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Addons and the TOS... I'm confused, isn't Lazy Writ addon automating writs? How is it allowed?

  • PizzaCat82
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    kargen27 wrote: »
    PizzaCat82 wrote: »
    PizzaCat82 wrote: »
    vestahls wrote: »
    There is no difference between using LazyWrit, and pre-crafting all the stuff that's usually required and just keeping it in your inventory. Some people do that. I do it for some writs, just not all. It's all time-saving in the end, only in one version you pre-craft and keep your inventory loaded, and in another you use LazyWrit, but the end result is the same.

    There's nothing particularly abusive about it.

    The 6 - 10 hours I spend pre-crafting would beg so hard to differ on that matter.

    How pre-crafting take 5 seconds for each item you can craft in bulk now without add-one so you can make say 15 daggers in the same time it take to make 1

    You have no idea the time it can take on console with 18 master crafting alts. The loading screens alone add up to probably an hour. There's at least 9 "processing" times each of the 5 (ench, jewelry, blacksmith, cloth, wood) that add up each character. Even with Multi-craft it takes forever.

    Not to mention the 70 or 80 inventory spaces it takes up on every character. Craft bags dont help with gear.

    Even using the app the loading screens still happen if you are running more than one character. The app only works to automate the actions at one crafting station. The player then has to manually go to the next station. The only time difference that matters in the difference when you access the crafting station until the time you close it. On 18 characters it might be an extra twenty minutes?

    Yes, but then we just have to get the writs, run to the stations, and turn them in each day. You can't tell me this doesn't save time over crafting for 7 days worth of daily writs.
  • kojou
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    If ZoS wanted to they could say that Lazy Writ Crafter was against ToS and kill it, but they haven't so far. I assume it is because if it didn't exist then many less people would do writs and since doing writs is a resource sink they over look it.

    That's my theory at least...
    Playing since beta...
  • tmbrinks
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    PizzaCat82 wrote: »
    kargen27 wrote: »
    PizzaCat82 wrote: »
    PizzaCat82 wrote: »
    vestahls wrote: »
    There is no difference between using LazyWrit, and pre-crafting all the stuff that's usually required and just keeping it in your inventory. Some people do that. I do it for some writs, just not all. It's all time-saving in the end, only in one version you pre-craft and keep your inventory loaded, and in another you use LazyWrit, but the end result is the same.

    There's nothing particularly abusive about it.

    The 6 - 10 hours I spend pre-crafting would beg so hard to differ on that matter.

    How pre-crafting take 5 seconds for each item you can craft in bulk now without add-one so you can make say 15 daggers in the same time it take to make 1

    You have no idea the time it can take on console with 18 master crafting alts. The loading screens alone add up to probably an hour. There's at least 9 "processing" times each of the 5 (ench, jewelry, blacksmith, cloth, wood) that add up each character. Even with Multi-craft it takes forever.

    Not to mention the 70 or 80 inventory spaces it takes up on every character. Craft bags dont help with gear.

    Even using the app the loading screens still happen if you are running more than one character. The app only works to automate the actions at one crafting station. The player then has to manually go to the next station. The only time difference that matters in the difference when you access the crafting station until the time you close it. On 18 characters it might be an extra twenty minutes?

    Yes, but then we just have to get the writs, run to the stations, and turn them in each day. You can't tell me this doesn't save time over crafting for 7 days worth of daily writs.

    There a video, from @ BenevolentBowd (I believe). Where he showed that if you have the inventory space (and that is an IF), pre-crafting 6 days or 9 days worth of writs is FASTER than using LWC each day.

    You can't count loading screens. That is a system limitation.
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  • Firstmep
    Firstmep
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    Unboxer is also a pretty nice addon for opening containers, especially useful if you pvp a lot.

    Youre welcome :)
  • Jeremy
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    PizzaCat82 wrote: »
    So automation is ok as long as it requires you to still be there?

    Isn't all automation against the TOS? Or is it just depending on what ZOS considers "too automated" this week?

