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PTS Update 28 - Feedback Thread for Item Set Collection

  • Taleof2Cities
    Taleof2Cities
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    Epona222 wrote: »
    Might be just a UI bug, but I had an issue with CP160 set items loading into the "sticker book" from a lower level character.

    Per the first screenshot, my character is a level 22 Magicka Nightblade with bound CP160 Marksman Jewelry in inventory.

    However, after the set item load, the Marksman Jewelry only displayed level 22 in the "sticker book" UI.

    xv3bUUp.png

    pv6hmiX.png

    Oooh that isn't good. If you move that item to a max level character, does it get re-added to the book as CP160? A lot of people store spare max level bound gear on unleveled alts!

    The level of the item showing in the collection is not relevant when it comes to reconstruction.

    When you reconstruct an item the system uses the level of the character doing the reconstruction to set the level of the item produced (you can't change it). A cp160 character can only reconstruct cp160 gear, same as they can only loot cp160 gear.

    Low level characters are most likely going to have to reconstruct the items for themselves to get it at a level they can use. This makes the traits they (don't) know and the amount of a tempers they need to use a bit of a pain point.

    I tested this theory on PTS and, indeed, the reconstruction level is directly tied to the current character being played level. Thanks for mentioning this, @RaddlemanNumber7.

    Edited by Taleof2Cities on September 22, 2020 6:59PM
  • CrashTest
    CrashTest
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    Sticker Book Arrangement
    Do you like the current Categories and Sub-Categories, and how the Item Sets are arranged in those categories?
    • Yes
    Did the ordering make sense?
    • Yes
    Is it easy to find a particular Item Set?
    • Very

    Sticker Book Aesthetics
    Do you like the iconography and location within the Collections menu?
    • Yes, but the grayed-out icon of locked items makes it sometimes hard to distinguish between locked and unlocked gear because a lot of gear is also gray (for example, metal 1h and 2h). If there could be a custom color selector for locked gear or just an outline border around locked gear, it'd be easier to see.
    Do the progress bars give you a sense of progression within the system?
    • Yes
    Do you like the size and layout of the stickers of each individual item?
    • Yes

    Reconstruction
    Was it easy to create a Reconstructed item in the trait and quality you wanted?
    • Very
    Did you clearly understand the costs you were paying to Reconstruct an item?
    • Yes
    How did it feel to reconstruct an entire 5-piece Item Set?
    • That was so awesome.
    Do you have any other general feedback?
    Thanks. Now I don't have to dread playing my low level alt in a dungeon that drops a piece of gear I've been farming for on my max level character because the low level alt might get the piece I want.

    Also, no more hoarding gear sets I never use "just in case".
  • baratron
    baratron
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    First of all, I have to say that this is the best Quality of Life improvement in ESO for some time. Several of us at UESP are incredibly grateful to the UI team for implementing this idea (Pylawn says he wants to know whose idea it was so he can buy them a beer!). Please take my comments in the spirit of constructive criticism rather than complaining.

    Sticker Book Arrangement
    • Do you like the current Categories and Sub-Categories, and how the Item Sets are arranged in those categories?
      I'm sorry, but I don't. Listing the sets in terms of Alliance + Zone assumes that you already know where a set comes from. I actually use an addon on Live right now to tell me this information because I can never remember it! (And, y'know, I work for UESP.)

      It would be so much more sensible to list them instead as "Light Armor", "Medium Armor", "Heavy Armor" and then have them subdivided by Alliance. Or just have a massive A-Z list like the sets in the Dungeons category.

    • Did the ordering make sense?
      Erm... In that the Zones within each Alliance are in story order, yes. It's confusing not to refer to "Overland" sets with that title, though. And what on earth are Coldharbour and Craglorn doing under "Miscellaneous"? I actually saw another player on the forum who thought that Coldharbour was missing.

    • Is it easy to find a particular Item Set?
      Once I can remember where it comes from, sure. Before that point, really, no.

      I can see how you probably tossed around various methods for categorising the item sets before settling on this one. You probably thought "ooh, players who are in the Alik'r Desert right now would like to know what sets they can get". And this ordering makes sense if people are going to use the tool in that way. I'm much more of an end-game player with the "ooh, Hollowfang is a cool set, where do I need to go to farm that?" mentality. So this ordering doesn't work for me, and will ensure that I continue to require an addon or wiki to look things up in.

    Sticker Book Aesthetics
    • Do you like the iconography and location within the Collections menu?
      I'm so sorry, I have another problem.

      Gvric.jpg

      See the area that I have highlighted in pink? Apparently I have collected a Ring of Night Terror. I CANNOT SEE that I have collected a ring because it barely looks any different in "colour" than it does greyed-out.

