PizzaCat82 wrote: »PizzaCat82 wrote: »I know this poster; left a guild because of this poster.
Sounds to me like you are simply annoyed that your console account has no access to the QoL features of PC.
Trolling is a way of life for some I guess.
I don't know you.
I can be both curious as to why some addons that do the work for you are allowed, and envious that there's no plans to bring them to everyone.
I don't see how that's trolling or asking for different things.PizzaCat82 wrote: »If I made an addon that ran through a zone and mined every resource but required me to click a specific wayshrine that would be against the TOS, right?
A little fact. The API does not permit the creation of an add-on to automate going through a zone up to each resource. This point would be more akin to an addon that moved the character to the writ boards to pick up the writs, then moved the character to the various crafting stations to craft the writs. That is something that Zos does not permit so it is incorrect to try to draw a comparison between the lazy writ crafter and botts as what seems to be the attempt in the question above.
Sorry, but lazy writ crafter is legitimate and not a bannable offense as seems to be the drive OP is making here.
Thats fine. I don't know what the API allows and what the API does not allow. If ESO Devs have a hard line "If you can do it with the API then its fine" then its fine.
They should probably clarify in their terms of use but I'm sure they keep that vague to catch edge cases.
Maybe they should allow some addons via console. other games do it, and it would greatly improve the QOL of all players.
Zos has clarified many times starting with when the API was first added to the game in early 2014, pre-launch, and every time they have made changes to the API. Every single major update has changed the API.
Further, Zos really has no reason to not permit add-ons for consoles so it would stand to reason that something else is in play such as MS or Sony not permitting them. You suggest other console games do have add-ons yet I am only aware of mods, not add-ons that can affect how the game actually plays or they are single-player games. Maybe you can name an MMORPG that has actual add-ons like what we have on PC.
edit https://account.elderscrollsonline.com/add-on-terms
So Zos has actually clarified something with a specific Addon ToU
@PizzaCat82
I pointed out here that Zos has in fact Zos has clarified things and even has a ToU for add-ons on top of noting Zos adjusts the API quarterly showing they purposefully manage what information we can access for add-ons.
I also asked if you could name an MMORPG on console that can use actual add-ons like what we have on PC vs mods like we can use for single player TES games. Are there some that fit this bill?
https://www.youtube.com/watch?v=I6lm65cUm1kPizzaCat82 wrote: »PizzaCat82 wrote: »PizzaCat82 wrote: »I know this poster; left a guild because of this poster.
Sounds to me like you are simply annoyed that your console account has no access to the QoL features of PC.
Trolling is a way of life for some I guess.
I don't know you.
I can be both curious as to why some addons that do the work for you are allowed, and envious that there's no plans to bring them to everyone.
I don't see how that's trolling or asking for different things.PizzaCat82 wrote: »If I made an addon that ran through a zone and mined every resource but required me to click a specific wayshrine that would be against the TOS, right?
A little fact. The API does not permit the creation of an add-on to automate going through a zone up to each resource. This point would be more akin to an addon that moved the character to the writ boards to pick up the writs, then moved the character to the various crafting stations to craft the writs. That is something that Zos does not permit so it is incorrect to try to draw a comparison between the lazy writ crafter and botts as what seems to be the attempt in the question above.
Sorry, but lazy writ crafter is legitimate and not a bannable offense as seems to be the drive OP is making here.
Thats fine. I don't know what the API allows and what the API does not allow. If ESO Devs have a hard line "If you can do it with the API then its fine" then its fine.
They should probably clarify in their terms of use but I'm sure they keep that vague to catch edge cases.
Maybe they should allow some addons via console. other games do it, and it would greatly improve the QOL of all players.
Zos has clarified many times starting with when the API was first added to the game in early 2014, pre-launch, and every time they have made changes to the API. Every single major update has changed the API.
Further, Zos really has no reason to not permit add-ons for consoles so it would stand to reason that something else is in play such as MS or Sony not permitting them. You suggest other console games do have add-ons yet I am only aware of mods, not add-ons that can affect how the game actually plays or they are single-player games. Maybe you can name an MMORPG that has actual add-ons like what we have on PC.
edit https://account.elderscrollsonline.com/add-on-terms
So Zos has actually clarified something with a specific Addon ToU
@PizzaCat82
I pointed out here that Zos has in fact Zos has clarified things and even has a ToU for add-ons on top of noting Zos adjusts the API quarterly showing they purposefully manage what information we can access for add-ons.
