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https://forums.elderscrollsonline.com/en/discussion/684716

Addons and the TOS... I'm confused, isn't Lazy Writ addon automating writs? How is it allowed?

  • AlnilamE
    AlnilamE
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    PizzaCat82 wrote: »
    OMG!!!!

    Please stop complaining about this awesome mod and any other mod that assist the huge grind component in this game.... I could never go back to the old way that takes me forever to craft my writs!

    There is nothing wrong with helping players fight the grind!

    I hate the grind as much as anyone. I could be fishing, farming antiquities, doing surveys, or doing PVP.

    Instead I'm spending hours a day turning in writs that takes me hours to do.

    Best case scenario is that The Devs(TM) take a look at the usage of that addon, see that its pretty neccessary for crafting, and look at ways to make the process easier for everyone, not just PC users.

    And quit blaming Sony or Microsoft. Just because they make it hard to update consoles doesnt mean console users should be ignored while PC players get everything at a single click.

    You obviously don't hate it enough. I do writs on one and a half characters every day. I only do all characters during the Jubilee event.

    You're choosing to do writs rather than other things you claim no enjoy more.
    The Moot Councillor
  • OldManJim
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    So while we're taking the auto writ crafting & rapids, why not also take away refining more that 10 raw mats at a time, or mounts. Why not turn crafting into the time it would take to whittle a staff in real time...

    I don't get the sudden resentment by both players & the devs for things that save us from the endless grind.

    This "community" has devolved into such a petty bunch...

    Edited by OldManJim on August 22, 2020 1:49AM
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • PizzaCat82
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    OldManJim wrote: »
    So while we're taking the auto writ crafting & rapids, why not also take away refining more that 10 raw mats at a time, or mounts. Why not turn crafting into the time it would take to whittle a staff in real time...

    I don't get the sudden resentment by both players & the devs for things that save us from the endless grid.

    This "community" has devolved into such a petty bunch...

    You realize a good portion of the community does not have any of these things, right? The resentment isn't that they exist, but rather that they will never come to us on console because they go against the vision of the game.
  • Linaleah
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    PizzaCat82 wrote: »
    If you're going to argue with me on something I've made tens of millions of gold doing, I'm going to need a video. Because I'm tired of posts telling me how to craft.

    I know how to craft. I have 18 crafters. I have 18 Master Crafters.

    I can show you how long the PS4 loading screens take. I can show you how long the "crafting" takes when pre-crafting for the week.

    But don't treat me like I don't know how to craft. I've been doing it since they had veteran levels in Wrothgar.


    Also a friendly reminder that "You would be happier switching to PC" both neglects the millions of gold I've spent on crown items AND basically insinuates that PC players deserve easy crafting while console players dont.

    DO. NOT. BLAME PS4 LOADING SCREENS. ON . ADDONS. PLEASE.

    loading screens have NOTHING to do with lack of acess to writ crafter addon.

    and I have not actualy said ANYTHING about switching to PC. all I did was describe the process of crafting without addons! which apparently, you have NOT figured out despite having that many crafting alts, especially if you think that precrafting is an addon only thing with master writs, or regular ones. heck... on crafting mules, i WOULD and DO keep all of their sets of precrafted items in inventory. want to know why? because it is FASTER to pick up writ quests and run immediately to the turn in boxes than crafting each day, EVEN with addons.
    Edited by Linaleah on August 22, 2020 1:57AM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • OldManJim
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    PizzaCat82 wrote: »
    OldManJim wrote: »
    So while we're taking the auto writ crafting & rapids, why not also take away refining more that 10 raw mats at a time, or mounts. Why not turn crafting into the time it would take to whittle a staff in real time...

    I don't get the sudden resentment by both players & the devs for things that save us from the endless grid.

    This "community" has devolved into such a petty bunch...

    You realize a good portion of the community does not have any of these things, right? The resentment isn't that they exist, but rather that they will never come to us on console because they go against the vision of the game.

    How can they "go against the vision of the game" if it's Sony or MS that's stopping mods? Otherwise mods wouldn't be allowed on PC & the devs would have stomped on LWC by now.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • kargen27
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    "And quit blaming Sony or Microsoft. Just because they make it hard to update consoles doesnt mean console users should be ignored while PC players get everything at a single click."

