Cuz ZOS figured they can monetize the skill line more if they make rapids harder to get. Also, ppl are more likely to buy the mount upgrade tokens from the crown store if they want to avoid pvping or buying the entire skill line. Just another step in the long line of extortionist level tactics they've employed the last few years.
Cuz ZOS figured they can monetize the skill line more if they make rapids harder to get. Also, ppl are more likely to buy the mount upgrade tokens from the crown store if they want to avoid pvping or buying the entire skill line. Just another step in the long line of extortionist level tactics they've employed the last few years.
Yes i finally agree it's just for monetary gain but after all the poor server performances etc it feels like being kicked while we're down type cenario...it's seriously shameless.
the1andonlyskwex wrote: »People on the forums are a tiny minority.
Vigor is an almost essential combat skill for certain classes. Rapids is never more than a non-combat convenience/QoL skill for anybody.
I've got a lot of characters and only one of them has ever used rapids. It's okay, but most of the time the distance I have to travel before interacting with something (like an enemy or a crafting node) isn't worth the hassle of mounting and dismounting, let alone messing with my skillbars to equip rapids in the first place. More often than not, I just run places. If I have to get somewhere far away, I use a wayshrine.
Zephiran23 wrote: »the1andonlyskwex wrote: »People on the forums are a tiny minority.
Vigor is an almost essential combat skill for certain classes. Rapids is never more than a non-combat convenience/QoL skill for anybody.
I've got a lot of characters and only one of them has ever used rapids. It's okay, but most of the time the distance I have to travel before interacting with something (like an enemy or a crafting node) isn't worth the hassle of mounting and dismounting, let alone messing with my skillbars to equip rapids in the first place. More often than not, I just run places. If I have to get somewhere far away, I use a wayshrine.
Are you playing on console? If playing on PC addons can take care of swapping Rapids for you very easily.
the1andonlyskwex wrote: »Vigor is an almost essential combat skill for certain classes. Rapids is never more than a non-combat convenience/QoL skill for anybody.
the1andonlyskwex wrote: »Vigor is an almost essential combat skill for certain classes. Rapids is never more than a non-combat convenience/QoL skill for anybody.
Why does it have to be Vigor-vs-Rapids?
Original:
Rapids at Assault 2
Vigor at Assault 5
Current:
Vigor at Assault 2
Rapids at Assault 5
But why not just do:
Vigor at Assault 2
Rapids at Assault 3
They want to make Vigor more accessible? Sure. Make it the first skill. Make it Assault 2. That's cool. But why does Rapids have to take on Vigor's old requirement of Assault 5? They could've made it Assault 3, so it's just slightly harder to get than before and still reasonably accessible for fresh new characters.
By saying that Vigor was too inaccessible, ZOS is admitting that Assault 5 is too high a requirement for new characters. So if Assault 5 is too burdensome for Vigor, why is it not too burdensome for Rapids?
They could easily make both Vigor and Rapids accessible. Saying that Rapids' inaccessibility is a requirement for Vigor's accessibility is a bogus argument.
the1andonlyskwex wrote: »Vigor is an almost essential combat skill for certain classes. Rapids is never more than a non-combat convenience/QoL skill for anybody.
Why does it have to be Vigor-vs-Rapids?
Original:
Rapids at Assault 2
Vigor at Assault 5
Current:
Vigor at Assault 2
Rapids at Assault 5
But why not just do:
Vigor at Assault 2
Rapids at Assault 3
They want to make Vigor more accessible? Sure. Make it the first skill. Make it Assault 2. That's cool. But why does Rapids have to take on Vigor's old requirement of Assault 5? They could've made it Assault 3, so it's just slightly harder to get than before and still reasonably accessible for fresh new characters.
By saying that Vigor was too inaccessible, ZOS is admitting that Assault 5 is too high a requirement for new characters. So if Assault 5 is too burdensome for Vigor, why is it not too burdensome for Rapids?
They could easily make both Vigor and Rapids accessible. Saying that Rapids' inaccessibility is a requirement for Vigor's accessibility is a bogus argument.
agreed.... and this is why myself (and many others) are leaning towards the change being a change to increase monetization, which is terrible.
scorpius2k1 wrote: »They have to tread carefully, and they know it but they always get away with it because we the consumer continually pay for it, willingly and often blindly. .
the1andonlyskwex wrote: »(because it's one of the least useful active skills in the entire game, from a combat perspective).
IT TAKES A COUPLE OF HOURS, JUST DO IT.
Do you know how long I had to farm Fang Lair for a Caluurions inferno staff? Do you know how long I had to farm vDSA for an Inferno Staff, Bow, and I still don't have Duel Weild.
99% of this game is PvE. Everyone who enjoys PvP has to spend more time doing stuff they don't enjoy, than you will have to for Rapids.
For the days you spend arguing on the forum you could have it on all of your characters by now.
Red_Feather wrote: »The public test server gives an overwhelming amount of feedback on things and most of that feedback is completely ignored.
It feels like PTS patches are a train on rails and just going through the motions of asking for feedback but it'll never change direction.
IT TAKES A COUPLE OF HOURS, JUST DO IT.
Do you know how long I had to farm Fang Lair for a Caluurions inferno staff? Do you know how long I had to farm vDSA for an Inferno Staff, Bow, and I still don't have Duel Weild.
99% of this game is PvE. Everyone who enjoys PvP has to spend more time doing stuff they don't enjoy, than you will have to for Rapids.
For the days you spend arguing on the forum you could have it on all of your characters by now.
barney2525 wrote: »Red_Feather wrote: »The public test server gives an overwhelming amount of feedback on things and most of that feedback is completely ignored.
It feels like PTS patches are a train on rails and just going through the motions of asking for feedback but it'll never change direction.
There is a difference between Being Ignored vs the company listening to the input, then evaluating that input into THEIR concept and vision of the game (Which, by the way, Is the bottom line) and then deciding against using the input.
Just because they say 'No' does Not mean the input was ignored
If there is a flaw in the system, it is that the player does not know Why changes are made.
IMHO
I'm curious to know if the majority player base are even being considered when making these huge changes. In my personal opinion i think it's hugely unfair to be robbed of a skill many of my pve alts had for years btw. I have 13 level 50s and i dont even what to look at what ones lost their rapids.
This is extremely unfair to take something i did training quests for and just change it on me without my consent.
Such a LOW act on zos behalf to manipulate players to buy the pvp skill lines so all for the store sad
agreed.... and this is why myself (and many others) are leaning towards the change being a change to increase monetization, which is terrible.
They could have grandfathered it in. One of my characters who is at L4 in Assault can still use the skill. So, I know that could work.