anitajoneb17_ESO wrote: »So many wrong facts in the original post that I don't even know where to start.
As someone who pops in and out of the game for a few weeks/months here and there, the Guild Trading System is wholly inadequate and essentially shoehorns me into spamming WTS in chat. Which in turn makes me not bother at all.
I am not sure I could come up with a worse system for buyers, nor could I for casual sellers like myself. No trade guild would want me, nor would I be invited back, and frankly I would not blame them because it is the system as it is set up now that causues the "go big or go home" trading guilds.
anitajoneb17_ESO wrote: »So many wrong facts in the original post that I don't even know where to start.
I grow tired of this cartel-mob based attitude where you advocate for everything against the betterment of the game, in interest of self-benefit.
Anyone who is even slightly objective about this can see the abuse.
The cause of the problem seems to be the 10% tax system that is generated off sales in a guilds trader.
If we magnify this up to 500 players we will get up to 500k a week income.
lets assume 10 players trade 100k a week, with a 10% tax rate, that grants the guild income of 100,000 gold a week. This is enough to pay for a very basic trader, and even then its skeptical.
If we magnify this up to 500 players we will get up to 500k a week income. this is not even enough to come close to the upper-trader locations.
anitajoneb17_ESO wrote: »So many wrong facts in the original post that I don't even know where to start.
I grow tired of this cartel-mob based attitude where you advocate for everything against the betterment of the game, in interest of self-benefit.
Anyone who is even slightly objective about this can see the abuse.
The cause of the problem seems to be the 10% tax system that is generated off sales in a guilds trader.
Tbh, this statement invalidated your whole point. The tax is 7% and the guild keeps 3.5%.If we magnify this up to 500 players we will get up to 500k a week income.
Well, it would be an ideal situation. About a third of any guild can't meet the quota no matter how low it is.
etchedpixels wrote: »It would improve things no end if they simply added a load more trader slots, or for that matter had all the wandering traders biddable or a wandering trader sweepstake.
The cause of the problem seems to be the 10% tax system that is generated off sales in a guilds trader.
Tbh, this statement invalidated your whole point. The tax is 7% and the guild keeps 3.5%.If we magnify this up to 500 players we will get up to 500k a week income.
Well, it would be an ideal situation. About a third of any guild can't meet the quota no matter how low it is.
The tax could be 1% and it does not matter. the fact that its even lower proves that it is more toxic then thought. If 3.5% Could breed that much toxicity, its event worse.
Our guild focus's on building players up and uses a concept "if the player is strong, the guild is strong, if the player is wealthy, so to is the guild", most guilds fall in the "if the guild is wealthy, the players are" which is not even close to being true.
This is why our guild events are made in the aspect of teaching people how and where to get gold, and exchanging some of that activity for the guilds benefit as an entity. It is a far better system significantly more efficient for player and guild, then the current 3.5, 7, or 10% what ever tax nonsense.
The cause of the problem seems to be the 10% tax system that is generated off sales in a guilds trader.
Tbh, this statement invalidated your whole point. The tax is 7% and the guild keeps 3.5%.If we magnify this up to 500 players we will get up to 500k a week income.
Well, it would be an ideal situation. About a third of any guild can't meet the quota no matter how low it is.
The tax could be 1% and it does not matter. the fact that its even lower proves that it is more toxic then thought. If 3.5% Could breed that much toxicity, its event worse.
Our guild focus's on building players up and uses a concept "if the player is strong, the guild is strong, if the player is wealthy, so to is the guild", most guilds fall in the "if the guild is wealthy, the players are" which is not even close to being true.
This is why our guild events are made in the aspect of teaching people how and where to get gold, and exchanging some of that activity for the guilds benefit as an entity. It is a far better system significantly more efficient for player and guild, then the current 3.5, 7, or 10% what ever tax nonsense.
Any trading guild gives you the access to a certain kiosk. Wealthy guild means better place. Your guildies are your competitors, they will undercut you at any given moment. But everyone agrees to these terms in order to sell their goods at better places.
So you're basically taking gold for something that can be googled?
VaranisArano wrote: »What 10% tax?
The Guild Tax is 7% as mandated by ZOS. 3.5% of that vanishes as a gold sink (required to reduce inflation in a game where gold appears out of thin air into mob inventories) and 3.5% of it goes into the guild bank. That's why most guilds use fees, donations, raffles, and sales requirements to fund their guild bid (which is another big gold sink).
No WTB/WTS in Guild Chat
I can only speak for my guilds here, but we did this for two reasons:
1. We tried not to spam our members with sale offers in guild chat, letting it be more a place for socializing or organizing activities.
2. Our members had thirty slots in the trader on a regular basis, and access to selling through the in-guild store when we didn't (we were encouraged to "shop at home" first during those weeks). Using the store was the most appropriate and effective way of selling to guild members.
As someone who pops in and out of the game for a few weeks/months here and there, the Guild Trading System is wholly inadequate and essentially shoehorns me into spamming WTS in chat. Which in turn makes me not bother at all.