I also asked if you could name an MMORPG on console that can use actual add-ons like what we have on PC vs mods like we can use for single player TES games. Are there some that fit this bill?
FFXIV Lets you use Macros that are very similar to things like Lazy Writ crafter in game.
On console too.
PizzaCat82 wrote: »PizzaCat82 wrote: »PizzaCat82 wrote: »I know this poster; left a guild because of this poster.
Sounds to me like you are simply annoyed that your console account has no access to the QoL features of PC.
Trolling is a way of life for some I guess.
I don't know you.
I can be both curious as to why some addons that do the work for you are allowed, and envious that there's no plans to bring them to everyone.
I don't see how that's trolling or asking for different things.PizzaCat82 wrote: »If I made an addon that ran through a zone and mined every resource but required me to click a specific wayshrine that would be against the TOS, right?
A little fact. The API does not permit the creation of an add-on to automate going through a zone up to each resource. This point would be more akin to an addon that moved the character to the writ boards to pick up the writs, then moved the character to the various crafting stations to craft the writs. That is something that Zos does not permit so it is incorrect to try to draw a comparison between the lazy writ crafter and botts as what seems to be the attempt in the question above.
Sorry, but lazy writ crafter is legitimate and not a bannable offense as seems to be the drive OP is making here.
Thats fine. I don't know what the API allows and what the API does not allow. If ESO Devs have a hard line "If you can do it with the API then its fine" then its fine.
They should probably clarify in their terms of use but I'm sure they keep that vague to catch edge cases.
Maybe they should allow some addons via console. other games do it, and it would greatly improve the QOL of all players.
Zos has clarified many times starting with when the API was first added to the game in early 2014, pre-launch, and every time they have made changes to the API. Every single major update has changed the API.
Further, Zos really has no reason to not permit add-ons for consoles so it would stand to reason that something else is in play such as MS or Sony not permitting them. You suggest other console games do have add-ons yet I am only aware of mods, not add-ons that can affect how the game actually plays or they are single-player games. Maybe you can name an MMORPG that has actual add-ons like what we have on PC.
edit https://account.elderscrollsonline.com/add-on-terms
So Zos has actually clarified something with a specific Addon ToU
@PizzaCat82
I pointed out here that Zos has in fact Zos has clarified things and even has a ToU for add-ons on top of noting Zos adjusts the API quarterly showing they purposefully manage what information we can access for add-ons.
I also asked if you could name an MMORPG on console that can use actual add-ons like what we have on PC vs mods like we can use for single player TES games. Are there some that fit this bill?
FFXIV Lets you use Macros that are very similar to things like Lazy Writ crafter in game.
On console too.
By definition, that is not an add-on and it is irrelevant if they permit the use of macros in some instances as this discussion concerns add-ons.
PizzaCat82 wrote: »
If it was something the devs wanted to have on the base game it would have been implemented by now.
it literally took them 5 years to implement multicraft and search function. it does NOT mean they didn't want it in game until recently. it means it takes them this long to implement new features and I reiterate. without addons paving the way? it may have NEVER been implemented at all.
PizzaCat82 wrote: »PizzaCat82 wrote: »PizzaCat82 wrote: »PizzaCat82 wrote: »I know this poster; left a guild because of this poster.
Sounds to me like you are simply annoyed that your console account has no access to the QoL features of PC.
Trolling is a way of life for some I guess.
I don't know you.
I can be both curious as to why some addons that do the work for you are allowed, and envious that there's no plans to bring them to everyone.
I don't see how that's trolling or asking for different things.PizzaCat82 wrote: »If I made an addon that ran through a zone and mined every resource but required me to click a specific wayshrine that would be against the TOS, right?
A little fact. The API does not permit the creation of an add-on to automate going through a zone up to each resource. This point would be more akin to an addon that moved the character to the writ boards to pick up the writs, then moved the character to the various crafting stations to craft the writs. That is something that Zos does not permit so it is incorrect to try to draw a comparison between the lazy writ crafter and botts as what seems to be the attempt in the question above.
Sorry, but lazy writ crafter is legitimate and not a bannable offense as seems to be the drive OP is making here.
Thats fine. I don't know what the API allows and what the API does not allow. If ESO Devs have a hard line "If you can do it with the API then its fine" then its fine.
They should probably clarify in their terms of use but I'm sure they keep that vague to catch edge cases.
Maybe they should allow some addons via console. other games do it, and it would greatly improve the QOL of all players.
