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Solo Missions as a Mage are RIDICULOUS

  • Jhonleon89
    Jhonleon89
    Soul Shriven
    cc atack with staff atacks too dont just waste your mana and die xD
  • Hyperventilate
    Hyperventilate
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    Stuck on the God of Schemes quest myself. (I mentioned earlier in the thread...) Light armor primarily resto mage, only quest with my husband and the occasional guildy or PUG dungeon group. I cruise along just fine until I have to have a chat with Mannamarco. Lyris & gang simply don't generate threat or aggro (Or... well.. do anything for that matter. It is funny to see Lyris & Sai bolt straight up to a skeleton and stand there looking at them like, "Hey, hey you. Wanna fight?") so all four (five?) skeletons aggro onto me. They hit like a mack truck and even interrupting their heavy swing that knocks you down and blocking, they wipe me out pretty quickly.

    Haven't bothered to try the quest again, probably won't until they fix the companions. I don't understand how a mage in light armor with a staff generates more threat & takes more aggro than a heavy armor clad axe wielding Lyris. There is simply no way.
  • Ohioastro
    Ohioastro
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    And, once again....many, many people have successfully completed these quests. You could post a build and get specific advice on how to succeed. You may well find that there are easy adjustments that make it work.

    Or you can assert that someone the game is broken and it needs to be drastically changed or made easier. The fact that tons of people have done these things suggests that the former approach is going to be a lot more fruitful than the latter approach.

    And - guess what - you can always overlevel the content or skip it. So this isn't about people being blocked; it's about a culture of instant gratification and an unwillingness to adjust in the face of challenge.
  • Endolith
    Endolith
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    I hit one last night that I couldn't complete on my sorceror. Figure I'll wait until I level and/or get different gear and head back in. No big deal that I can't complete it right this instant.
  • Hyperventilate
    Hyperventilate
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    Overleveling is definitely a choice for most people. I can't "overlevel" my quest... I'm level 50. I know people have completed it, I watched my husband do it! Then again he's a Nightblade with medium armor. The quest (My quest anyway) isn't broken, it's more a problem with the companions not functioning as they should. I struggled with (almost) every solo quest where I had a companion (Primarily Lyris & the quest to free Sai) because she was not functioning as she should.

    I am a functional and capable mage, I have used my skills functionally up until now, I have cruised through with (aformentioned solo quests are the exception) relatively no issues in the game quest-wise or difficulty wise. The game isn't broken, it's just that a few mechanics need to be tweaked to allow all players of all styles to be on the same level. I, as a mage, cannot survive long with aggro and no way to pass that aggro off onto my more capable companions -- That's what the heavy armor and big axe is for. That's the point of a front line -- Big, heavy armor, scary, raaawr. Your mid-line would be your archers, battle mages, what have you, and your back line is the squishy supports.

    If your front line and mid line aren't scripted (Or otherwise functioning) to work as intended... there's a problem. Back lines aren't designed to handle maces in their body cavity.
  • Sakiri
    Sakiri
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    Eris wrote: »
    One thing that I found helped, especially in the mission with the giant beholder looking thing, was that you can't just stand in one place and pound away with magic. You have to move around and avoid getting hit by his spells. If you do that, you're golden. If you stand in one place he will nuke you over and over again.

    Silver bolts. Keeps it knocked down. No moving needed.
  • Endolith
    Endolith
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    Overleveling is definitely a choice for most people. I can't "overlevel" my quest... I'm level 50. I know people have completed it, I watched my husband do it!

    Ah...I hear you. Is better gear still an option? My main character is a nightblade in medium armor and I can go up against mobs six levels above me with no real trouble, so playing on my Sorceror is a different experience!
  • starkerealm
    starkerealm
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    Sakiri wrote: »
    Eris wrote: »
    One thing that I found helped, especially in the mission with the giant beholder looking thing, was that you can't just stand in one place and pound away with magic. You have to move around and avoid getting hit by his spells. If you do that, you're golden. If you stand in one place he will nuke you over and over again.

    Silver bolts. Keeps it knocked down. No moving needed.

    Silver Bolts doesn't affect the Harvester fights. I've been assuming the snake girls are Tsaesci, but given the Silver Bolts, they can't be Daedra or Vampires... so... uh...