    Users are forbidden from using any unapproved third party applications, programs, scripts or any other game modifying mechanic used to change the game play experience on a ZeniMax Game, Service, forum, or other games or services provided by ZeniMax, including the distribution of said programs via ZeniMax services, sites, forums, communities, etc. This would include but is not limited to using or distributing speed hacks, aim bots, mouse controllers, spam bots, automated game play devices, etc. Third party applications are defined as any program, application or script written by an individual, company, corporation, or private party not employed by or contracted to perform services by ZeniMax.

    It is odd how some people say macros in PvP are against the TOS but to use macros to craft and other activities is fine. Either it's against the rules to use macros or it isn't. Though considering how widespread macro use is generally on this game (yes even in PvP and PvE) I question whether the developers see them as against the TOS anyway, because it doesn't seem to be enforced.

    It'd be nice to get an official statement from them saying whether or not using macros is a violation or not. Because that's really the only thing that is going to settle this question.
    Edited by Jeremy on August 21, 2020 8:27PM
  • AlnilamE
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    Hotdog_23 wrote: »
    PizzaCat82, they are going to defend it until their fingers bleed and say it's ok but for the add-on but heaven forbid they include the function into the base game for console players. The only people I hear that 36-54 players are the ones who do for writs on PC. Never heard of anyone on console doing it because it just takes to much time.

    It's not just one add-on but the combination of several

    https://www.youtube.com/watch?v=8xnj6TGFeZ4

    Be safe and have fun :)

    thread just in the last 2 months about this
    https://forums.elderscrollsonline.com/en/discussion/526626/daily-writs-get-a-job-instead-consoles-vs-pc-vs-lazy-writ-crafter/p1

    I have no objection to them including the function into the base game.

    They've already done it for other addons, like AwesomeGuildStore to an extent, or the mass refining/crafting addon (which the ZOS version really improved on)
    The Moot Councillor
  • PizzaCat82
    PizzaCat82
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    tmbrinks wrote: »
    PizzaCat82 wrote: »
    kargen27 wrote: »
    PizzaCat82 wrote: »
    PizzaCat82 wrote: »
    vestahls wrote: »
    There is no difference between using LazyWrit, and pre-crafting all the stuff that's usually required and just keeping it in your inventory. Some people do that. I do it for some writs, just not all. It's all time-saving in the end, only in one version you pre-craft and keep your inventory loaded, and in another you use LazyWrit, but the end result is the same.

    There's nothing particularly abusive about it.

    The 6 - 10 hours I spend pre-crafting would beg so hard to differ on that matter.

    How pre-crafting take 5 seconds for each item you can craft in bulk now without add-one so you can make say 15 daggers in the same time it take to make 1

    You have no idea the time it can take on console with 18 master crafting alts. The loading screens alone add up to probably an hour. There's at least 9 "processing" times each of the 5 (ench, jewelry, blacksmith, cloth, wood) that add up each character. Even with Multi-craft it takes forever.

    Not to mention the 70 or 80 inventory spaces it takes up on every character. Craft bags dont help with gear.

    Even using the app the loading screens still happen if you are running more than one character. The app only works to automate the actions at one crafting station. The player then has to manually go to the next station. The only time difference that matters in the difference when you access the crafting station until the time you close it. On 18 characters it might be an extra twenty minutes?

    Yes, but then we just have to get the writs, run to the stations, and turn them in each day. You can't tell me this doesn't save time over crafting for 7 days worth of daily writs.

    There a video, from @ BenevolentBowd (I believe). Where he showed that if you have the inventory space (and that is an IF), pre-crafting 6 days or 9 days worth of writs is FASTER than using LWC each day.

    You can't count loading screens. That is a system limitation.

    And then there's Master Writ crafter addon.. oof. That's at least 30 minutes a day on them. Imagine doing them in 5 minutes just by running back and forth in your guild hall.
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    PizzaCat82 wrote: »
    PizzaCat82 wrote: »
    Banana wrote: »
    Come join us on PC. You can use it to?