Zos has clarified many times starting with when the API was first added to the game in early 2014, pre-launch, and every time they have made changes to the API. Every single major update has changed the API.
Further, Zos really has no reason to not permit add-ons for consoles so it would stand to reason that something else is in play such as MS or Sony not permitting them. You suggest other console games do have add-ons yet I am only aware of mods, not add-ons that can affect how the game actually plays or they are single-player games. Maybe you can name an MMORPG that has actual add-ons like what we have on PC.
edit https://account.elderscrollsonline.com/add-on-terms
So Zos has actually clarified something with a specific Addon ToU
@PizzaCat82
I pointed out here that Zos has in fact Zos has clarified things and even has a ToU for add-ons on top of noting Zos adjusts the API quarterly showing they purposefully manage what information we can access for add-ons.
I also asked if you could name an MMORPG on console that can use actual add-ons like what we have on PC vs mods like we can use for single player TES games. Are there some that fit this bill?
FFXIV Lets you use Macros that are very similar to things like Lazy Writ crafter in game.
On console too.
By definition, that is not an add-on and it is irrelevant if they permit the use of macros in some instances as this discussion concerns add-ons.
An macro that automates the game the same way an addon uses the API in ESO.
PizzaCat82 wrote: »PizzaCat82 wrote: »PizzaCat82 wrote: »PizzaCat82 wrote: »I know this poster; left a guild because of this poster.
Sounds to me like you are simply annoyed that your console account has no access to the QoL features of PC.
Trolling is a way of life for some I guess.
I don't know you.
I can be both curious as to why some addons that do the work for you are allowed, and envious that there's no plans to bring them to everyone.
I don't see how that's trolling or asking for different things.PizzaCat82 wrote: »If I made an addon that ran through a zone and mined every resource but required me to click a specific wayshrine that would be against the TOS, right?
A little fact. The API does not permit the creation of an add-on to automate going through a zone up to each resource. This point would be more akin to an addon that moved the character to the writ boards to pick up the writs, then moved the character to the various crafting stations to craft the writs. That is something that Zos does not permit so it is incorrect to try to draw a comparison between the lazy writ crafter and botts as what seems to be the attempt in the question above.
Sorry, but lazy writ crafter is legitimate and not a bannable offense as seems to be the drive OP is making here.
Thats fine. I don't know what the API allows and what the API does not allow. If ESO Devs have a hard line "If you can do it with the API then its fine" then its fine.
They should probably clarify in their terms of use but I'm sure they keep that vague to catch edge cases.
Maybe they should allow some addons via console. other games do it, and it would greatly improve the QOL of all players.
Zos has clarified many times starting with when the API was first added to the game in early 2014, pre-launch, and every time they have made changes to the API. Every single major update has changed the API.
Further, Zos really has no reason to not permit add-ons for consoles so it would stand to reason that something else is in play such as MS or Sony not permitting them. You suggest other console games do have add-ons yet I am only aware of mods, not add-ons that can affect how the game actually plays or they are single-player games. Maybe you can name an MMORPG that has actual add-ons like what we have on PC.
edit https://account.elderscrollsonline.com/add-on-terms
So Zos has actually clarified something with a specific Addon ToU
@PizzaCat82
I pointed out here that Zos has in fact Zos has clarified things and even has a ToU for add-ons on top of noting Zos adjusts the API quarterly showing they purposefully manage what information we can access for add-ons.
I also asked if you could name an MMORPG on console that can use actual add-ons like what we have on PC vs mods like we can use for single player TES games. Are there some that fit this bill?
FFXIV Lets you use Macros that are very similar to things like Lazy Writ crafter in game.
On console too.
By definition, that is not an add-on and it is irrelevant if they permit the use of macros in some instances as this discussion concerns add-ons.
An macro that automates the game the same way an addon uses the API in ESO.
Again, you indicated other games on console allow the use of add-ons which is why I asked you to provide the name of an MMORPG on console that did. Since you have not then it is clear there seems to be a reason why MMOPRPGs on console do not permit the use of add-ons and macros are not add-ons regardless if they can perform a similar function.
Thanks for demonstrating my point.
'
And as I already pointed out that Zos has clarified the use of add-ons, and constantly does so, the premise that the use of the lazy writ crafter add-on being cheating or against the ToS has been laid to rest as false once and for all.
Glad I could help by providing these facts
PizzaCat82 wrote: »PizzaCat82 wrote: »PizzaCat82 wrote: »PizzaCat82 wrote: »PizzaCat82 wrote: »I know this poster; left a guild because of this poster.