    It's an issue.
  • Hyperventilate
    Hyperventilate
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    Endolith wrote: »
    Overleveling is definitely a choice for most people. I can't "overlevel" my quest... I'm level 50. I know people have completed it, I watched my husband do it!

    Ah...I hear you. Is better gear still an option? My main character is a nightblade in medium armor and I can go up against mobs six levels above me with no real trouble, so playing on my Sorceror is a different experience!

    That was the first thing I checked. My gear is (with the exception of a belt) on my level. I had recently come into the level req on two weapons (Damage and resto staff) so they're up to date and I went ahead and glyphed/upgraded everything. Since I was having trouble I glyphed everything for health and stamina (Stamina for blocking, health for, well.. not dying.) It didn't seem to have too much of an effect. All skill points are spent and character points were appropriately set.

    I would grind the Titan & his Winged Twilights (Yay fighter's guild skills!) to charge my ult (Storm Atrinoch) and I went in guns blazing for my last attempt at the quest. The storm atrinoch, as I have noticed during other questing times, generates 100% threat and aggro. Nothing attacks anything or anyone else when he's up, which is how I've gotten through most of my other solo quests that I had difficulty. I'd farm adds, drop him, then DPS the hell out of whatever tried to eat me. But in this case, the very instantaneous moment Mr. Zappystorm goes down, the four skeletons turn, and immediately head for me, bypassing Lyris, Sai, Abnur & [Spoilers] Varen Like... they don't even strike them once. The skeletons never notice they're there, and none of them (Maybe the exception of Abnur, he seems to be pretty dedicated) even have their weapons out.

    So, I immediately pop up a resto shield that protects me from 550-ish damage, it goes down in one hit while blocking, I interrupt any charging skills that I can and they still take me down in literally 2-3 hits.

    I'd be perfectly fine if I could shake the aggro! In the general world I've been able to take on monsters in multiples that were greater in level than I. My husband and I stumbled into The Rift a bit early and he tends to frolick off towards shiny things, I'd end up going toe to toe by myself. Sure, I'd get a little roughed up but things ultimately died and I didn't.

    I just don't know how to get them to stop concentrating on me. I'm hesitant to switch to medium armor because I am entirely unskilled in it, and the idea of grinding mobs/dungeon bosses purely to level up my armor doesn't leave a good taste in my mouth. It'd take me a while to get it to the level I have my light armor at, and the benefits for having light armor would be gone (Magicka Regen to be more specific.)
    Edited by Hyperventilate on April 21, 2014 6:18PM
  • rdfarley89
    rdfarley89
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    My sorcerer like pretty much destroys everything I come across, yet my friend's DK of equal level always has trouble unless I am there to heal him lol. As others have said it is all about build as well as blocking and dodging.

    Specifically on this quest, same thing. He died a few times, I went in and killed him in under 30 seconds. I also used my ultimate, the the one that turns your normal attacks into like a supercharged lightning attack, that helped a lot. And at that point in the game I was not as firmly established as a healer as I am now.
    Edited by rdfarley89 on April 21, 2014 6:21PM
  • Rayveni
    Rayveni
    Soul Shriven
    Stuck on the God of Schemes quest myself. (I mentioned earlier in the thread...) Light armor primarily resto mage, only quest with my husband and the occasional guildy or PUG dungeon group. I cruise along just fine until I have to have a chat with Mannamarco. Lyris & gang simply don't generate threat or aggro (Or... well.. do anything for that matter. It is funny to see Lyris & Sai bolt straight up to a skeleton and stand there looking at them like, "Hey, hey you. Wanna fight?") so all four (five?) skeletons aggro onto me. They hit like a mack truck and even interrupting their heavy swing that knocks you down and blocking, they wipe me out pretty quickly.

    Haven't bothered to try the quest again, probably won't until they fix the companions. I don't understand how a mage in light armor with a staff generates more threat & takes more aggro than a heavy armor clad axe wielding Lyris. There is simply no way.

