Fur_like_snow wrote: »Buy up some cheap sets of cowards gear and hold down that shift key. Wild hunt ring is an option along with Orc sprint passive.
Now I think the PvP issue for many is more that it feel much more real and personal the fighting other people rater than wiping over an over in an dungeon.
I'm wondering: Is it the interaction with people itself which causes the problem? Or is it rather knowing that there are jerks who might verbally abuse you? (Or rather: Not knowing if you might run into such people?)
Honestly, Undaunted Pledges with a PUG are the most toxic thing this game offers, everything else is trivial, including PVP.
I have done hundreds of undaunted pledges with a PUG, the top issue there is fake tanks/healers. Toxic players are about one a week. I have done some battlegrounds and toxic players there are about one per two games.
Fur_like_snow wrote: »Buy up some cheap sets of cowards gear and hold down that shift key. Wild hunt ring is an option along with Orc sprint passive.
and sta players could have always used a resto staff. I am not sure what your point is here.
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Fur_like_snow wrote: »Fur_like_snow wrote: »Buy up some cheap sets of cowards gear and hold down that shift key. Wild hunt ring is an option along with Orc sprint passive.
and sta players could have always used a resto staff. I am not sure what your point is here.
No, they just went to Cyrodiil and didn’t avoid the grind. If PvP is really that scary to OP I provided some alternatives to rapids.
SeaUnicorn wrote: »You can AFK in BGs and still get AP. You can also repair walls in Cyrodiil. There are ways to get AP and avoid any action.
Fur_like_snow wrote: »He wants to go fast so I gave him sets that make him go faster is nonsense? My characters can hit the speed cap easily but okay bud you’re the expert. So what is your alternative besides making ANOTHER thread about the same subject?
Fur_like_snow wrote: »So you have no alternative? Okay bud. You know you can have multiple sets of gear in your inventory. And if you chose the right platform(PC) there is a great addon calling dressing room that lets you swap gear in a single key stroke. But I get the impression most of the characters who lost rapids were crafting mules who don’t go much further than the loop. So who needs combat gear when you never see combat?
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Sylvermynx wrote: »Jeez Louise. I do get that those of you who got Rapids the previous way, and have now lost it, aren't happy.
However, I have never (in over two years, with at this point 56 active characters) NEEDED Rapids for any damn thing. I have it available on all my mains (because they're the ones that pick up the freebie AP daily rewards) - and I've never used it. Not once. It takes a slot - and since ESO is so cheap with slots, it would never occur to me to put a skill like Rapids there when I could be using something that would keep my character alive, or kill some mob faster. And beyond that, there's no reason to rush for anything in a game. Games are to have fun - rushing around isn't my idea of fun (yeah, I get that other's ideas of fun aren't mine.... and very much vice versa....)
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I always knew that people who hate pvp tend to have anxiety, but people always said i was wrong.Hey folks.
I wanted to open discussion for the recent changes to Rapids that has caused some vocal outcry among the community, with the topic being medical in nature. Specifically: the percentage of players who avoid PvP behaviors because it causes or worsens anxiety. This percentage may not be very large, but that doesn't mean these needs are invalid.
Prior to the change, players who engaged in avoidant behavior to keep anxiety levels from spiking had the option to simply perform the introductory quests or skip them entirely and still get sufficient AP to unlock Rapids. The areas were safe (barring glitches) so a player that wants to gain Rapids to help with overland traversal in other parts of the game can usually acquire it without issue.
After the change, players now must engage in PvP behaviors to effectively gain the ability. I've observed some suggestions that indicate there may be ways to gain the ability without directly engaging in those behaviors (such as intentionally throwing Battlegrounds matches), but I'm not yet sure of their efficacy. It's technically possible to unlock them on alts with a 3000 crown purchase in the Crown Store, but you need to have fully unlocked them on another character first (forcing the player to engage in PvP behaviors in addition to having a monetary cost).
This discussion sets the precedent that Rapids is used for overland traversal, not for PvP -- in other words, it's used significantly in PvE as well.
For those players who experience anxiety when performing PvP behaviors, what are your thoughts on the change? Does the change prevent you from gaining the ability on your primary character due to the PvP engagement requirements? For your alts? Have you found a way to gain the ability in a manner that circumvents situations that cause anxiety? Did this turn into a wall, or were you able to break through it? If distress was caused, to what degree did you experience it? If you broke through it, do you have any tips to help other players who may have a similar condition?
I know this is an emotionally-charged topic, but let's try keep this discussion mindful, respectful, productive, and stay within the scope of what impact it has had on a specific segment of the community with a specific medical condition.
Anxiety is a problem YOU should overcome, don't expect the world to be shaped around your mental health problem.
Now I think the PvP issue for many is more that it feel much more real and personal the fighting other people rater than wiping over an over in an dungeon.
I'm wondering: Is it the interaction with people itself which causes the problem? Or is it rather knowing that there are jerks who might verbally abuse you? (Or rather: Not knowing if you might run into such people?)
Honestly, Undaunted Pledges with a PUG are the most toxic thing this game offers, everything else is trivial, including PVP.
I have done hundreds of undaunted pledges with a PUG, the top issue there is fake tanks/healers. Toxic players are about one a week. I have done some battlegrounds and toxic players there are about one per two games.
I have actually encountered zero toxic players in PVP and I PVPed almost daily for 4 months and am alliance rank 24 now. The trick, don't read zone chat and mark yourself offline if you don't want tells from the other side. Which if you are a PVEer out there, you won't get tells anyways, because the few idiots that would send them only do so after you beat them. Tons of ways to get alliance points without ever engaging in combat with other players.
How many people here complaining about getting abusive whispers actually get those whispers. The only time I get whispers is after I curb stomp someone or after a spectacular fight. I never get whispers from groups or solo players that roll just over me.
SeaUnicorn wrote: »You can AFK in BGs and still get AP. You can also repair walls in Cyrodiil. There are ways to get AP and avoid any action.
I have empathy for every mental and physical issue. In fact, I'm suffering from social anxiety myself and went through a depression during my life. That being said: this is a computer game. And the designers are making design decisions. It's simply impossible to create a game like ESO and take each and every medical or mental condition into consideration, be it anxiety, arthosis, gambling addiction, phobias, deafness, blindness or lacking reflexes because of old age.
We can discuss the reasoning behind the rapid maneuvre change from a design pov and criticize ZOS for their decisions, but bringing individual conditions into the discussion will get us nowhere.