    But Sony and Microsoft are to blame. It is their policies that are keeping you from having add-ons. ZoS doesn't have any problem with third party add-ons being used in the game. They embrace it. Sony and Microsoft wants more control than what it is worth. Having to go through the hoops again every three months or so for every add-on available doesn't make any sense.

    "I can show you how long the PS4 loading screens take."

    Loading screens don't matter in the context of this conversation. Even if you had the add-on you would still have all the loading screens.
    and then the parrot said, "must be the water mines green too."
  • PizzaCat82
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    OldManJim wrote: »
    PizzaCat82 wrote: »
    OldManJim wrote: »
    So while we're taking the auto writ crafting & rapids, why not also take away refining more that 10 raw mats at a time, or mounts. Why not turn crafting into the time it would take to whittle a staff in real time...

    I don't get the sudden resentment by both players & the devs for things that save us from the endless grid.

    This "community" has devolved into such a petty bunch...

    You realize a good portion of the community does not have any of these things, right? The resentment isn't that they exist, but rather that they will never come to us on console because they go against the vision of the game.

    How can they "go against the vision of the game" if it's Sony or MS that's stopping mods? Otherwise mods wouldn't be allowed on PC & the devs would have stomped on LWC by now.

    If it was something the devs wanted to have on the base game it would have been implemented by now.
  • Linaleah
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    PizzaCat82 wrote: »

    If it was something the devs wanted to have on the base game it would have been implemented by now.

    it literally took them 5 years to implement multicraft and search function. it does NOT mean they didn't want it in game until recently. it means it takes them this long to implement new features and I reiterate. without addons paving the way? it may have NEVER been implemented at all.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • FriedEggSandwich
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    I wondered about this as well the first time I heard of Lazy Writ.

    The comparison to pre-crafting is not a good one, as in pre-crafting you actually have to go through the steps of making the items by hand, which necessarily takes more time and, more importantly, your direct attention. They are qualitatively different exercises for the human involved, if not the underlying steps that are executed. To argue otherwise is a slippery slope that leads ultimately to botting.

    I was under the impression that Macros were actually banned, especially in the PvP context. Is this not actually the case? Is everyone free to just Macro their favorite burst combo and go nuts with their resulting much lower skill ceiling? That would certainly explain some things.

    In any case, it's clear that this strikes a nerve with the folks using the add-on. Just like when your favorite set or class ability is discussed in a thread, the defensiveness is clear (I am, of course, guilty of this behavior as well). Nobody wants the things that they use to catch the gaze of Sauron's (ZOS) Eye.

    But post #34 in this thread suggests that there's a video that proves that pre-crafting for 6 or 9 days is actually faster than using Lazy Writ Crafter.

    As for macros in pvp; if you think about it they're not really as useful as they might seem. The shorter the macro, the more of them you need, thus increasing the number of buttons you need to memorise. And longer macros are risky, because what if you suddenly need to break free in the middle of one? Or dodge-roll?

    So I'm saying a collection of short macros actually increases complexity, and longer macros potentially tie you into actions you don't want or need. The most convenient macro I can think of would be to program a light attack before every skill, that way you would still only need 5 skill buttons, right?. But what if you actually needed a fully charged heavy attack before one of the skills? So you'd still need your 5 vanilla skill buttons, plus the 5 macro buttons with light attacks pre-programmed. So you've doubled complexity for a tiny advantage. Macros are too rigid to be consistently beneficial in pvp, imo.
    PC | EU
  • PizzaCat82
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    especially if you think that precrafting is an addon only thing
    Where did I say pre-craftinng was an addon thing?

    I said in one of my first posts it takes me 6 hours (because I also turn in and sell things, while crafting 9 items for the week on each character)


    Lets be honest here. How does the lazy writ addons NOT trivialize daily writs? How does any addon that does all the work for you not make writs insanely easy to complete for multiple characters?

    Did the devs want this to be the case? Did they really want it to be that simple of a thing? I thought the whole point of a MMO was to prolongue the experience so that people don't burn through the content.
  • OldManJim
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    PizzaCat82 wrote: »
    OldManJim wrote: »
    PizzaCat82 wrote: »
    OldManJim wrote: »
    So while we're taking the auto writ crafting & rapids, why not also take away refining more that 10 raw mats at a time, or mounts. Why not turn crafting into the time it would take to whittle a staff in real time...