    I am on PC already. But I craft on both accounts. I just don't see why its not automating when it literally does the work of crafting for you.

    If its ok, why is it not on Console?

    I get that addons help fill gaps in the game that improve quality of life. Like the mass construction and deconstruct, and guild trader searching..

    But if this automates too much, they'll never port it to consoles and those users will never get those QOL updates.

    Add-ons for consoles have to make it pass Microsoft and Sony and with a game like ESO it’s not worth their time to focus it. You take the number of add-on for the game and extra computer power and server lag that adds plus the fact that ESO is far from a console selling game it’s low on the Fs given for console list

    You can't just dismiss something as "oh consoles good luck have fun" especially if having it disabled on the PC would cause a huge fit.

    Console players are not second class citizens. We're more like Oregon, where we get things, just a few months after you guys.

    This seems like something that the devs should take a real hard look at and give it some serious thought.

    I’m not saying console players are an lesser. But this is not a ZoS problem that they can fix Sony and Microsoft make their own rules and move at their own speed. It’s why PC always has more add-ons / mods and release updates on PC faster then Consoles they have to go through a second round of testing and approval on console.

    To me a lot of add-one should be in the base game.
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  • Jeremy
    Jeremy
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    PizzaCat82 wrote: »
    PizzaCat82 wrote: »
    Banana wrote: »
    Come join us on PC. You can use it to?

    I am on PC already. But I craft on both accounts. I just don't see why its not automating when it literally does the work of crafting for you.

    If its ok, why is it not on Console?

    I get that addons help fill gaps in the game that improve quality of life. Like the mass construction and deconstruct, and guild trader searching..

    But if this automates too much, they'll never port it to consoles and those users will never get those QOL updates.

    Add-ons for consoles have to make it pass Microsoft and Sony and with a game like ESO it’s not worth their time to focus it. You take the number of add-on for the game and extra computer power and server lag that adds plus the fact that ESO is far from a console selling game it’s low on the Fs given for console list

    You can't just dismiss something as "oh consoles good luck have fun" especially if having it disabled on the PC would cause a huge fit.

    Console players are not second class citizens. We're more like Oregon, where we get things, just a few months after you guys.

    This seems like something that the devs should take a real hard look at and give it some serious thought.

    I’m not saying console players are an lesser. But this is not a ZoS problem that they can fix Sony and Microsoft make their own rules and move at their own speed. It’s why PC always has more add-ons / mods and release updates on PC faster then Consoles they have to go through a second round of testing and approval on console.

    To me a lot of add-one should be in the base game.

    That's part of the reason I don't like addons being allowed in games. They promote developer apathy and needed features that should be in the game aren't included because they rely instead on third parties to fill the gap.

    This game has a lot of that - especially when it comes to making its economy work efficiently. Though at least they did finally add a search feature. It took a few years, but I have to give them credit for that.
  • AlnilamE
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    Jeremy wrote: »
    PizzaCat82 wrote: »
    So automation is ok as long as it requires you to still be there?

    Isn't all automation against the TOS? Or is it just depending on what ZOS considers "too automated" this week?

    Users are forbidden from using any unapproved third party applications, programs, scripts or any other game modifying mechanic used to change the game play experience on a ZeniMax Game, Service, forum, or other games or services provided by ZeniMax, including the distribution of said programs via ZeniMax services, sites, forums, communities, etc. This would include but is not limited to using or distributing speed hacks, aim bots, mouse controllers, spam bots, automated game play devices, etc. Third party applications are defined as any program, application or script written by an individual, company, corporation, or private party not employed by or contracted to perform services by ZeniMax.

    It is odd how some people say macros in PvP are against the TOS but to use macros to craft and other activities is fine. Either it's against the rules to use macros or it isn't. Though considering how widespread macro use is generally on this game (yes even in PvP and PvE) I question whether the developers see them as against the TOS anyway, because it doesn't seem to be enforced.

    It'd be nice to get an official statement from them saying whether or not using macros is a violation or not. Because that's really the only thing that is going to settle this question.