    I'm a Sorcerer-Healer who uses a Restoration staff. I had an issue with that too until I decided to screw it and use my Greater Storm Atronach and playing very very defensively until it had killed it (pick one off after he starts tanking it). Actually, I ended up using him to kill almost everything on every quest.
  • Hyperventilate
    Hyperventilate
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    Rayveni wrote: »
    Stuck on the God of Schemes quest myself. (I mentioned earlier in the thread...) Light armor primarily resto mage, only quest with my husband and the occasional guildy or PUG dungeon group. I cruise along just fine until I have to have a chat with Mannamarco. Lyris & gang simply don't generate threat or aggro (Or... well.. do anything for that matter. It is funny to see Lyris & Sai bolt straight up to a skeleton and stand there looking at them like, "Hey, hey you. Wanna fight?") so all four (five?) skeletons aggro onto me. They hit like a mack truck and even interrupting their heavy swing that knocks you down and blocking, they wipe me out pretty quickly.

    Haven't bothered to try the quest again, probably won't until they fix the companions. I don't understand how a mage in light armor with a staff generates more threat & takes more aggro than a heavy armor clad axe wielding Lyris. There is simply no way.

    I'm a Sorcerer-Healer who uses a Restoration staff. I had an issue with that too until I decided to screw it and use my Greater Storm Atronach and playing very very defensively until it had killed it (pick one off after he starts tanking it). Actually, I ended up using him to kill almost everything on every quest.

    Hahaha, that's literally how I've survived, too. He's seriously the best since he generates tons of aggro. My problem is when he dies, the aggro switches from him to me (Which logically and tactically make no sense) and the skeletons completely ignore Lyris & the gang.

    ETA: He seemed to go down quickly for me -- Was this a problem for you? I could get a few of the skeletons to low health but after he (the noch) died, they'd simply charge over to me & the skeletons that I didn't whittle down would club in my squishy little brain.
    Edited by Hyperventilate on April 21, 2014 6:26PM
  • Endolith
    Endolith
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    Xaaz wrote: »

    Is it me, or do we seem to have more than the usual share of little kids attracted to this game? Responses like this make no sense, as opposed to simply moving on to another thread without comment.
    Edited by ZOS_UlyssesW on April 21, 2014 6:34PM
  • starkerealm
    starkerealm
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    I just don't know how to get them to stop concentrating on me. I'm hesitant to switch to medium armor because I am entirely unskilled in it, and the idea of grinding mobs/dungeon bosses purely to level up my armor doesn't leave a good taste in my mouth. It'd take me a while to get it to the level I have my light armor at, and the benefits for having light armor would be gone (Magicka Regen to be more specific.)

    Unless you want to do a stealth build, skip medium and go straight to heavy. Heavy Sorcerers are beasts, my girlfriend's been running one for awhile now. I keep threatening to make a stealth sorcerer, but I haven't gotten around to it yet.

    The armors correlate to Light (Casting, Spell cost reduction and Magicka), Medium (Stealth, Crits, and Stamina), Heavy (Tanking, Damage Mitigation, and Health).
  • Hyperventilate
    Hyperventilate
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    I just don't know how to get them to stop concentrating on me. I'm hesitant to switch to medium armor because I am entirely unskilled in it, and the idea of grinding mobs/dungeon bosses purely to level up my armor doesn't leave a good taste in my mouth. It'd take me a while to get it to the level I have my light armor at, and the benefits for having light armor would be gone (Magicka Regen to be more specific.)

    Unless you want to do a stealth build, skip medium and go straight to heavy. Heavy Sorcerers are beasts, my girlfriend's been running one for awhile now. I keep threatening to make a stealth sorcerer, but I haven't gotten around to it yet.

    The armors correlate to Light (Casting, Spell cost reduction and Magicka), Medium (Stealth, Crits, and Stamina), Heavy (Tanking, Damage Mitigation, and Health).

    I'm not entirely unopposed to going to a new armor set, but I'm just not thrilled with the idea of levelling it. My light armor is in the high 40's, I'd have to start at square one to get heavy up to an appropriate level, not to mention I'd lose out on that sweet, sweet magicka regen. I'm not sure what the buff for heavy armor would be, I never really checked. This is a useful idea, but outside of grinding mobs/public dungeons, how would I ever get it to an appropriate level within a reasonable amount of time? I admit I'm not a grinder, I'd rather rip out my own teeth and use them to give myself a lobotomy, so that could likely be hindering my desire to level up more armor, haha. At this point, if they don't fix the companions, I seriously might just have to buck up and grind it out.

