One thing that I found helped, especially in the mission with the giant beholder looking thing, was that you can't just stand in one place and pound away with magic. You have to move around and avoid getting hit by his spells. If you do that, you're golden. If you stand in one place he will nuke you over and over again.
Hyperventilate wrote: »Overleveling is definitely a choice for most people. I can't "overlevel" my quest... I'm level 50. I know people have completed it, I watched my husband do it!
One thing that I found helped, especially in the mission with the giant beholder looking thing, was that you can't just stand in one place and pound away with magic. You have to move around and avoid getting hit by his spells. If you do that, you're golden. If you stand in one place he will nuke you over and over again.
Silver bolts. Keeps it knocked down. No moving needed.
Hyperventilate wrote: »Overleveling is definitely a choice for most people. I can't "overlevel" my quest... I'm level 50. I know people have completed it, I watched my husband do it!
Ah...I hear you. Is better gear still an option? My main character is a nightblade in medium armor and I can go up against mobs six levels above me with no real trouble, so playing on my Sorceror is a different experience!
Hyperventilate wrote: »Stuck on the God of Schemes quest myself. (I mentioned earlier in the thread...) Light armor primarily resto mage, only quest with my husband and the occasional guildy or PUG dungeon group. I cruise along just fine until I have to have a chat with Mannamarco. Lyris & gang simply don't generate threat or aggro (Or... well.. do anything for that matter. It is funny to see Lyris & Sai bolt straight up to a skeleton and stand there looking at them like, "Hey, hey you. Wanna fight?") so all four (five?) skeletons aggro onto me. They hit like a mack truck and even interrupting their heavy swing that knocks you down and blocking, they wipe me out pretty quickly.
Haven't bothered to try the quest again, probably won't until they fix the companions. I don't understand how a mage in light armor with a staff generates more threat & takes more aggro than a heavy armor clad axe wielding Lyris. There is simply no way.
Hyperventilate wrote: »Stuck on the God of Schemes quest myself. (I mentioned earlier in the thread...) Light armor primarily resto mage, only quest with my husband and the occasional guildy or PUG dungeon group. I cruise along just fine until I have to have a chat with Mannamarco. Lyris & gang simply don't generate threat or aggro (Or... well.. do anything for that matter. It is funny to see Lyris & Sai bolt straight up to a skeleton and stand there looking at them like, "Hey, hey you. Wanna fight?") so all four (five?) skeletons aggro onto me. They hit like a mack truck and even interrupting their heavy swing that knocks you down and blocking, they wipe me out pretty quickly.
Haven't bothered to try the quest again, probably won't until they fix the companions. I don't understand how a mage in light armor with a staff generates more threat & takes more aggro than a heavy armor clad axe wielding Lyris. There is simply no way.
I'm a Sorcerer-Healer who uses a Restoration staff. I had an issue with that too until I decided to screw it and use my Greater Storm Atronach and playing very very defensively until it had killed it (pick one off after he starts tanking it). Actually, I ended up using him to kill almost everything on every quest.
Hyperventilate wrote: »I just don't know how to get them to stop concentrating on me. I'm hesitant to switch to medium armor because I am entirely unskilled in it, and the idea of grinding mobs/dungeon bosses purely to level up my armor doesn't leave a good taste in my mouth. It'd take me a while to get it to the level I have my light armor at, and the benefits for having light armor would be gone (Magicka Regen to be more specific.)
starkerealm wrote: »Hyperventilate wrote: »I just don't know how to get them to stop concentrating on me. I'm hesitant to switch to medium armor because I am entirely unskilled in it, and the idea of grinding mobs/dungeon bosses purely to level up my armor doesn't leave a good taste in my mouth. It'd take me a while to get it to the level I have my light armor at, and the benefits for having light armor would be gone (Magicka Regen to be more specific.)
Unless you want to do a stealth build, skip medium and go straight to heavy. Heavy Sorcerers are beasts, my girlfriend's been running one for awhile now. I keep threatening to make a stealth sorcerer, but I haven't gotten around to it yet.
The armors correlate to Light (Casting, Spell cost reduction and Magicka), Medium (Stealth, Crits, and Stamina), Heavy (Tanking, Damage Mitigation, and Health).
Hyperventilate wrote: »Hahaha, that's literally how I've survived, too. He's seriously the best since he generates tons of aggro. My problem is when he dies, the aggro switches from him to me (Which logically and tactically make no sense) and the skeletons completely ignore Lyris & the gang.
ETA: He seemed to go down quickly for me -- Was this a problem for you? I could get a few of the skeletons to low health but after he (the noch) died, they'd simply charge over to me & the skeletons that I didn't whittle down would club in my squishy little brain.
Hyperventilate wrote: »It's easy for sorcerers to pick a skill set and stick with it because that's what works for them. I went primarily storm calling with a touch of dark magic for spice with a 100% resto bar that I used nine times out of ten. That's what worked for me, that's what fit my play style, that's how I liked my bar, and that's what worked.
You would tell a Nightblade to suddenly go axes or to use a staff, would you? Everyone chooses the way they play and they tend to settle into a comfortable niche that they tend to fulfill well. You want people to be comfortable in their skills (Especially when it comes to grouping or PVP) because generally, they will preform well.
