That wouldn't be "performant".
the most simple way is to follow the games own core philosophy: resources determine everything.
this give procs a cost so they are not free. My preferred cost would be ultimate so the more proc sets you stack the bigger drain on your ultimate pool but different proc sets could use different resources. or multiple resources. Enchants should use the same system.
the cost of each proc could then be standardized based on whether its defensive, offensive, single target, aoe or how many different effects it uses.
thus a proc like hunters venom would be expensive since it is an aoe dot and likewise the sheer venom would cost due to it being a dot and an execute. Lesser procs like stat buffs or defensive procs might cost considerably less and thus there is gameplay in balancing the costs vs the effect.
Id like more if they just reduce all procc dmg by a good chunk and increase the efficiency that max stats scale to dmg and healing. But something must be done imo...proccmeta is dead boring.
Atherakhia wrote: »This isn't needed. If they need them to proc less just adjust the proc chance?
Just remove malacath from working with proc sets and you'd solve a large amount of the problem. If more needs to be done for PvP after that, they can think about adjusting damage further via the PvP buffs/debuffs.
relentless_turnip wrote: »Atherakhia wrote: »This isn't needed. If they need them to proc less just adjust the proc chance?
Just remove malacath from working with proc sets and you'd solve a large amount of the problem. If more needs to be done for PvP after that, they can think about adjusting damage further via the PvP buffs/debuffs.
Well the proc chance was taken away to make them performant, which I think was good thing to do. Perhaps different proc conditions should be introduced that don't require chance calculation. like bashing, blocking, flanking all stuff that already exists on other proc sets. My biggest issue is the stacking of proc sets.
I do agree with stopping malacath working with them as this allows heavy armor users to get a lot out of them whilst being built like a tank. 2 of the worst offenders require a crit to activate though, I still think players should be deterred from stacking them.
the most simple way is to follow the games own core philosophy: resources determine everything.
this give procs a cost so they are not free. My preferred cost would be ultimate so the more proc sets you stack the bigger drain on your ultimate pool but different proc sets could use different resources. or multiple resources. Enchants should use the same system.
the cost of each proc could then be standardized based on whether its defensive, offensive, single target, aoe or how many different effects it uses.
thus a proc like hunters venom would be expensive since it is an aoe dot and likewise the sheer venom would cost due to it being a dot and an execute. Lesser procs like stat buffs or defensive procs might cost considerably less and thus there is gameplay in balancing the costs vs the effect.
Recapitated wrote: »the most simple way is to follow the games own core philosophy: resources determine everything.
this give procs a cost so they are not free. My preferred cost would be ultimate so the more proc sets you stack the bigger drain on your ultimate pool but different proc sets could use different resources. or multiple resources. Enchants should use the same system.
the cost of each proc could then be standardized based on whether its defensive, offensive, single target, aoe or how many different effects it uses.
thus a proc like hunters venom would be expensive since it is an aoe dot and likewise the sheer venom would cost due to it being a dot and an execute. Lesser procs like stat buffs or defensive procs might cost considerably less and thus there is gameplay in balancing the costs vs the effect.
That's interesting. I think this could be a solution, except you shouldn't be able to unload several abilities' worth of damage at once in one GCD even if you pay for all of those abilities.
universal_wrath wrote: »Simple way to balance proc sets is to have them scale with highest offensive stats.
i dont think it would be a bad thing to add a bit more scaling but it would be preferable if they balanced it instead off a standardized number rather than your max ability. This way both the low and high side are reigned in somewhat. That being said i still think they should cost something. No free damage.
i dont think it would be a bad thing to add a bit more scaling but it would be preferable if they balanced it instead off a standardized number rather than your max ability. This way both the low and high side are reigned in somewhat. That being said i still think they should cost something. No free damage.
Hang on a second, in order to wear a proc set you ARE GIVING UP SOMETHING, like 5 piece bonus for damage or stats or something. And wearing 2 proc sets you give up 2 bonuses to get a proc that has a cooldown. By the logic in this thread if someone wears 2 or more sets that specifically boost mag/stam or boost damage that would be OP and they should cost more like more ULT.
BTW how is Stacking Mag/stam or weapon/spell damage NOT FREE DAMAGE it literally increases all your skills damage output, and most sets give flat bonus, no proc condition or cooldown. This whole proc set discussion has nothing to do with balance, or something being OP. It is 100% a case of a lot of people got used to stat/damage stacking style of play and ingenious people started using/combining old/new set combinations that are more powerful in some situations. Stat/damage stacking is so boring in PVE and PVP, I'm glad there are more options.
i dont think it would be a bad thing to add a bit more scaling but it would be preferable if they balanced it instead off a standardized number rather than your max ability. This way both the low and high side are reigned in somewhat. That being said i still think they should cost something. No free damage.
Hang on a second, in order to wear a proc set you ARE GIVING UP SOMETHING, like 5 piece bonus for damage or stats or something. And wearing 2 proc sets you give up 2 bonuses to get a proc that has a cooldown. By the logic in this thread if someone wears 2 or more sets that specifically boost mag/stam or boost damage that would be OP and they should cost more like more ULT.
