ZOS_RobGarrett wrote: »Hello again.
We have another update regarding details of the Item Set Collection system. As many of you know, shortly after the end of Markarth reveal event this past Saturday, we posted a correction about a statement made on-stream regarding Transmute Crystal refunds when deconstructing items.
Well it turns out that wasn't the only detail in need of correcting. As a number of players have already discovered on the PTS, deconstructing a reconstructed item does not refund the full amount of booster materials either. It works the same as deconstructing any item: You have a chance to get a single booster material back, and that chance can be improved by investing in passive skills within the crafting skill lines, but it won't be a full refund.
This behavior is intentional, and it will remain this way when the Item Set Collection system goes live with U28. The reason is we anticipate full booster refunds would quickly lead to widespread “booster recycling”, where players would use deconstruction and reconstruction to simply transfer full sets of boosters between item sets. In that scenario, when a player achieves a critical threshold of booster materials there becomes very little incentive to acquire more. The more players that achieve this threshold, the less value boosters represent within the game economy. Devaluing booster materials was never a goal of the Item Set Collection system.
My error in misrepresenting this aspect of the system during the livestream was unintentional, and simply a case of miscommunication between myself and the team prior to the event. But that doesn't change the fact it was a misrepresentation. We strive to present honest and accurate information to players, and in this case we failed. For that, I want to apologize to the community and express our commitment to do better during future reveals - because there’s some really cool stuff coming in future reveals!
Thank you again for your support.
ZOS_RobGarrett wrote: »Hello again.
We have another update regarding details of the Item Set Collection system. As many of you know, shortly after the end of Markarth reveal event this past Saturday, we posted a correction about a statement made on-stream regarding Transmute Crystal refunds when deconstructing items.
Well it turns out that wasn't the only detail in need of correcting. As a number of players have already discovered on the PTS, deconstructing a reconstructed item does not refund the full amount of booster materials either. It works the same as deconstructing any item: You have a chance to get a single booster material back, and that chance can be improved by investing in passive skills within the crafting skill lines, but it won't be a full refund.
This behavior is intentional, and it will remain this way when the Item Set Collection system goes live with U28. The reason is we anticipate full booster refunds would quickly lead to widespread “booster recycling”, where players would use deconstruction and reconstruction to simply transfer full sets of boosters between item sets. In that scenario, when a player achieves a critical threshold of booster materials there becomes very little incentive to acquire more. The more players that achieve this threshold, the less value boosters represent within the game economy. Devaluing booster materials was never a goal of the Item Set Collection system.
My error in misrepresenting this aspect of the system during the livestream was unintentional, and simply a case of miscommunication between myself and the team prior to the event. But that doesn't change the fact it was a misrepresentation. We strive to present honest and accurate information to players, and in this case we failed. For that, I want to apologize to the community and express our commitment to do better during future reveals - because there’s some really cool stuff coming in future reveals!
Thank you again for your support.
luen79rwb17_ESO wrote: »Too good to be true. Full disapointment.
silvereyes wrote: »Thank you for the clarification. Makes total sense, from the perspective of the set collections system.
Like others, I find the loss from deconstructing set jewelry too large to actually consider using it. To be clear though, I find this a fault with the economics of jewelry crafting in general, not set collections.
You say that your design goal is not to reduce the value of jewelry materials, but given these reactions, maybe it should be.
ZOS_RobGarrett wrote: »Hello again.
We have another update regarding details of the Item Set Collection system. As many of you know, shortly after the end of Markarth reveal event this past Saturday, we posted a correction about a statement made on-stream regarding Transmute Crystal refunds when deconstructing items.
Well it turns out that wasn't the only detail in need of correcting. As a number of players have already discovered on the PTS, deconstructing a reconstructed item does not refund the full amount of booster materials either. It works the same as deconstructing any item: You have a chance to get a single booster material back, and that chance can be improved by investing in passive skills within the crafting skill lines, but it won't be a full refund.
This behavior is intentional, and it will remain this way when the Item Set Collection system goes live with U28. The reason is we anticipate full booster refunds would quickly lead to widespread “booster recycling”, where players would use deconstruction and reconstruction to simply transfer full sets of boosters between item sets. In that scenario, when a player achieves a critical threshold of booster materials there becomes very little incentive to acquire more. The more players that achieve this threshold, the less value boosters represent within the game economy. Devaluing booster materials was never a goal of the Item Set Collection system.
My error in misrepresenting this aspect of the system during the livestream was unintentional, and simply a case of miscommunication between myself and the team prior to the event. But that doesn't change the fact it was a misrepresentation. We strive to present honest and accurate information to players, and in this case we failed. For that, I want to apologize to the community and express our commitment to do better during future reveals - because there’s some really cool stuff coming in future reveals!
Thank you again for your support.
