ESO is a great game, seriously.
But there is currently one very big problem.
Your onesided patch policy.
Dont get me wrong, its great that you fix the quests...but thats also the problem.
You are way too focused at them. There is rarely something else in the patchnotes, always just "we fixed some quests".
I said it many times now in different topics...there is no use for working quests if the classes, abilitys, passives, items or mechanics are broken.
We dont play just for the quests. We play to have fun.
Currently...i had to quit. Seriously, i dont want to, but i have to...because i simply cant play!
Why? Yeah...thats a long story.
I reached v9 now, finished all the zones, finished nearly all the quest, and i still have one level left. Not a big deal, really. But during this time i had to fight...not against my enemies...against bugs.
What bugs for example?
Stay a while and listen...Vampire is bugged completely, you should know that allready.
Cost reduction for the Ultimate resets,
Poisonmist has the wrong amount of hits,
Essence Drain does not work against stun-immune or allready stunned targets,
Dark Stalker disables after death,
Undeath wont activate (or it has no visible effect),
Unnatural Resistance has no numbers, so no clue if it works or not,
Supernatural Recovery - broken based on
this topicWerewolf is broken too...i dont know about all the bugs, but it is just horrible, that you need to sacrifice your ultimate-slot just to enable the passive abilities. And the Ultimate is not even worth it. 1000 points to be in the form for a few seconds, sacrifice your enchantments...and
Devour is not even working, because the animation is too long.
There were a few good suggestions somewhere else in the forum...reduced ulti cost and passives working without having the transform equipped. these two ideas would push the Werewolf to a whole new level of possibilities.
This topic lists some bugs and suggestions
And these two are just
"Additional Trees".
here is what i have found for the
Nightblade
Assassination:
Killer Blade - Health restoring effect gets removed after death,
Assassination:
Incapacitating Strikes - Knockdown does not work sometimes (target had more hp than me), maybe also bugged after death, or could it possibly be based on percentual health left?
Assassination:
Pressure Points - seems to be not working,
Assassination:
Mark Targets - Does nothing, no 75% Ignore. Morphs are also not working.
Shadow:
Shadowcloak - Gets interrupted by friendly field effects or DoT,
Shadow:
Veiled Strike - Stun does not work in PVP, not at all,
Shadow:
Conceiled Strike - Same problem as
Dark Stalker, effect ends after death
Siphoning:
Siphoning Strikes - Does not work with multihit attacks like
Flurry
Siphoning:
Leeching Strikes - I think it does not heal the correct amount of health.
a few more can be found
here
It does not end here...
Medium Armor:
Dexterity - Does not work in PVP
Athletics - Disabled after death
Dual Wield:
Twin Blade and Blunt - Does not work with Daggers, they wont increase the critchance at all
Soul Magic:
Soul Shatter - wont trigger
Soul Summons - just a minor translation bug - in german it says that you can revive other players with it, but i have seen many german players wondering about it.
Zones:
The v10 zone for EP (Reapers March) is bugged...how?
Lets start with
bosses. Whats wrong here? mhh...yeah...i dont know if you can call it a boss, when they have just 6k HP. Also they will drop lv50 items.
Crafting:
Thats also somehow a zone-related problem.
Leather droptable is highly broken, but why? its simple.
After the first zone you will mostly find two kinds of leather per zone.
For example the
Gold-Veteran content. I think after entering it i could find
Iron Hide and
Superb Hide...from the same enemies. Sometimes i could even find
Shadowhide i think.
In the last zone, where you will only find v10 enemies...you will still get
Superb Hide.
Superb Hide is for v7 - v8. Sadly, there are not enough animals to get enough
Shadowhide. All other Materials, like
Voidstone or
Nightwood will scale with the zone.
You wont find any
Quicksilver-Nodes in a v10 zone.
Another problem are the items. even v10 leather items will somehow dismantle into
Superb HideAfter finishing all the zones i had 150 Shadowhide and 350 of each of the other materials...Mechanics:
Blocking - Actually i liked the Skyrim Mechanic more.
Light Attack < Blocking < Heavy Attack < Dodge/Interrupt.
