PizzaCat82 wrote: »kendellking_chaosb14_ESO wrote: »PizzaCat82 wrote: »There is no difference between using LazyWrit, and pre-crafting all the stuff that's usually required and just keeping it in your inventory. Some people do that. I do it for some writs, just not all. It's all time-saving in the end, only in one version you pre-craft and keep your inventory loaded, and in another you use LazyWrit, but the end result is the same.
There's nothing particularly abusive about it.
The 6 - 10 hours I spend pre-crafting would beg so hard to differ on that matter.
How pre-crafting take 5 seconds for each item you can craft in bulk now without add-one so you can make say 15 daggers in the same time it take to make 1
You have no idea the time it can take on console with 18 master crafting alts. The loading screens alone add up to probably an hour. There's at least 9 "processing" times each of the 5 (ench, jewelry, blacksmith, cloth, wood) that add up each character. Even with Multi-craft it takes forever.
Not to mention the 70 or 80 inventory spaces it takes up on every character. Craft bags dont help with gear.
Even using the app the loading screens still happen if you are running more than one character. The app only works to automate the actions at one crafting station. The player then has to manually go to the next station. The only time difference that matters in the difference when you access the crafting station until the time you close it. On 18 characters it might be an extra twenty minutes?
PizzaCat82 wrote: »PizzaCat82 wrote: »kendellking_chaosb14_ESO wrote: »PizzaCat82 wrote: »There is no difference between using LazyWrit, and pre-crafting all the stuff that's usually required and just keeping it in your inventory. Some people do that. I do it for some writs, just not all. It's all time-saving in the end, only in one version you pre-craft and keep your inventory loaded, and in another you use LazyWrit, but the end result is the same.
There's nothing particularly abusive about it.
The 6 - 10 hours I spend pre-crafting would beg so hard to differ on that matter.
How pre-crafting take 5 seconds for each item you can craft in bulk now without add-one so you can make say 15 daggers in the same time it take to make 1
You have no idea the time it can take on console with 18 master crafting alts. The loading screens alone add up to probably an hour. There's at least 9 "processing" times each of the 5 (ench, jewelry, blacksmith, cloth, wood) that add up each character. Even with Multi-craft it takes forever.
Not to mention the 70 or 80 inventory spaces it takes up on every character. Craft bags dont help with gear.
Even using the app the loading screens still happen if you are running more than one character. The app only works to automate the actions at one crafting station. The player then has to manually go to the next station. The only time difference that matters in the difference when you access the crafting station until the time you close it. On 18 characters it might be an extra twenty minutes?
Yes, but then we just have to get the writs, run to the stations, and turn them in each day. You can't tell me this doesn't save time over crafting for 7 days worth of daily writs.
PizzaCat82 wrote: »So automation is ok as long as it requires you to still be there?
Isn't all automation against the TOS? Or is it just depending on what ZOS considers "too automated" this week?
Users are forbidden from using any unapproved third party applications, programs, scripts or any other game modifying mechanic used to change the game play experience on a ZeniMax Game, Service, forum, or other games or services provided by ZeniMax, including the distribution of said programs via ZeniMax services, sites, forums, communities, etc. This would include but is not limited to using or distributing speed hacks, aim bots, mouse controllers, spam bots, automated game play devices, etc. Third party applications are defined as any program, application or script written by an individual, company, corporation, or private party not employed by or contracted to perform services by ZeniMax.
PizzaCat82, they are going to defend it until their fingers bleed and say it's ok but for the add-on but heaven forbid they include the function into the base game for console players. The only people I hear that 36-54 players are the ones who do for writs on PC. Never heard of anyone on console doing it because it just takes to much time.
It's not just one add-on but the combination of severalhttps://www.youtube.com/watch?v=8xnj6TGFeZ4
Be safe and have fun
thread just in the last 2 months about this
https://forums.elderscrollsonline.com/en/discussion/526626/daily-writs-get-a-job-instead-consoles-vs-pc-vs-lazy-writ-crafter/p1
PizzaCat82 wrote: »PizzaCat82 wrote: »kendellking_chaosb14_ESO wrote: »PizzaCat82 wrote: »There is no difference between using LazyWrit, and pre-crafting all the stuff that's usually required and just keeping it in your inventory. Some people do that. I do it for some writs, just not all. It's all time-saving in the end, only in one version you pre-craft and keep your inventory loaded, and in another you use LazyWrit, but the end result is the same.
There's nothing particularly abusive about it.
The 6 - 10 hours I spend pre-crafting would beg so hard to differ on that matter.