    There is a clear distinction between addons (which use the game's API, and therefore can only do things that ZOS allows) and macros (which use external software to automate things).

    And yes. Using actual macros is against the TOS and they should probably ban a lot of people for using them.
    The Moot Councillor
  • Jeremy
    Jeremy
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    AlnilamE wrote: »
    Jeremy wrote: »
    PizzaCat82 wrote: »
    So automation is ok as long as it requires you to still be there?

    Isn't all automation against the TOS? Or is it just depending on what ZOS considers "too automated" this week?

    Users are forbidden from using any unapproved third party applications, programs, scripts or any other game modifying mechanic used to change the game play experience on a ZeniMax Game, Service, forum, or other games or services provided by ZeniMax, including the distribution of said programs via ZeniMax services, sites, forums, communities, etc. This would include but is not limited to using or distributing speed hacks, aim bots, mouse controllers, spam bots, automated game play devices, etc. Third party applications are defined as any program, application or script written by an individual, company, corporation, or private party not employed by or contracted to perform services by ZeniMax.

    It is odd how some people say macros in PvP are against the TOS but to use macros to craft and other activities is fine. Either it's against the rules to use macros or it isn't. Though considering how widespread macro use is generally on this game (yes even in PvP and PvE) I question whether the developers see them as against the TOS anyway, because it doesn't seem to be enforced.

    It'd be nice to get an official statement from them saying whether or not using macros is a violation or not. Because that's really the only thing that is going to settle this question.

    There is a clear distinction between addons (which use the game's API, and therefore can only do things that ZOS allows) and macros (which use external software to automate things).

    And yes. Using actual macros is against the TOS and they should probably ban a lot of people for using them.

    Insightful. But are you aware of any developer comment or post that has actually come out and said macros are against the rules?
    Edited by Jeremy on August 21, 2020 8:52PM
  • belial5221_ESO
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    Console companies limit things Zos are allowed to do,and have access to.It's reason they haven't put addons yet.So technically they are 2nd class citizens,til console companies freely open things up,and/or speed up approval processes.

    Crafting writs aren't hurting ingame economy by flooding markets,or gaining massive amounts of ingame currencies,griefing,etc.You manually have to move to and click on every station,which isn't automated.

    I have manually crafted on PC for over 5 years,nervous about addons for autocraft til this year,and it takes not much more time than autocraft.I only using it now,cause it seems safe,and with 10 chars,saves me a little time.
  • kargen27
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    PizzaCat82 wrote: »
    kargen27 wrote: »
    PizzaCat82 wrote: »
    PizzaCat82 wrote: »
    vestahls wrote: »
    There is no difference between using LazyWrit, and pre-crafting all the stuff that's usually required and just keeping it in your inventory. Some people do that. I do it for some writs, just not all. It's all time-saving in the end, only in one version you pre-craft and keep your inventory loaded, and in another you use LazyWrit, but the end result is the same.

    There's nothing particularly abusive about it.

    The 6 - 10 hours I spend pre-crafting would beg so hard to differ on that matter.

    How pre-crafting take 5 seconds for each item you can craft in bulk now without add-one so you can make say 15 daggers in the same time it take to make 1

    You have no idea the time it can take on console with 18 master crafting alts. The loading screens alone add up to probably an hour. There's at least 9 "processing" times each of the 5 (ench, jewelry, blacksmith, cloth, wood) that add up each character. Even with Multi-craft it takes forever.

    Not to mention the 70 or 80 inventory spaces it takes up on every character. Craft bags dont help with gear.

    Even using the app the loading screens still happen if you are running more than one character. The app only works to automate the actions at one crafting station. The player then has to manually go to the next station. The only time difference that matters in the difference when you access the crafting station until the time you close it. On 18 characters it might be an extra twenty minutes?

    Yes, but then we just have to get the writs, run to the stations, and turn them in each day. You can't tell me this doesn't save time over crafting for 7 days worth of daily writs.