    I don't get the sudden resentment by both players & the devs for things that save us from the endless grid.

    This "community" has devolved into such a petty bunch...

    You realize a good portion of the community does not have any of these things, right? The resentment isn't that they exist, but rather that they will never come to us on console because they go against the vision of the game.

    How can they "go against the vision of the game" if it's Sony or MS that's stopping mods? Otherwise mods wouldn't be allowed on PC & the devs would have stomped on LWC by now.

    If it was something the devs wanted to have on the base game it would have been implemented by now.

    IIRC they said they want to dedicate their dev time to new game content & features & let the mods implement some of these smaller QoL features. That's why the mod system was created in the first place.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • OldManJim
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    And BTW I don't even know how people could handle daily writs on console. I'm only doing it on PC because of LWC. If we lost that, then I'd be done with this game.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • PizzaCat82
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    OldManJim wrote: »
    PizzaCat82 wrote: »
    OldManJim wrote: »
    PizzaCat82 wrote: »
    OldManJim wrote: »
    So while we're taking the auto writ crafting & rapids, why not also take away refining more that 10 raw mats at a time, or mounts. Why not turn crafting into the time it would take to whittle a staff in real time...

    I don't get the sudden resentment by both players & the devs for things that save us from the endless grid.

    This "community" has devolved into such a petty bunch...

    You realize a good portion of the community does not have any of these things, right? The resentment isn't that they exist, but rather that they will never come to us on console because they go against the vision of the game.

    How can they "go against the vision of the game" if it's Sony or MS that's stopping mods? Otherwise mods wouldn't be allowed on PC & the devs would have stomped on LWC by now.

    If it was something the devs wanted to have on the base game it would have been implemented by now.

    IIRC they said they want to dedicate their dev time to new game content & features & let the mods implement some of these smaller QoL features. That's why the mod system was created in the first place.

    And I'm saying that the Lazy Writ addon is enough of an advantage that it should be looked at as more than a QOL feature.
  • kargen27
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    PizzaCat82 wrote: »
    OldManJim wrote: »
    PizzaCat82 wrote: »
    OldManJim wrote: »
    So while we're taking the auto writ crafting & rapids, why not also take away refining more that 10 raw mats at a time, or mounts. Why not turn crafting into the time it would take to whittle a staff in real time...

    I don't get the sudden resentment by both players & the devs for things that save us from the endless grid.

    This "community" has devolved into such a petty bunch...

    You realize a good portion of the community does not have any of these things, right? The resentment isn't that they exist, but rather that they will never come to us on console because they go against the vision of the game.

    How can they "go against the vision of the game" if it's Sony or MS that's stopping mods? Otherwise mods wouldn't be allowed on PC & the devs would have stomped on LWC by now.

    If it was something the devs wanted to have on the base game it would have been implemented by now.

    From the Terms of Service:

    "Content also includes Game Mods. The term “Game Mod” means downloadable, user-generated Content developed or created by You or a third party using an Editor Tool (as defined below). In certain cases, as determined by ZeniMax, Game Mods may be made available to other users of a Service or a Game and in such cases, such other users may download the Game Mods from ZeniMax or third parties and use such Game Mods in connection with playing a Game or receiving a Service from ZeniMax.
    If You desire to develop or create one or more Game Mods, then You will be required to download from a ZeniMax website or otherwise gain access to via a ZeniMax website one or more software tools through which You may create or develop Game Mods (each such tool is an “Editor Tool”). To obtain a copy of or get access to any such Editor Tool, You will be required to agree to the terms of a separate EULA (the “Editor EULA”). If there is a conflict between the terms and conditions in any such Editor EULA and the terms and conditions in these Terms of Service, the terms in the Editor EULA will control over the conflicting terms in these Terms of Service but solely for purpose of the specific Editor Tool and not for any other purpose. Please review the terms in the Editor EULA carefully."
    and then the parrot said, "must be the water mines green too."
  • Linaleah
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    PizzaCat82 wrote: »
    especially if you think that precrafting is an addon only thing
    Where did I say pre-craftinng was an addon thing?