How pre-crafting take 5 seconds for each item you can craft in bulk now without add-one so you can make say 15 daggers in the same time it take to make 1
You have no idea the time it can take on console with 18 master crafting alts. The loading screens alone add up to probably an hour. There's at least 9 "processing" times each of the 5 (ench, jewelry, blacksmith, cloth, wood) that add up each character. Even with Multi-craft it takes forever.
Not to mention the 70 or 80 inventory spaces it takes up on every character. Craft bags dont help with gear.
Even using the app the loading screens still happen if you are running more than one character. The app only works to automate the actions at one crafting station. The player then has to manually go to the next station. The only time difference that matters in the difference when you access the crafting station until the time you close it. On 18 characters it might be an extra twenty minutes?
Yes, but then we just have to get the writs, run to the stations, and turn them in each day. You can't tell me this doesn't save time over crafting for 7 days worth of daily writs.
There a video, from @ BenevolentBowd (I believe). Where he showed that if you have the inventory space (and that is an IF), pre-crafting 6 days or 9 days worth of writs is FASTER than using LWC each day.
You can't count loading screens. That is a system limitation.
PizzaCat82 wrote: »kendellking_chaosb14_ESO wrote: »PizzaCat82 wrote: »Come join us on PC. You can use it to?
I am on PC already. But I craft on both accounts. I just don't see why its not automating when it literally does the work of crafting for you.
If its ok, why is it not on Console?
I get that addons help fill gaps in the game that improve quality of life. Like the mass construction and deconstruct, and guild trader searching..
But if this automates too much, they'll never port it to consoles and those users will never get those QOL updates.
Add-ons for consoles have to make it pass Microsoft and Sony and with a game like ESO it’s not worth their time to focus it. You take the number of add-on for the game and extra computer power and server lag that adds plus the fact that ESO is far from a console selling game it’s low on the Fs given for console list
You can't just dismiss something as "oh consoles good luck have fun" especially if having it disabled on the PC would cause a huge fit.
Console players are not second class citizens. We're more like Oregon, where we get things, just a few months after you guys.
This seems like something that the devs should take a real hard look at and give it some serious thought.
kendellking_chaosb14_ESO wrote: »PizzaCat82 wrote: »kendellking_chaosb14_ESO wrote: »PizzaCat82 wrote: »Come join us on PC. You can use it to?
I am on PC already. But I craft on both accounts. I just don't see why its not automating when it literally does the work of crafting for you.
If its ok, why is it not on Console?
I get that addons help fill gaps in the game that improve quality of life. Like the mass construction and deconstruct, and guild trader searching..
But if this automates too much, they'll never port it to consoles and those users will never get those QOL updates.
Add-ons for consoles have to make it pass Microsoft and Sony and with a game like ESO it’s not worth their time to focus it. You take the number of add-on for the game and extra computer power and server lag that adds plus the fact that ESO is far from a console selling game it’s low on the Fs given for console list
You can't just dismiss something as "oh consoles good luck have fun" especially if having it disabled on the PC would cause a huge fit.
Console players are not second class citizens. We're more like Oregon, where we get things, just a few months after you guys.
This seems like something that the devs should take a real hard look at and give it some serious thought.
I’m not saying console players are an lesser. But this is not a ZoS problem that they can fix Sony and Microsoft make their own rules and move at their own speed. It’s why PC always has more add-ons / mods and release updates on PC faster then Consoles they have to go through a second round of testing and approval on console.
To me a lot of add-one should be in the base game.
PizzaCat82 wrote: »So automation is ok as long as it requires you to still be there?
Isn't all automation against the TOS? Or is it just depending on what ZOS considers "too automated" this week?
Users are forbidden from using any unapproved third party applications, programs, scripts or any other game modifying mechanic used to change the game play experience on a ZeniMax Game, Service, forum, or other games or services provided by ZeniMax, including the distribution of said programs via ZeniMax services, sites, forums, communities, etc. This would include but is not limited to using or distributing speed hacks, aim bots, mouse controllers, spam bots, automated game play devices, etc. Third party applications are defined as any program, application or script written by an individual, company, corporation, or private party not employed by or contracted to perform services by ZeniMax.
It is odd how some people say macros in PvP are against the TOS but to use macros to craft and other activities is fine. Either it's against the rules to use macros or it isn't. Though considering how widespread macro use is generally on this game (yes even in PvP and PvE) I question whether the developers see them as against the TOS anyway, because it doesn't seem to be enforced.
It'd be nice to get an official statement from them saying whether or not using macros is a violation or not. Because that's really the only thing that is going to settle this question.
PizzaCat82 wrote: »So automation is ok as long as it requires you to still be there?
