You want all the drops do all the content.
For gos sake, we are speaking about mala lead from ic, you can just group and in 10m you are out with the lead.
NeillMcAttack wrote: »Just wanna say, I’m quite glad I had to go into IC to grab that lead. I hadn’t been there in a long time, and while I can manage the bosses myself on a high burst damage build, it takes some time, spending a lot of time on the back bar even sometimes failing or getting interrupted by enemy factions, I met lots of friendlies as well. I was on a mission to kill bosses and get paid. Even after acquiring the lead, I continued farming bosses for stones, defending zones, and just all round having a blast. I plan to return this weekend.
I don’t understand the stigma people have of “PvP”, it’s just another part of the game. And like any game, if you just learn, take time to time to perfect the build, it can be very rewarding and fun. I think people take the game, and themselves too seriously at times. Persistence is key, challenges are fun, stop being afraid of dying in a video game.
go back and re-read this post, this is not what we are talking about.
Edited to be more constructive: Sorry I should have stated why. I am not debating or looking to get into a debate on if PVP is good or bad. I PVP, I use to enjoy it prior to all the glitches and load screen and desyncs, etc... basically PVP is buggy and I don't like that, so in turn, I do not enjoy it as much as I once did however, you really can't get through all the PVE content without at least somewhat playing PVP so I PVP. My gripe was with how long it takes to get the lead compared to other leads of similar items. The bosses are over camped and players can impede your progress to get the lead and that makes people's introduction to PVP bad in my opinion. I don't like to PVP also because it became pretty toxic over the years since it's been around as well. Regardless, I don't think anyone is genuinely afraid of dying in a video game and I think that assumption is pretty silly too make, as there are pretty much zero consequences to dying in PVP other than losing time...now time at my age with a family a job and social life it (time) is a valuable commodity to me. I don't want to waste my time farming a lead instead of playing the parts of the game that I pay to play that I find more enjoyable. That's what I am getting across, make the lead more accessible by making a copy of it drop in a PVE location on top of leaving the PVP intact, that way both player basses have equal access and on the PVE side people cannot inhibit your progress. Get me?
NeillMcAttack wrote: »NeillMcAttack wrote: »Just wanna say, I’m quite glad I had to go into IC to grab that lead. I hadn’t been there in a long time, and while I can manage the bosses myself on a high burst damage build, it takes some time, spending a lot of time on the back bar even sometimes failing or getting interrupted by enemy factions, I met lots of friendlies as well. I was on a mission to kill bosses and get paid. Even after acquiring the lead, I continued farming bosses for stones, defending zones, and just all round having a blast. I plan to return this weekend.
I don’t understand the stigma people have of “PvP”, it’s just another part of the game. And like any game, if you just learn, take time to time to perfect the build, it can be very rewarding and fun. I think people take the game, and themselves too seriously at times. Persistence is key, challenges are fun, stop being afraid of dying in a video game.
go back and re-read this post, this is not what we are talking about.
Edited to be more constructive: Sorry I should have stated why. I am not debating or looking to get into a debate on if PVP is good or bad. I PVP, I use to enjoy it prior to all the glitches and load screen and desyncs, etc... basically PVP is buggy and I don't like that, so in turn, I do not enjoy it as much as I once did however, you really can't get through all the PVE content without at least somewhat playing PVP so I PVP. My gripe was with how long it takes to get the lead compared to other leads of similar items. The bosses are over camped and players can impede your progress to get the lead and that makes people's introduction to PVP bad in my opinion. I don't like to PVP also because it became pretty toxic over the years since it's been around as well. Regardless, I don't think anyone is genuinely afraid of dying in a video game and I think that assumption is pretty silly too make, as there are pretty much zero consequences to dying in PVP other than losing time...now time at my age with a family a job and social life it (time) is a valuable commodity to me. I don't want to waste my time farming a lead instead of playing the parts of the game that I pay to play that I find more enjoyable. That's what I am getting across, make the lead more accessible by making a copy of it drop in a PVE location on top of leaving the PVP intact, that way both player basses have equal access and on the PVE side people cannot inhibit your progress. Get me?
Where to start, the valuable time argument is nonsense as there are builds in the game that take literally 100times to infinite more times longer due to terrible RNG. We should prob start there if we value people’s time.
If you have given up on getting it, then that is a simple choice. Fact is, as long as you have damaged a boss, and get killed by enemies, you just spawn in the zone and stealth over and wait for the enemies to finish it and you still get the drop. If you are not persistant in your attempts at basically anything in this game then you don’t deserve the reward. The game, like any game, is a hobby, or designed to actually BE a time sink.
Regardless, as you said, it’s just your opinion that you should have a less challenging chance at getting the drop. But that could be said about anything in the game, making it my opinion that that is a ridiculous thing to ask for.
And another fact is this, there are players out there, it doesn’t matter how many, that will enter IC for the first time in a long time, or the first time ever, and have a great time, thanks to this item. This makes ZOS’s decision to place that lead there a good decision. If you disagree with that then you are just being selfish. Because players will, more often than not, choose the path of least resistance, and never step outside their comfort zone, while simply missing out.