    I said in one of my first posts it takes me 6 hours (because I also turn in and sell things, while crafting 9 items for the week on each character)


    Lets be honest here. How does the lazy writ addons NOT trivialize daily writs? How does any addon that does all the work for you not make writs insanely easy to complete for multiple characters?

    Did the devs want this to be the case? Did they really want it to be that simple of a thing? I thought the whole point of a MMO was to prolongue the experience so that people don't burn through the content.

    because you can trivialize it WITHOUT the addon. I have explained to you how. is it as convenient? no its not. its kinda like equivalent of playing with vs without ps plus. but that doesn't mean there are no ways to do it.

    and if it takes you this long becasue you are doing other things? then stop blaming writs for doing other things taking extra time.

    the point is to prolong the EXPERIENCE, not the tedium.

    I'm not saying that console experience needs improvement. it does. in part because this game originally was NOT designed for consoles and only ported later - it creates some issues. but... you. are STILL. shifting the blame. where. it does NOT. BELONG.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Linaleah
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    OldManJim wrote: »
    And BTW I don't even know how people could handle daily writs on console. I'm only doing it on PC because of LWC. If we lost that, then I'd be done with this game.

    you precraft in advance and keep stacks of precrafted items on your characters. its overall even faster then lazy writ crafter. takes up more bag space though, so its a tradeoff.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • PizzaCat82
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    Linaleah wrote: »
    PizzaCat82 wrote: »
    especially if you think that precrafting is an addon only thing
    Where did I say pre-craftinng was an addon thing?

    I said in one of my first posts it takes me 6 hours (because I also turn in and sell things, while crafting 9 items for the week on each character)


    Lets be honest here. How does the lazy writ addons NOT trivialize daily writs? How does any addon that does all the work for you not make writs insanely easy to complete for multiple characters?

    Did the devs want this to be the case? Did they really want it to be that simple of a thing? I thought the whole point of a MMO was to prolongue the experience so that people don't burn through the content.

    because you can trivialize it WITHOUT the addon. I have explained to you how. is it as convenient? no its not. its kinda like equivalent of playing with vs without ps plus. but that doesn't mean there are no ways to do it.

    and if it takes you this long becasue you are doing other things? then stop blaming writs for doing other things taking extra time.

    the point is to prolong the EXPERIENCE, not the tedium.

    I'm not saying that console experience needs improvement. it does. in part because this game originally was NOT designed for consoles and only ported later - it creates some issues. but... you. are STILL. shifting the blame. where. it does NOT. BELONG.

    Spare me. The only reason we ever got guild searching and multi-crafting was because people like me kept complaining on the forum.

    We were met with the same arguments at that time as well. Ultimately there's only one group responsible for my gameplay experience and thats the ESO Devs.
  • ccfeeling
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    Tbh, its cheating
  • daemondamian
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    If what an add-on does isn't allowable according to the TOS then ZOS wouldnt allow people to use it in the game.

    They are allowing players to use LWC: end of story.

    Also PC players saying to console players that they would have a better experience of playing the game if they switched to PC isn't being PC elitist, it is merely a statement of a fact that a console player cant deny without ever having experienced it for themselves.
    Edited by daemondamian on August 22, 2020 2:26AM
  • PizzaCat82
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    If what an add-on does isn't allowable according to the TOS then ZOS wouldnt allow people to use it in the game.

    They are allowing players to use LWC: end of story.

    Also PC players saying to console players that they would have a better experience of playing the game if they switched to PC isn't being PC elitist, it is merely a statement of a fact that a console player cant deny without ever having experienced it for themselves.

    My PC experience lacks the hundreds of real dollars I've spent on expansions and crown store items, and 18 max level alts, 3 guilds, and millions of gold.. for the console, so no, for me it would not be better.
  • Linaleah
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    PizzaCat82 wrote: »
    Linaleah wrote: »
    PizzaCat82 wrote: »
    especially if you think that precrafting is an addon only thing
    Where did I say pre-craftinng was an addon thing?

    I said in one of my first posts it takes me 6 hours (because I also turn in and sell things, while crafting 9 items for the week on each character)


    Lets be honest here. How does the lazy writ addons NOT trivialize daily writs? How does any addon that does all the work for you not make writs insanely easy to complete for multiple characters?

