C:\Users\*******>tracert -d 198.20.200.167
Tracing route to 198.20.200.167 over a maximum of 30 hops
1 2 ms <1 ms <1 ms *.*.*.*
2 37 ms 35 ms 36 ms 150.101.0.207
3 35 ms 63 ms 35 ms 150.101.33.184
4 96 ms 96 ms 121 ms 150.101.33.32
5 242 ms 242 ms 242 ms 203.16.213.65
6 243 ms 244 ms 243 ms 206.223.123.36
7 275 ms 275 ms 273 ms 64.129.234.190
8 * * 66.195.111.98 reports: Destination net unreachable.
Trace complete.
C:\Users\*******>tracert -d 198.20.200.55
Tracing route to 198.20.200.55 over a maximum of 30 hops
1 <1 ms <1 ms <1 ms *.*.*.*
2 36 ms 35 ms 35 ms 150.101.0.207
3 35 ms 46 ms 35 ms 150.101.33.184
4 89 ms 132 ms 89 ms 150.101.33.32
5 243 ms 242 ms 242 ms 203.16.213.65
6 245 ms 243 ms 242 ms 206.223.123.36
7 281 ms 281 ms 282 ms 64.129.234.190
8 * * 66.195.111.98 reports: Destination net unreachable.
Trace complete.
cisadanepajsuxrwb17_ESO wrote: »I used the trial version of lowerping/battleping. The results? It's very sketchy. On a good day, I can actually play in Cyrodiil with less than a second lag (or at least it feels like it). BUT on bad days, like what happened after the easter patch, I havent even been able to PvE let alone cyrodiil. Zone/say chats are bonkers late by almost 1 minute while guild chat is instant. I can move around but I know I dont really move because no one else is moving
And I've tried pretty much everything there is to try. Tracert doesnt give much info other tahn what I already knew.
ArconSeptim wrote: »WE are having issued in EU so IM not ssuprised for Oceania. They need to relocate the servers as close as possible for their players!
You need to show the unreachable destinations or ZOS can't help without it.
cisadanepajsuxrwb17_ESO wrote: »
You need to show the unreachable destinations or ZOS can't help without it.
Umm how I did my tracert was to an IP that I looked up via Windows Resource Monitor for eso.exe when I am already in-game (not during char select screen) so this shd be the IP i am pinging to, right? And of course as per the usual case, the last 4 hops are rtoed on purpose. They dont allow outsiders to ping directly to their servers.
Besides, if you dont have any rto along the way, what can zos actually do?
louisrabierb16_ESO wrote: »Winmtr (free) is far better than tracert because you can leave it running (it's not just one ping at a specific time), so better post WinMTR screens/logs instead. Leave it running, play, then take a look.
Also, for your information, a node not responding in a tracert or WinMTR DOES NOT indicate a problem at all - some nodes are simply setup to not respond to ping requests (that is the case with ESO servers btw, you cannot ping them directly - you can only use WinMTR or Ressource Monitor to check your latency, but with very limited accuracy)
Try this
http://technet.microsoft.com/en-us/sysinternals/bb897437.aspx
it is use-full to see ESO server ip , and anything network related
We have used this same process of fault finding in previous beta tests and the devs assisted with it, so I can't imagine why all of a sudden, this wouldn't work.
Secondly, if the node is declining ping requests, a simple phone call from their net coding team will resolve that too allow traffic or ping requests through the pipe to the requested IP address. At the same time, they can have them follow a few quick checks which takes 5 mins to rectify to make 100% sure that node is not a bottle neck.
I can almost guarantee with 99.999% certainty, that no matter how many times I do a tracert OR WinMTR test, that my connection will not make it past that destination until it is resolved.
ArconSeptim wrote: »WE are having issued in EU so IM not ssuprised for Oceania. They need to relocate the servers as close as possible for their players!
Run the tracerts, give us information, whining doesn't help anymore and people need to understand that ZOS can't check every individuals connection to test this, it is up to the players to do a little bit of reconnaissance work to help them find out where this issues are, it is just the nature of the beast.
So show us the tracerts. Other wise I have to ask people, nicely, to please don't post in this thread unless you have the above information to assist in this.
louisrabierb16_ESO wrote: »We have used this same process of fault finding in previous beta tests and the devs assisted with it, so I can't imagine why all of a sudden, this wouldn't work.
