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Move Leads out of PVP areas

  • Tomarkhos
    Tomarkhos
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    No! If you want everything, play the whole game. Full Stop.

    Yes...I am playing the full game...but people are blocking my progress and the servers are not the best aka when I click on an ability in PVP it does not always go off. Not to mention my FPS drops like a stone whenever I am in Cyrodil. Also your 2 letter answer again never goes onto explain why? I mean if you are going to have an argument should you not at the very least present your reason why? Full stop!
  • Tomarkhos
    Tomarkhos
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    Tomarkhos wrote: »
    it would be nice to keep my same CP/BUILD without modifying it ever time I choose to solo.

    Guess what, downloading an addon like alphagear and changing your whole build with the press of a single button is much easier than farming the ring. Also, don't forget that the ring increases your damage by a percentage. Tanks have pitiful damage and a 25% increase will not help at all. Changing skills/gear will do.

    It costs gold to change your guild and you cannot do it on demand. My damage is far from pitiful, yours may be otherwise, and if so I am sorry, I can give you some tips. I don't know if you are aware of that or just baiting me? You have to go to a shrine to change skills and spend gold, you have to spend gold to change CP...you also have to spend gold to get a whole other set of armor and... yada yada yada...see how that works? This again does not cover the question, "why is it game-breaking to change it so that the lead drops in 2 places, one PVE, and one PVP. You all are very conveniently not answering that question.
  • Tomarkhos
    Tomarkhos
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    idk wrote: »
    Tomarkhos wrote: »
    Good question turnip. I primarily play a tank. My crit is like 27% I believe. When I off-tank I would like to use it for a build I have that allows me to still jump in to take over as the main tank. The build is centric around building up CP for warhorn and doing moderate damage so as not to be a large drag over the group. Also when I solo quest content it would be nice to keep my same CP/BUILD without modifying it ever time I choose to solo.

    I never change my CP to do quests. I have a quasi DPS build for doing quests that works great. I just change my gear and skills and can dps just fine while being able to tank a WB is need be.

    As for trials, there is still no reason to change CP to OT fights where you do not need to tank. Just change gear and skills.

    Regardless, Zos put leads throughout the game. Cyrodiil is very much part of the game so I doubt they will move leads from there.

    For PVE end content I change my champion points depending on the dungeon and or trial or composition. Even that can be a pain. And I already carry 6 sets of armor around for different pulls and depending on if I am OT or Main tanking and what is the other tank or tanks wearing...these are things that are well known to anyone that has played a tank in end game content, either you don't know tanks or you are just being snide, I cannot tell which. A long time ago part of the game was that alliance members of opposing people could not be at the same party. Guess what...we asked them to change it...they saw how it would be a benefit and they did. So just because something is one way does not make it the right way and not asking for change and just saying I'm gonna take my ball and go home is also not always the best option. I am asking for meaningful change to a process that is not well played, which I feel is certainly reasonable to do as a paying consumer.
  • Tomarkhos
    Tomarkhos
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    Arca94 wrote: »
    Tomarkhos wrote: »
    No where did I say I want new content. I said equal. I gave you multiple examples where PVP gets access to PVE items that normally have to be ground out. Grinding out for an infused Monster helm takes time and patience. Or if you have the AP you can just buy it? How is that equal? I in no way say they should stop that, just citing an example where PVP gets their cake and to it as well in that instance.

    You act as if you can simply buy Monster Helmets at your leisure from PvP.

    The reality is, only 2 random Monster Sets spawn at the Golden Vendor every week. They aren't even necessarily helmets, they could be shoulders.

    So, if I wanted to get Skoria for example (one which actually seems one of the more common Golden items):

    I could wait and hope for weeks on end that it would spawn in the Golden Vendor at a weekend for me to then purchase with gold or AP. At best, I still need to wait for one weekend to come around for a chance at this. Then if I don't want it in Infused or Impenetrable I need to transmute it.

    Or

    I could get a group together with friends, guildmates or even just randoms on that day and run the dungeon multiple times, with each run guaranteeing 4 drops of the exact helmet set I want. The only variables here are the traits and armour weights. I don't even need to pay anything for it.