      I much much prefer the lovely blue background that is present around the Breeches. Now, that blue background is supposed to be alerting me to a NEW! item in my sticker book. But I would very much like it if that blue background could be applied to all collected items, and a different colour (e.g. bright orange or pink?) chosen to highlight the NEW! items. I would find it much easier to tell which items I have collected in this way.

    • Do the progress bars give you a sense of progression within the system?
      Yes. I especially like adding more items to the set and watching the Transmute Crystal cost come down.

    • Do you like the size and layout of the stickers of each individual item?
      They are acceptable.

    Reconstruction
    • Was it easy to create a Reconstructed item in the trait and quality you wanted?
      Yes.

      One important point: The system only allows you to create Robes in Light Armor. I myself often prefer the look of the Jerkin. Is there some way to allow reconstruction of Jerkins?

    • Did you clearly understand the costs you were paying to Reconstruct an item?
      Yes.

    • How did it feel to reconstruct an entire 5-piece Item Set?
      I didn't actually reconstruct an entire item set due to only having 12 Transmute Crystals, but I know it will be particularly awesome to make things like Perfected Arena staves in the trait you want.

    Do you have any other general feedback?
    I estimate that using this new system I will be able to free up:
    • 202 inventory slots across 5 characters
    • 51 slots across 8 storage chests/coffers
    • 120 slots from my bank.

    Total: 373
    and that's a conservative estimate...
    Guildmaster of the UESP Guild on the North American PC/Mac Server 2350+ CP & also found on the European PC/Mac Server 1700+ CP

    These characters are on both servers:
    Alix de Feu - Breton Templar Healer level 50
    Brings-His-Own-Forest - Argonian Warden Healer level 50
    Hrodulf Bearpaw - Nord Warden Bear Friend & identical twin of Bjornolfr level 50
    Jadisa al-Belkarth - Redguard Arcanist Damage Dealer level 50

    NA-only characters:
    Martin Draconis - Imperial Sorceror Healer (Aldmeri Dominion) level 50
    Arzhela Petit - Breton Dragonknight Healer (Daggerfall Covenant) level 50
    Bjornolfr Steel-Shaper - Nord Dragonknight Crafter (Ebonheart Pact) level 50 EAGERLY AWAITING HIS BEAR
    Verandis Bloodraven - Altmer Nightblade Healer & clone of Count Verandis Ravenwatch (Aldmeri Dominion) level 50
    Gethin Oakrun - Bosmer Nightblade Thief (Ebonheart Pact) level 50
  • Epona222
    Epona222
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    baratron wrote: »
    First of all, I have to say that this is the best Quality of Life improvement in ESO for some time. Several of us at UESP are incredibly grateful to the UI team for implementing this idea (Pylawn says he wants to know whose idea it was so he can buy them a beer!). Please take my comments in the spirit of constructive criticism rather than complaining.

    Sticker Book Arrangement
    • Do you like the current Categories and Sub-Categories, and how the Item Sets are arranged in those categories?
      I'm sorry, but I don't. Listing the sets in terms of Alliance + Zone assumes that you already know where a set comes from. I actually use an addon on Live right now to tell me this information because I can never remember it! (And, y'know, I work for UESP.)

      It would be so much more sensible to list them instead as "Light Armor", "Medium Armor", "Heavy Armor" and then have them subdivided by Alliance. Or just have a massive A-Z list like the sets in the Dungeons category.

    • Did the ordering make sense?
      Erm... In that the Zones within each Alliance are in story order, yes. It's confusing not to refer to "Overland" sets with that title, though. And what on earth are Coldharbour and Craglorn doing under "Miscellaneous"? I actually saw another player on the forum who thought that Coldharbour was missing.

    • Is it easy to find a particular Item Set?
      Once I can remember where it comes from, sure. Before that point, really, no.

      I can see how you probably tossed around various methods for categorising the item sets before settling on this one. You probably thought "ooh, players who are in the Alik'r Desert right now would like to know what sets they can get". And this ordering makes sense if people are going to use the tool in that way. I'm much more of an end-game player with the "ooh, Hollowfang is a cool set, where do I need to go to farm that?" mentality. So this ordering doesn't work for me, and will ensure that I continue to require an addon or wiki to look things up in.

    Sticker Book Aesthetics
    • Do you like the iconography and location within the Collections menu?
      I'm so sorry, I have another problem.

      Gvric.jpg

      See the area that I have highlighted in pink? Apparently I have collected a Ring of Night Terror. I CANNOT SEE that I have collected a ring because it barely looks any different in "colour" than it does greyed-out.