Sounds to me like you are simply annoyed that your console account has no access to the QoL features of PC.
Trolling is a way of life for some I guess.
I don't know you.
I can be both curious as to why some addons that do the work for you are allowed, and envious that there's no plans to bring them to everyone.
I don't see how that's trolling or asking for different things.PizzaCat82 wrote: »If I made an addon that ran through a zone and mined every resource but required me to click a specific wayshrine that would be against the TOS, right?
A little fact. The API does not permit the creation of an add-on to automate going through a zone up to each resource. This point would be more akin to an addon that moved the character to the writ boards to pick up the writs, then moved the character to the various crafting stations to craft the writs. That is something that Zos does not permit so it is incorrect to try to draw a comparison between the lazy writ crafter and botts as what seems to be the attempt in the question above.
Sorry, but lazy writ crafter is legitimate and not a bannable offense as seems to be the drive OP is making here.
Thats fine. I don't know what the API allows and what the API does not allow. If ESO Devs have a hard line "If you can do it with the API then its fine" then its fine.
They should probably clarify in their terms of use but I'm sure they keep that vague to catch edge cases.
Maybe they should allow some addons via console. other games do it, and it would greatly improve the QOL of all players.
Zos has clarified many times starting with when the API was first added to the game in early 2014, pre-launch, and every time they have made changes to the API. Every single major update has changed the API.
Further, Zos really has no reason to not permit add-ons for consoles so it would stand to reason that something else is in play such as MS or Sony not permitting them. You suggest other console games do have add-ons yet I am only aware of mods, not add-ons that can affect how the game actually plays or they are single-player games. Maybe you can name an MMORPG that has actual add-ons like what we have on PC.
edit https://account.elderscrollsonline.com/add-on-terms
So Zos has actually clarified something with a specific Addon ToU
@PizzaCat82
I pointed out here that Zos has in fact Zos has clarified things and even has a ToU for add-ons on top of noting Zos adjusts the API quarterly showing they purposefully manage what information we can access for add-ons.
I also asked if you could name an MMORPG on console that can use actual add-ons like what we have on PC vs mods like we can use for single player TES games. Are there some that fit this bill?
FFXIV Lets you use Macros that are very similar to things like Lazy Writ crafter in game.
On console too.
By definition, that is not an add-on and it is irrelevant if they permit the use of macros in some instances as this discussion concerns add-ons.
An macro that automates the game the same way an addon uses the API in ESO.
Again, you indicated other games on console allow the use of add-ons which is why I asked you to provide the name of an MMORPG on console that did. Since you have not then it is clear there seems to be a reason why MMOPRPGs on console do not permit the use of add-ons and macros are not add-ons regardless if they can perform a similar function.
Thanks for demonstrating my point.
'
And as I already pointed out that Zos has clarified the use of add-ons, and constantly does so, the premise that the use of the lazy writ crafter add-on being cheating or against the ToS has been laid to rest as false once and for all.
Glad I could help by providing these facts
In Sony's eyes, whats the different between an add-on and a mod?
PizzaCat82 wrote: »
If it was something the devs wanted to have on the base game it would have been implemented by now.
it literally took them 5 years to implement multicraft and search function. it does NOT mean they didn't want it in game until recently. it means it takes them this long to implement new features and I reiterate. without addons paving the way? it may have NEVER been implemented at all.
Why do you think the addons "paved the way"?
If a needed feature (like a search option) didn't have a third party alternative that would mean more players would be clamoring for one. In my experience, people tend to take the easier way out if they can. So if there is someone else doing the work for them - they're going to feel less inclined to do the work themselves.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
PizzaCat82 wrote: »PizzaCat82 wrote: »PizzaCat82 wrote: »PizzaCat82 wrote: »PizzaCat82 wrote: »I know this poster; left a guild because of this poster.
Sounds to me like you are simply annoyed that your console account has no access to the QoL features of PC.
Trolling is a way of life for some I guess.
I don't know you.
I can be both curious as to why some addons that do the work for you are allowed, and envious that there's no plans to bring them to everyone.
I don't see how that's trolling or asking for different things.PizzaCat82 wrote: »If I made an addon that ran through a zone and mined every resource but required me to click a specific wayshrine that would be against the TOS, right?
A little fact. The API does not permit the creation of an add-on to automate going through a zone up to each resource. This point would be more akin to an addon that moved the character to the writ boards to pick up the writs, then moved the character to the various crafting stations to craft the writs. That is something that Zos does not permit so it is incorrect to try to draw a comparison between the lazy writ crafter and botts as what seems to be the attempt in the question above.