    Edited because words are hard.
    Edited by Hyperventilate on April 21, 2014 6:33PM
  • cucmw5ub17_ESO
    If they made the solo quests into things a group could carry you for, this game would go the way of casual wow. Would not play.
  • Hypertionb14_ESO
    Hypertionb14_ESO
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    Get both Clanfear and Twilight (either morph) and let them tank, focus on healing them with a restoration staff.. if something comes after you, block untill your pets get hate back, heal yourself if needed.

    done right Sorcerer can VERY easily solo mobs in ways no other class can. i can solo equal level WORLD BOSSES by using my pets in this way, almost never taking damage myself. a good skill group is Mutagen,Healing Ward,Clanfear,Twilight(i prefer the matrarch since it will heal you if you are in real trouble) and maybe bound aegis (adds enough armor that even in light you will be pretty tough) or blessing of restoration (to give your pets added armor while healing them)

    i am not joking when i say i have soloed some of the 4 man dungoen bosses using my pets... its a long process but its very effective.

    against groups of trash its a bit harder, find ways to immoblize the mobs first, pick up a good ice staff and use wall of elements to slow them. put some points in dark magic so you can cast encase+rune prison to disable mobs untill your pets get hate back.

    the ultimate trick that can really save your ass is learning how to let your pets take the blame. you can do ALOT if they are the ones getting smacked around...

    the clanfear has as many if not more hp than a player who has put ALL his attribute points into HP for his level and can take a suprising beating, while the twilight has proven suprisingly effective at pissing mobs off, sometimes even putting mobs off the clanfear if its too close to the action.

    Playing in this fashion allows you to act as a one man army, with a the Greater storm atronach you can factually be a one player 4 man group.

    dont expect to set any speed records like this tho, the caution required to keep your pets the ones getting smacked around will often keep you from doing much if any damage yourself.
    I play every class in every situation. I love them all.
  • Hyperventilate
    Hyperventilate
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    So, gave it another go and didn't have a problem with the skeletons this time. My atranoch vanishing must have been a fluke or a hiccup or something.

    Trekked along smoothly, went toe to toe with Molag Bal. He's no big deal, right? I was doing excellently until....

    Fought him and beat him with 7 FPS. Screw that fight with a stick. Also, dunno why so big. Sorry.

    Edited by Hyperventilate on April 21, 2014 8:36PM
  • Garrett_hardy_ESO
    I love the mages who never use the interupts skill then complain when skills do so much damage. Get close and use your darn stamina for interrupt. You let him free cast on you. You will die. Like it should be. Interrupt the guy.
  • Horribus
    Horribus
    See, the big problem here is going, "I am a storm mage" and deciding that is all you'll be. Wouldn't take much effort or many skill points to be able to throw out a clannfear. Silver bolts give you an option to use sta since mag is obviously at a premium for you. There's a heal dot in mage's guild that can be very useful. The whole idea of ESO builds is flexibility and being able to adapt to different situations - once you get away from the idea that you are one thing and one thing only things will go much more smoothly.
  • Rayveni
    Rayveni
    Soul Shriven
    Hahaha, that's literally how I've survived, too. He's seriously the best since he generates tons of aggro. My problem is when he dies, the aggro switches from him to me (Which logically and tactically make no sense) and the skeletons completely ignore Lyris & the gang.

    ETA: He seemed to go down quickly for me -- Was this a problem for you? I could get a few of the skeletons to low health but after he (the noch) died, they'd simply charge over to me & the skeletons that I didn't whittle down would club in my squishy little brain.

    He didn't seem to go down that quickly to me, most of them were low HP by the time he went down. I was using a destructive staff on my second bar and used.. Power Surge, Illustrious Healing, Rapid Regeneration, then started using Crystal Fragments on anything that came near me (while kiting). Switched to my healing staff when I got to low MP and kited/killed anything that I could. Anything that WAS touching the NPC's, I left alone until last.