    I admitted it saves time. That is the entire point of the add-on. I took objection to how much time you suggested it changed. I just did writs on two characters one with the add-on one without. The difference in time was a little longer than I thought it would be but so across 18 characters it would be closer to thirty minutes saved if you did not pre-craft.

    That aside add-ons are allowed in the game as they are seen as making use of something that already exists in the game and do not give an unfair advantage to game play. Add-ons that crossed the line and did give unfair advantages in the game were dealt with. Some try comparing this ad-on to a weaving macro. Not a fair comparison as a macro doing your light attack weaving for you creates an obvious advantage in game play.
    and then the parrot said, "must be the water mines green too."
  • vibeborn
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    Lazy writs isn't giving people an upper hand in the game, it simply makes things easier when crafting. For example it won't help you complete the writs if you don't have the necessary materials.

    It won't help you with quests, or PVP, or make you 810. So I don't really see where the problem lies with using it

  • Kosef
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    HEY!....you leave my writ crafting addons alone bud!
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  • CelestialSlayer
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    i have to say this post is kind of ridiculous. You sound like a luddite. Just because you dont like using addons and like to roleplay a punishing way of doing your crafting doesnt mean that everyone else needs to get on board with your thinking. Honestly the rewards from daily writs are not really all that much, its quantity over quality at the end of the day - thats the grind. Not how long you take each day - you will drive yourself insane.
  • Kosef
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    Seems like the best solution is to make the switch over to the dark side. Go ahead and put that console in the closet...console shmomsole.
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  • Xologamer
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    PizzaCat82 wrote: »
    So automation is ok as long as it requires you to still be there?

    Isn't all automation against the TOS? Or is it just depending on what ZOS considers "too automated" this week?

    Users are forbidden from using any unapproved third party applications, programs, scripts or any other game modifying mechanic used to change the game play experience on a ZeniMax Game, Service, forum, or other games or services provided by ZeniMax, including the distribution of said programs via ZeniMax services, sites, forums, communities, etc. This would include but is not limited to using or distributing speed hacks, aim bots, mouse controllers, spam bots, automated game play devices, etc. Third party applications are defined as any program, application or script written by an individual, company, corporation, or private party not employed by or contracted to perform services by ZeniMax.

    automation is ok aslong as u dont get an unfair advantage over other players
    which would be the case with macros and combat hacks
    and which would be the case with bots running arround and collecting resources automaticly

    but just writs automatic doesnt harm anyone so its ok
  • Xologamer
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    tmbrinks wrote: »
    PizzaCat82 wrote: »
    kargen27 wrote: »
    PizzaCat82 wrote: »
    PizzaCat82 wrote: »
    vestahls wrote: »
    There is no difference between using LazyWrit, and pre-crafting all the stuff that's usually required and just keeping it in your inventory. Some people do that. I do it for some writs, just not all. It's all time-saving in the end, only in one version you pre-craft and keep your inventory loaded, and in another you use LazyWrit, but the end result is the same.

    There's nothing particularly abusive about it.

    The 6 - 10 hours I spend pre-crafting would beg so hard to differ on that matter.

    How pre-crafting take 5 seconds for each item you can craft in bulk now without add-one so you can make say 15 daggers in the same time it take to make 1

    You have no idea the time it can take on console with 18 master crafting alts. The loading screens alone add up to probably an hour. There's at least 9 "processing" times each of the 5 (ench, jewelry, blacksmith, cloth, wood) that add up each character. Even with Multi-craft it takes forever.

    Not to mention the 70 or 80 inventory spaces it takes up on every character. Craft bags dont help with gear.

    Even using the app the loading screens still happen if you are running more than one character. The app only works to automate the actions at one crafting station. The player then has to manually go to the next station. The only time difference that matters in the difference when you access the crafting station until the time you close it. On 18 characters it might be an extra twenty minutes?

    Yes, but then we just have to get the writs, run to the stations, and turn them in each day. You can't tell me this doesn't save time over crafting for 7 days worth of daily writs.

    There a video, from @ BenevolentBowd (I believe). Where he showed that if you have the inventory space (and that is an IF), pre-crafting 6 days or 9 days worth of writs is FASTER than using LWC each day.