Isn't all automation against the TOS? Or is it just depending on what ZOS considers "too automated" this week?
Users are forbidden from using any unapproved third party applications, programs, scripts or any other game modifying mechanic used to change the game play experience on a ZeniMax Game, Service, forum, or other games or services provided by ZeniMax, including the distribution of said programs via ZeniMax services, sites, forums, communities, etc. This would include but is not limited to using or distributing speed hacks, aim bots, mouse controllers, spam bots, automated game play devices, etc. Third party applications are defined as any program, application or script written by an individual, company, corporation, or private party not employed by or contracted to perform services by ZeniMax.
It is odd how some people say macros in PvP are against the TOS but to use macros to craft and other activities is fine. Either it's against the rules to use macros or it isn't. Though considering how widespread macro use is generally on this game (yes even in PvP and PvE) I question whether the developers see them as against the TOS anyway, because it doesn't seem to be enforced.
It'd be nice to get an official statement from them saying whether or not using macros is a violation or not. Because that's really the only thing that is going to settle this question.
There is a clear distinction between addons (which use the game's API, and therefore can only do things that ZOS allows) and macros (which use external software to automate things).
And yes. Using actual macros is against the TOS and they should probably ban a lot of people for using them.
PizzaCat82 wrote: »PizzaCat82 wrote: »kendellking_chaosb14_ESO wrote: »PizzaCat82 wrote: »There is no difference between using LazyWrit, and pre-crafting all the stuff that's usually required and just keeping it in your inventory. Some people do that. I do it for some writs, just not all. It's all time-saving in the end, only in one version you pre-craft and keep your inventory loaded, and in another you use LazyWrit, but the end result is the same.
There's nothing particularly abusive about it.
The 6 - 10 hours I spend pre-crafting would beg so hard to differ on that matter.
How pre-crafting take 5 seconds for each item you can craft in bulk now without add-one so you can make say 15 daggers in the same time it take to make 1
You have no idea the time it can take on console with 18 master crafting alts. The loading screens alone add up to probably an hour. There's at least 9 "processing" times each of the 5 (ench, jewelry, blacksmith, cloth, wood) that add up each character. Even with Multi-craft it takes forever.
Not to mention the 70 or 80 inventory spaces it takes up on every character. Craft bags dont help with gear.
Even using the app the loading screens still happen if you are running more than one character. The app only works to automate the actions at one crafting station. The player then has to manually go to the next station. The only time difference that matters in the difference when you access the crafting station until the time you close it. On 18 characters it might be an extra twenty minutes?
Yes, but then we just have to get the writs, run to the stations, and turn them in each day. You can't tell me this doesn't save time over crafting for 7 days worth of daily writs.
PizzaCat82 wrote: »So automation is ok as long as it requires you to still be there?
Isn't all automation against the TOS? Or is it just depending on what ZOS considers "too automated" this week?
Users are forbidden from using any unapproved third party applications, programs, scripts or any other game modifying mechanic used to change the game play experience on a ZeniMax Game, Service, forum, or other games or services provided by ZeniMax, including the distribution of said programs via ZeniMax services, sites, forums, communities, etc. This would include but is not limited to using or distributing speed hacks, aim bots, mouse controllers, spam bots, automated game play devices, etc. Third party applications are defined as any program, application or script written by an individual, company, corporation, or private party not employed by or contracted to perform services by ZeniMax.
PizzaCat82 wrote: »PizzaCat82 wrote: »kendellking_chaosb14_ESO wrote: »PizzaCat82 wrote: »There is no difference between using LazyWrit, and pre-crafting all the stuff that's usually required and just keeping it in your inventory. Some people do that. I do it for some writs, just not all. It's all time-saving in the end, only in one version you pre-craft and keep your inventory loaded, and in another you use LazyWrit, but the end result is the same.
There's nothing particularly abusive about it.
The 6 - 10 hours I spend pre-crafting would beg so hard to differ on that matter.
How pre-crafting take 5 seconds for each item you can craft in bulk now without add-one so you can make say 15 daggers in the same time it take to make 1
You have no idea the time it can take on console with 18 master crafting alts. The loading screens alone add up to probably an hour. There's at least 9 "processing" times each of the 5 (ench, jewelry, blacksmith, cloth, wood) that add up each character. Even with Multi-craft it takes forever.
Not to mention the 70 or 80 inventory spaces it takes up on every character. Craft bags dont help with gear.
Even using the app the loading screens still happen if you are running more than one character. The app only works to automate the actions at one crafting station. The player then has to manually go to the next station. The only time difference that matters in the difference when you access the crafting station until the time you close it. On 18 characters it might be an extra twenty minutes?