    So please don't try to push the whole 'Grinding out for an infused Monster helm takes time and patience' when you're actually even more at the mercy of RNG and time using the PvP route, than the PvE route.

    You can simply buy a monster helmet at your leisure. If you don't like the cost, that's something that is different, if you don't have the patience for that helmet to come up on the rotation...that is again something different. The difference that you are not addressing is that this something you CAN Do right now...I however cannot purchase a lead from a PVP area at ALL right now. See the difference...one you can do...but there are limits and the other you cannot do...at all. Your complaint is that the items don't come up as much as you like and only on weekends so you have to wait. I am sorry you are forced to wait but at least you have a choice to wait, perhaps put your energy into asking that they make changes to weekend gold vendors?
  • Arca94
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    Tomarkhos wrote: »
    You can simply buy a monster helmet at your leisure. If you don't like the cost, that's something that is different, if you don't have the patience for that helmet to come up on the rotation...that is again something different. The difference that you are not addressing is that this something you CAN Do right now...I however cannot purchase a lead from a PVP area at ALL right now. See the difference...one you can do...but there are limits and the other you cannot do...at all. Your complaint is that the items don't come up as much as you like and only on weekends so you have to wait. I am sorry you are forced to wait but at least you have a choice to wait, perhaps put your energy into asking that they make changes to weekend gold vendors?

    No, you can't buy a monster helmet at your leisure. If that were true, I could log in and buy one now, but I can't because it's a weekday and the Golden vendor isn't around.

    No-one serious enough to want to put together a specific build for PvP is going to wait around for weeks(!) on end hoping for their specific monster helmet to show up at the Golden. They'll just run the PvE content to pick it up much more reliably and more quickly.

    In your first comment I replied to, you tried to downplay the PvP method of obtaining the helmets by saying that PvE grinding requires 'time and patience', so how was my response about it taking possibly weeks through PvP not relevant?

    I am also not complaining about anything here since I can and will run the faster PvE content to get what I want, so there's no need for me to waste my time trying to appeal to the devs on this forum.

    It honestly amazes me how much of an uproar some people get into when a miniscule amount of content gets locked behind PvP compared to the vast majority of content behind PvE.
  • Tomarkhos
    Tomarkhos
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    Arca94 you're not making any sense. What are you upset over? What is wrong with them putting this lead in both PVE and PVP? You complain it takes too long to wait (ie you don't have the patience to get the helmet you want on the rotation they set) to get it through PVP measures, yet you miss the point. The point is YOU CAN GET IT FROM THE GOLD VENDOR. You may not like what they give or when they give it but it will eventually show up...but that is NOT the case with the lead. My point stands that if you have the patience you can get a PVE item from a PVP vendor in a PVP zone, that is a fact. Whether it takes longer then you are willing to wait is a different discussion. If it makes you feel better I will go on record as saying I think the golden vendor should have all helmets and rings available all the time every day. But if they did that, it still wouldn't fix the issue I am discussing which is that this lead ONLY drops in a PVP location and cannot by any means purchased one way or another through PVE from a PVE location.
  • Tomarkhos
    Tomarkhos
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    I am asking for something simple that is not game-breaking, so far no one in this entire thread has explained how it would be game-breaking or bad for ESO if the item was also available in PVE. The toxic responses I get from the PVP community really speak for themselves. I'm not asking to remove it from PVP, just make it available to 2 different zones, one PVP and one PVE. I gave examples of how they already do this in reverse with giving PVE items to PVP vendors in PVP zones which you can use PVP currency to purchase. There is no reverse of this where you can buy PVP items from vendors that are cost controlled by ZOS to protect against inflation. Perhaps there should be. That however is a different discussion that I am not asking for in this thread.