Olupajmibanan wrote: »silvereyes wrote: »Thank you for the clarification. Makes total sense, from the perspective of the set collections system.
Like others, I find the loss from deconstructing set jewelry too large to actually consider using it. To be clear though, I find this a fault with the economics of jewelry crafting in general, not set collections.
You say that your design goal is not to reduce the value of jewelry materials, but given these reactions, maybe it should be.
Jewelry crafting was designed without Set Collection in mind, but now that reconstruction is a thing, obtaining jewelry upgrade mats should be reworked. There is huge disparity between jewelry upgrade mats and reconstruction now.
Reconstructing jewelry, even in epic will be highly discouraging due to upgrade mats price, which will skyrocket thanks to reconstruction BTW. Not even mentioning that after rework to Bloodthirsty trait, the difference between epic and legendary is much bigger with this particular trait than with other traits.
Olupajmibanan wrote: »
Jewelry crafting was designed without Set Collection in mind, but now that reconstruction is a thing, obtaining jewelry upgrade mats should be reworked. There is huge disparity between jewelry upgrade mats and reconstruction now.
Reconstructing jewelry, even in epic will be highly discouraging due to upgrade mats price, which will skyrocket thanks to reconstruction BTW. Not even mentioning that after rework to Bloodthirsty trait, the difference between epic and legendary is much bigger with this particular trait than with other traits.
Jewelry definitely feels like the outlier here. Obtaining 40 Dreugh Wax for a new gold armour set, for example, feels like something that can be done at least eventually and would allow this system to work there, albeit with enough of a hurdle that you would want to think hard before deconning anything gold. For jewelry just upgrading the 3 items will take, for example, 840k gold (assuming best case of upgrading a perfected trial set and a 70k cost per Chromium Plating) so I can't see that many people would do anything other than hoard here. As above, this feels more like an issue with the scarcity of jewelcrafting mats than anything else.
With the clarification on the system going live broadly as it works on PTS, it would be great to see a pass on obtaining the jewelcrafting upgrade mats.
I fully agree that right now reconstructing jewelry is too expensive right now that there will be only niche uses like creating a second ring.
Nobody except Sheogorath would consider destructing and reconstructing jewelry to be an option right now.
I fully agree that right now reconstructing jewelry is too expensive right now that there will be only niche uses like creating a second ring.
Nobody except Sheogorath would consider destructing and reconstructing jewelry to be an option right now.
Thats not entirely true. Reconstruction always creates an item in the lowest quality it can drop in without requiring upgrade materials. Which means if you have hoarded blue dungeon jewelry, or purple perfected jewelry you can just decon it and recreate it later with only costing transmute crystals.
Besides that gear changes are usually are every 3 months or in even bigger time frames. Do you realy want to tell me ppl are unable to gather the materials for a jewelry gold upgrad ein 3+ months?
I fully agree that right now reconstructing jewelry is too expensive right now that there will be only niche uses like creating a second ring.
Nobody except Sheogorath would consider destructing and reconstructing jewelry to be an option right now.
Thats not entirely true. Reconstruction always creates an item in the lowest quality it can drop in without requiring upgrade materials. Which means if you have hoarded blue dungeon jewelry, or purple perfected jewelry you can just decon it and recreate it later with only costing transmute crystals.
Besides that gear changes are usually are every 3 months or in even bigger time frames. Do you realy want to tell me ppl are unable to gather the materials for a jewelry gold upgrad ein 3+ months?
Across multiple characters and multiple roles that starts to add up.
So its more a little help for, instead of replacing, storage-toons.... you only need to keep the golden things from now on.
well, thats still something...
I fully agree that right now reconstructing jewelry is too expensive right now that there will be only niche uses like creating a second ring.
Nobody except Sheogorath would consider destructing and reconstructing jewelry to be an option right now.
Thats not entirely true. Reconstruction always creates an item in the lowest quality it can drop in without requiring upgrade materials. Which means if you have hoarded blue dungeon jewelry, or purple perfected jewelry you can just decon it and recreate it later with only costing transmute crystals.
Besides that gear changes are usually are every 3 months or in even bigger time frames. Do you realy want to tell me ppl are unable to gather the materials for a jewelry gold upgrad ein 3+ months?
Actually I have upgrade a single item to gold yet and have chrome platings for one more item and I am close to the third. And I did a lot of crafting writs so far. This took way longer than 3 month.
This, although golded some other set and bought jewelry from golden.Elvenheart wrote: »I have gear commitment issues, and altitus, and I’m a digital hoarder who runs out of space in every game. The only thing I gold is weapons. This system is going to help me sooooo much, but I’ll continue to use purple armor and blue/purple jewelry. When they first revealed it in ESO Live and mistakenly said that we get everything back I had visions of finally having gold EVERYTHING, but I understand that was just too much to hope for 🙂