    Edit* I forgot to mention that I do have half my points into HP (going full HP when I have the money to reset my skills/stats after leveling). And wear full light armour.
    Edited by Rayveni on April 21, 2014 9:01PM
  • redundantsquirrel_ESO
    redundantsquirrel_ESO
    Soul Shriven
    I'm having problems on the main quest both because i'm a Sorcerer and because the NPC helpers you get stand around stupidly, even sometimes while being beat on. You can change up what you're doing WITHOUT making a whole new chara. Just respec at the shrines.
  • ElSlayer
    ElSlayer
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    Simple.

    1) Don't stand in void zones (red circle, cone, rectangle)
    2) Use block against special (red glowing) and power (yellow glowing) attacks
    3) Use interrupt when enemy is casting (by default RMB+LMB)
    4) Use CC to kite melees
    5) Don't forget about food and potions
    @d0e1ow: There is no singular thing within a game's little ecosystem that will convince you that you hate the game, hate your life, and hate everyone around you faster than the game's official forums will.

    @TaffyIX: Life is too short to get upset by a video game.
  • gimarwb17_ESO
    gimarwb17_ESO
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    I actually played Dark Souls (and Demon Souls) and found that my Sorcerer type character was able to function great. (am getting DS2)
    I am going ok with my Sorcerer in this game now but am only lvl 13 and there was a boss I had a real hard time with (Salt cave I think it was called) and I could not manage this boss and died. I had the good fortune that another player entered and then we both killed the boss together.

    So I could imagine that the OP may have had real problems (despite Strategy) and it worries me for when I get to level 15. I always solo and do not have a good fried or relative to play with.

    I do not believe in wearing heavy armor or any other armor for a sorcerer. Or maybe suddenly wield a sword and put points into that. Light armor has got mana supply in it.

    I chose to play Sorcerer instead of Fighter or similar, so why become a fighter suddenly for some quests. Seems rediculous.
    Edited by gimarwb17_ESO on April 21, 2014 9:20PM
  • Hyperventilate
    Hyperventilate
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    It's easy for sorcerers to pick a skill set and stick with it because that's what works for them. I went primarily storm calling with a touch of dark magic for spice with a 100% resto bar that I used nine times out of ten. That's what worked for me, that's what fit my play style, that's how I liked my bar, and that's what worked.

    You would tell a Nightblade to suddenly go axes or to use a staff, would you? Everyone chooses the way they play and they tend to settle into a comfortable niche that they tend to fulfill well. You want people to be comfortable in their skills (Especially when it comes to grouping or PVP) because generally, they will preform well.

    Saying, "But you don't have to be X.... is a fine argument and all, but why should I have to change how I play to fit the quest? It should be the other way around. The quest shouldn't require me to suddenly become something I am not and/or may not be skilled in. Like in my situation, I was tossing around the idea of using another set of armor -- Why should I have to do that? Why should I have to grind to be proficient in something that I have no talent in just so I can complete the quest?

    So, sure. @Horribus, you're right. I don't have to be only a Storm Calling mage. But the game shouldn't be forcing me, or anyone else to not be one.
  • Horribus
    Horribus
    It's easy for sorcerers to pick a skill set and stick with it because that's what works for them. I went primarily storm calling with a touch of dark magic for spice with a 100% resto bar that I used nine times out of ten. That's what worked for me, that's what fit my play style, that's how I liked my bar, and that's what worked.

    You would tell a Nightblade to suddenly go axes or to use a staff, would you? Everyone chooses the way they play and they tend to settle into a comfortable niche that they tend to fulfill well. You want people to be comfortable in their skills (Especially when it comes to grouping or PVP) because generally, they will preform well.

    Saying, "But you don't have to be X.... is a fine argument and all, but why should I have to change how I play to fit the quest? It should be the other way around. The quest shouldn't require me to suddenly become something I am not and/or may not be skilled in. Like in my situation, I was tossing around the idea of using another set of armor -- Why should I have to do that? Why should I have to grind to be proficient in something that I have no talent in just so I can complete the quest?

    So, sure. @Horribus, you're right. I don't have to be only a Storm Calling mage. But the game shouldn't be forcing me, or anyone else to not be one.