    Did the devs want this to be the case? Did they really want it to be that simple of a thing? I thought the whole point of a MMO was to prolongue the experience so that people don't burn through the content.

    because you can trivialize it WITHOUT the addon. I have explained to you how. is it as convenient? no its not. its kinda like equivalent of playing with vs without ps plus. but that doesn't mean there are no ways to do it.

    and if it takes you this long becasue you are doing other things? then stop blaming writs for doing other things taking extra time.

    the point is to prolong the EXPERIENCE, not the tedium.

    I'm not saying that console experience needs improvement. it does. in part because this game originally was NOT designed for consoles and only ported later - it creates some issues. but... you. are STILL. shifting the blame. where. it does NOT. BELONG.

    Spare me. The only reason we ever got guild searching and multi-crafting was because people like me kept complaining on the forum.

    We were met with the same arguments at that time as well. Ultimately there's only one group responsible for my gameplay experience and thats the ESO Devs.

    sigh. whatever makes you sleep at night.

    still goes against your point that if developers wanted it in game it would already be in game. developers add features. they add them slowly. I apologize that some PC players were jerks to you. that however is NOT excuse to escalate the circle of... jerk.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • daemondamian
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    PizzaCat82 wrote: »
    If what an add-on does isn't allowable according to the TOS then ZOS wouldnt allow people to use it in the game.

    They are allowing players to use LWC: end of story.

    Also PC players saying to console players that they would have a better experience of playing the game if they switched to PC isn't being PC elitist, it is merely a statement of a fact that a console player cant deny without ever having experienced it for themselves.

    My PC experience lacks the hundreds of real dollars I've spent on expansions and crown store items, and 18 max level alts, 3 guilds, and millions of gold.. for the console, so no, for me it would not be better.

    Well obviously not but I meant specifcally in terms of doing crafting writs & other QoL improvements that add-ons can bring.

    It is sad that you can't migrate or transfer your characters over - that would make it so much better for players who wanted to change to using a PC.
  • PizzaCat82
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    Linaleah wrote: »
    PizzaCat82 wrote: »
    Linaleah wrote: »
    PizzaCat82 wrote: »
    especially if you think that precrafting is an addon only thing
    Where did I say pre-craftinng was an addon thing?

    I said in one of my first posts it takes me 6 hours (because I also turn in and sell things, while crafting 9 items for the week on each character)


    Lets be honest here. How does the lazy writ addons NOT trivialize daily writs? How does any addon that does all the work for you not make writs insanely easy to complete for multiple characters?

    Did the devs want this to be the case? Did they really want it to be that simple of a thing? I thought the whole point of a MMO was to prolongue the experience so that people don't burn through the content.

    because you can trivialize it WITHOUT the addon. I have explained to you how. is it as convenient? no its not. its kinda like equivalent of playing with vs without ps plus. but that doesn't mean there are no ways to do it.

    and if it takes you this long becasue you are doing other things? then stop blaming writs for doing other things taking extra time.

    the point is to prolong the EXPERIENCE, not the tedium.

    I'm not saying that console experience needs improvement. it does. in part because this game originally was NOT designed for consoles and only ported later - it creates some issues. but... you. are STILL. shifting the blame. where. it does NOT. BELONG.

    Spare me. The only reason we ever got guild searching and multi-crafting was because people like me kept complaining on the forum.

    We were met with the same arguments at that time as well. Ultimately there's only one group responsible for my gameplay experience and thats the ESO Devs.

    sigh. whatever makes you sleep at night.

    still goes against your point that if developers wanted it in game it would already be in game. developers add features. they add them slowly. I apologize that some PC players were jerks to you. that however is NOT excuse to escalate the circle of... jerk.

    I'm sorry I sound like a jerk, arguing on the forum tends to take that tone when its late at night. I know features take time. I know Devs aren't gods who can just click a button and implement a feature instantly.

    This thread is here to bring attention to the fact that some addons reduce the tedium of crafting a great deal, and for some of us the time it takes as well.

    If its okay, and not against the spirit of daily crafting writs, then why not look to include it eventually? Why not make a post and say "Hey we'll look into some crafting improvements down the line" I know thats not how ZOS works but thats why we create these threads.

    I'm not looking for validation from other players. Obviously those who use it can't live without it, and those who don't wish they had it.

