Oreyn_Bearclaw wrote: »No! If you want everything, play the whole game. Full Stop.
MrBrownstone wrote: »it would be nice to keep my same CP/BUILD without modifying it ever time I choose to solo.
Guess what, downloading an addon like alphagear and changing your whole build with the press of a single button is much easier than farming the ring. Also, don't forget that the ring increases your damage by a percentage. Tanks have pitiful damage and a 25% increase will not help at all. Changing skills/gear will do.
Good question turnip. I primarily play a tank. My crit is like 27% I believe. When I off-tank I would like to use it for a build I have that allows me to still jump in to take over as the main tank. The build is centric around building up CP for warhorn and doing moderate damage so as not to be a large drag over the group. Also when I solo quest content it would be nice to keep my same CP/BUILD without modifying it ever time I choose to solo.
I never change my CP to do quests. I have a quasi DPS build for doing quests that works great. I just change my gear and skills and can dps just fine while being able to tank a WB is need be.
As for trials, there is still no reason to change CP to OT fights where you do not need to tank. Just change gear and skills.
Regardless, Zos put leads throughout the game. Cyrodiil is very much part of the game so I doubt they will move leads from there.
No where did I say I want new content. I said equal. I gave you multiple examples where PVP gets access to PVE items that normally have to be ground out. Grinding out for an infused Monster helm takes time and patience. Or if you have the AP you can just buy it? How is that equal? I in no way say they should stop that, just citing an example where PVP gets their cake and to it as well in that instance.
You act as if you can simply buy Monster Helmets at your leisure from PvP.
The reality is, only 2 random Monster Sets spawn at the Golden Vendor every week. They aren't even necessarily helmets, they could be shoulders.
So, if I wanted to get Skoria for example (one which actually seems one of the more common Golden items):
I could wait and hope for weeks on end that it would spawn in the Golden Vendor at a weekend for me to then purchase with gold or AP. At best, I still need to wait for one weekend to come around for a chance at this. Then if I don't want it in Infused or Impenetrable I need to transmute it.
Or
I could get a group together with friends, guildmates or even just randoms on that day and run the dungeon multiple times, with each run guaranteeing 4 drops of the exact helmet set I want. The only variables here are the traits and armour weights. I don't even need to pay anything for it.
So please don't try to push the whole 'Grinding out for an infused Monster helm takes time and patience' when you're actually even more at the mercy of RNG and time using the PvP route, than the PvE route.
You can simply buy a monster helmet at your leisure. If you don't like the cost, that's something that is different, if you don't have the patience for that helmet to come up on the rotation...that is again something different. The difference that you are not addressing is that this something you CAN Do right now...I however cannot purchase a lead from a PVP area at ALL right now. See the difference...one you can do...but there are limits and the other you cannot do...at all. Your complaint is that the items don't come up as much as you like and only on weekends so you have to wait. I am sorry you are forced to wait but at least you have a choice to wait, perhaps put your energy into asking that they make changes to weekend gold vendors?
Oreyn_Bearclaw wrote: »No! If you want everything, play the whole game. Full Stop.
Yes...I am playing the full game...but people are blocking my progress and the servers are not the best aka when I click on an ability in PVP it does not always go off. Not to mention my FPS drops like a stone whenever I am in Cyrodil. Also your 2 letter answer again never goes onto explain why? I mean if you are going to have an argument should you not at the very least present your reason why? Full stop!
furiouslog wrote: »I have explained it pretty clearly - you just don't agree with my explanation. To restate: the explanation is that the point of ESO's design is to facilitate its players trying out different kinds of content to get rewards, in order to increase participation, player engagement, and enjoyment of the game. It's a model that has been working for them since beta. What it breaks is the incentive to go into IC to get the lead. ZOS wants you to do that, and they made it more interesting to PvP players by putting a lead designed for PvP players in that zone. It also therefore engages PvP players with the Antiquities system, which gets them into overland and dungeon content to farm the rest of the leads.
This design causes players to try out and potentially discover new aspects of the game. Just because it is not your cup of tea, you want them to undermine their entire business model just to satisfy your specific and limited situation. I don't think ZOS should have to do that, and if I had not discovered my own enjoyment of PvP by being forced to do some of that content, I probably would have left the game a while ago. It would not break the game from a mechanics standpoint, but it would change how players engage with the game without new challenges, which could reduce interest, and therefore the population of paying customers. That could break the game. Therefore, I don't agree with what you are asking for.
I have made an offer of spending my personal time to help you out, and to show you a different point of view on the issue. If that's toxic, I'm not sure that anyone really understands what toxic means anymore.