    I wouldn't tell a nightblade to change weapons, but I'm not suggesting that a sorc should do so either. I'm sure a lot of nightblades have skills from more than one line... What I would suggest is having a variety of strategies available rather than hoping that your one strategy is good enough to see you through every situation.

    It is a common feature of MMOs to have situations where you might have to change things up. In EQ as a mage I had a variety of pets that were all situational. In WoW I had spells that were affected by different resistances, then I also had the ability to change spec to deal with different situations. In ESO because of the vast number of skill points available you don't actually have to change spec - you can switch skills around to suit the situation as needed. Or you can stay with the same skills and keep dying...

    The definition of insanity is doing the same thing over and over again, expecting different results...
  • Nehemia
    Nehemia
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    Because the boss did not ring any bells, I had to google it.

    http://www.youtube.com/watch?feature=player_detailpage&v=0GDwx-WaQ6U#t=345
    5:40 onwards
    (random youtube link of an amateur standing still and beating the boss 10-0).

    You really couldn't beat THAT?

    I have no hope for mmo gaming.
    Edited by Nehemia on April 21, 2014 9:48PM
  • Hyperventilate
    Hyperventilate
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    Horribus wrote: »
    It's easy for sorcerers to pick a skill set and stick with it because that's what works for them. I went primarily storm calling with a touch of dark magic for spice with a 100% resto bar that I used nine times out of ten. That's what worked for me, that's what fit my play style, that's how I liked my bar, and that's what worked.

    You would tell a Nightblade to suddenly go axes or to use a staff, would you? Everyone chooses the way they play and they tend to settle into a comfortable niche that they tend to fulfill well. You want people to be comfortable in their skills (Especially when it comes to grouping or PVP) because generally, they will preform well.

    Saying, "But you don't have to be X.... is a fine argument and all, but why should I have to change how I play to fit the quest? It should be the other way around. The quest shouldn't require me to suddenly become something I am not and/or may not be skilled in. Like in my situation, I was tossing around the idea of using another set of armor -- Why should I have to do that? Why should I have to grind to be proficient in something that I have no talent in just so I can complete the quest?

    So, sure. @Horribus, you're right. I don't have to be only a Storm Calling mage. But the game shouldn't be forcing me, or anyone else to not be one.

    I wouldn't tell a nightblade to change weapons, but I'm not suggesting that a sorc should do so either. I'm sure a lot of nightblades have skills from more than one line... What I would suggest is having a variety of strategies available rather than hoping that your one strategy is good enough to see you through every situation.

    It is a common feature of MMOs to have situations where you might have to change things up. In EQ as a mage I had a variety of pets that were all situational. In WoW I had spells that were affected by different resistances, then I also had the ability to change spec to deal with different situations. In ESO because of the vast number of skill points available you don't actually have to change spec - you can switch skills around to suit the situation as needed. Or you can stay with the same skills and keep dying...

    The definition of insanity is doing the same thing over and over again, expecting different results...

    Okay, so weapon changing aside, it would still require people to spec in things they are not adept in.

    In WoW, you throw a couple skill points into a skill and poof, you can use it.

    But in ESO, as I'm sure you know, people actually have to use the skills to level up. So if they haven't been using those skills, those skills aren't leveling up. For example, I haven't touched my Destruction Staff skill line -- Telling me "Oh, you could go destruction for Molag Bal!" would be absurd. I'd have to grind to get my skills up and that's not something I'd exactly be happy about. ESO isn't like other MMOs in that regard. So again, yes. I can play other things. But I shouldn't be forced to. I expect when I go into a dungeon I should take ABC and 123 skills, because that isn't a quest, it's a dungeon (Quests in dungeon don't count since I'm going there for the dungeon, not necessarily the quest, but that's just how I play.) but I shouldn't need to completely and entirely change the way I play to complete a dungeon or a storyline quest.

    Especially to something that I have not spent any time levelling up.