    I will get the ring, that's not a question. What is the issue that I am questioning is how much longer it takes to get the ring because 1 aspect of it is locked behind PVP in such a manner that it's toxic to try and acquire it. I have the luxury today to run this over and over until I get lucky, but others do not have that luxury and one day when my life picks up more again I may not have todays luxury and I would like to see this item be fair for EVERYONE to have, not just a small minority. If you do not agree then fine, I can accept that. However, if you choose to disagree by posting on this thread, give some constructive feedback, explain your argument, and why it would harm the game or the community. Perhaps I am wrong and this will end ESO if they decide to make this more accessible if so explain it to me, I am willing to listen.
  • furiouslog
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    I have explained it pretty clearly - you just don't agree with my explanation. To restate: the explanation is that the point of ESO's design is to facilitate its players trying out different kinds of content to get rewards, in order to increase participation, player engagement, and enjoyment of the game. It's a model that has been working for them since beta. What it breaks is the incentive to go into IC to get the lead. ZOS wants you to do that, and they made it more interesting to PvP players by putting a lead designed for PvP players in that zone. It also therefore engages PvP players with the Antiquities system, which gets them into overland and dungeon content to farm the rest of the leads.

    This design causes players to try out and potentially discover new aspects of the game. Just because it is not your cup of tea, you want them to undermine their entire business model just to satisfy your specific and limited situation. I don't think ZOS should have to do that, and if I had not discovered my own enjoyment of PvP by being forced to do some of that content, I probably would have left the game a while ago. It would not break the game from a mechanics standpoint, but it would change how players engage with the game without new challenges, which could reduce interest, and therefore the population of paying customers. That could break the game. Therefore, I don't agree with what you are asking for.

    I have made an offer of spending my personal time to help you out, and to show you a different point of view on the issue. If that's toxic, I'm not sure that anyone really understands what toxic means anymore.
  • FENGRUSH
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    Tomarkhos wrote: »
    No! If you want everything, play the whole game. Full Stop.

    Yes...I am playing the full game...but people are blocking my progress and the servers are not the best aka when I click on an ability in PVP it does not always go off. Not to mention my FPS drops like a stone whenever I am in Cyrodil. Also your 2 letter answer again never goes onto explain why? I mean if you are going to have an argument should you not at the very least present your reason why? Full stop!

    Log on your DC char and send me a tell well get it done.
  • ExistingRug61
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    furiouslog wrote: »
    I have explained it pretty clearly - you just don't agree with my explanation. To restate: the explanation is that the point of ESO's design is to facilitate its players trying out different kinds of content to get rewards, in order to increase participation, player engagement, and enjoyment of the game. It's a model that has been working for them since beta. What it breaks is the incentive to go into IC to get the lead. ZOS wants you to do that, and they made it more interesting to PvP players by putting a lead designed for PvP players in that zone. It also therefore engages PvP players with the Antiquities system, which gets them into overland and dungeon content to farm the rest of the leads.

    This design causes players to try out and potentially discover new aspects of the game. Just because it is not your cup of tea, you want them to undermine their entire business model just to satisfy your specific and limited situation. I don't think ZOS should have to do that, and if I had not discovered my own enjoyment of PvP by being forced to do some of that content, I probably would have left the game a while ago. It would not break the game from a mechanics standpoint, but it would change how players engage with the game without new challenges, which could reduce interest, and therefore the population of paying customers. That could break the game. Therefore, I don't agree with what you are asking for.

    I have made an offer of spending my personal time to help you out, and to show you a different point of view on the issue. If that's toxic, I'm not sure that anyone really understands what toxic means anymore.

    I agree with this explanation of why it is desirable to have things such as leads only obtainable from certain parts of the games. By encouraging players to try other modes of the game that they otherwise may not it can help keep players engaged and also increase participation in the game. Obviously not all the players who get forced to try that content will enjoy it and want to keep doing it (it seems that the OP would fall into this category for PvP), but there would be some players who otherwise may not have tried that game mode and then discover they do enjoy it and want thus continue playing. This is beneficial to the game, and the change proposed by the OP is an example of something that would be detrimental to this effect.