    You can't count loading screens. That is a system limitation.

    u cant precraft anythink cause u cant know what the write want (atleast for jewlery woodworking blacksmith and clothing)
  • Sylvermynx
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    Xologamer wrote: »

    u cant precraft anythink cause u cant know what the write want (atleast for jewlery woodworking blacksmith and clothing)

    Sure you can. There's only three options for writs in each craft at any level. The only ones I personally pre-craft are alchemy and provisioning, but I have a friend who pre-crafts full stacks of them all.

    Pick up one of each on a Monday. Make the item, then make a bunch more (however many you want to mess with), go on to next bench, do the same, etc. I usually make 7 extras - a week's worth is enough for me.

    That doesn't work of course for Master Writs.
    Edited by Sylvermynx on August 21, 2020 10:57PM
  • Reverb
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    Firstmep wrote: »
    Unboxer is also a pretty nice addon for opening containers, especially useful if you pvp a lot.

    Youre welcome :)

    Unboxer is a really underrated addon.
    Edited by Reverb on August 21, 2020 11:00PM
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  • tmbrinks
    tmbrinks
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    Xologamer wrote: »
    tmbrinks wrote: »
    PizzaCat82 wrote: »
    kargen27 wrote: »
    PizzaCat82 wrote: »
    PizzaCat82 wrote: »
    vestahls wrote: »
    There is no difference between using LazyWrit, and pre-crafting all the stuff that's usually required and just keeping it in your inventory. Some people do that. I do it for some writs, just not all. It's all time-saving in the end, only in one version you pre-craft and keep your inventory loaded, and in another you use LazyWrit, but the end result is the same.

    There's nothing particularly abusive about it.

    The 6 - 10 hours I spend pre-crafting would beg so hard to differ on that matter.

    How pre-crafting take 5 seconds for each item you can craft in bulk now without add-one so you can make say 15 daggers in the same time it take to make 1

    You have no idea the time it can take on console with 18 master crafting alts. The loading screens alone add up to probably an hour. There's at least 9 "processing" times each of the 5 (ench, jewelry, blacksmith, cloth, wood) that add up each character. Even with Multi-craft it takes forever.

    Not to mention the 70 or 80 inventory spaces it takes up on every character. Craft bags dont help with gear.

    Even using the app the loading screens still happen if you are running more than one character. The app only works to automate the actions at one crafting station. The player then has to manually go to the next station. The only time difference that matters in the difference when you access the crafting station until the time you close it. On 18 characters it might be an extra twenty minutes?

    Yes, but then we just have to get the writs, run to the stations, and turn them in each day. You can't tell me this doesn't save time over crafting for 7 days worth of daily writs.

    There a video, from @ BenevolentBowd (I believe). Where he showed that if you have the inventory space (and that is an IF), pre-crafting 6 days or 9 days worth of writs is FASTER than using LWC each day.

    You can't count loading screens. That is a system limitation.

    u cant precraft anythink cause u cant know what the write want (atleast for jewlery woodworking blacksmith and clothing)

    for daily writs? They follow a definite 3 day pattern (8 days for alchemy). You can most assuredly predict what is coming up.
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  • YandereGirlfriend
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    I wondered about this as well the first time I heard of Lazy Writ.

    The comparison to pre-crafting is not a good one, as in pre-crafting you actually have to go through the steps of making the items by hand, which necessarily takes more time and, more importantly, your direct attention. They are qualitatively different exercises for the human involved, if not the underlying steps that are executed. To argue otherwise is a slippery slope that leads ultimately to botting.

    I was under the impression that Macros were actually banned, especially in the PvP context. Is this not actually the case? Is everyone free to just Macro their favorite burst combo and go nuts with their resulting much lower skill ceiling? That would certainly explain some things.