Sorry, but lazy writ crafter is legitimate and not a bannable offense as seems to be the drive OP is making here.
Thats fine. I don't know what the API allows and what the API does not allow. If ESO Devs have a hard line "If you can do it with the API then its fine" then its fine.
They should probably clarify in their terms of use but I'm sure they keep that vague to catch edge cases.
Maybe they should allow some addons via console. other games do it, and it would greatly improve the QOL of all players.
Zos has clarified many times starting with when the API was first added to the game in early 2014, pre-launch, and every time they have made changes to the API. Every single major update has changed the API.
Further, Zos really has no reason to not permit add-ons for consoles so it would stand to reason that something else is in play such as MS or Sony not permitting them. You suggest other console games do have add-ons yet I am only aware of mods, not add-ons that can affect how the game actually plays or they are single-player games. Maybe you can name an MMORPG that has actual add-ons like what we have on PC.
edit https://account.elderscrollsonline.com/add-on-terms
So Zos has actually clarified something with a specific Addon ToU
@PizzaCat82
I pointed out here that Zos has in fact Zos has clarified things and even has a ToU for add-ons on top of noting Zos adjusts the API quarterly showing they purposefully manage what information we can access for add-ons.
I also asked if you could name an MMORPG on console that can use actual add-ons like what we have on PC vs mods like we can use for single player TES games. Are there some that fit this bill?
FFXIV Lets you use Macros that are very similar to things like Lazy Writ crafter in game.
On console too.
By definition, that is not an add-on and it is irrelevant if they permit the use of macros in some instances as this discussion concerns add-ons.
An macro that automates the game the same way an addon uses the API in ESO.
Again, you indicated other games on console allow the use of add-ons which is why I asked you to provide the name of an MMORPG on console that did. Since you have not then it is clear there seems to be a reason why MMOPRPGs on console do not permit the use of add-ons and macros are not add-ons regardless if they can perform a similar function.
Thanks for demonstrating my point.
'
And as I already pointed out that Zos has clarified the use of add-ons, and constantly does so, the premise that the use of the lazy writ crafter add-on being cheating or against the ToS has been laid to rest as false once and for all.
Glad I could help by providing these facts
In Sony's eyes, whats the different between an add-on and a mod?
Maybe soon, you'll have an add-on that logs you in daily, do all your writs/master writs, do riding training, pledges, farm resources and run for crafting surveys - while you are still sleeping or at work. IMAGINE how much time your would save!?
But to not be just "baiting", this is exactly where add-ons gets you. Discussion about how much "automation" is ok or not, and this is exactly the reason why I went back to console after a brief period on PC. I don't want to be part of the same "time saving" and "automation" race that we have in society. Here profession after profession becomes a curiosity, all in the name of "convenience" and "saving time" - here it's because of what? Too lazy to play the game you are playing, for the sake of what? Showing off armor styles, skins and mounts at the Mournhold wayshrine? Really...
SidraWillowsky wrote: »PizzaCat82 wrote: »I've pretty much gotten the answer I expected from the forums.
[Quoted post was removed]
Fur_like_snow wrote: »ZoS restricts what can and cannot be done thru the API. Lazywrit isn’t breaking the TOS.
PizzaCat82 wrote: »
If it was something the devs wanted to have on the base game it would have been implemented by now.
it literally took them 5 years to implement multicraft and search function. it does NOT mean they didn't want it in game until recently. it means it takes them this long to implement new features and I reiterate. without addons paving the way? it may have NEVER been implemented at all.
Why do you think the addons "paved the way"?
If a needed feature (like a search option) didn't have a third party alternative that would mean more players would be clamoring for one. In my experience, people tend to take the easier way out if they can. So if there is someone else doing the work for them - they're going to feel less inclined to do the work themselves.
because without being shown alternative - most people either learn to cope or move on to other games. historically. addons have paved the way to base game improvements and NOT just for ESO either. because they don't just show how something can improve - they show which features would be actualy popular with players and therefore, are worth working on to implement, and which features are too niche so the development time could be spent elsewhere. I mean... ZoS in particular HIRES addon makers sometimes, because of what their addons contributed to the game and then we end up with more features added to base game.
believe it or not - plenty of people on PC who either don't want to or are unable to run addons becasue it would impact their performance too much. they clamor for these features to be base game as well. because they can see that these features make the game better.
PizzaCat82 wrote: »I've pretty much gotten the answer I expected from the forums.