    The OP has also stated on numerous occasions that what they are asking for is "equality", citing the example that PvP players can obtain monster helms from the Golden vendor, and that the existence of such a vendor is special treatment to PvP players. I disagree with these statement for the following reasons:
    1) The items available from the golden vendor can also be purchased for gold. Thus it provides an alternative source to these items for both PvP and PvE players alike, so is not special treatment specifically to PvP players.
    2) The random chance means that you can't really rely on this as a source of a specific helm. Some helms have never appeared there, and potentially never will.
    3) There are many other items that are PvE exclusive, including but not limited to: arena weapons, dungeon sets, trail sets, every single other mythic item, etc.

    Also, more generally speaking, the game follows the general idea that if you want to get all the rewards available you must participate in all the content. If a player chooses to not participate in some content, then they are foregoing the rewards from those areas. For example, I do not enjoy arenas or dungeons in general (and I loathe fishing). Sure I have done them but I really don't enjoy having to run them to farm gear, so I don't. I have accepted that I simply won't have access to some items because my desire for them does not outweigh my general dislike of the content to obtain them, and I am fine with that. As such there are many items that would be beneficial to me as a PvP player that I do not, and will likely never, have such arena weapons, some specific monster helms like Zaan and I will likely never get the lead for Thrassian Stranglers from fishing.I don't think it would be right for ZOS to change the game to make these items accessible to me given that I choose to only participate in some content of the game as I understand that would be detrimental to the game as a whole.

    I would also offer a suggestion to the OP which may assist in obtaining the lead. I don't normally go into IC much so was in a similar position to OP in terms of obtaining it. So I went in on a perma-cloaking magblade with the intention of either finding a boss and soloing it if there were no enemy players around, or if there were enemy players around just stealthing out and tossing an occasional swallow soul at the boss while they killed it. In the end the latter occured - I found a that there was a small group of an opposing alliance that was farming the bosses so I just followed them, waited until they started killing the next one, hit it a few times and then kept in cloak, and then picked up the loot when they killed it and moved on. As it was I got pretty lucky and got the lead on the second boss, but this was a reasonably safe and painless approach for me.
  • Arca94
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    Tomarkhos wrote: »
    Arca94 you're not making any sense. What are you upset over? What is wrong with them putting this lead in both PVE and PVP? You complain it takes too long to wait (ie you don't have the patience to get the helmet you want on the rotation they set) to get it through PVP measures, yet you miss the point. The point is YOU CAN GET IT FROM THE GOLD VENDOR. You may not like what they give or when they give it but it will eventually show up...but that is NOT the case with the lead. My point stands that if you have the patience you can get a PVE item from a PVP vendor in a PVP zone, that is a fact. Whether it takes longer then you are willing to wait is a different discussion. If it makes you feel better I will go on record as saying I think the golden vendor should have all helmets and rings available all the time every day. But if they did that, it still wouldn't fix the issue I am discussing which is that this lead ONLY drops in a PVP location and cannot by any means purchased one way or another through PVE from a PVE location.

    I'm not upset, nor complaining about anything - I'm sorry if it came across that way. I just don't think PvP needs to be devalued even more than it already is so people can get 1 component for an item which is substantially more useful in PvP than PvE anyway.

    You're right in that the monster set topic isn't the point of the discussion, I just wanted to rebuke that point you made as I don't believe it's a valid way to farm an item for a build.

    I have to do so much PvE content to gear up a character for PvP. Why can't there even be a tiny amount of the reverse?
  • hafgood
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    You say PvPers have offered no valid reason as to why the lead shouldn't be moved to suit those who do not like PvP. I would counter that and say in no way have you offered a valid reason as to why it should be moved.

    Your reason is because you don't like PvP. That is no more a valid reason than asking for the fishing leads to be moved because someone doesn't like fishing.

    You keep throwing the Golden Vendor at us as if its some kind of perk exclusive to PvP players with AP. It isn't, everything you can buy at the Golden can be bought with gold as well. In addition a lot of the rings and necklaces, where not bound, end up in guild traders for considerably less gold than if you bought them at the Golden. So actually a lot of PvE only players benefit by getting the items they want in gold for a lot less gold than either st the Golden or by golding them up themselves.

