, you end up on the outside of your house. If you use the portal you get sent right back to where you were prior to porting to your house.

    Alternatively, when you interact with the exit door, you get prompted 'Go outside' 'Return to previous location'.

    That way, people cannot use it to free port anywhere other than the outside of their own home.

    I port to Imperial City, then exit from IC for that. It places your character back to where it was before going to the house.FREE one extra load screen though.
    Main: (PvP & PvE)
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    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion
    Returning player - 2017-2022, back in 25'
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