Herr_Flocke wrote: »
It's amazing that people seemingly can't comprehend that the IC (and, to a lesser extent, Cyrodiil) are MIXED PvE/PvP zones (even by Zenimax' own definition), and that there are STORIES, NPC's and bosses that people wants to play and enjoy without some PvP hero jumping out to kill them
well, I think we're pretty much done here as we both made our points and it starts to get repetitive.
One thing though, if you're talking about preferences, start talking for yourself and not in the name of 'people'. As I for one don't feel included in your 'people'.
[snip]
And also, please do note what's exactly the OP complaining about. And like that, all the others who complained about the same thing over the years.
And besides, my suggestions benefit both PvP'ers and PvE'rs. The only ones not benefitted are the boys who feel pleasure killing PvE'rs just for the LOLz. And much like they don't care about others, I also care a crap about their opinions or feelings. Just as everyone should do.
PizzaCat82 wrote: »What would it matter to you?
... ZOS shouldn't waste time catering to a handful of players refusing to play a zone as it was designed.
PizzaCat82 wrote: »If they made a PVE version of Imperial City or Cyro I guarantee you PVPers would lose their *** and some would probably quit the game.
Cant be a ganker if everone's a ganker.
Nope, at least I wouldn't, but there is one condition, same as with PvE Cyrodiil. No Alliance Points and Tel Vars for PvE version. That's all. Then you can have your PvE Cyrodiil and IC.
I'd go even further. No rewards at all if this became a PVE only zone. You can complete your quests, explore the zone, grab skyshards and books and fish, but absolutely zero drops from mobs and zero drops from quest turn ins. No Tel Var, AP, Key Frags, gold, boxes, nothing. Don't want to take the actual risk the PvPvE zone poses, you don't deserve any rewards for it.
FlopsyPrince wrote: »PizzaCat82 wrote: »If they made a PVE version of Imperial City or Cyro I guarantee you PVPers would lose their *** and some would probably quit the game.
Cant be a ganker if everone's a ganker.
Nope, at least I wouldn't, but there is one condition, same as with PvE Cyrodiil. No Alliance Points and Tel Vars for PvE version. That's all. Then you can have your PvE Cyrodiil and IC.
I'd go even further. No rewards at all if this became a PVE only zone. You can complete your quests, explore the zone, grab skyshards and books and fish, but absolutely zero drops from mobs and zero drops from quest turn ins. No Tel Var, AP, Key Frags, gold, boxes, nothing. Don't want to take the actual risk the PvPvE zone poses, you don't deserve any rewards for it.
No rewards? What about the storyline in the zone? You are too focused on the PvP stuff....
PizzaCat82 wrote: »PizzaCat82 wrote: »What would it matter to you?
... ZOS shouldn't waste time catering to a handful of players refusing to play a zone as it was designed.
ZOS can waste their time doing whatever they want. Would you be mad at people getting rewards you had to gank and hide to get?
That you had to run off-peak hours to hunt through, or spend time with groups to zerg your way through?
I mean, whats it matter to you? What if they could flip a switch and you'd never be affected by it?
Would you be mad at the skins, polymorphs, pets, and telvar rewards? You can buy those in a trader for gold. Not even step foot in IC.
FlopsyPrince wrote: »PizzaCat82 wrote: »If they made a PVE version of Imperial City or Cyro I guarantee you PVPers would lose their *** and some would probably quit the game.
Cant be a ganker if everone's a ganker.
Nope, at least I wouldn't, but there is one condition, same as with PvE Cyrodiil. No Alliance Points and Tel Vars for PvE version. That's all. Then you can have your PvE Cyrodiil and IC.
I'd go even further. No rewards at all if this became a PVE only zone. You can complete your quests, explore the zone, grab skyshards and books and fish, but absolutely zero drops from mobs and zero drops from quest turn ins. No Tel Var, AP, Key Frags, gold, boxes, nothing. Don't want to take the actual risk the PvPvE zone poses, you don't deserve any rewards for it.