    The whole point of a game such as ESO is that it has content spread throughout all the zones, your argument is no different to all the threads on making a PvE version of Cyrodiil and IC by people who, like you, do not like PvP.

    At the end of the game we all have to accept that there are no PvErs or PvPers, there are simply ESOrs. We all play the same game, we all like parts of it more than others but if we want to access all this game has to offer we have to do those parts of the game we dislike.

    I dislike the Jee Lar dailies - but because I'm a completionist I did them. I loathe Harrowstorms - but I will do them to get the achievements. I'm not complaining merely stating there are parts of the game I hate but still do because I want something from them.

    If you must have that lead then you have to accept you have to do something you don't like. Thats all part of playing an MMO. We may choose to avoid certain activities, or once we have got what we wanted stop doing those activities, but as the game expands and new content is added it makes sense that its added to all zones not just those zones that suit specific players.

    Just be glad you don't have to scry / excavate in Cyrodiil or IC.
    Edited by hafgood on August 20, 2020 8:22AM
  • Foto1
    Foto1
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    Move Leads out of PVE areas
    PC/EU CP 1200+
    Artaxerks stamina dk khajiit
    Wayna Qhapaq magicka dk argonian
    Rorekur stamina sorc orc
    Maria de Medici magicka sorc breton
    Cordeilla stamina warden wood elf
    Quienn Gwendolen magicka warden high elf
    Nefertari stamina necro khajiit
    Boadicea Icenian magicka templar dark elf
    Clarice de Medici healer nb breton
  • Syldras
    Syldras
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    furiouslog wrote: »
    Syldras wrote: »
    furiouslog wrote: »
    how, exactly?

    Depends on what you're doing, probably. But especially dlc areas are quite empty even in the evenings. Happens often that I'm questing and see maybe four or five people within an hour, not more (actually I was fishing for a lead in Clockwork City this evening - took some time until I got it, and I literally saw no one else all the time although I've been close to a wayshrine). And most 4-player dungeons are easily soloable as well.

    Oh I see. So basically limit your content so that you don't have to group or interact with anyone. That seems extreme. Why even be in an MMO? There are loads of excellent single player games.

    I have no clue what you are talking about. I don't limit myself in any way, I go where I want and do what I like. I just realized, during my normal playing style, that the dlc areas are quite empty even in the evenings (at least on PC EU), so if someone doesn't want to interact with many people, it would probably work well in PvE. That's all I was saying.

    Also, it's none of your business how and why other people play ESO, I'm here because I love TES lore, so I spend most time solo questing and enjoying the stories. I don't know what's "extreme" about that, and I don't care.
    hafgood wrote: »
    You say PvPers have offered no valid reason as to why the lead shouldn't be moved to suit those who do not like PvP. I would counter that and say in no way have you offered a valid reason as to why it should be moved.

    OP uttered a wish, that's all, a proposition.
    hafgood wrote: »
    Your reason is because you don't like PvP. That is no more a valid reason than asking for the fishing leads to be moved because someone doesn't like fishing.

    How about diversity? Giving people different ways to get a lead?
    Edited by Syldras on August 20, 2020 12:09PM
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • SamanthaCarter
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    Need PvP in every PvE areas ...
    Edited by SamanthaCarter on August 20, 2020 12:37PM
  • Galwylin
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    [snip]

    So right. I like PvP every now and then. Not so much of late and certainly not with these type people. I'd like to see Cyrodiil and Imperial City split off from the current game into something like the PTS is where you go there solely for PVP and those areas are reworked into PvE areas because for the vast portion of the players they might as well be. Then they can try to balance the heck out of it without affecting PvE and if successful they might develop another source of income from those niche folks that like PvP in their role playing games. Then skills could finally be worked to maximize PvE enjoyment and not because how they work in PvP. And the bonus is they really never have to update it beyond just balance (and more balance and more balance) instead of the pointless fight to figure out a way to get PvEers into PvP areas to give PvPers someone they can win against.

