tomofhyrule wrote: »Excuse me, but I don't think I should have to disclose my medical history to anyone online. Especially since I'm the only person you're calling out on this.
You might be ok with going slow, but not everyone likes to play Horse Simulator for longer than they need to.The sky is not falling because it will take a few extra minutes to collect the skyshards in a map in a video game....A VIDEO GAME!
I started playing in beta and leveled my first 2 or 3 characters without rapids. They all got leveled just fine.
With all the real problems in the world going on right now, I can't agree that this is the big deal people are making it out to be.
I'm curious why this skill is vital? I'm not being sarcastic either, I genuinely am interested in understanding what aspect of this skill makes it so important to have.
I'm curious why this skill is vital? I'm not being sarcastic either, I genuinely am interested in understanding what aspect of this skill makes it so important to have.
VaranisArano wrote: »I'm curious why this skill is vital? I'm not being sarcastic either, I genuinely am interested in understanding what aspect of this skill makes it so important to have.
New characters have slow horses. Slooooooow horses. Unless you sunk 60 days into riding speed or bought lessons, you probably have a slow mount on your alts.
This is a PVE problem because ZOS likes to do time-limited events like Harrowstorms and Celebrations that involve grouping up to do World Bosses. Rapids is essential to get there on time. Its also just plain useful anytime you want to move fast like farming, doing writs, the Psijic Order Grand Annual Scavenger Hunt, or meeting that quest-giver who's halfway across the zone.
This is a big PVP problem because it makes leveling up in Cyrodiil very painful. Cyrodiil is a huge zone.
Slow mounts make it harder to join in battles before the keep is captured.
Slow mounts make it harder to get to a flagged keep to defend it.
Slow mounts make it much riskier to travel around the zone, especially if trying to reach quest locations like towns or skyshards.
It basically makes Battlegrounds the most time-efficient way to level the PVP skill lines, which is a problem for a lot of folks. Unlike zerg-surfing in Cyrodiil or finding a friendly guild or PUG to play with, there's no real way to "hide" or take an easy way out in BGs. Its a lot more unforgiving, both in terms of play and deaths, for a new PVPer than Cyrodiil is.
OP, I think the most low-stress way to level Assault would be going to keeps and repairing walls.
When you take a keep and then its resources, the walls "level up" but their current health doesn't go up, which leaves an amount that can be repaired. So if you go to a campaign and start checking the keeps your alliance owns, look at the different wall sections and repair anything that's not at 100%
That will give you AP. If you are wearing sets that increase healing done, that will make things go faster because the game considers you are "healing" the wall.
Another thing you can do is see if you can find a chill group that is going around taking resources. You may find enemy players, but if you all go in with the frame of mind that dying doesn't matter, it might help with anxiety levels.
Finally, this is the slowest way, but getting scouting missions doesn't require you to fight anyone. You just go to a keep/resource, fill out your report, then suicide at the flag to port back to base. But if your alliance doesn't own a lot of the map, this may involve running around A LOT.
Wishing you all the best in your Cyrodiil adventure.
Those are some valuable insights, thank you for providing them. So other than inting BG, repairing walls and scouting are additional possible options for players.
For those who wish to take the scout route, let me ask an additional question -- is it viable to just do these in stealth with no risk of engaging in combat with players? (There's various sets out there that can let you stealth at full speed, reduce stealth cost, etc. to make a semi-perma-stealth build; I've explored these in the past and found them very helpful.)
And for those tuning in, have there been those who suffer from anxiety and found repairing walls and scouting missions to be a good balance of gaining AP and keeping anxiety in check?
As I understand spiders is a real problem for many as they are popular enemies in games including ESO.I wanted to open discussion for the recent changes to Rapids that has caused some vocal outcry among the community, with the topic being medical in nature. Specifically: the percentage of players who avoid PvP behaviors because it causes or worsens anxiety. This percentage may not be very large, but that doesn't mean these needs are invalid.
I understand the problem. Although, I'm wondering if you can really consider every possible condition and special need when creating game mechanics? There are hundreds of phobias. There are people phobic to spiders, to dogs, to cats. Animals you come across regularly in ESO. I'm afraid you can't design a game that doesn't cause phobic reactions in one person or another? Please don't think I mean it as an offense. I'm just wondering.
As for rapids being locked behind PvP: There are many people who are unhappy with that change, with and without medical reasons. I think it wouldn't be wrong to offer non-PvPers an alternative way to gain that skill.