      I much much prefer the lovely blue background that is present around the Breeches. Now, that blue background is supposed to be alerting me to a NEW! item in my sticker book. But I would very much like it if that blue background could be applied to all collected items, and a different colour (e.g. bright orange or pink?) chosen to highlight the NEW! items. I would find it much easier to tell which items I have collected in this way.

    • Do the progress bars give you a sense of progression within the system?
      Yes. I especially like adding more items to the set and watching the Transmute Crystal cost come down.

    • Do you like the size and layout of the stickers of each individual item?
      They are acceptable.

    Reconstruction
    • Was it easy to create a Reconstructed item in the trait and quality you wanted?
      Yes.

      One important point: The system only allows you to create Robes in Light Armor. I myself often prefer the look of the Jerkin. Is there some way to allow reconstruction of Jerkins?

    • Did you clearly understand the costs you were paying to Reconstruct an item?
      Yes.

    • How did it feel to reconstruct an entire 5-piece Item Set?
      I didn't actually reconstruct an entire item set due to only having 12 Transmute Crystals, but I know it will be particularly awesome to make things like Perfected Arena staves in the trait you want.

    Do you have any other general feedback?
    I estimate that using this new system I will be able to free up:
    • 202 inventory slots across 5 characters
    • 51 slots across 8 storage chests/coffers
    • 120 slots from my bank.

    Total: 373
    and that's a conservative estimate...

    I love this feedback, I am not very good at giving feedback in the format asked for because I tend to think of one thing right away, then something else half an hour later - your responses here pretty much sum up how I feel about it so far, thank you for being more eloquent than I am myself :)
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • Elvenheart
    Elvenheart
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    baratron wrote: »
    [*] Do you like the iconography and location within the Collections menu?
    I'm so sorry, I have another problem.

    Gvric.jpg

    See the area that I have highlighted in pink? Apparently I have collected a Ring of Night Terror. I CANNOT SEE that I have collected a ring because it barely looks any different in "colour" than it does greyed-out.

    I much much prefer the lovely blue background that is present around the Breeches. Now, that blue background is supposed to be alerting me to a NEW! item in my sticker book. But I would very much like it if that blue background could be applied to all collected items, and a different colour (e.g. bright orange or pink?) chosen to highlight the NEW! items. I would find it much easier to tell which items I have collected in this way.

    You know, based on what you said it would be nice if the uncollected look was like it is now, greyed out with a black background, and the collected look showed the item not greyed out with a background color of the minimum level it can be reconstructed, green, blue, purple, etc. That way it would be easy to see at a glance what items in that set are uncollected. And maybe instead of a background color to denote NEW! Items, use a bold square outline around that item.
    Edited by Elvenheart on September 23, 2020 3:59AM
  • Malkorga
    Malkorga
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    Good Evening,

    Regarding reconstruction: I made a template character to get access to the new mythic ring. when I received the ring there was a notification that the ring was added to my collections (sticker book).

    I logged onto my main character and for the heck of it I went to a transmute station to reconstruct the Ring of the Pale order AND IT WORKED...However i cannot deconstruct the ring in order to get back the 25 transmute crystals ( i know PTS but it is the concept when it goes live)

    Best regards

    *edited spelling
    Edited by Malkorga on September 23, 2020 4:54AM
  • ganzaeso
    ganzaeso
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    Do you have any other general feedback?

    Please save everyone some time and make adding of items to the sticker book happen upon deconstruction in addition to equipping and the items.

    Most of us will be destroying equipment we do not intend to use frequently and this will just save processing power and time from all those equip and unequip commands.
    (Math before coffee, except after 3, is not for me)
  • alcolol
    alcolol
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    As others said, it would be nice to be able to set the level of the reconstructed item. I mostly don't need this, since most of my characters are at CP160+, but I have this idea that it would be hilarious to hit level 10, have the dungeon finder unlock, and already be wearing yolnahkriin/alkosh...
    And I know that for most sets (only seems to be monster helms, arena weapons & mythics that don't) it creates them at your logged in character's current level, but it would be nice to be able to do it on a crafting alt instead that already knows all the traits.

    Given that knowledge of traits is required, I was surprised that crafting passives like metalworking, tailoring etc weren't required - it seemed a bit inconsistent, and would tie in well if the ability to select item level were added. Some people would probably hate that though and I can already see arguments against it (transmute stations have always required traits but never other craft skills, other gear created via craft skills is bind on equip creating a whole other crafter economy whereas reconstruction is necessarily bind on pickup, etc)
    ganzaeso wrote: »
    Please save everyone some time and make adding of items to the sticker book happen upon deconstruction in addition to equipping and the items.