    [edited to remove quoted content]
    Edited by ZOS_Lunar on August 20, 2020 1:14PM
  • Tomarkhos
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    The point that is being brushed over though is that this is not like fishing or grinding out the gear in a dungeon at all. Because you actively have other players stopping you from finding and killing the bosses to get the lead. Listen, I get that murder of your fellow players is fun. I do, I've PVPed, I love the siege engines in this game, it's fun, and battlegrounds has its up and downs but it's at least not glitchy like Cyrodil is and thus can at times be fun. I liked it a lot better though when I could group with my friends, but that's a whole other thread. My point is, using the fishing example, it would be like you go to a fishing area to find a hole but they are all missing because someone else has got to them first, so you patiently wait...while you wait for the fishing hole to spawn you get killed by 4 other players. You respawn, run back to a new fishing area, and then get ganked while trying to make it there...see the difference? You can't compare what I am saying to fishing.

    I do want to say I appreciate the offers from people to help me out, I think the PVP community is better in this game than most. I don't want to take anything away from PVP either. However, you can't make someone like PVP. So trying to force them into it just seems silly. Also, it's not just PVP. It's this specific instance that I am complaining about and asking to be adjusted. Perhaps I should have made a better-detailed tittle to my post, something like, "remove the band of brutality lead out of IC". The bosses in IC are few and far between as they are highly camped and with now only 1 instance of IC it makes competition for the bosses extreme. If this was in open-world PVP in a delve on a boss or a dolmen or something more common that would accomplish a lot more. Putting this lead on IC bosses was short-sighted. All it does is places the player into a pressure cooker. Much smarter if their intent is to get people to enjoy PVP to put it (the lead) in a PVP area where there is not so much competition over this resource. Those are my thoughts.

    Now Yesterday I did get the lead. I just want to say I took a lot of advice from the people in this thread, and ultimately I had to use a lot of subterfuge to get the lead but I managed too. But this adventure to get the lead just left a bad taste in my mouth for PVP, so much so that I for sure will not ever go back to IC. From fighting a WW 4 on 1 to a standstill where we just had to walk away because no one could kill one another, to clicking on skills and having them desync from actually going off when pressed. The FPS in IC was horrid as well, overall it just reinforced my dislike for PVP even more, not less. So if their business model revolves around forcing people to PVP in the hopes it makes them enjoy it enough to come back for more...then I would say they have failed with this subscriber.
  • Strider__Roshin
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    I wish they'd remove them from PvE only zones.
  • Vanagrand
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    Off tanks don’t need damage, plus Malacath disables crit... which includes crit healing. Tanks definitely want their self heals to crit.

    Read the description of the ring again.

    You are wrong.
  • MincVinyl
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    I too hate that I have to learn a new aspect of the game in order to progress, If only they just gave everything to me for free.
  • Tomarkhos
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    MincVinyl wrote: »
    I too hate that I have to learn a new aspect of the game in order to progress, If only they just gave everything to me for free.

    I feel you completely missed the point. You have to work at scrying and excavating, you have to work to have all the appropriate zones unlocked, you have to work to gear and level up to kill the world bosses, you need too constantly run the same dungeons over and over to get a lead to drop... The work is being done. There is a difference between work and a time sink.
  • witchdoctor
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    Too bad you ignored Midyear Mayhem, OP.

    IC was jam-packed with pick-up groups of all factions playing ring-around-the-rosie farming the IC bosses.

    Could have easily gotten your lead then. The drop rate appeared pretty darn good too.
  • witchdoctor
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    Tomarkhos wrote: »
    Grinding out for an infused Monster helm takes time and patience. Or if you have the AP you can just buy it?

    Everyone hoping to buy a Zaan helm without doing vetSCP would like to have a word with you.

    Sorry, mate, you clearly oversell the Golden Vendor.
  • JamieAubrey
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    Tomarkhos wrote: »
    Tomarkhos wrote: »
    No, you want extra damage, you got to work for it

    What does that mean exactly? What qualifies as work? Can you elaborate a bit,
    please? I'm sorry don't mean to be facetious at all, perhaps English is a second language.