    Is it faster to make a bunch every weekend? Yes, but it also requires a large chunk one day of the week and me having to shuffle things around on my PS+ characters to make room for all the junk crafting they have to turn in.

    It would still be an improvement to have LCW. Or Master Crafter.. or Unboxer.. etc.

  • PizzaCat82
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    Jamie11 wrote: »
    Doofus.
    PizzaCat82 wrote: »
    OMG!!!!

    Please stop complaining about this awesome mod and any other mod that assist the huge grind component in this game.... I could never go back to the old way that takes me forever to craft my writs!

    There is nothing wrong with helping players fight the grind!

    I hate the grind as much as anyone. I could be fishing, farming antiquities, doing surveys, or doing PVP.

    Instead I'm spending hours a day turning in writs that takes me hours to do.

    Best case scenario is that The Devs(TM) take a look at the usage of that addon, see that its pretty neccessary for crafting, and look at ways to make the process easier for everyone, not just PC users.

    And quit blaming Sony or Microsoft. Just because they make it hard to update consoles doesnt mean console users should be ignored while PC players get everything at a single click.

    [Quoted post was removed]

    Because the devs do determine how much time they want you to spend crafting. IF an addon circumvents that, do you think they'll even bother to incorporate it in the game for everyone? OR do you think they'll just chalk it up to "Well PC users are using the API and not giving themselves an advantage over others so its okay, but we wont be implementing it ever"
    Edited by ZOS_ConnorG on August 22, 2020 1:05PM
  • Linaleah
    Linaleah
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    PizzaCat82 wrote: »
    Linaleah wrote: »
    PizzaCat82 wrote: »
    Linaleah wrote: »
    PizzaCat82 wrote: »
    especially if you think that precrafting is an addon only thing
    Where did I say pre-craftinng was an addon thing?

    I said in one of my first posts it takes me 6 hours (because I also turn in and sell things, while crafting 9 items for the week on each character)


    Lets be honest here. How does the lazy writ addons NOT trivialize daily writs? How does any addon that does all the work for you not make writs insanely easy to complete for multiple characters?

    Did the devs want this to be the case? Did they really want it to be that simple of a thing? I thought the whole point of a MMO was to prolongue the experience so that people don't burn through the content.

    because you can trivialize it WITHOUT the addon. I have explained to you how. is it as convenient? no its not. its kinda like equivalent of playing with vs without ps plus. but that doesn't mean there are no ways to do it.

    and if it takes you this long becasue you are doing other things? then stop blaming writs for doing other things taking extra time.

    the point is to prolong the EXPERIENCE, not the tedium.

    I'm not saying that console experience needs improvement. it does. in part because this game originally was NOT designed for consoles and only ported later - it creates some issues. but... you. are STILL. shifting the blame. where. it does NOT. BELONG.

    Spare me. The only reason we ever got guild searching and multi-crafting was because people like me kept complaining on the forum.

    We were met with the same arguments at that time as well. Ultimately there's only one group responsible for my gameplay experience and thats the ESO Devs.

    sigh. whatever makes you sleep at night.

    still goes against your point that if developers wanted it in game it would already be in game. developers add features. they add them slowly. I apologize that some PC players were jerks to you. that however is NOT excuse to escalate the circle of... jerk.

    I'm sorry I sound like a jerk, arguing on the forum tends to take that tone when its late at night. I know features take time. I know Devs aren't gods who can just click a button and implement a feature instantly.

    This thread is here to bring attention to the fact that some addons reduce the tedium of crafting a great deal, and for some of us the time it takes as well.

    If its okay, and not against the spirit of daily crafting writs, then why not look to include it eventually? Why not make a post and say "Hey we'll look into some crafting improvements down the line" I know thats not how ZOS works but thats why we create these threads.

    I'm not looking for validation from other players. Obviously those who use it can't live without it, and those who don't wish they had it.

    Is it faster to make a bunch every weekend? Yes, but it also requires a large chunk one day of the week and me having to shuffle things around on my PS+ characters to make room for all the junk crafting they have to turn in.