Secondly, if the node is declining ping requests, a simple phone call from their net coding team will resolve that too allow traffic or ping requests through the pipe to the requested IP address. At the same time, they can have them follow a few quick checks which takes 5 mins to rectify to make 100% sure that node is not a bottle neck.
I can almost guarantee with 99.999% certainty, that no matter how many times I do a tracert OR WinMTR test, that my connection will not make it past that destination until it is resolved.
I am not saying it "doesn't work", I am saying that WinMTR is much better and gives much more valuable information (it is the equivalent of ping -t and tracert combined).For example doing a simple ping is worthless because it is just 4 round trips, doing a ping -t for 1h is 3600 round trips - much more potential to show issues, much better data and most importantly you can gather that data while actually playing. Do you get my point now?
And I am pretty sure they made the node decline pings for a reason (it has never been ping-able to my knowledge), which is their choice (can be a security measure) and not actually a "problem". I can't reach that destination either (no one can) but the game still works fine network wise for me and many other people. The destination is reachable, it just does not accept ping requests. Now if you can't log in at all then yeah, that would indicate a problem reaching that destination.
Just to be clear, I only mean to help you and them - I'm not denying your issues or anything.
This is my trace-route tonight during the lag period.
Tracing route to 198.20.200.167 over a maximum of 30 hops
5 183 ms 181 ms 182 ms 203.134.2.138
6 183 ms 181 ms 202 ms 173.241.128.13
7 194 ms 193 ms 202 ms 77.67.78.94
8 242 ms 241 ms 244 ms 12.122.86.202
9 245 ms 243 ms 241 ms 12.122.31.133
10 241 ms 242 ms 243 ms 12.122.28.177
11 238 ms 238 ms 239 ms 12.122.138.25
12 12.250.61.26 reports: Destination net unreachable.
Trace complete.
tracert -d 198.20.200.55
Tracing route to 198.20.200.55 over a maximum of 30 hops
5 182 ms 182 ms 181 ms 203.134.2.138
6 182 ms 182 ms 181 ms 173.241.128.13
7 279 ms 194 ms 193 ms 77.67.78.94
8 242 ms 241 ms 240 ms 12.122.86.202
9 240 ms 239 ms 239 ms 12.122.31.133
10 241 ms 241 ms 241 ms 12.122.28.177
11 320 ms 270 ms 328 ms 12.122.138.25
12 * * * Request timed out.
13 * * * Request timed out.
14 12.250.61.22 reports: Destination net unreachable.
Excellent Viperoz and thank you very much, as you can see, it is not the same IP address that people are having issues with and they never will unless they route through that same path, you are also having issues with hops 12 and 13.
wrlifeboil wrote: »This is my trace-route tonight during the lag period.
Tracing route to 198.20.200.167 over a maximum of 30 hops
5 183 ms 181 ms 182 ms 203.134.2.138
6 183 ms 181 ms 202 ms 173.241.128.13
7 194 ms 193 ms 202 ms 77.67.78.94
8 242 ms 241 ms 244 ms 12.122.86.202
9 245 ms 243 ms 241 ms 12.122.31.133
10 241 ms 242 ms 243 ms 12.122.28.177
11 238 ms 238 ms 239 ms 12.122.138.25
12 12.250.61.26 reports: Destination net unreachable.
Trace complete.
tracert -d 198.20.200.55
Tracing route to 198.20.200.55 over a maximum of 30 hops
5 182 ms 182 ms 181 ms 203.134.2.138
6 182 ms 182 ms 181 ms 173.241.128.13
7 279 ms 194 ms 193 ms 77.67.78.94
8 242 ms 241 ms 240 ms 12.122.86.202
9 240 ms 239 ms 239 ms 12.122.31.133
10 241 ms 241 ms 241 ms 12.122.28.177
11 320 ms 270 ms 328 ms 12.122.138.25
12 * * * Request timed out.
13 * * * Request timed out.
14 12.250.61.22 reports: Destination net unreachable.
