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Should WW Behemoth be playable outside dungeons?

Ryuvain
Ryuvain
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I wanted to post the same poll in general discussion since it fits here and in combat mechanics and wanted to get more opinions. The rest is quoted from the other poll:

Think of it being added as an alternative ultimate to normal werewolf. But with several differences:

1. It keeps the long transformation animation because it serves as an ult warning.
2. It's much stronger and tougher than werewolf but slower. Your dash attack move would be your main mobility.
3. Because it's so slow it would be immune to roots and pulls completely. Stuns and other cc still apply.
4. And it's only useable after getting werewolf mastery completed. Showing it's supposed to be a mastered form.

https://www.youtube.com/watch?v=qxKoBd72yfs
Here's a video I found showing off it's moves. Numbers would be lowered obviously.

I asked this on pts before its release, but now I want to see what non-pts players think too.
https://forums.elderscrollsonline.com/en/discussion/537992/werewolf-behemoth-skills-pts-spoilers
Older pts thread.

Feels bad that it may just be left to rot in a dungeon when it's the coolest thing I've seen in this game since wolfhunter introduced them. I wanted them playable even way back then, but since they have a moveset it wouldnt be too hard to make them truly playable to players now.
That one khajiit obsessed with werewolf behemoth and vampire lord. Lady Thorn is bae, dont @ me.
Werewolf behemoth=vampire lord>blood scion>werewolf>vampire.

Should WW Behemoth be playable outside dungeons? 23 votes

Yes, werewolf go bonk
39%
SosRuvaakZer0_CooLSeminolegirl1992SickleCiderArgonianwerecroc212PandaPalaceAltruzSlimeBro1Ryuvain 9 votes
No, too big for smash
52%
kypranb14_ESOSheridanSaubonKatahdinAliyavanaEDS604meekmikotsaescishoeshinerGrianasterimazeikeenBerchelousvectoraz22 12 votes
Other, let us introduce ourselves
8%
FirstmepWildRaptorX 2 votes
  • Taleof2Cities
    Taleof2Cities
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    Edited by Taleof2Cities on September 1, 2020 4:23AM
  • Ryuvain
    Ryuvain
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    Yes, werewolf go bonk

    Yeah, I referenced that. I should've included a link but I'm at work on mobile. Lol.
    That one khajiit obsessed with werewolf behemoth and vampire lord. Lady Thorn is bae, dont @ me.
    Werewolf behemoth=vampire lord>blood scion>werewolf>vampire.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Its not a Mastered Werewolf though, it is an Alchemical created transformation which can even be achieved by those without Lycanthropy because despite its name and appearance its not a real Werewolf, just some Abomination created by a Mad Scientest.

    Not to mention it's massive stats, sure it can be weakened but really the only plausible way you will see this as a playable form outside of that dungeon will be as an Alternate Volendrung that rarely appears and can only be used by 1 player at a time, I guess it has all the things needed to serve as an Alternate, I can easily imagine a Behemoth knocking down a keep wall with its own strength.
    Edited by TX12001rwb17_ESO on September 1, 2020 5:32AM
  • Ryuvain
    Ryuvain
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    Yes, werewolf go bonk
    Its not a Mastered Werewolf though, it is an Alchemical created transformation which can even be achieved by those without Lycanthropy because despite its name and appearance its not a real Werewolf, just some Abomination created by a Mad Scientest.

    Not to mention it's massive stats, sure it can be weakened but really the only plausible way you will see this as a playable form outside of that dungeon will be as an Alternate Volendrung that rarely appears and can only be used by 1 player at a time, I guess it has all the things needed to serve as an Alternate, I can easily imagine a Behemoth knocking down a keep wall with its own strength.

    Wasn't there multiple uses of behemoth before alchemy happened? Gray host has them way back in the past even before Vykosa. It seems to be implied to me, but I'm not a lore buff. Them being created during wolfhunter and zos trying to fit them into the lore makes it all messy. Almost like a retcon.

    Remember Balorgh? He had some kind of magic power to go with his which seemed like his own since we never see them again.