    It would still be an improvement to have LCW. Or Master Crafter.. or Unboxer.. etc.

    honestly? you should have lead with that instead of attacking LWC as breaking ToS, etc.

    because adding features to the game that improve it for 2/3 of its population WITHOUT any detriment for anyone? can only be a GOOD thing. a POSITIVE thing. and the few that immediately lean into Schadenfreude of "should have played on pc? f them with a rusty spork, their opinion does NOT matter.

    ask for features to be added, by all MEANS! don't attack those of us who have early acess so to speak for having early acess and calling it cheating. in a nutshell.

    P.S. before I know about LWC (and as strange as it sounds -a LOT of people on pc play without it as well) I didn't precraft once a week. as soon as I figured out that writs repeat, every time I would craft writ items, I would craft 2 of each instead of one of each. it filled up my bags, not even going to lie, but then i didn't have to craft at all next time it comes around and because I'm only focusing on 3 items at a time, I didn't accidentally craft a wrong thing while dealing with bulk crafting. its probably not as efficient as bulk crafting, but I just found it to be less headache for me, and still faster then crafting each and every time.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • PizzaCat82
    PizzaCat82
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    Linaleah wrote: »
    PizzaCat82 wrote: »
    Linaleah wrote: »
    PizzaCat82 wrote: »
    Linaleah wrote: »
    PizzaCat82 wrote: »
    especially if you think that precrafting is an addon only thing
    Where did I say pre-craftinng was an addon thing?

    I said in one of my first posts it takes me 6 hours (because I also turn in and sell things, while crafting 9 items for the week on each character)


    Lets be honest here. How does the lazy writ addons NOT trivialize daily writs? How does any addon that does all the work for you not make writs insanely easy to complete for multiple characters?

    Did the devs want this to be the case? Did they really want it to be that simple of a thing? I thought the whole point of a MMO was to prolongue the experience so that people don't burn through the content.

    because you can trivialize it WITHOUT the addon. I have explained to you how. is it as convenient? no its not. its kinda like equivalent of playing with vs without ps plus. but that doesn't mean there are no ways to do it.

    and if it takes you this long becasue you are doing other things? then stop blaming writs for doing other things taking extra time.

    the point is to prolong the EXPERIENCE, not the tedium.

    I'm not saying that console experience needs improvement. it does. in part because this game originally was NOT designed for consoles and only ported later - it creates some issues. but... you. are STILL. shifting the blame. where. it does NOT. BELONG.

    Spare me. The only reason we ever got guild searching and multi-crafting was because people like me kept complaining on the forum.

    We were met with the same arguments at that time as well. Ultimately there's only one group responsible for my gameplay experience and thats the ESO Devs.

    sigh. whatever makes you sleep at night.

    still goes against your point that if developers wanted it in game it would already be in game. developers add features. they add them slowly. I apologize that some PC players were jerks to you. that however is NOT excuse to escalate the circle of... jerk.

    I'm sorry I sound like a jerk, arguing on the forum tends to take that tone when its late at night. I know features take time. I know Devs aren't gods who can just click a button and implement a feature instantly.

    This thread is here to bring attention to the fact that some addons reduce the tedium of crafting a great deal, and for some of us the time it takes as well.

    If its okay, and not against the spirit of daily crafting writs, then why not look to include it eventually? Why not make a post and say "Hey we'll look into some crafting improvements down the line" I know thats not how ZOS works but thats why we create these threads.

    I'm not looking for validation from other players. Obviously those who use it can't live without it, and those who don't wish they had it.

    Is it faster to make a bunch every weekend? Yes, but it also requires a large chunk one day of the week and me having to shuffle things around on my PS+ characters to make room for all the junk crafting they have to turn in.

    It would still be an improvement to have LCW. Or Master Crafter.. or Unboxer.. etc.

    honestly? you should have lead with that instead of attacking LWC as breaking ToS, etc.

    because adding features to the game that improve it for 2/3 of its population WITHOUT any detriment for anyone? can only be a GOOD thing. a POSITIVE thing. and the few that immediately lean into Schadenfreude of "should have played on pc? f them with a rusty spork, their opinion does NOT matter.

    ask for features to be added, by all MEANS! don't attack those of us who have early acess so to speak for having early acess and calling it cheating. in a nutshell.