    In any case, it's clear that this strikes a nerve with the folks using the add-on. Just like when your favorite set or class ability is discussed in a thread, the defensiveness is clear (I am, of course, guilty of this behavior as well). Nobody wants the things that they use to catch the gaze of Sauron's (ZOS) Eye.
  • bmnoble
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    PizzaCat82 wrote: »
    PizzaCat82 wrote: »
    Ohh you’re on console. Well you chose the wrong platform for QoL that’s for certain. Why do you care what happens on other platforms?

    I'm also on PC. I have multiple accounts. No Addons though.
    less then 5 minutes per character that’s 90 minutes which is about that it takes me with the add-on

    I've done it in around 95-110 before, but thats only turning things in. If I want to actually sell the rewards I don't need it almost doubles it. This is in addition to the 6 hours spent crafting each week to pre-craft.

    While if you are not going to use an add-on per-craft once a week and turn in like normal I would do this in Shadowfen only it’s the best zone for crafting dailies all stations are outside minus food but food stacks so you only have to do that once a month if that.

    Now from the wayshrine you get the first board it’s equipment do the woodworking one first it’s on the way to consumable board hit T and see if you need to make food if not get the jewelry then enchantment. Hit the blacksmith then clother and Alchemy if you need it again it stacks so you can do a month worth easy turning is next to the quest which is next to the stables so you can feed your horse if needed and then head to the bank and band everything you want to sell repeat on all toons then use the last guy to sell ornate and writs all in one stop. this should push you down to 90 minutes or even less.

    But how is Lazy writ not sorta defeating the purpose of daily writs?

    Is it not?

    The purpose of daily writs is to get players to log into the game each day and do them making cities look alive. If I didn't do writs I would suddenly realize I don't need that precious craft bag that plays a big role in keeping me paying a subscription each month and I seriously doubt I would be the only one, that is the reason ZOS won't touch lazy writ.

    Even with the add on still takes me a bit over a hour to run through all 18 characters, then another 10 mins to sort through everything and list items in my trade guilds.

    Still spend the better part of 8hrs a week doing daily writs even with the add on.
  • PizzaCat82
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    The problem is lazy writ (and master writ, and unboxxer) fixes a problem that anyone who does writ on multiple characters can see, but ZOS might not think is a problem at all.

    So championing every fancy add-on to be incorporated in the base game doesn't work when it subverts what the base game wants us to do.

    No one wants to spend all day crafting. ZOS might not want us to craft on all our characters without putting in the effort.

  • James-Wayne
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    OMG!!!!

    Please stop complaining about this awesome mod and any other mod that assist the huge grind component in this game.... I could never go back to the old way that takes me forever to craft my writs!

    There is nothing wrong with helping players fight the grind!
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  • PizzaCat82
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    OMG!!!!

    Please stop complaining about this awesome mod and any other mod that assist the huge grind component in this game.... I could never go back to the old way that takes me forever to craft my writs!

    There is nothing wrong with helping players fight the grind!

    I hate the grind as much as anyone. I could be fishing, farming antiquities, doing surveys, or doing PVP.

    Instead I'm spending hours a day turning in writs that takes me hours to do.

    Best case scenario is that The Devs(TM) take a look at the usage of that addon, see that its pretty neccessary for crafting, and look at ways to make the process easier for everyone, not just PC users.

    And quit blaming Sony or Microsoft. Just because they make it hard to update consoles doesnt mean console users should be ignored while PC players get everything at a single click.
    Edited by PizzaCat82 on August 22, 2020 12:32AM
  • Tyreal1974
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    davhfah-56521672-b77d-4526-8a66-28b2b6a1f84c.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3sicGF0aCI6IlwvZlwvZGNlMzY0N2ItNjE3OS00NjNjLWI0YzgtYmQ2NDJmNWJiMjE2XC9kYXZoZmFoLTU2NTIxNjcyLWI3N2QtNDUyNi04YTY2LTI4YjJiNmExZjg0Yy5wbmcifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9hZCJdfQ.CtadJCBW4Hlszvkdy2OXjbldt97jbuiZkfGHz3RLx2I

    Sounds like you would be much happier switching to PC. Addons and mods are the prime reason I have been an exclusive PC gamer for years. After all, no one is forcing you to spend "hours a day turning in writs that take hours to do"" if you find it so tedious. If I find something is tedious in a game, I find a way to fix it or stop playing.