Here it is the other way around, Blocking counters Heavy Attacks (makes no sense at all...i mean...i can counter a heavy two handed axe strike with two crossed daggers...shouldnt that break my arms or something? xD)
A System like Skyrim would give us a way better tactical combat.
Blocking Light Attacks and interrupting a Heavy Attack with pushing him off-balance (like we currently do against Charged-Magic)
OR dodging them would make more sense, and would feel better in combat,
AND would give dodge a real use.
Further down in the Dungeon-Section i will explain a problem with the current blocking system.
Dodging - You simply cant dodge projectiles. As soon as they are traveling...they turn into Sidewinders. Would it be that hard to give a dodging player the same dodge-buff that Medium Armor:
Evasion gives?
Shield Bash - Do you really want to see all heavy-armor players running around with shield-bash, because it deals more damage than most skills or attacks?
Mundus Stones:
Most of them wont work. But you allready confirmed that you know about it, and that you will fix it someday in the future...
Groups:
A large group will cause lags, freezes and even disconnects.
I have seen this effect with 9 players in a group, while farming vamps we had a group with i think 6x4 players...no one could play, as soon as you logged back in...you got a freeze and most of the times a crash again.
PVP:
As mentioned above, NB
Veiled Strike does not Stun in here, even if the target is shown with the effect. Its fun to try it against a shield-basher. As soon as he is in range, he can permanently interrupt you...no chance to avoid that.
Walls:
You cant hit targets standing on a wall when you are standing on the ground below. If you try to target them, it counts as a barrier between you and him. Even with a clear line of sight. For example:
NB
Teleport Strike cant target, Bows
Snipe cant target...but everyone who is standing on the wall has no problems.
Not to mention the current
delay, but thats just because the EU server is currently in US...hopefully...
PVP Sneaking: There is one major problem. I know that we cloakers are anoying, but there is one broken thing with the visibility. My group attacked a Keep, i was sneaking around...or i tried to. No one had a line of sight to me, i was inside a small building, no one nearby...but i could not sneak. the Eye was always fully opened.
Seems like the Sneak-System is not based on a line of sight system...sadly
8)This is not exactly NB specific, but - Dead players are considered to still be in combat with you, until they respawn, or until the combat timer wears off. This makes it so you can't stealth, mount, etc., until you are "out of combat" with them.
from
here.
This could explain it.
(Veteran) Dungeons:
The Boss design is simply horrible (not for all of them, just some).
For example: we tried V-Spindleclutch.
Last boss,
Vorenor Winterbourne.
In theory...he is simple. He either drains blood from a player, creates blood-puddles, or uses a teleport-strike.
Why is it a bad boss design? its not about skill. The whole boss is all about
Overkill Damage and
Massive Healthpools.
Vorenors Blood-Puddle for examply hits my v9 NB with over 1.7k damage. Too bad that im dead after one hit.
His Teleport Strike cant be blocked (thats the part i mentioned above). He will instantly kill all light-armor players.
I got hit for 50% damage WHILE BLOCKING it.
Thats simply not a good boss design.
The idea with his "snacks" that heal him if you wont kill them is good...but the rest of the boss is bad.
There is a huge firepit in the middle of the room, so we thought about pulling him through it during his Teleport-Phase (vamps dont like fire) - sadly...the fire is just decoration.
They should not be based on OP-Damage and OP-Health...thats not fun, thats boring.
It took us around 4 hours to reach him...just to see that our Healer and Sorcerer cant withstand a single hit from him...a hit that cant get avoided.
BUT There are also very interesting Bossfights. The second guy in Fungal Grotto for example is a good example for a very good designed boss. All of his abilitys need teamwork and situational awareness.
As you can see...i simply could not play anymore. My whole NB Vampire is broken in PVP, i cant Craft, i cant Grind Bosses, i cant finish the Dungeons...@ZOS_KaiSchober,
@ZOS_GinaBruno
you are the most active Devs in the forum...i dont know if you are actually devs or just work for the Support, but you are listed in the Dev-Tracker most of the times.
I would be very glad to finally see a response from one of you, now that you know
why i cant play anymore
Also i will push this topic on a daily basis, until i see a green-response.