One change that would be major is to prolong major expedition sources. Combat has felt like stop and go traffic with such short speed durations. Combined with 2s-4s snare immunities and movement has felt terrible ever since murkmire. Never understood zos's thought process:
1. movement was a non issue and very fluid, lacked sources of snare immunities
2. summerset adds swift jewelry
3. Movement speed causing issues
4. Zos nerfs all sources of Expedition and makes FM 4s instead of 8s
5. Still issues
6. Zos nerfs swift jewelry to an appropriate amount
7. People dropped swift for infused, still lacking snare immunity options
I'm surprised they are not addressing this with the major/minor changes. They could cut major exp to 20% minor to 8% and then extend the durations across the board.
In terms of snares and immunities, we all know that there is a vast abundance of snares tied to everything under the sun. Yet the counterplay options we have are all absurdly short. If you want a longer counterplay option you have to run 6-7 medium armor which is terribly inefficient.
One change that would be major is to prolong major expedition sources. Combat has felt like stop and go traffic with such short speed durations. Combined with 2s-4s snare immunities and movement has felt terrible ever since murkmire. Never understood zos's thought process:
1. movement was a non issue and very fluid, lacked sources of snare immunities
2. summerset adds swift jewelry
3. Movement speed causing issues
4. Zos nerfs all sources of Expedition and makes FM 4s instead of 8s
5. Still issues
6. Zos nerfs swift jewelry to an appropriate amount
7. People dropped swift for infused, still lacking snare immunity options
I'm surprised they are not addressing this with the major/minor changes. They could cut major exp to 20% minor to 8% and then extend the durations across the board.
In terms of snares and immunities, we all know that there is a vast abundance of snares tied to everything under the sun. Yet the counterplay options we have are all absurdly short. If you want a longer counterplay option you have to run 6-7 medium armor which is terribly inefficient.