    Most of us will be destroying equipment we do not intend to use frequently and this will just save processing power and time from all those equip and unequip commands.
    In my experiments, deconstructing gear did add it to the item collections. However, this might be something that needs fixing since the "added to your collections" message did not show when they were added this way, so I can see why people would be confused about this - it seems to be hidden by the normal crafting interface; deconstructing multiple items at once and then immediately exiting the crafting station would still show the messages for maybe just a few of them at the end. Looking at the sets in the collection did highlight the newly added deconstructed ones with a ! icon to show that they were new, though.

    Also I noticed that selling gear to an NPC vendor also worked, but only after I'd sold enough other items to push the set item out of the buy-back history - that was really well implemented, well done :smile:
  • alcolol
    alcolol
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    For the most part I thought the set categorisation by zone/dungeon/etc was easy to understand, but I do agree with this:
    MopeyHat wrote: »
    It would nice to be able to search for all Mask Sets and Arena Weapon Sets in particular though.
    Whether it's an additional category on the left (in which case some sets could appear in multiple categories), or some other kind of search filter, I don't know. In particular it would be nice to have Arena Weapons as something akin to a top level category (and include Asylum Sanctorium in this even though it's a "trial"), and then the different weapon types (ie. Two Handed) as subcategories underneath it, so I can easily browse through them and see what my options are for that particular weapon type. Possibly even have "Two Handed" and "Two Handed (Perfected)" as separate subcategories, though I'm not sure about that one (could be nice to have them separated for "less clutter"; but say you've collected a perfected version of one and only non-perfected of another it could be useful to show them together so you know what you have available to you at that exact moment...)

    It did seem slightly weird having all the base game dungeons lumped together in one category, but then the base game zones (almost the same number! Each of the zones has one of the dungeons, except for the starter zones & Craglorn) broken up into three categories by alliance... with the starter zones, Coldharbour & Craglorn hidden right down at the end. I would suggest either
    • combine all the zones into the one top level category, the way dungeons are done (my preferred option), or if there are UI concerns about that list being too long then
    • at the very least have a 4th zone category ("Misc Zones"?) that's placed directly underneath the 3 alliance ones that has starter zones, Coldharbour & Craglorn in it, so it's clear where to find it. Leave Mythics at the end, obviously, because that's a whole other thing, though I guess you could rename the left over "Miscellaneous -> Antiquities" subcategory that's now left on its own to "Antiquities -> Mythic Items" if that might help to make things clearer, too.
    Aegeides wrote: »
    As mentioned in the Notes when 6.1.5. went live.
    General
    The following set weapons will no longer drop as bows or staves:
    Aegis Caller
    Curse of Doylemish
    Viper's Sting
    Ward of Cyrodiil

    On the actual PTS all these weapons are included in the collection. But we can't collect them anymore, unless we've been lucky and kept them. Could you fix this pls?

    (I never got the point why they've been removed btw)
    I didn't check the others, but I had already noticed that, at least for Ward of Cyrodiil, bows and staves were not listed in the stickerbook.

    wak3lop96n97.png

    (I didn't understand that change either - say I have one of those sets on melee weapons and use a bow back-bar, now I'm not only losing that melee-focused 5-piece bonus but also the 4-piece bonus on bows as well? And I still could've used the 5-piece bonus if I'd had a melee class ability slotted on the bow bar - people might tell me that's "a bad idea" but what if I wanted to? It just makes me not want to use these sets at all, tbh. Anyway, this probably isn't the place for this haha)

    Also while I'm not sure about baratron's exact solution I definitely agree with their point that something needs to be done about item contrast.
  • zaria
    zaria
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    alcolol wrote: »
    In my experiments, deconstructing gear did add it to the item collections. However, this might be something that needs fixing since the "added to your collections" message did not show when they were added this way, so I can see why people would be confused about this - it seems to be hidden by the normal crafting interface; deconstructing multiple items at once and then immediately exiting the crafting station would still show the messages for maybe just a few of them at the end. Looking at the sets in the collection did highlight the newly added deconstructed ones with a ! icon to show that they were new, though.