No rewards? What about the storyline in the zone? You are too focused on the PvP stuff....
Yeah, none. The rewards come with the risk of PVP in the zone. No risk, no rewards.
FlopsyPrince wrote: »Though I would still ask what is the point of your anger on this? Tel Var is not all that useful.
FlopsyPrince wrote: »So what is the point? Do the people doing this just want lots of AP or maybe TelVar? Do they enjoy causing other players to have a bad time? Something else?
It does make it VERY frustrating, but I am trying to understand the point of this and whether they feel good when they are done or something else.
(This is a real question. I could easily rant, but I am not trying to do that here.)
Are any of you who are here (and will admit it) able to give insight on that behavior?
FlopsyPrince wrote: »PizzaCat82 wrote: »If they made a PVE version of Imperial City or Cyro I guarantee you PVPers would lose their *** and some would probably quit the game.
Cant be a ganker if everone's a ganker.
Nope, at least I wouldn't, but there is one condition, same as with PvE Cyrodiil. No Alliance Points and Tel Vars for PvE version. That's all. Then you can have your PvE Cyrodiil and IC.
I'd go even further. No rewards at all if this became a PVE only zone. You can complete your quests, explore the zone, grab skyshards and books and fish, but absolutely zero drops from mobs and zero drops from quest turn ins. No Tel Var, AP, Key Frags, gold, boxes, nothing. Don't want to take the actual risk the PvPvE zone poses, you don't deserve any rewards for it.
No rewards? What about the storyline in the zone? You are too focused on the PvP stuff....
VaranisArano wrote: »[But when it turns out that people do want the rewards after all, then it starts to look more like they want the rewards of Imperial City with none of the PVP risk that I had.
FlopsyPrince wrote: »So what is the point? Do the people doing this just want lots of AP or maybe TelVar? Do they enjoy causing other players to have a bad time? Something else?
It does make it VERY frustrating, but I am trying to understand the point of this and whether they feel good when they are done or something else.
(This is a real question. I could easily rant, but I am not trying to do that here.)
Are any of you who are here (and will admit it) able to give insight on that behavior?


PizzaCat82 wrote: »VaranisArano wrote: »[But when it turns out that people do want the rewards after all, then it starts to look more like they want the rewards of Imperial City with none of the PVP risk that I had.
Fixed that for you.
If ZOS decided to make a version of IC that didn't have the risk, maybe they reduced telvar, or key frags, or left everythign as it was...
Then it'd be exactly what they intended, right?
But it wouldn't be fair to you, right?
VaranisArano wrote: »PizzaCat82 wrote: »VaranisArano wrote: »[But when it turns out that people do want the rewards after all, then it starts to look more like they want the rewards of Imperial City with none of the PVP risk that I had.
Fixed that for you.
If ZOS decided to make a version of IC that didn't have the risk, maybe they reduced telvar, or key frags, or left everythign as it was...
Then it'd be exactly what they intended, right?
But it wouldn't be fair to you, right?
Hey, next time you've got a counter argument to make, just say it, okay? Don't go putting words in my mouth, please. Thank you.
I don't really view it as a "I had to quest two miles through the risk of PVP uphill both ways" fairness situation, so much as its the way ZOS intended for this content to be played. Particularly in the case of Tel Var, the entire point of that risk/reward currency is that, unlike gold, its risky to farm it. I could go on with other examples of the rewards, but I'll try not to get long winded.
Like you say, sure, ZOS can always change their intent. If ZOS wants to nerf the zone so people can get rewards for less or no risk, they can.
Its not my preferred solution, but they can if they want to. My preferred solution is A) a rewardless zone for questing or B.) a PVE version designed to have separate rewards and achievements so that if you want the PVP rewards you have to take the risk of PVP as intended but you can still get separate rewards for doing the PVE.
I just usually talk about option A first because its really useful for figuring out who's genuinely just wanting to experience the story and who's actually after getting the IC rewards with less risk. Option B would be fine because then ZOS can go through and figure out rewards that match the new playstyle of the changed zone.