  • Linaleah
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    PizzaCat82 wrote: »
    vestahls wrote: »
    There is no difference between using LazyWrit, and pre-crafting all the stuff that's usually required and just keeping it in your inventory. Some people do that. I do it for some writs, just not all. It's all time-saving in the end, only in one version you pre-craft and keep your inventory loaded, and in another you use LazyWrit, but the end result is the same.

    There's nothing particularly abusive about it.

    The 6 - 10 hours I spend pre-crafting would beg so hard to differ on that matter.
    And then there's Master Writ crafter addon.. oof. That's at least 30 minutes a day on them. Imagine doing them in 5 minutes just by running back and forth in your guild hall.

    umm... if it takes you this long, you are doing it wrong.

    addons or not, every platform can and does have attunable stations they can place inside housing. so that already saves time

    so it simply becomes a matter of writing down the items you need to precraft and then imputing information at the crafting station.

    so you open up a spread sheet, or heck - make one on a piece of paper. leave a spot for every set, then alphabetize your sets when filling in the spreadsheet. even someone like me, that takes maybe 10-15 minutes (and if you are wondering about where to get set names - google and various ESO fan sites are your friends. personaly, i like to use https://elderscrollsonline.wiki.fextralife.com/Crafted+Sets as it lets me sort sets alphabetically so i don't even have to think about that, just write down the names ) and. you only have to do this one.

    your next step is. make sure you have ALL the writs you want to craft on you. open your inventory - even without advanced filters, you can narrow it down to various consumables only. take your previously made spreadsheet of crafting station. and pencil in (so that you can cross out and then erase) each item (you can see what writ is asking for before you accept it) in an appropriate set section. it will take you a few minutes, depending on how many master writs you are crafting. just keep going down the list of writs in your inventory.

    now. go to your nearest guild hall with all the attunable stations (those do exist on consoles) referring to your just made list - manually craft each item. do not accept any writs. do not travel back and forth. craft each item down your list, because there is NOTHING SPECIAL about the addon that makes pre-crafting available, but manually you cannot do that. go from station to station. craft until down. go to your prefer writ turn in location. accept master writ - turn in, aka it now turned into the same process as with using an addon.

    does this take longer? yes. however. it does NOT take hours and hours longer. should consoles have acess to speeding up the process, the way they finaly got with base game multicraft (you're welcome console players, without pc creating these addons, developers might have never added this into the game to begin with - thinking that base UI is just fine)? YES ABSOBLOODYLOOTELY. but what writ crafter addons do are NOT botting. you do still need to go from station to station, you need to make sure you have mats/knowledge. etc. they save filing time.

    above spreadsheet can be used over and over.

    and you can do something very similar with daily writs. they are always on rotation. its not random. the easiest way I found to precraft in case of daily writs was to craft extras of each asked for item and then bank it. do it until rotation is finished and then just go to the bank once it reset and pick up already precrafted items all at once. you COULD if you wanted to carry those on each character. I'd rather still stack them in a bank. even without advanced filters (which SHOULD be base game) you can go tab by tab to narrow down your item search.
    Edited by Linaleah on August 22, 2020 1:08AM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • PizzaCat82
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    If you're going to argue with me on something I've made tens of millions of gold doing, I'm going to need a video. Because I'm tired of posts telling me how to craft.

    I know how to craft. I have 18 crafters. I have 18 Master Crafters.

    I can show you how long the PS4 loading screens take. I can show you how long the "crafting" takes when pre-crafting for the week.

    But don't treat me like I don't know how to craft. I've been doing it since they had veteran levels in Wrothgar.


    Also a friendly reminder that "You would be happier switching to PC" both neglects the millions of gold I've spent on crown items AND basically insinuates that PC players deserve easy crafting while console players dont.
    Edited by PizzaCat82 on August 22, 2020 1:25AM
This discussion has been closed.