Yes, but then we just have to get the writs, run to the stations, and turn them in each day. You can't tell me this doesn't save time over crafting for 7 days worth of daily writs.
There a video, from @ BenevolentBowd (I believe). Where he showed that if you have the inventory space (and that is an IF), pre-crafting 6 days or 9 days worth of writs is FASTER than using LWC each day.
You can't count loading screens. That is a system limitation.
u cant precraft anythink cause u cant know what the write want (atleast for jewlery woodworking blacksmith and clothing)
Unboxer is also a pretty nice addon for opening containers, especially useful if you pvp a lot.
Youre welcome
PizzaCat82 wrote: »PizzaCat82 wrote: »kendellking_chaosb14_ESO wrote: »PizzaCat82 wrote: »There is no difference between using LazyWrit, and pre-crafting all the stuff that's usually required and just keeping it in your inventory. Some people do that. I do it for some writs, just not all. It's all time-saving in the end, only in one version you pre-craft and keep your inventory loaded, and in another you use LazyWrit, but the end result is the same.
There's nothing particularly abusive about it.
The 6 - 10 hours I spend pre-crafting would beg so hard to differ on that matter.
How pre-crafting take 5 seconds for each item you can craft in bulk now without add-one so you can make say 15 daggers in the same time it take to make 1
You have no idea the time it can take on console with 18 master crafting alts. The loading screens alone add up to probably an hour. There's at least 9 "processing" times each of the 5 (ench, jewelry, blacksmith, cloth, wood) that add up each character. Even with Multi-craft it takes forever.
Not to mention the 70 or 80 inventory spaces it takes up on every character. Craft bags dont help with gear.
Even using the app the loading screens still happen if you are running more than one character. The app only works to automate the actions at one crafting station. The player then has to manually go to the next station. The only time difference that matters in the difference when you access the crafting station until the time you close it. On 18 characters it might be an extra twenty minutes?
Yes, but then we just have to get the writs, run to the stations, and turn them in each day. You can't tell me this doesn't save time over crafting for 7 days worth of daily writs.
There a video, from @ BenevolentBowd (I believe). Where he showed that if you have the inventory space (and that is an IF), pre-crafting 6 days or 9 days worth of writs is FASTER than using LWC each day.
You can't count loading screens. That is a system limitation.
u cant precraft anythink cause u cant know what the write want (atleast for jewlery woodworking blacksmith and clothing)
PizzaCat82 wrote: »kendellking_chaosb14_ESO wrote: »PizzaCat82 wrote: »Fur_like_snow wrote: »Ohh you’re on console. Well you chose the wrong platform for QoL that’s for certain. Why do you care what happens on other platforms?
I'm also on PC. I have multiple accounts. No Addons though.less then 5 minutes per character that’s 90 minutes which is about that it takes me with the add-on
I've done it in around 95-110 before, but thats only turning things in. If I want to actually sell the rewards I don't need it almost doubles it. This is in addition to the 6 hours spent crafting each week to pre-craft.
While if you are not going to use an add-on per-craft once a week and turn in like normal I would do this in Shadowfen only it’s the best zone for crafting dailies all stations are outside minus food but food stacks so you only have to do that once a month if that.
Now from the wayshrine you get the first board it’s equipment do the woodworking one first it’s on the way to consumable board hit T and see if you need to make food if not get the jewelry then enchantment. Hit the blacksmith then clother and Alchemy if you need it again it stacks so you can do a month worth easy turning is next to the quest which is next to the stables so you can feed your horse if needed and then head to the bank and band everything you want to sell repeat on all toons then use the last guy to sell ornate and writs all in one stop. this should push you down to 90 minutes or even less.
But how is Lazy writ not sorta defeating the purpose of daily writs?
Is it not?
James-Wayne wrote: »OMG!!!!
Please stop complaining about this awesome mod and any other mod that assist the huge grind component in this game.... I could never go back to the old way that takes me forever to craft my writs!
There is nothing wrong with helping players fight the grind!
PizzaCat82 wrote: »There is no difference between using LazyWrit, and pre-crafting all the stuff that's usually required and just keeping it in your inventory. Some people do that. I do it for some writs, just not all. It's all time-saving in the end, only in one version you pre-craft and keep your inventory loaded, and in another you use LazyWrit, but the end result is the same.
There's nothing particularly abusive about it.
The 6 - 10 hours I spend pre-crafting would beg so hard to differ on that matter.
And then there's Master Writ crafter addon.. oof. That's at least 30 minutes a day on them. Imagine doing them in 5 minutes just by running back and forth in your guild hall.
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