Its allowed because it uses the API to automate the process and do all the work for you and its always been like this and they haven't changed it, which makes it fine and totally not against the spirit of the game.
The reason we dont have Add-ons on consoles is because Sony and Microsoft will literally explode if we dont. Console players obviously only pay half of what PC gamers pay, and other games that have addons or mods simply don't exist on console so like Fallout 4 and Skyrim.
PizzaCat82 wrote: »I've pretty much gotten the answer I expected from the forums.
Its allowed because it uses the API to automate the process and do all the work for you and its always been like this and they haven't changed it, which makes it fine and totally not against the spirit of the game.
The reason we dont have Add-ons on consoles is because Sony and Microsoft will literally explode if we dont. Console players obviously only pay half of what PC gamers pay, and other games that have addons or mods simply don't exist on console so like Fallout 4 and Skyrim.
PizzaCat82 wrote: »I've pretty much gotten the answer I expected from the forums.
Its allowed because it uses the API to automate the process and do all the work for you and its always been like this and they haven't changed it, which makes it fine and totally not against the spirit of the game.
The reason we dont have Add-ons on consoles is because Sony and Microsoft will literally explode if we dont. Console players obviously only pay half of what PC gamers pay, and other games that have addons or mods simply don't exist on console so like Fallout 4 and Skyrim.
That is the problem. You expected a certain type of answer and posted in such a manner to get your expected response. Worse you looked at the actual responses twisted and exaggerated them to fit some narrative you created. Many people explained precisely and politely why add-ons are allowed and how they differ from macros. Very few (if any) people are against consoles getting the same access to these features add-ons provide.
PizzaCat82 wrote: »I've pretty much gotten the answer I expected from the forums.
Its allowed because it uses the API to automate the process and do all the work for you and its always been like this and they haven't changed it, which makes it fine and totally not against the spirit of the game.
The reason we dont have Add-ons on consoles is because Sony and Microsoft will literally explode if we dont. Console players obviously only pay half of what PC gamers pay, and other games that have addons or mods simply don't exist on console so like Fallout 4 and Skyrim.
That is the problem. You expected a certain type of answer and posted in such a manner to get your expected response. Worse you looked at the actual responses twisted and exaggerated them to fit some narrative you created. Many people explained precisely and politely why add-ons are allowed and how they differ from macros. Very few (if any) people are against consoles getting the same access to these features add-ons provide.
Very much this, completely.
PizzaCat82 wrote: »I've pretty much gotten the answer I expected from the forums.
Its allowed because it uses the API to automate the process and do all the work for you and its always been like this and they haven't changed it, which makes it fine and totally not against the spirit of the game.
The reason we dont have Add-ons on consoles is because Sony and Microsoft will literally explode if we dont. Console players obviously only pay half of what PC gamers pay, and other games that have addons or mods simply don't exist on console so like Fallout 4 and Skyrim.
That is the problem. You expected a certain type of answer and posted in such a manner to get your expected response. Worse you looked at the actual responses twisted and exaggerated them to fit some narrative you created. Many people explained precisely and politely why add-ons are allowed and how they differ from macros. Very few (if any) people are against consoles getting the same access to these features add-ons provide.
PizzaCat82 wrote: »I've pretty much gotten the answer I expected from the forums.
Its allowed because it uses the API to automate the process and do all the work for you and its always been like this and they haven't changed it, which makes it fine and totally not against the spirit of the game.
The reason we dont have Add-ons on consoles is because Sony and Microsoft will literally explode if we dont. Console players obviously only pay half of what PC gamers pay, and other games that have addons or mods simply don't exist on console so like Fallout 4 and Skyrim.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
PizzaCat82 wrote: »I've pretty much gotten the answer I expected from the forums.
Its allowed because it uses the API to automate the process and do all the work for you and its always been like this and they haven't changed it, which makes it fine and totally not against the spirit of the game.
The reason we dont have Add-ons on consoles is because Sony and Microsoft will literally explode if we dont. Console players obviously only pay half of what PC gamers pay, and other games that have addons or mods simply don't exist on console so like Fallout 4 and Skyrim.
every time I try to give you a benefit of a doubt, you go and say something like this. and double down. at this point I have no chance to assume that you are NOT trying to achieve anything positive for consoles by using troll tactics and instead just trolling because you can.
and no, the addon is NOT doing all the work. you don't get to craft just by walking up to a station, you have to come up to a correct station, with correct materials and you DO have to push a button.