    Just meaning if you want one of the rare Mythic Items you will have to put in a little extra time ( I.e PVP ) to be able to get this item, just be glad they out it behind PVP and not Trials

    Why would I not want it in a trial? I would much prefer that. In one hour I can tank VAA and get plenty of loot and a sense of accomplishment. In that same hour of equal time, I spent that just this morning looking for bosses to get the lead, much less actually find them to kill them without first being killed in turn by a much larger group.

    Again, I put in the work, I have max CP, I have the scrying skill and excavation skill at the appropriate level, and I put in the work to get trial level gear for those toons. I have put in hours of "work" to find the leads by going to the appropriate zone and kill the appropriate bosses. I could even solo kill the PVP bosses if I could find them without a large group of players first killing me. I am pretty sure I am putting in some work.

    Not everyone can get 12 people together for a Trial, at leats with PvP you can jump in and LFG
  • MincVinyl
    MincVinyl
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    Tomarkhos wrote: »
    MincVinyl wrote: »
    I too hate that I have to learn a new aspect of the game in order to progress, If only they just gave everything to me for free.

    I feel you completely missed the point. You have to work at scrying and excavating, you have to work to have all the appropriate zones unlocked, you have to work to gear and level up to kill the world bosses, you need too constantly run the same dungeons over and over to get a lead to drop... The work is being done. There is a difference between work and a time sink.

    Light attacking your way through some of the same dungeons since launch over and over is a time sink my guy. By no means is that hard or new or exciting, it is just for you to waste your time. Spending the time to learn a whole new aspect of the game like pvp isnt a time sink. It is new, it is exciting, and it is hard for many newer players until they learn.
  • Tomarkhos
    Tomarkhos
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    MincVinyl wrote: »
    Tomarkhos wrote: »
    MincVinyl wrote: »
    I too hate that I have to learn a new aspect of the game in order to progress, If only they just gave everything to me for free.

    I feel you completely missed the point. You have to work at scrying and excavating, you have to work to have all the appropriate zones unlocked, you have to work to gear and level up to kill the world bosses, you need too constantly run the same dungeons over and over to get a lead to drop... The work is being done. There is a difference between work and a time sink.

    Light attacking your way through some of the same dungeons since launch over and over is a time sink my guy. By no means is that hard or new or exciting, it is just for you to waste your time. Spending the time to learn a whole new aspect of the game like pvp isnt a time sink. It is new, it is exciting, and it is hard for many newer players until they learn.

    Sorry but I really don't see people just light attacking their way through Vet content like KA or SS. If you are able to clear it that easy then by all means I am impressed. Also, dungeons like frost vault and moon hunter keep are no walks in the park on vet either, but perhaps that is just me. As for learning a new part of the game being a time sink...I do not disagree with you there at all. I was saying the time sink was trying to FIND a boss to kill to get the lead. Remember I'm not talking about PVP, you went there. I am just saying it IS a time sink running around a large circle in IC looking and hoping for a boss to appear so you can have the chance of killing it before getting shot in the back. Listen you can agree until you are blue in the face but the fact is that OTHER players can block your progression from getting the lead. I am just asking the lead to be put in an area where that cannot happen. I am sorry if that deeply offends you.
  • Vanagrand
    Vanagrand
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    You want all the drops do all the content.

    For gos sake, we are speaking about mala lead from ic, you can just group and in 10m you are out with the lead.

  • NeillMcAttack
    NeillMcAttack
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    Just wanna say, I’m quite glad I had to go into IC to grab that lead. I hadn’t been there in a long time, and while I can manage the bosses myself on a high burst damage build, it takes some time, spending a lot of time on the back bar even sometimes failing or getting interrupted by enemy factions, I met lots of friendlies as well. I was on a mission to kill bosses and get paid. Even after acquiring the lead, I continued farming bosses for stones, defending zones, and just all round having a blast. I plan to return this weekend.