FlopsyPrince wrote: »PizzaCat82 wrote: »If they made a PVE version of Imperial City or Cyro I guarantee you PVPers would lose their *** and some would probably quit the game.
Cant be a ganker if everone's a ganker.
Nope, at least I wouldn't, but there is one condition, same as with PvE Cyrodiil. No Alliance Points and Tel Vars for PvE version. That's all. Then you can have your PvE Cyrodiil and IC.
I'd go even further. No rewards at all if this became a PVE only zone. You can complete your quests, explore the zone, grab skyshards and books and fish, but absolutely zero drops from mobs and zero drops from quest turn ins. No Tel Var, AP, Key Frags, gold, boxes, nothing. Don't want to take the actual risk the PvPvE zone poses, you don't deserve any rewards for it.
What about the storyline in the zone?
I really don't understand why there are complaints about PvP happening in a PvP zone. Isn't that the point?
Playing 10 years WOW on a PvP server I actually find it boring that Cyrodill and IC are the ONLY places in the game where the activities of other players can make the world feel more random and exciting. I WISH this game had dedicated PvP servers with open world PvP.
So to complain about some actual player on player action happening in only two zones out of DOZENS seems a bit petty and silly to me. You have the WHOLE REST OF THE GAME WORLD to quest and play without having to think or be vigilant.
Just leave the area that makes the game more random and interesting to be what it is. If you don't want to fight other players don't go to a PvP zone. Stick to scripted enemies that offer a different challenge and leave those who like the challenge other players present to have the fun they want.
Or am I missing something?
I really don't understand why there are complaints about PvP happening in a PvP zone. Isn't that the point?
Playing 10 years WOW on a PvP server I actually find it boring that Cyrodill and IC are the ONLY places in the game where the activities of other players can make the world feel more random and exciting. I WISH this game had dedicated PvP servers with open world PvP.
So to complain about some actual player on player action happening in only two zones out of DOZENS seems a bit petty and silly to me. You have the WHOLE REST OF THE GAME WORLD to quest and play without having to think or be vigilant.
Just leave the area that makes the game more random and interesting to be what it is. If you don't want to fight other players don't go to a PvP zone. Stick to scripted enemies that offer a different challenge and leave those who like the challenge other players present to have the fun they want.
Or am I missing something?
If the skyshards and PVE achievements were removed from the PVP zones I'd never step foot in them.
James-Wayne wrote: »Not everyone likes to PvP which is ok but I think ZOS should just implement a system where you opt in for PvP if you want to and when you do there are benefits and negatives to that. This should apply across ALL zones that way PvE players can enjoy the content from a story point of view and PvP players can enjoy the content with the thrill that they love.
Both parties win in this situation. Until this happen understand that PvP zones are risk that you need to accept.
Also, don't run a squishy build! Make sure you can survive a gank, evade and escape
I really don't understand why there are complaints about PvP happening in a PvP zone. Isn't that the point?
Playing 10 years WOW on a PvP server I actually find it boring that Cyrodill and IC are the ONLY places in the game where the activities of other players can make the world feel more random and exciting. I WISH this game had dedicated PvP servers with open world PvP.
So to complain about some actual player on player action happening in only two zones out of DOZENS seems a bit petty and silly to me. You have the WHOLE REST OF THE GAME WORLD to quest and play without having to think or be vigilant.
Just leave the area that makes the game more random and interesting to be what it is. If you don't want to fight other players don't go to a PvP zone. Stick to scripted enemies that offer a different challenge and leave those who like the challenge other players present to have the fun they want.
Or am I missing something?
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
It's the nature of the zone, nothing personal. Make sure to carry invisibility pots that grant speed and just keep watching your back. Also, don't run a squishy build! Make sure you can survive a gank, evade and escape
but hey... if ESO introduces something like warmode? I would LOVE that. I wouldn't use it, but its a gain for both those of us who dislike pvp (cause now we can avoid it in IC and Cyrodil) and those of you who are wanting pvp in the rest of the world? can have it. its a win/win.