
It’s been almost a year with no raise in cap or even a mention of what your plan is. Raise it to 900 while you figure it out. Progress keeps players returning. Since you guys love money, let me buy cp increments then.
They just had a post about wanting to reign in vet players who have learned to maximise the games combat, while making lower bracket players stronger. That old raise the floor and lower the ceiling thing. Adding more CP would be counter productive to their design ideas. In the end asking for them to exacerbate power creep just seems like a poor idea, in my opinion.
redspecter23 wrote: »I'd like to see them get to that sooner rather than later. They keep changing things, but ignoring what I believe to be a much more important issue than critical strike changes. Any changes they make around the cp system won't matter once cp gets changed anyway.
It’s been almost a year with no raise in cap or even a mention of what your plan is. Raise it to 900 while you figure it out. Progress keeps players returning. Since you guys love money, let me buy cp increments then.
Was capped at 810 with murkmire... 22 October 2018. That's nearly 2 years.
It’s been almost a year with no raise in cap or even a mention of what your plan is. Raise it to 900 while you figure it out. Progress keeps players returning. Since you guys love money, let me buy cp increments then.
Was capped at 810 with murkmire... 22 October 2018. That's nearly 2 years.
Ya, I was about to say....it’s been more like 2 years. Really sad that the progression system has not been addressed in 2 years. So where are all the “cp is to blame for power creep” people? Lol.
They just had a post about wanting to reign in vet players who have learned to maximise the games combat, while making lower bracket players stronger. That old raise the floor and lower the ceiling thing. Adding more CP would be counter productive to their design ideas. In the end asking for them to exacerbate power creep just seems like a poor idea, in my opinion.
MMOs being treated on a social-equalism "Everyone Is Awesome!" mindset is doomed to fail.
Reward the long-timers or there won't be any eventually.
Or how about making a non-Craglorn (which is boring af) area for CP1000+ players and give newcomers something to look forward to.
I appreciate the new mounts, the new styles, etc. Don't get me wrong. But those of us who have invested so much time...need something to show for it and something to use it with.
A new area, with dolmens the size of towns...tons of new creatures to fight with group or solo--maybe even new npc mechanics devs can experiment on us.
New Molag side quest, etc.
They just had a post about wanting to reign in vet players who have learned to maximise the games combat, while making lower bracket players stronger. That old raise the floor and lower the ceiling thing. Adding more CP would be counter productive to their design ideas. In the end asking for them to exacerbate power creep just seems like a poor idea, in my opinion.
MMOs being treated on a social-equalism "Everyone Is Awesome!" mindset is doomed to fail.
Reward the long-timers or there won't be any eventually.