I am not sure I could come up with a worse system for buyers, nor could I for casual sellers like myself. No trade guild would want me, nor would I be invited back, and frankly I would not blame them because it is the system as it is set up now that causues the "go big or go home" trading guilds.
You know, iv been kicked from 21 guilds in the last 2 weeks because of posting wts/wtb in chat, that is the only reason. It really makes you think about how horrible the trade-guild culture is at current. Its a really abusive, highly toxic issue.
As someone who pops in and out of the game for a few weeks/months here and there, the Guild Trading System is wholly inadequate and essentially shoehorns me into spamming WTS in chat. Which in turn makes me not bother at all.
I am not sure I could come up with a worse system for buyers, nor could I for casual sellers like myself. No trade guild would want me, nor would I be invited back, and frankly I would not blame them because it is the system as it is set up now that causues the "go big or go home" trading guilds.
You know, iv been kicked from 21 guilds in the last 2 weeks because of posting wts/wtb in chat, that is the only reason. It really makes you think about how horrible the trade-guild culture is at current. Its a really abusive, highly toxic issue.
Well, if you consciously disregard rules of some group, you can't play surprised Pikachu when you stop being part of that group. Like, you could've just leave if you didn't like their rules.
redgreensunset wrote: »So, we're beating a dead horse again? Anyone want to borrow a bat?
tsaescishoeshiner wrote: »My trade guild has 100k weekly sales minimum. I feel no pressure or toxicity at all from my guild. I think this how the vast majority of people feel, no?
I don't want to see my guild chat FULL of wts/wtb. The occasional one or two is fine, of course. Controversial take: guild chat is for chatting 🤯
I've read the original post several times, and don't see what's meant to be abusive nor why. I'm open to change, this post is just a very one-sided opinion that doesn't consider other perspectives
VaranisArano wrote: »What 10% tax?
The Guild Tax is 7% as mandated by ZOS. 3.5% of that vanishes as a gold sink (required to reduce inflation in a game where gold appears out of thin air into mob inventories) and 3.5% of it goes into the guild bank. That's why most guilds use fees, donations, raffles, and sales requirements to fund their guild bid (which is another big gold sink).
No WTB/WTS in Guild Chat
I can only speak for my guilds here, but we did this for two reasons:
1. We tried not to spam our members with sale offers in guild chat, letting it be more a place for socializing or organizing activities.
2. Our members had thirty slots in the trader on a regular basis, and access to selling through the in-guild store when we didn't (we were encouraged to "shop at home" first during those weeks). Using the store was the most appropriate and effective way of selling to guild members.
1. Is a complete and utter lie and i am growing tired of guilds trying to hide legitimate trading behind "oh, but the spam" argument.
2. translation: we want gold to horde in the guild bank/officer wallet. I am not ignorant of officers "skimming" off the top in eso, i have heard its a very common practice.
All of this aside, you still have not proven your culture/methodologies are abusive.
Side note: I dont care what the tax % is, it does not matter. The entire mechanic itself is responsible for abuse. It needs to be deleted, a g guild should not be making gold off this aspect of the game, its not efficient and its abusive in eso specifically (iv seen it abusive in other games also, btw)
VaranisArano wrote: »VaranisArano wrote: »What 10% tax?
The Guild Tax is 7% as mandated by ZOS. 3.5% of that vanishes as a gold sink (required to reduce inflation in a game where gold appears out of thin air into mob inventories) and 3.5% of it goes into the guild bank. That's why most guilds use fees, donations, raffles, and sales requirements to fund their guild bid (which is another big gold sink).
No WTB/WTS in Guild Chat
I can only speak for my guilds here, but we did this for two reasons:
1. We tried not to spam our members with sale offers in guild chat, letting it be more a place for socializing or organizing activities.
2. Our members had thirty slots in the trader on a regular basis, and access to selling through the in-guild store when we didn't (we were encouraged to "shop at home" first during those weeks). Using the store was the most appropriate and effective way of selling to guild members.
1. Is a complete and utter lie and i am growing tired of guilds trying to hide legitimate trading behind "oh, but the spam" argument.
2. translation: we want gold to horde in the guild bank/officer wallet. I am not ignorant of officers "skimming" off the top in eso, i have heard its a very common practice.
All of this aside, you still have not proven your culture/methodologies are abusive.
Side note: I dont care what the tax % is, it does not matter. The entire mechanic itself is responsible for abuse. It needs to be deleted, a g guild should not be making gold off this aspect of the game, its not efficient and its abusive in eso specifically (iv seen it abusive in other games also, btw)
Your argument will be worlds stronger if you actually have correct numbers. And if you refrain claiming posters are lying.
I personally do not mind the 7% tax. Why not?
For one, gold sinks like the 3.5% that ZOS takes (very similar to the COD fee) benefit everyone by keeping gold inflation low. Similarly, every guild I've been in folds that 3.5% sales tax into their guild bid.