    Also I noticed that selling gear to an NPC vendor also worked, but only after I'd sold enough other items to push the set item out of the buy-back history - that was really well implemented, well done :smile:
    Yes that is impressive, assumed we needed to equip gear then I read about this.
    Deconstruct to learn is very nice, learn then sold and pushed out buy back is genial.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • fboostb16_ESO
    fboostb16_ESO
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    • Sticker Book Arrangement
      • Do you like the current Categories and Sub-Categories, and how the Item Sets are arranged in those categories?
        I would like another three top category nodes: light, medium and heavy. In these list I would like to order the sets by drag'n'drop.
      • Did the ordering make sense?
        Only if you already know what you are looking for.
      • Is it easy to find a particular Item Set?
      I know the sets so for me it's easy. The filter can help everyone.
    • Sticker Book Aesthetics
      • Do you like the iconography and location within the Collections menu?
      • Do the progress bars give you a sense of progression within the system?
      • Do you like the size and layout of the stickers of each individual item?
      I don't care.
    • Reconstruction
      • Was it easy to create a Reconstructed item in the trait and quality you wanted?
        It's easy to reconstruct.
      • Did you clearly understand the costs you were paying to Reconstruct an item?
        And easy to see the cost.
      • How did it feel to reconstruct an entire 5-piece Item Set?
      Like a timesaver and like cheating. I like achievements and accomplishments and this is neither.
    • Do you have any other general feedback?
    This entire system is the solution to two self inflicted problem: there are too many sets in the game 95% of which aren't used and certain drops are very hard to farm like AY dagger and axe. You could delete two out of three of the least used sets and no player would care, fewer sets would certainly ease the balancing. Just add more weapon drops to boss' loot tables to solve the scarcity issue.

    Only very few players will want to do trials or DLC dungeons more than two or three times when they can just create all the pieces they want from the sticker book after these runs.
    You are killing the incentive to learn trials and do veteran dungeons. Instead you incentivise lazy gemeplay: queue as a fake healer and get carried to fill your stickerbook. No one will learn the mechanics or spend time learning harder content.
    As an added bonus you'll also kill farming for overland gear as a source of gold.

    Don't bring this to the live server. Or at the very least, exclude trial sets and monster helmets.
  • SillyPlay
    SillyPlay
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    Sticker Book Arrangement
    Do you like the current Categories and Sub-Categories, and how the Item Sets are arranged in those categories?
    yes
    Is it easy to find a particular Item Set?
    yes
    Sticker Book Aesthetics
    Do you like the size and layout of the stickers of each individual item?
    yes

    Reconstruction
    Do you have any other general feedback?
    Deconstructing a reconstructed item doesn't give you all materials back like was said in stream. Also transmuting items is now obsolete or will be once ppl start getting more items in a set because you can just equip, deconstruct and recon correct trait for less transmutes

    Deconstructing a recon item currently gives 25 transmutes back no matter how many items you know in the set (eg spent 44 transmutes or so for partially-known mother sorrow set and also 70 for siroria, deconned and got 25 back). also doesn't give the improv mats back so got like 1(sometimes) because of clothing passive.

    I personally prefer it this way, you get 25 transmutes back at least, chance at 1 gold improv mat and doesn't harm economy more than this QOL will. Please don't change, but might want to do something about transmuting feature or delete it(useless tab now).
  • Dusk_Coven
    Dusk_Coven
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    Tooltips need to show when you do not have a set piece collected.
    Don't wait for Add On authors to make one -- that won't help console players.
  • spoqster
    spoqster
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    Please make sure to add an icon next to the items in the inventory if they are already in our collection. Especially on console, where we don't have addons.

    Otherwise we have to go back into our collections to double check for the sticker every time we get a new item or are in Guild Traders.
  • tomofhyrule
    tomofhyrule
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    Quick question for anyone who's tested this already:

    What's the deal with uniquely named set items, e.g. something like the Grievous Leeching Ward quest reward or the unique drop 'Warden's Courage.' Both are from ICP and are part of the Leeching Plate set.

    Do they correctly unlock the sticker for Leeching Plate shield/sword? Or do you need to get a random drop of a generic Shield of Leeching to unlock that sticker?

    I know there are a lot of dungeons (especially base) with unique set pieces, and many of the base quests have named set piece rewards...
  • baratron
    baratron
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    Elvenheart wrote: »
    baratron wrote: »
    [*] Do you like the iconography and location within the Collections menu?
    I'm so sorry, I have another problem.

    Gvric.jpg

    See the area that I have highlighted in pink? Apparently I have collected a Ring of Night Terror. I CANNOT SEE that I have collected a ring because it barely looks any different in "colour" than it does greyed-out.

    I much much prefer the lovely blue background that is present around the Breeches. Now, that blue background is supposed to be alerting me to a NEW! item in my sticker book. But I would very much like it if that blue background could be applied to all collected items, and a different colour (e.g. bright orange or pink?) chosen to highlight the NEW! items. I would find it much easier to tell which items I have collected in this way.