Just curious, try a traceroute to AT&T on the West Coast at 192.205.36.9.
patrikblb16_ESO wrote: »A tracert shows nothing than your connection to various routers.
When your ISP tells you that it is not on their end or your end then it means it is some ISP on the way from your and ESO server. Your ISP is probably routing with other random crappy ISP's and somewhere on the other ISP's network there is a problem. There is nothing in the world you can do about it, it is your ISP that use the cheapest routing table possible. If they were to use one of the big Tier 1 carriers instead you wouldnt have packetloss like you do now.
So to sum it up, it is your ISP's fault no matter how much they want to twist and bend it to make it look like it would be someone else fault.
chizarira39rwb17_ESO wrote: »I am currently working with ZOS using their game consultant report and with my ISP using the info from that report to run my tracert - after running the tracert tomorrow morning when I can actually log in and play and sending the results to my ISP for comparison, I should hopefully have some answers in the next day or so. I have been very lucky to find an awesome CS person at ZOS, she has been outstanding
wrlifeboil wrote: »This is my trace-route tonight during the lag period.
Tracing route to 198.20.200.167 over a maximum of 30 hops
5 183 ms 181 ms 182 ms 203.134.2.138
6 183 ms 181 ms 202 ms 173.241.128.13
7 194 ms 193 ms 202 ms 77.67.78.94
8 242 ms 241 ms 244 ms 12.122.86.202
9 245 ms 243 ms 241 ms 12.122.31.133
10 241 ms 242 ms 243 ms 12.122.28.177
11 238 ms 238 ms 239 ms 12.122.138.25
12 12.250.61.26 reports: Destination net unreachable.
Trace complete.
tracert -d 198.20.200.55
Tracing route to 198.20.200.55 over a maximum of 30 hops
5 182 ms 182 ms 181 ms 203.134.2.138
6 182 ms 182 ms 181 ms 173.241.128.13
7 279 ms 194 ms 193 ms 77.67.78.94
8 242 ms 241 ms 240 ms 12.122.86.202
9 240 ms 239 ms 239 ms 12.122.31.133
10 241 ms 241 ms 241 ms 12.122.28.177
11 320 ms 270 ms 328 ms 12.122.138.25
12 * * * Request timed out.
13 * * * Request timed out.
14 12.250.61.22 reports: Destination net unreachable.
Just curious, try a traceroute to AT&T on the West Coast at 192.205.36.9.
Times out at jump 7 173.241.128.13
wrlifeboil wrote: »wrlifeboil wrote: »This is my trace-route tonight during the lag period.
Tracing route to 198.20.200.167 over a maximum of 30 hops
5 183 ms 181 ms 182 ms 203.134.2.138
6 183 ms 181 ms 202 ms 173.241.128.13
7 194 ms 193 ms 202 ms 77.67.78.94
8 242 ms 241 ms 244 ms 12.122.86.202
9 245 ms 243 ms 241 ms 12.122.31.133
10 241 ms 242 ms 243 ms 12.122.28.177
11 238 ms 238 ms 239 ms 12.122.138.25
12 12.250.61.26 reports: Destination net unreachable.
Trace complete.
tracert -d 198.20.200.55
Tracing route to 198.20.200.55 over a maximum of 30 hops
5 182 ms 182 ms 181 ms 203.134.2.138
6 182 ms 182 ms 181 ms 173.241.128.13
7 279 ms 194 ms 193 ms 77.67.78.94
8 242 ms 241 ms 240 ms 12.122.86.202
9 240 ms 239 ms 239 ms 12.122.31.133
10 241 ms 241 ms 241 ms 12.122.28.177
11 320 ms 270 ms 328 ms 12.122.138.25
12 * * * Request timed out.
13 * * * Request timed out.
14 12.250.61.22 reports: Destination net unreachable.
Just curious, try a traceroute to AT&T on the West Coast at 192.205.36.9.
Times out at jump 7 173.241.128.13
You are going to have to beg/plead with your ISP to change its routing tables as the poster above wrote. I've forgotten the specifics about how Aussies got their best pings to WoW's Los Angeles server years ago but one routing went through Washington state. I know it is or was possible to get into AT&T's network through Hawaii (which is very reliable if you live in Hawaii) to play WoW but never heard of Aussies being routed that way.