    The behemoth potion lore is horrible imo. It's like making a vampire lord potion, way too easy.
    Edited by Ryuvain on September 1, 2020 6:19AM
    That one khajiit obsessed with werewolf behemoth and vampire lord. Lady Thorn is bae, dont @ me.
    Werewolf behemoth=vampire lord>blood scion>werewolf>vampire.
  • SlimeBro1
    SlimeBro1
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    Yes, werewolf go bonk
    Ryuvain wrote: »
    I wanted to post the same poll in general discussion since it fits here and in combat mechanics and wanted to get more opinions. The rest is quoted from the other poll:

    Think of it being added as an alternative ultimate to normal werewolf. But with several differences:

    1. It keeps the long transformation animation because it serves as an ult warning.
    2. It's much stronger and tougher than werewolf but slower. Your dash attack move would be your main mobility.
    3. Because it's so slow it would be immune to roots and pulls completely. Stuns and other cc still apply.
    4. And it's only useable after getting werewolf mastery completed. Showing it's supposed to be a mastered form.

    https://www.youtube.com/watch?v=qxKoBd72yfs
    Here's a video I found showing off it's moves. Numbers would be lowered obviously.

    I asked this on pts before its release, but now I want to see what non-pts players think too.
    https://forums.elderscrollsonline.com/en/discussion/537992/werewolf-behemoth-skills-pts-spoilers
    Older pts thread.

    Feels bad that it may just be left to rot in a dungeon when it's the coolest thing I've seen in this game since wolfhunter introduced them. I wanted them playable even way back then, but since they have a moveset it wouldnt be too hard to make them truly playable to players now.

    I've said it before and I'll say it again.

    I'm all up for werewolves getting a nerfed version of this form outside of the dungeon. HOWEVER. Only if Vampires can get a vampire lord form that actually gives them new skills.

    Personally, I think having both ults for their respective skill line would add some diversity to werewolves and vamps. It would open up two different very clear build paths to choose from.
  • Firstmep
    Firstmep
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    Other, let us introduce ourselves
    Morrowind(the single player game), had Werebears, id love to see them.
  • Ryuvain
    Ryuvain
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    Yes, werewolf go bonk
    SlimeBro1 wrote: »
    Ryuvain wrote: »
    I wanted to post the same poll in general discussion since it fits here and in combat mechanics and wanted to get more opinions. The rest is quoted from the other poll:

    Think of it being added as an alternative ultimate to normal werewolf. But with several differences:

    1. It keeps the long transformation animation because it serves as an ult warning.
    2. It's much stronger and tougher than werewolf but slower. Your dash attack move would be your main mobility.
    3. Because it's so slow it would be immune to roots and pulls completely. Stuns and other cc still apply.
    4. And it's only useable after getting werewolf mastery completed. Showing it's supposed to be a mastered form.

    https://www.youtube.com/watch?v=qxKoBd72yfs
    Here's a video I found showing off it's moves. Numbers would be lowered obviously.

    I asked this on pts before its release, but now I want to see what non-pts players think too.
    https://forums.elderscrollsonline.com/en/discussion/537992/werewolf-behemoth-skills-pts-spoilers
    Older pts thread.

    Feels bad that it may just be left to rot in a dungeon when it's the coolest thing I've seen in this game since wolfhunter introduced them. I wanted them playable even way back then, but since they have a moveset it wouldnt be too hard to make them truly playable to players now.

    I've said it before and I'll say it again.

    I'm all up for werewolves getting a nerfed version of this form outside of the dungeon. HOWEVER. Only if Vampires can get a vampire lord form that actually gives them new skills.

    Personally, I think having both ults for their respective skill line would add some diversity to werewolves and vamps. It would open up two different very clear build paths to choose from.

    I did want vampire lord as well, it's just that they aren't in as good a spot.

    Behemoth is pseudo playable so that zos would only need to do numbers and some other things. Vampire lord would need that and animations, player skills, and maybe a model too. Another downside is blood scion existing.

    I'll take vampire lord, but they just seem less likely.
    That one khajiit obsessed with werewolf behemoth and vampire lord. Lady Thorn is bae, dont @ me.
    Werewolf behemoth=vampire lord>blood scion>werewolf>vampire.
  • SlimeBro1
    SlimeBro1
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    Yes, werewolf go bonk
    Ryuvain wrote: »
    SlimeBro1 wrote: »
    Ryuvain wrote: »
    I wanted to post the same poll in general discussion since it fits here and in combat mechanics and wanted to get more opinions. The rest is quoted from the other poll:

    Think of it being added as an alternative ultimate to normal werewolf. But with several differences:

    1. It keeps the long transformation animation because it serves as an ult warning.
    2. It's much stronger and tougher than werewolf but slower. Your dash attack move would be your main mobility.
    3. Because it's so slow it would be immune to roots and pulls completely. Stuns and other cc still apply.
    4. And it's only useable after getting werewolf mastery completed. Showing it's supposed to be a mastered form.

    https://www.youtube.com/watch?v=qxKoBd72yfs
    Here's a video I found showing off it's moves. Numbers would be lowered obviously.