    You know, based on what you said it would be nice if the uncollected look was like it is now, greyed out with a black background, and the collected look showed the item not greyed out with a background color of the minimum level it can be reconstructed, green, blue, purple, etc. That way it would be easy to see at a glance what items in that set are uncollected. And maybe instead of a background color to denote NEW! Items, use a bold square outline around that item.
    This is genius and I love it.
    alcolol wrote: »
    For the most part I thought the set categorisation by zone/dungeon/etc was easy to understand, but I do agree with this:
    MopeyHat wrote: »
    It would nice to be able to search for all Mask Sets and Arena Weapon Sets in particular though.
    Whether it's an additional category on the left (in which case some sets could appear in multiple categories), or some other kind of search filter, I don't know. In particular it would be nice to have Arena Weapons as something akin to a top level category (and include Asylum Sanctorium in this even though it's a "trial"), and then the different weapon types (ie. Two Handed) as subcategories underneath it, so I can easily browse through them and see what my options are for that particular weapon type. Possibly even have "Two Handed" and "Two Handed (Perfected)" as separate subcategories, though I'm not sure about that one (could be nice to have them separated for "less clutter"; but say you've collected a perfected version of one and only non-perfected of another it could be useful to show them together so you know what you have available to you at that exact moment...)

    It did seem slightly weird having all the base game dungeons lumped together in one category, but then the base game zones (almost the same number! Each of the zones has one of the dungeons, except for the starter zones & Craglorn) broken up into three categories by alliance... with the starter zones, Coldharbour & Craglorn hidden right down at the end. I would suggest either
    • combine all the zones into the one top level category, the way dungeons are done (my preferred option), or if there are UI concerns about that list being too long then
    • at the very least have a 4th zone category ("Misc Zones"?) that's placed directly underneath the 3 alliance ones that has starter zones, Coldharbour & Craglorn in it, so it's clear where to find it. Leave Mythics at the end, obviously, because that's a whole other thing, though I guess you could rename the left over "Miscellaneous -> Antiquities" subcategory that's now left on its own to "Antiquities -> Mythic Items" if that might help to make things clearer, too.
    I like this idea too.
    Edited by baratron on September 24, 2020 2:11AM
    Guildmaster of the UESP Guild on the North American PC/Mac Server 2350+ CP & also found on the European PC/Mac Server 1700+ CP

    These characters are on both servers:
    Alix de Feu - Breton Templar Healer level 50
    Brings-His-Own-Forest - Argonian Warden Healer level 50
    Hrodulf Bearpaw - Nord Warden Bear Friend & identical twin of Bjornolfr level 50
    Jadisa al-Belkarth - Redguard Arcanist Damage Dealer level 50

    NA-only characters:
    Martin Draconis - Imperial Sorceror Healer (Aldmeri Dominion) level 50
    Arzhela Petit - Breton Dragonknight Healer (Daggerfall Covenant) level 50
    Bjornolfr Steel-Shaper - Nord Dragonknight Crafter (Ebonheart Pact) level 50 EAGERLY AWAITING HIS BEAR
    Verandis Bloodraven - Altmer Nightblade Healer & clone of Count Verandis Ravenwatch (Aldmeri Dominion) level 50
    Gethin Oakrun - Bosmer Nightblade Thief (Ebonheart Pact) level 50
  • CyberOnEso
    CyberOnEso
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    I personally think that if an item has the reconstructed tag on it, then it should return more (not all) of the tempers used to make it, considering that the player spent the tempers in the first place rather than having the item drop in a particular quality.

    Love the system as a whole!
    This is what the game needed, even if none of us knew it!
    @CyberOnEso PC | EU - Jack of all Trades - Armory Style Manager Planesbreaker | Godslayer | Dawnbringer | Immortal Redeemer | Tick Tock Tormentor | Gryphon Heart
  • static_recharge
    static_recharge
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    • Sticker Book Arrangement
      • Do you like the current Categories and Sub-Categories, and how the Item Sets are arranged in those categories?
        Appeard to be ok for me.
      • Did the ordering make sense?
        Yes.
      • Is it easy to find a particular Item Set?
        Yes between the filters and text search it was pretty easy.
    • Sticker Book Aesthetics
      • Do you like the iconography and location within the Collections menu?
        Yes it was good.
      • Do the progress bars give you a sense of progression within the system?
        Kinda, they should have numbers on them like 1/7 or whatever as well.
      • Do you like the size and layout of the stickers of each individual item?
        Yes it's readable and easy to look at.
    • Reconstruction
      • Was it easy to create a Reconstructed item in the trait and quality you wanted?
        Had no issues.
      • Did you clearly understand the costs you were paying to Reconstruct an item?
        Yes it all made sense.
      • How did it feel to reconstruct an entire 5-piece Item Set?
        I did not try this but I did do a MA weapon and that worked good.
    • Do you have any other general feedback?
      The reconstruction UI should show you how many Transmute Cystals you have left so you don't have to keep leaving the menu for it.
  • Hotdog_23
    Hotdog_23
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    For us underling console players can anyone show what the system will be like using a controller and giving feedback for it since we don’t get a PTS. It’s easy to read how a skill change works or minor/major system change and do a thought experiment and have reasonable opinion of it.