Saying, "But you don't have to be X.... is a fine argument and all, but why should I have to change how I play to fit the quest? It should be the other way around. The quest shouldn't require me to suddenly become something I am not and/or may not be skilled in. Like in my situation, I was tossing around the idea of using another set of armor -- Why should I have to do that? Why should I have to grind to be proficient in something that I have no talent in just so I can complete the quest?
So, sure. @Horribus, you're right. I don't have to be only a Storm Calling mage. But the game shouldn't be forcing me, or anyone else to not be one.
Hyperventilate wrote: »It's easy for sorcerers to pick a skill set and stick with it because that's what works for them. I went primarily storm calling with a touch of dark magic for spice with a 100% resto bar that I used nine times out of ten. That's what worked for me, that's what fit my play style, that's how I liked my bar, and that's what worked.
You would tell a Nightblade to suddenly go axes or to use a staff, would you? Everyone chooses the way they play and they tend to settle into a comfortable niche that they tend to fulfill well. You want people to be comfortable in their skills (Especially when it comes to grouping or PVP) because generally, they will preform well.
Saying, "But you don't have to be X.... is a fine argument and all, but why should I have to change how I play to fit the quest? It should be the other way around. The quest shouldn't require me to suddenly become something I am not and/or may not be skilled in. Like in my situation, I was tossing around the idea of using another set of armor -- Why should I have to do that? Why should I have to grind to be proficient in something that I have no talent in just so I can complete the quest?
So, sure. @Horribus, you're right. I don't have to be only a Storm Calling mage. But the game shouldn't be forcing me, or anyone else to not be one.
I wouldn't tell a nightblade to change weapons, but I'm not suggesting that a sorc should do so either. I'm sure a lot of nightblades have skills from more than one line... What I would suggest is having a variety of strategies available rather than hoping that your one strategy is good enough to see you through every situation.
It is a common feature of MMOs to have situations where you might have to change things up. In EQ as a mage I had a variety of pets that were all situational. In WoW I had spells that were affected by different resistances, then I also had the ability to change spec to deal with different situations. In ESO because of the vast number of skill points available you don't actually have to change spec - you can switch skills around to suit the situation as needed. Or you can stay with the same skills and keep dying...
The definition of insanity is doing the same thing over and over again, expecting different results...
Hyperventilate wrote: »Hyperventilate wrote: »It's easy for sorcerers to pick a skill set and stick with it because that's what works for them. I went primarily storm calling with a touch of dark magic for spice with a 100% resto bar that I used nine times out of ten. That's what worked for me, that's what fit my play style, that's how I liked my bar, and that's what worked.
You would tell a Nightblade to suddenly go axes or to use a staff, would you? Everyone chooses the way they play and they tend to settle into a comfortable niche that they tend to fulfill well. You want people to be comfortable in their skills (Especially when it comes to grouping or PVP) because generally, they will preform well.
Saying, "But you don't have to be X.... is a fine argument and all, but why should I have to change how I play to fit the quest? It should be the other way around. The quest shouldn't require me to suddenly become something I am not and/or may not be skilled in. Like in my situation, I was tossing around the idea of using another set of armor -- Why should I have to do that? Why should I have to grind to be proficient in something that I have no talent in just so I can complete the quest?
So, sure. @Horribus, you're right. I don't have to be only a Storm Calling mage. But the game shouldn't be forcing me, or anyone else to not be one.
I wouldn't tell a nightblade to change weapons, but I'm not suggesting that a sorc should do so either. I'm sure a lot of nightblades have skills from more than one line... What I would suggest is having a variety of strategies available rather than hoping that your one strategy is good enough to see you through every situation.
It is a common feature of MMOs to have situations where you might have to change things up. In EQ as a mage I had a variety of pets that were all situational. In WoW I had spells that were affected by different resistances, then I also had the ability to change spec to deal with different situations. In ESO because of the vast number of skill points available you don't actually have to change spec - you can switch skills around to suit the situation as needed. Or you can stay with the same skills and keep dying...
The definition of insanity is doing the same thing over and over again, expecting different results...
Okay, so weapon changing aside, it would still require people to spec in things they are not adept in.
In WoW, you throw a couple skill points into a skill and poof, you can use it.
But in ESO, as I'm sure you know, people actually have to use the skills to level up. So if they haven't been using those skills, those skills aren't leveling up. For example, I haven't touched my Destruction Staff skill line -- Telling me "Oh, you could go destruction for Molag Bal!" would be absurd. I'd have to grind to get my skills up and that's not something I'd exactly be happy about. ESO isn't like other MMOs in that regard. So again, yes. I can play other things. But I shouldn't be forced to. I expect when I go into a dungeon I should take ABC and 123 skills, because that isn't a quest, it's a dungeon (Quests in dungeon don't count since I'm going there for the dungeon, not necessarily the quest, but that's just how I play.) but I shouldn't need to completely and entirely change the way I play to complete a dungeon or a storyline quest.
Especially to something that I have not spent any time levelling up.
Edited to add a thought: Even if I had skill points to toss into my hypothetical Destruction skill tree, I'd have limited access to skills. Since I'd need to ding level X for each particular skill, I'd have at most one or two at my disposal and they would be grossly underleveled for a quest of my example's level. So, telling people they can be something else is great.... if they've been levelling something else as well.