    P.S. before I know about LWC (and as strange as it sounds -a LOT of people on pc play without it as well) I didn't precraft once a week. as soon as I figured out that writs repeat, every time I would craft writ items, I would craft 2 of each instead of one of each. it filled up my bags, not even going to lie, but then i didn't have to craft at all next time it comes around and because I'm only focusing on 3 items at a time, I didn't accidentally craft a wrong thing while dealing with bulk crafting. its probably not as efficient as bulk crafting, but I just found it to be less headache for me, and still faster then crafting each and every time.

    I've made that thread and it still breaks down into "Should have played on PC" or "The devs have bigger things to worry about than crafting"

    You have to admit this way gets more views.

    https://forums.elderscrollsonline.com/en/discussion/493162/can-we-get-rid-of-the-tedium-of-daily-crafting-writs/p1
    Edited by PizzaCat82 on August 22, 2020 3:31AM
  • kargen27
    kargen27
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    PizzaCat82 wrote: »
    Linaleah wrote: »
    PizzaCat82 wrote: »
    especially if you think that precrafting is an addon only thing
    Where did I say pre-craftinng was an addon thing?

    I said in one of my first posts it takes me 6 hours (because I also turn in and sell things, while crafting 9 items for the week on each character)


    Lets be honest here. How does the lazy writ addons NOT trivialize daily writs? How does any addon that does all the work for you not make writs insanely easy to complete for multiple characters?

    Did the devs want this to be the case? Did they really want it to be that simple of a thing? I thought the whole point of a MMO was to prolongue the experience so that people don't burn through the content.

    because you can trivialize it WITHOUT the addon. I have explained to you how. is it as convenient? no its not. its kinda like equivalent of playing with vs without ps plus. but that doesn't mean there are no ways to do it.

    and if it takes you this long becasue you are doing other things? then stop blaming writs for doing other things taking extra time.

    the point is to prolong the EXPERIENCE, not the tedium.

    I'm not saying that console experience needs improvement. it does. in part because this game originally was NOT designed for consoles and only ported later - it creates some issues. but... you. are STILL. shifting the blame. where. it does NOT. BELONG.

    Spare me. The only reason we ever got guild searching and multi-crafting was because people like me kept complaining on the forum.

    We were met with the same arguments at that time as well. Ultimately there's only one group responsible for my gameplay experience and thats the ESO Devs.

    I really doubt you were met with the same arguments if you were asking for a mod to be worked into the base game. You and others are all but arguing that lazy crafter is cheating. We are telling you it is not cheating and offers no advantage to game play. If you were arguing that the features should be added to the base game there would be no serious opposition. Players on PC were right there with you on the multi-crafting and guild searching being base game. It means less add-ons to worry about for us and not being monsters we are all for console players getting the same experience (as much as possible) as we get.
    and then the parrot said, "must be the water mines green too."
  • Kalik_Gold
    Kalik_Gold
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    I have 13 characters and writs on console at my fastest takes 6min each. Over an hour... and honestly I’d say 2 hours after banking, deconning and selling ornates.

    Can’t do them daily or the game becomes a bore.

    Would rather PvP... or mess around with a PvE toon.
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden
    Voa a Priest of Sep a Redguard* Necromancer

    PvE:
    Cinan Tharn an Imperial Dragonknight (Tank)
    Bates Vesuius of Dawnstar an Imperial Dragonknight (Damage)
    Herzog Zwei the Genesis an Akavari* Templar (Healer)
    Tav'i at-Shinji a Redguard** Warden (One-Bar)
    Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

    Leveling...
    Two-Big-Horns an Argonian Arcanist
    Styx of Akatosh a Goblin* Arcanist
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion
    Returning player - 2017-2022, back in 25'
  • Pevey
    Pevey
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    If you buy an Elder Scrolls game on console, you know you’re not going to get mods/addons. It’s part of the platform choice. It don’t understand the resentment.

    Also, I love to LWC to help me pull the quests from the boards just a little more quickly and do the actual turn in to the boxes a little more quickly, but that’s all I use it for. With 210 possible inventory slots now, all my crafting alts precraft 15 days worth at a time. Much more efficient, and very possible on console.
  • spartaxoxo
    spartaxoxo
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    Would anyone be willing to one crafting writ manually and one by lazy write as a comparison video? Just so us console players can see the difference that's being discussed here. So many folks posting about console but it'd be nice if we could actually see the difference lol
    Edited by spartaxoxo on August 22, 2020 4:17AM
This discussion has been closed.