    Edited to add a thought: Even if I had skill points to toss into my hypothetical Destruction skill tree, I'd have limited access to skills. Since I'd need to ding level X for each particular skill, I'd have at most one or two at my disposal and they would be grossly underleveled for a quest of my example's level. So, telling people they can be something else is great.... if they've been levelling something else as well.
    Edited by Hyperventilate on April 21, 2014 9:59PM
  • Horribus
    Horribus
    Horribus wrote: »
    It's easy for sorcerers to pick a skill set and stick with it because that's what works for them. I went primarily storm calling with a touch of dark magic for spice with a 100% resto bar that I used nine times out of ten. That's what worked for me, that's what fit my play style, that's how I liked my bar, and that's what worked.

    You would tell a Nightblade to suddenly go axes or to use a staff, would you? Everyone chooses the way they play and they tend to settle into a comfortable niche that they tend to fulfill well. You want people to be comfortable in their skills (Especially when it comes to grouping or PVP) because generally, they will preform well.

    Saying, "But you don't have to be X.... is a fine argument and all, but why should I have to change how I play to fit the quest? It should be the other way around. The quest shouldn't require me to suddenly become something I am not and/or may not be skilled in. Like in my situation, I was tossing around the idea of using another set of armor -- Why should I have to do that? Why should I have to grind to be proficient in something that I have no talent in just so I can complete the quest?

    So, sure. @Horribus, you're right. I don't have to be only a Storm Calling mage. But the game shouldn't be forcing me, or anyone else to not be one.

    I wouldn't tell a nightblade to change weapons, but I'm not suggesting that a sorc should do so either. I'm sure a lot of nightblades have skills from more than one line... What I would suggest is having a variety of strategies available rather than hoping that your one strategy is good enough to see you through every situation.

    It is a common feature of MMOs to have situations where you might have to change things up. In EQ as a mage I had a variety of pets that were all situational. In WoW I had spells that were affected by different resistances, then I also had the ability to change spec to deal with different situations. In ESO because of the vast number of skill points available you don't actually have to change spec - you can switch skills around to suit the situation as needed. Or you can stay with the same skills and keep dying...

    The definition of insanity is doing the same thing over and over again, expecting different results...

    Okay, so weapon changing aside, it would still require people to spec in things they are not adept in.

    In WoW, you throw a couple skill points into a skill and poof, you can use it.

    But in ESO, as I'm sure you know, people actually have to use the skills to level up. So if they haven't been using those skills, those skills aren't leveling up. For example, I haven't touched my Destruction Staff skill line -- Telling me "Oh, you could go destruction for Molag Bal!" would be absurd. I'd have to grind to get my skills up and that's not something I'd exactly be happy about. ESO isn't like other MMOs in that regard. So again, yes. I can play other things. But I shouldn't be forced to. I expect when I go into a dungeon I should take ABC and 123 skills, because that isn't a quest, it's a dungeon (Quests in dungeon don't count since I'm going there for the dungeon, not necessarily the quest, but that's just how I play.) but I shouldn't need to completely and entirely change the way I play to complete a dungeon or a storyline quest.

    Especially to something that I have not spent any time levelling up.

    Edited to add a thought: Even if I had skill points to toss into my hypothetical Destruction skill tree, I'd have limited access to skills. Since I'd need to ding level X for each particular skill, I'd have at most one or two at my disposal and they would be grossly underleveled for a quest of my example's level. So, telling people they can be something else is great.... if they've been levelling something else as well.

    In a lot of MMOs you did actually have to level up weapons - WoW before they changed the rules and EverQuest immediately spring to mind. Didn't have to level spells, but if your main damage was weapon based and your skill was low then you'd be doing a lot of air swings - so having to level some sort of skill through use is nothing new under the sun.

    The OP isn't being forced to change anything - as a matter of fact it shocks me that he can't complete a simple lvl 15 quest in any build. If you want to optimise your performance for different situations and complete later, harder quests however, some flexibility might be a good idea. I'd be pretty shocked if someone managed to stick to one line only and not have a massive number of skill points left over - I have active abilities from 6 different skill lines, a lot of points in crafting (5 crafts) and still don't feel stretched for points.
  • hauke
    hauke
    ✭✭✭
    i have my wizard as stormmage with destro staff and einged twighlight matron(heals), i have a paladin and a dragonknight, with the wiz i breezed throu , the paladin and dragonknight got problems, wizard is badly op compared

    maybe your playstile needs adaption
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