Part of the intro to Cyrodiil quest takes you down to the siege training area which is outside of the Bases. If the scroll gates have been opened by the enemy taking the required keeps, then there can be enemy players there. It's not a gltch.Prior to the change, players who engaged in avoidant behavior to keep anxiety levels from spiking had the option to simply perform the introductory quests or skip them entirely and still get sufficient AP to unlock Rapids. The areas were safe (barring glitches) so a player that wants to gain Rapids to help with overland traversal in other parts of the game can usually acquire it without issue.
SeaUnicorn wrote: »You can AFK in BGs and still get AP. You can also repair walls in Cyrodiil. There are ways to get AP and avoid any action.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Now I think the PvP issue for many is more that it feel much more real and personal the fighting other people rater than wiping over an over in an dungeon.
Now I think the PvP issue for many is more that it feel much more real and personal the fighting other people rater than wiping over an over in an dungeon.
I'm wondering: Is it the interaction with people itself which causes the problem? Or is it rather knowing that there are jerks who might verbally abuse you? (Or rather: Not knowing if you might run into such people?)
Now I think the PvP issue for many is more that it feel much more real and personal the fighting other people rater than wiping over an over in an dungeon.
I'm wondering: Is it the interaction with people itself which causes the problem? Or is it rather knowing that there are jerks who might verbally abuse you? (Or rather: Not knowing if you might run into such people?)
Now I think the PvP issue for many is more that it feel much more real and personal the fighting other people rater than wiping over an over in an dungeon.
I'm wondering: Is it the interaction with people itself which causes the problem? Or is it rather knowing that there are jerks who might verbally abuse you? (Or rather: Not knowing if you might run into such people?)
Can't be the later as that could happen anywhere.
Why do people propigate this view that PvP is filled with sociopaths.
I've seen more inclusivity from the PvP crew than I have end game PvEers
Now I think the PvP issue for many is more that it feel much more real and personal the fighting other people rater than wiping over an over in an dungeon.
I'm wondering: Is it the interaction with people itself which causes the problem? Or is it rather knowing that there are jerks who might verbally abuse you? (Or rather: Not knowing if you might run into such people?)
Honestly, Undaunted Pledges with a PUG are the most toxic thing this game offers, everything else is trivial, including PVP.
Honestly, Undaunted Pledges with a PUG are the most toxic thing this game offers, everything else is trivial, including PVP.
I always knew that people who hate pvp tend to have anxiety, but people always said i was wrong.Hey folks.
I wanted to open discussion for the recent changes to Rapids that has caused some vocal outcry among the community, with the topic being medical in nature. Specifically: the percentage of players who avoid PvP behaviors because it causes or worsens anxiety. This percentage may not be very large, but that doesn't mean these needs are invalid.
Prior to the change, players who engaged in avoidant behavior to keep anxiety levels from spiking had the option to simply perform the introductory quests or skip them entirely and still get sufficient AP to unlock Rapids. The areas were safe (barring glitches) so a player that wants to gain Rapids to help with overland traversal in other parts of the game can usually acquire it without issue.
After the change, players now must engage in PvP behaviors to effectively gain the ability. I've observed some suggestions that indicate there may be ways to gain the ability without directly engaging in those behaviors (such as intentionally throwing Battlegrounds matches), but I'm not yet sure of their efficacy. It's technically possible to unlock them on alts with a 3000 crown purchase in the Crown Store, but you need to have fully unlocked them on another character first (forcing the player to engage in PvP behaviors in addition to having a monetary cost).
This discussion sets the precedent that Rapids is used for overland traversal, not for PvP -- in other words, it's used significantly in PvE as well.
For those players who experience anxiety when performing PvP behaviors, what are your thoughts on the change? Does the change prevent you from gaining the ability on your primary character due to the PvP engagement requirements? For your alts? Have you found a way to gain the ability in a manner that circumvents situations that cause anxiety? Did this turn into a wall, or were you able to break through it? If distress was caused, to what degree did you experience it? If you broke through it, do you have any tips to help other players who may have a similar condition?
I know this is an emotionally-charged topic, but let's try keep this discussion mindful, respectful, productive, and stay within the scope of what impact it has had on a specific segment of the community with a specific medical condition.
I always knew that people who hate pvp tend to have anxiety, but people always said i was wrong.
Anxiety is a problem YOU should overcome, don't expect the world to be shaped around your mental health problem.