    I asked this on pts before its release, but now I want to see what non-pts players think too.
    https://forums.elderscrollsonline.com/en/discussion/537992/werewolf-behemoth-skills-pts-spoilers
    Older pts thread.

    Feels bad that it may just be left to rot in a dungeon when it's the coolest thing I've seen in this game since wolfhunter introduced them. I wanted them playable even way back then, but since they have a moveset it wouldnt be too hard to make them truly playable to players now.

    I've said it before and I'll say it again.

    I'm all up for werewolves getting a nerfed version of this form outside of the dungeon. HOWEVER. Only if Vampires can get a vampire lord form that actually gives them new skills.

    Personally, I think having both ults for their respective skill line would add some diversity to werewolves and vamps. It would open up two different very clear build paths to choose from.

    I did want vampire lord as well, it's just that they aren't in as good a spot.

    Behemoth is pseudo playable so that zos would only need to do numbers and some other things. Vampire lord would need that and animations, player skills, and maybe a model too. Another downside is blood scion existing.

    I'll take vampire lord, but they just seem less likely.

    The vampire lord model and animations already exist in the game. They even use the exact same player ability transformation when turning into one.

    It wouldn't be any harder than them throwing behemoth to the players to play as.
  • Ryuvain
    Ryuvain
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    Yes, werewolf go bonk
    SlimeBro1 wrote: »
    Ryuvain wrote: »
    SlimeBro1 wrote: »
    Ryuvain wrote: »
    I wanted to post the same poll in general discussion since it fits here and in combat mechanics and wanted to get more opinions. The rest is quoted from the other poll:

    Think of it being added as an alternative ultimate to normal werewolf. But with several differences:

    1. It keeps the long transformation animation because it serves as an ult warning.
    2. It's much stronger and tougher than werewolf but slower. Your dash attack move would be your main mobility.
    3. Because it's so slow it would be immune to roots and pulls completely. Stuns and other cc still apply.
    4. And it's only useable after getting werewolf mastery completed. Showing it's supposed to be a mastered form.

    https://www.youtube.com/watch?v=qxKoBd72yfs
    Here's a video I found showing off it's moves. Numbers would be lowered obviously.

    I asked this on pts before its release, but now I want to see what non-pts players think too.
    https://forums.elderscrollsonline.com/en/discussion/537992/werewolf-behemoth-skills-pts-spoilers
    Older pts thread.

    Feels bad that it may just be left to rot in a dungeon when it's the coolest thing I've seen in this game since wolfhunter introduced them. I wanted them playable even way back then, but since they have a moveset it wouldnt be too hard to make them truly playable to players now.

    I've said it before and I'll say it again.

    I'm all up for werewolves getting a nerfed version of this form outside of the dungeon. HOWEVER. Only if Vampires can get a vampire lord form that actually gives them new skills.

    Personally, I think having both ults for their respective skill line would add some diversity to werewolves and vamps. It would open up two different very clear build paths to choose from.

    I did want vampire lord as well, it's just that they aren't in as good a spot.

    Behemoth is pseudo playable so that zos would only need to do numbers and some other things. Vampire lord would need that and animations, player skills, and maybe a model too. Another downside is blood scion existing.

    I'll take vampire lord, but they just seem less likely.

    The vampire lord model and animations already exist in the game. They even use the exact same player ability transformation when turning into one.

    It wouldn't be any harder than them throwing behemoth to the players to play as.

    Haven't seen them use the transformation. Might be something I haven't played yet. They would still need player skills to use though.

    Modelwise they might need to make a separate model for players. I'm not a dev so don't quote that.

    Still, vampire lord would be more work. If zos wants to do the extra for vampire lord then go ahead. I'm just saying that they only need to do the bare minimum for behemoth.
    That one khajiit obsessed with werewolf behemoth and vampire lord. Lady Thorn is bae, dont @ me.
    Werewolf behemoth=vampire lord>blood scion>werewolf>vampire.
  • vectoraz22
    No, too big for smash
    ok here is my 2 cent's. When i see a player use ww form i automatically think lame this player can't run a real rotation so he has to use a big dog to do actual damage. I am just saying because it is pretty lame.
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