    On the stream we only seen it for like 1-2 seconds and really have no idea what it looks like or able to give any feedback about it. I know we are 2nd class but throw us a bone so we can give feedback also.

    Thanks
  • Mr_Arce88
    Mr_Arce88
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    I seen someone on PTS reconstructing item and the cost for gold item was 20 tempering alloy. Is this cost goes down the more items of this set you have (similar to reduce of transmute crystols cost) or is this a fixed value?
  • RaddlemanNumber7
    RaddlemanNumber7
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    Mr_Arce88 wrote: »
    I seen someone on PTS reconstructing item and the cost for gold item was 20 tempering alloy. Is this cost goes down the more items of this set you have (similar to reduce of transmute crystols cost) or is this a fixed value?

    It works off the crafting skill tempering passive. If the character has no points in that passive reconstructing gold quality costs 20 tempers. If the character has the passive maxxed it costs 8 tempers.
    PC EU
  • Dusk_Coven
    Dusk_Coven
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    What about "named rewards" from bosses or quests such as "Materre's Bodkin" from https://en.uesp.net/wiki/Online:Where_Loyalty_Lies as a random example.

    Could they be added (perhaps in the near future) so that players can recreate an item with the special name instead of a generic name, e.g., at a higher gear level if they acquired the quest reward earlier at a lower level (making it obsolete by gear level and non-obtainable by that toon because the quest was one-time).
    Edited by Dusk_Coven on September 25, 2020 9:35PM
  • Dusk_Coven
    Dusk_Coven
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    Mr_Arce88 wrote: »
    I seen someone on PTS reconstructing item and the cost for gold item was 20 tempering alloy. Is this cost goes down the more items of this set you have (similar to reduce of transmute crystols cost) or is this a fixed value?

    I thought this part was based on your crafting skills? It'd be mad especially for jewelry if it weren't.
  • Nordic__Knights
    Nordic__Knights
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    ninibini wrote: »
    Sticker Book Arrangement
    Do you like the current Categories and Sub-Categories, and how the Item Sets are arranged in those categories?

    I actually would have like an alphabetic list of sets, with source (zone/dungeon/...) as filter

    Is it easy to find a particular Item Set?
    yes

    Sticker Book Aesthetics
    Do you like the size and layout of the stickers of each individual item?

    the contrast between things you have and things you are missing is not very high, which makes it difficult to easily and clearly see what you have at a glance (but I do like the checkbox)

    Reconstruction
    Do you have any other general feedback?

    I was able to select perfected trials gear on a lowbie toon (lvl 25) to reconstruct.
    Monster sets and arena weapons were locked and showed CP160 as a level, but trials sets and dungeon gear was possible.
    Not sure, if that is intended.

    Do you have any other general feedback?
    I'm missing a filter to see collected vs. sets with missing items
    And maybe an option to collapse all, so you can just see the bars, for a better overview.

    Reconstruction
    Do you have any other general feedback?
    I was able to select perfected trials gear on a lowbie toon (lvl 25) to reconstruct.
    Monster sets and arena weapons were locked and showed CP160 as a level, but trials sets and dungeon gear was possible.
    Not sure, if that is intended.
    i agree 100% here . being able to craft gear you cant get at under lvl 50 cp1-160 like monster helms or any VET GEAR is just not right for this system to let happen
  • Nordic__Knights
    Nordic__Knights
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    richo262 wrote: »
    My concern is the relationship with Perfected / Non-Perfected. I've seen screenshots now and can see they are treated as two different sets. I don't have the bandwidth to download the PTS, so I thought I'd chime in here for feedback on the screenshot, if anybody could test this, that'd be great.

    Does unlocking a Perfected item, also unlock the Non-Perfected item? As somebody that runs a fair bit of vet content, I'm not all to interested in farming the inferior version simply to unlock it in my book. The ideal situation would be that it is just one set, and finding a Perfect version would override the Non-Perfected version, and that Perfected/Non-Perfected are compatible with one another but do not provide the Perfected bonus unless 5 Perfected pieces are made. If that is too difficult, the other solution would be to have if a Perfect is found, the Non-Perfect is also unlocked, similar to how if you run a Vet Dungeon, you also get the Normal achievement.

    --

    As for above, regarding the level 22 item.

    They should just remove the level all together from the collection book. Have it so that whatever character reconstructs it, it arrives on that level. Alts, for them to use this system would need to prioritise researching on the traits they want rather than whatever is present. IE prioritise Divines. The first tier research trait is really quick, and with scrolls so is the first 3 really. Might sound mean to put a little burden on alts, but its better than risking your end game characters being stuck with only having access to level 22 gear.