Arca94 you're not making any sense. What are you upset over? What is wrong with them putting this lead in both PVE and PVP? You complain it takes too long to wait (ie you don't have the patience to get the helmet you want on the rotation they set) to get it through PVP measures, yet you miss the point. The point is YOU CAN GET IT FROM THE GOLD VENDOR. You may not like what they give or when they give it but it will eventually show up...but that is NOT the case with the lead. My point stands that if you have the patience you can get a PVE item from a PVP vendor in a PVP zone, that is a fact. Whether it takes longer then you are willing to wait is a different discussion. If it makes you feel better I will go on record as saying I think the golden vendor should have all helmets and rings available all the time every day. But if they did that, it still wouldn't fix the issue I am discussing which is that this lead ONLY drops in a PVP location and cannot by any means purchased one way or another through PVE from a PVE location.
furiouslog wrote: »furiouslog wrote: »how, exactly?
Depends on what you're doing, probably. But especially dlc areas are quite empty even in the evenings. Happens often that I'm questing and see maybe four or five people within an hour, not more (actually I was fishing for a lead in Clockwork City this evening - took some time until I got it, and I literally saw no one else all the time although I've been close to a wayshrine). And most 4-player dungeons are easily soloable as well.
Oh I see. So basically limit your content so that you don't have to group or interact with anyone. That seems extreme. Why even be in an MMO? There are loads of excellent single player games.
You say PvPers have offered no valid reason as to why the lead shouldn't be moved to suit those who do not like PvP. I would counter that and say in no way have you offered a valid reason as to why it should be moved.
Your reason is because you don't like PvP. That is no more a valid reason than asking for the fishing leads to be moved because someone doesn't like fishing.
CaffeinatedMayhem wrote: »Off tanks don’t need damage, plus Malacath disables crit... which includes crit healing. Tanks definitely want their self heals to crit.
I too hate that I have to learn a new aspect of the game in order to progress, If only they just gave everything to me for free.
JamieAubrey wrote: »JamieAubrey wrote: »No, you want extra damage, you got to work for it
What does that mean exactly? What qualifies as work? Can you elaborate a bit,
please? I'm sorry don't mean to be facetious at all, perhaps English is a second language.
Just meaning if you want one of the rare Mythic Items you will have to put in a little extra time ( I.e PVP ) to be able to get this item, just be glad they out it behind PVP and not Trials
Why would I not want it in a trial? I would much prefer that. In one hour I can tank VAA and get plenty of loot and a sense of accomplishment. In that same hour of equal time, I spent that just this morning looking for bosses to get the lead, much less actually find them to kill them without first being killed in turn by a much larger group.
Again, I put in the work, I have max CP, I have the scrying skill and excavation skill at the appropriate level, and I put in the work to get trial level gear for those toons. I have put in hours of "work" to find the leads by going to the appropriate zone and kill the appropriate bosses. I could even solo kill the PVP bosses if I could find them without a large group of players first killing me. I am pretty sure I am putting in some work.
I too hate that I have to learn a new aspect of the game in order to progress, If only they just gave everything to me for free.
I feel you completely missed the point. You have to work at scrying and excavating, you have to work to have all the appropriate zones unlocked, you have to work to gear and level up to kill the world bosses, you need too constantly run the same dungeons over and over to get a lead to drop... The work is being done. There is a difference between work and a time sink.
I too hate that I have to learn a new aspect of the game in order to progress, If only they just gave everything to me for free.
I feel you completely missed the point. You have to work at scrying and excavating, you have to work to have all the appropriate zones unlocked, you have to work to gear and level up to kill the world bosses, you need too constantly run the same dungeons over and over to get a lead to drop... The work is being done. There is a difference between work and a time sink.
Light attacking your way through some of the same dungeons since launch over and over is a time sink my guy. By no means is that hard or new or exciting, it is just for you to waste your time. Spending the time to learn a whole new aspect of the game like pvp isnt a time sink. It is new, it is exciting, and it is hard for many newer players until they learn.
NeillMcAttack wrote: »Just wanna say, I’m quite glad I had to go into IC to grab that lead. I hadn’t been there in a long time, and while I can manage the bosses myself on a high burst damage build, it takes some time, spending a lot of time on the back bar even sometimes failing or getting interrupted by enemy factions, I met lots of friendlies as well. I was on a mission to kill bosses and get paid. Even after acquiring the lead, I continued farming bosses for stones, defending zones, and just all round having a blast. I plan to return this weekend.
I don’t understand the stigma people have of “PvP”, it’s just another part of the game. And like any game, if you just learn, take time to time to perfect the build, it can be very rewarding and fun. I think people take the game, and themselves too seriously at times. Persistence is key, challenges are fun, stop being afraid of dying in a video game.