However, let's look at the "abusive" systems of making profit that my guild uses. When I trade at my maximum, I tend to sell around 1 million gold a week from my guild (mostly raw mats, reagents, and nirncrux, sold for slightly under market price). That's a meager 35k in sales tax for my guild, 35k for ZOS, while I keep 93% or 930k in profit. That's considerably more profit margin than I would keep from a 50/50 event like your Thieves event. It also gives me an enormous disposable income with which to pay guild fees, donate, purchase auction lots, or buy raffle tickets to support the guild...or even just horde it, because I totally made my minimal sales requirement of 25k a week. I think it's clear that a 7% tax is not exactly harming me.
Don't get me wrong. I think a fun activity like stealing with your guildmates and donating 50% of proceeds to the guild is a cool idea to fund your guild with guildies who like making some gold that way. Hopefully guilds have officers willing to donate their time to organize crowd-funding events like that, just like they already organize auctions and raffles.
But when I look at making profit and then reinvesting in a guild I like...I'll be honest, my guild and I get way more out of me farming, then trading the usual way, even with the 7% tax. There's room for all types in ESO.
This system is highly abusive to the player base. Some Major revisions to it, or the entire system needs a design pass.
Any time any game has a guild working like a feature (ie like group dungeons, the guild store etc), there is a major problem in the design of that aspect of the game. In this case, there is a massive amount of abuse, toxicity, and an utter freezing of player-interaction because of the way the current system works. The cause of the problem seems to be the 10% tax system that is generated off sales in a guilds trader. This seems to be the primary focus of the guilds income, however it is an extremely inefficient form of income for guild through the majority of players.
To demonstrate this i will use some numbers we ran with my guild through investigation of supporting higher level traders.
lets assume 10 players trade 100k a week, with a 10% tax rate, that grants the guild income of 100,000 gold a week. This is enough to pay for a very basic trader, and even then its skeptical.
If we magnify this up to 500 players we will get up to 5m a week income. this is not even enough to come close to the upper-trader locations. The guilds know it and as a result the majority of the rest of the traders weekly fee's are carried usually by 3-5 officers. This puts an insane amount of pressure on them, and they in return breed that pressure onto the rest of the guild population.
Lets assume 10 players trade 100k a week with a 3.5% Tax rate this generates 35k a week. For up to 500 players, 1.75m A week. This is not even half of the required value for high end traders.
Already from this point we can see everyone is abused from the current design
Now we come to Alternative means of income, Like guild events. In the case of my guild we generate 7,000 gold for the guild and players respectively in the same sitting of 15-20 minutes. This is ran daily. This means over the course of 7 days we generate 3.5m for the players and the guild minimum (those with higher ledgermain generate up to 10 million respectively for the two a week.
This means that the income rates of the systems we are running are over 3 times more efficient for both the player and the guild.
On the topic of "no wtb/wts" in guild chat
There are some guilds, or even many guilds that have this rule. What they fail to understand is that this rule is funneling things through the trader, which is milking the gold out of the guilds economy over time. In time (maybe a long while) the guilds economic power will decline. Guilds should be encouraging this type of behavior because the money players make, the more they trade, and this encourages more tax income in the guild, not less. People are stuck in this "trader meta" but its a really bad meta that needs to be addressed.
Now we come to some bigger issues.
It cannot be ignored that the bidding system likely can dump up to 1.5 billion a week in gold (well at least by the numbers i am aware for traders prices etc) across the 197 traders (if not more added in greymoor).
This seems to suggest to us that any improvement must leave in place a system that is equal to it in sinking gold out of the economy. As designers we are aware when it comes to economic balance that consistency is far more effective as opposed to bursts of gold going out of the economy.
Putting it all together
from the above we learn
- The current "traders in specific locations" needs to be adjusted to "area's specific collections of guilds" instead of individual guild stalls. So lets say each area now that has a collection of 1-10 stalls (or what ever it is based on zone) now has one stall, which has multiple trade guilds listing in it. This is kept intact to keep that aspect the players like, which is "shopping around for deals".Its important to note that there is no major drawback to consolidating the traders in one area, since its really just a few steps away and anyone visiting is likely using TTC website, which means they know exactly what is where, and for how much.
to those that argue against this already, i will advocate the keeping of individual stalls if you will agree to block API access to TTC website, so that you cannot pull pricing anywhere, because if your argument for individual stalls is in fact to shop around, TTC Invalidates that, and as a result your argument becomes invalidated.
- It would be far more beneficial for the game to enable paying for traders for guilds as an buy option after a set number of players, then have this bidding system. Lets place this at 50 members
- Guilds should not pay more then 500k a week, this should be capped.
- Some better structure for trader locations should be investigated.
- Everyone should have a trader.
- It might be interesting to have a new mechanic where there is "mobile traders" that move around while randomly buying things from traders and shifting them from one to the other. This may help improve economic viscosity.
- We should investigate adding a new improved taxing system to the game that taxes players automatically when they sell items to vendors, and loot at removing guild income from traders/guild store.
This should be sufficient to start a discussion about the above.
anitajoneb17_ESO wrote: »So many wrong facts in the original post that I don't even know where to start.
I grow tired of this cartel-mob based attitude where you advocate for everything against the betterment of the game, in interest of self-benefit.
Anyone who is even slightly objective about this can see the abuse.