    I'd be fine with this not being accessible to any character under CP160, treated as an unlock. Logic being, it is for the purposes of long term collection to recall after a ZOS patch nerfs your gear, or you want to experiment. Low characters aren't really about that, it would really only serve low characters to own BGs against other low level players that aren't kitted out.

    I've decided to download the PTS to try this out, my nets going to hurt the rest of the day.

    I'd be fine with this not being accessible to any character under CP160, treated as an unlock. Logic being, it is for the purposes of long term collection to recall after a ZOS patch nerfs your gear, or you want to experiment. Low characters aren't really about that, it would really only serve low characters to own BGs against other low level players that aren't kitted out.


    id rather them add an lock now then later and i think most would be ok with it being an cp lock on all items being re crafted
  • Nordic__Knights
    Nordic__Knights
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    Quick question for anyone who's tested this already:

    What's the deal with uniquely named set items, e.g. something like the Grievous Leeching Ward quest reward or the unique drop 'Warden's Courage.' Both are from ICP and are part of the Leeching Plate set.

    Do they correctly unlock the sticker for Leeching Plate shield/sword? Or do you need to get a random drop of a generic Shield of Leeching to unlock that sticker?

    I know there are a lot of dungeons (especially base) with unique set pieces, and many of the base quests have named set piece rewards...

    they are see for their set name not their in game name so yes they get added
  • Nordic__Knights
    Nordic__Knights
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    i real like this new system being added but one thing i cant get pass is VET GEAR gear you can only get on VET being craftable by low lvl toons with 1 trait known to unbalance pvp and bg's



    id like to see an lock to all VET gear from being crafted by under 50 toons
  • anadandy
    anadandy
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    Hotdog_23 wrote: »
    For us underling console players can anyone show what the system will be like using a controller and giving feedback for it since we don’t get a PTS. It’s easy to read how a skill change works or minor/major system change and do a thought experiment and have reasonable opinion of it.

    On the stream we only seen it for like 1-2 seconds and really have no idea what it looks like or able to give any feedback about it. I know we are 2nd class but throw us a bone so we can give feedback also.

    Thanks

    This is what the sticker book looks like in gamepad UI. I can try to take some more screenshots tomorrow.

    jzbizg6rqd8s.jpg
    l9qs285q841f.jpg
    st47pqn58ilm.jpg

    Its ok to use - clunky like everything else in Gamepad mode but I'm used to that.
    Edited by anadandy on September 27, 2020 2:09AM
  • spoqster
    spoqster
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    spoqster wrote: »
    Please make sure to add an icon next to the items in the inventory if they are already in our collection. Especially on console, where we don't have addons.

    Otherwise we have to go back into our collections to double check for the sticker every time we get a new item or are in Guild Traders.

    Any news on this?

    I think it's so important that collecting the items is gonna be fun. You should immediately notice uncollected items in your inventory list (without addons), in the decon screen and in the guild store.

    For consoles, please add the info if the item is collected to the TOP of the item view so you don't have to scroll down on each individual item while browsing the guild trader. Also please do this for recipes and other consumables. It's such an easy fix - but it will make scouring guild traders so much less painful.

    Also it would be great to have an option to search the guild trader for items you don't have stickers for.
  • richo262
    richo262
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    Eagerly hoping the coming patch notes state that unlocking a Perfected item also unlocks the Non-Perfected version :D. plz plz plz.
    JHartEllis wrote: »
    I was hyped about this as it was originally talked about with the full refund of input costs--thinking about how that would mean being able to try out different traits and sets without any downside other than upfront costs. With the deconstruction NOT giving back the upgrade mats, this system isn't super useful other than some peace of mind in deconstructing weird gear that will probably never be tried out in the future either. I would strongly recommend increasing the materials given back for deconstructing Reconstructed items.

    I would also recommend allowing free or low-cost trait Transmute on Reconstructed items.

    This whole system would matter a lot more if gear even mattered all that much. I can slot one passive ability (e.g. Repentance) that gives me 6 sets worth of gear. Gear is overemphasized as an incentive system. I'd recommend boosting 5-piece bonuses across the board by 60-100% or even more.

    You could probably request a QOL in the future that you can 'Ethereally' reconstruct an item, completely free or an insignificant cost, but you can't leave a 50 meter radius from the transmute station, or the items break. That way people can test dummy and experiment with their entire armory in their houses but can't go out into the real world with it. The moment they do, poof, its gone. It would at least help in determining your build so you don't waste mats getting it wrong.
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