    I don’t understand the stigma people have of “PvP”, it’s just another part of the game. And like any game, if you just learn, take time to time to perfect the build, it can be very rewarding and fun. I think people take the game, and themselves too seriously at times. Persistence is key, challenges are fun, stop being afraid of dying in a video game.
    PC EU - NoCP PvP, is real PvP
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    @ McAttack in game
    Played since beta, and then on console at release, until the game became unplayable on console.
  • Tomarkhos
    Tomarkhos
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    Just wanna say, I’m quite glad I had to go into IC to grab that lead. I hadn’t been there in a long time, and while I can manage the bosses myself on a high burst damage build, it takes some time, spending a lot of time on the back bar even sometimes failing or getting interrupted by enemy factions, I met lots of friendlies as well. I was on a mission to kill bosses and get paid. Even after acquiring the lead, I continued farming bosses for stones, defending zones, and just all round having a blast. I plan to return this weekend.

    I don’t understand the stigma people have of “PvP”, it’s just another part of the game. And like any game, if you just learn, take time to time to perfect the build, it can be very rewarding and fun. I think people take the game, and themselves too seriously at times. Persistence is key, challenges are fun, stop being afraid of dying in a video game.

    go back and re-read this post, this is not what we are talking about.

    Edited to be more constructive: Sorry I should have stated why. I am not debating or looking to get into a debate on if PVP is good or bad. I PVP, I use to enjoy it prior to all the glitches and load screen and desyncs, etc... basically PVP is buggy and I don't like that, so in turn, I do not enjoy it as much as I once did however, you really can't get through all the PVE content without at least somewhat playing PVP so I PVP. My gripe was with how long it takes to get the lead compared to other leads of similar items. The bosses are over camped and players can impede your progress to get the lead and that makes people's introduction to PVP bad in my opinion. I don't like to PVP also because it became pretty toxic over the years since it's been around as well. Regardless, I don't think anyone is genuinely afraid of dying in a video game and I think that assumption is pretty silly too make, as there are pretty much zero consequences to dying in PVP other than losing time...now time at my age with a family a job and social life it (time) is a valuable commodity to me. I don't want to waste my time farming a lead instead of playing the parts of the game that I pay to play that I find more enjoyable. That's what I am getting across, make the lead more accessible by making a copy of it drop in a PVE location on top of leaving the PVP intact, that way both player basses have equal access and on the PVE side people cannot inhibit your progress. Get me?
    Edited by Tomarkhos on August 27, 2020 12:50PM
  • Cryptical
    Cryptical
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    Time and time again I see those

    Pvp players need to catch the clue that they are playing in the sideshow.

    Cyrodiil, the battlegrounds, and both sections of the imperial city are sideshow zones.

    You start out in the main game - the pve area. You have no choice in this, fo it or leave.

    You have to play the starting area and level up to 10 in pve before you can enter the most basic pvp area. You have no choice in this, do it or leave.

    Your weapon and armor skill levels increase through pve experience points. You have no choice in this.

    You aren’t ganking people with a war horn / caltrops / proxy det combination. You won’t be winning anything with that combination. You will have to use those pve weapon skills.

    Just because the game is divided into two separate pve and pvp areas does not mean those areas are equal. Very much like how your home can be divided into two separate bathroom and not-smelly areas that are not equal. Very much line how your body can be divided into two separate arsehole and not-smelly areas that are not equal.

    Pvp is not the equal of pve. The pvp players are extremely vocal, and that has distorted the simple truth that pvp does not survive without the continued expanding efforts of Zos to get pve players to go there.

    War horn. Rapids. Vigor. Razor Caltrops. Barrier. The golden. The low requirement for the large number of transmute crystals - that can only be used in a pve area. The low price on crafting materials. And now a few token antiquity leads for pve-based content. These things and others I have forgotten to include are all ways that Zos has been trying to get pve people to leave the main game and go do pvp content.

    So. Let’s cut the nonsense. Pvp isn’t the equal of pve, so let’s stop forgetting that it isn’t more than a sideshow tacked on to the main game.

    We pve players are well within our prerogative to be irritated that once again Zos is putting something pve-based in a pvp zone in order to get us to go there and get griefed by people who think a sneak attack on someone who is in the middle of a boss battle is some sort of achievement.
    Xbox NA
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