BTW how is Stacking Mag/stam or weapon/spell damage NOT FREE DAMAGE it literally increases all your skills damage output, and most sets give flat bonus, no proc condition or cooldown. This whole proc set discussion has nothing to do with balance, or something being OP. It is 100% a case of a lot of people got used to stat/damage stacking style of play and ingenious people started using/combining old/new set combinations that are more powerful in some situations. Stat/damage stacking is so boring in PVE and PVP, I'm glad there are more options.
Ye many people giving up on stats simply coz no alternative after all nerfs.universal_wrath wrote: »i dont think it would be a bad thing to add a bit more scaling but it would be preferable if they balanced it instead off a standardized number rather than your max ability. This way both the low and high side are reigned in somewhat. That being said i still think they should cost something. No free damage.
Hang on a second, in order to wear a proc set you ARE GIVING UP SOMETHING, like 5 piece bonus for damage or stats or something. And wearing 2 proc sets you give up 2 bonuses to get a proc that has a cooldown. By the logic in this thread if someone wears 2 or more sets that specifically boost mag/stam or boost damage that would be OP and they should cost more like more ULT.
BTW how is Stacking Mag/stam or weapon/spell damage NOT FREE DAMAGE it literally increases all your skills damage output, and most sets give flat bonus, no proc condition or cooldown. This whole proc set discussion has nothing to do with balance, or something being OP. It is 100% a case of a lot of people got used to stat/damage stacking style of play and ingenious people started using/combining old/new set combinations that are more powerful in some situations. Stat/damage stacking is so boring in PVE and PVP, I'm glad there are more options.
Reason why most people wearproc sets now is because the damage they provide outwieght that of flat stats. If you are a mag sorc for instant and wear calurion legacy, you can spam LA and potential proc calurion on cooldown and it deal about the same damage as instant proc crystal fragment. Lots of people now give up weapon/spell damage and max stamina/magicka and just build health with 3 proc sets.
relentless_turnip wrote: »i dont think it would be a bad thing to add a bit more scaling but it would be preferable if they balanced it instead off a standardized number rather than your max ability. This way both the low and high side are reigned in somewhat. That being said i still think they should cost something. No free damage.
Hang on a second, in order to wear a proc set you ARE GIVING UP SOMETHING, like 5 piece bonus for damage or stats or something. And wearing 2 proc sets you give up 2 bonuses to get a proc that has a cooldown. By the logic in this thread if someone wears 2 or more sets that specifically boost mag/stam or boost damage that would be OP and they should cost more like more ULT.
BTW how is Stacking Mag/stam or weapon/spell damage NOT FREE DAMAGE it literally increases all your skills damage output, and most sets give flat bonus, no proc condition or cooldown. This whole proc set discussion has nothing to do with balance, or something being OP. It is 100% a case of a lot of people got used to stat/damage stacking style of play and ingenious people started using/combining old/new set combinations that are more powerful in some situations. Stat/damage stacking is so boring in PVE and PVP, I'm glad there are more options.
I can't even give this a sensible answer... I can imagine you also think animation cancelling is an exploit?
I'd bet money that the vast majority of the player base LOVES proc sets.
Recapitated wrote: »relentless_turnip wrote: »i dont think it would be a bad thing to add a bit more scaling but it would be preferable if they balanced it instead off a standardized number rather than your max ability. This way both the low and high side are reigned in somewhat. That being said i still think they should cost something. No free damage.
Hang on a second, in order to wear a proc set you ARE GIVING UP SOMETHING, like 5 piece bonus for damage or stats or something. And wearing 2 proc sets you give up 2 bonuses to get a proc that has a cooldown. By the logic in this thread if someone wears 2 or more sets that specifically boost mag/stam or boost damage that would be OP and they should cost more like more ULT.
BTW how is Stacking Mag/stam or weapon/spell damage NOT FREE DAMAGE it literally increases all your skills damage output, and most sets give flat bonus, no proc condition or cooldown. This whole proc set discussion has nothing to do with balance, or something being OP. It is 100% a case of a lot of people got used to stat/damage stacking style of play and ingenious people started using/combining old/new set combinations that are more powerful in some situations. Stat/damage stacking is so boring in PVE and PVP, I'm glad there are more options.
I can't even give this a sensible answer... I can imagine you also think animation cancelling is an exploit?
Let the record show this is the person who also said jumping while blocking is an exploit.
@Merforum if you stack max stats ALL your skills become SOMEWHAT more powerful compared to not having your 5-piece bonuses and you have to pay resources to use them, that's why it's not free.
Except for very specific high-risk/high-reward builds that require a lot of setup before bursting (mostly bombers and bankers) nobody can kill by engaging for one second and then cloaking, because stat bonuses don't overload individual actions.
With certain proc sets, instead of distributing your damage across ALL your skills, you can overload a single skill so that it could do enough damage to kill someone by itself without requiring SUSTAINED engagement. That's why people keep mentioning PI, sheer venom and venomous/syvarra or Stampede, Unleashed and Merciless.
The cost of doing that damage is also paltry compared to the cost of outhealing it or cleansing unless your spec/class is specifically designed to do that and nothing else, let alone the cost of dealing equal damage using max stats both in terms of GCDs of risk exposure (line of sight, range, uncloaking, etc) and resources.
That part is especially true given that you can put all your other eggs into the sustain and survivability basket without affecting your damage at all — food, potions, glyphs, attributes and so on. So even though you lose max stats on your sets you're able to get combinations of survivability, sustain, and damage that are not otherwise available — for good reasons.