I was lead farming in IC on my tank on EP....I hooked up with a group of AD and tanked the bosses for them...was actually a lot of fun having to avoid friendly fire, definately a different tanking experience.
As a tank, people generally leave you alone...they can't easily kill you and you are no threat to them.
VaranisArano wrote: »Leads seem pretty equal opportunity to me: everyone has something they hate doing in order to get leads, whether its fishing, grinding dungeons, PVP, etc.
furiouslog wrote: »I'd assume that you'd respond with "I will never like PvP and it's pointless for them to try to get me to like it". And I thought the same thing until I started really PvPing more, and going in with organized groups on Discord. You can still be terrible at PvP, but if you get in a decent sized group, it's actually fun even with the gankers because you can accomplish stuff. And then you start getting better, and you make builds, and before you know it you are PvPing on a regular basis.
CaffeinatedMayhem wrote: »Off tanks don’t need damage, plus Malacath disables crit... which includes crit healing. Tanks definitely want their self heals to crit.
furiouslog wrote: »I am asking for ZOS to please move leads out of PVP areas. I have been grinding for the Malacath Power Core with no luck, continue to just get ganked, or even when I am not getting ganked the bosses are being farmed by other alliances and I cannot participate without being crushed by the members of the opposing alliance. I have little hope for trying to fight the boss solo as it is but the added complication of other players opposing me from this has got me feeling hopeless. I have no desire for PVP and don't really feel there should be a need to make someone experience content they don't want. If ZOS will not move it out of a PVP area can we at least get a version for PVE, perhaps this lead can drop in two different zones, one PVP and one PVE so those of us that choose not to PVP are not forced to do so. I have tried solo, on 3 different alliances, and when that failed I started joining groups. Those groups however devolved into just PVP with the goal of killing other players to the extent that they did not stop to farm the bosses. Or the group I was with got too popular and then gets rolled by another opposing larger group. In the end, I have spent hours on an activity I do not enjoy. I don't see why this can't drop in a PVE zone, or at least have multiple drops. PVP players can buy with gold or AP monster helms, keeping them from having to play content they may not choose to do, perhaps PVE can get this same consideration? I am at my wit's end here, players are infinitely crueler than any mob I have found in this game and PVP is so toxic in this game that I just really would prefer not to do it.
Sincerely an unhappy subscriber.
Speaking as someone who hated PvP for about a year before changing my tune, I don't think that cleaving the two communities is a solution. If you are a solo player, and are not part of a guild or anything, I get how it's frustrating. But one of the reasons ZOS has this kind of overlap between PvE/PvP is to get players to do both to maximize player engagement with the game - that motivation needs to be acknowledged and taken as an assumption.
I'd assume that you'd respond with "I will never like PvP and it's pointless for them to try to get me to like it". And I thought the same thing until I started really PvPing more, and going in with organized groups on Discord. You can still be terrible at PvP, but if you get in a decent sized group, it's actually fun even with the gankers because you can accomplish stuff. And then you start getting better, and you make builds, and before you know it you are PvPing on a regular basis.
You just have not been in a situation where you were successful at getting stuff done. Which will ultimately make you happier: improbably trying to change ZOS's business model, or finding people who will help you succeed?
MrBrownstone wrote: »This is your problem, you split the game like PvE and PvP while developers don't see it that way (and many players including me) I sometimes do PvP content and sometimes do PvE content. Some people prefer to stick only one of them and they start to think that these are two different games. No, PvP and PvE are both ESO and ESO has leads so leads will be split to every part of the game, PvP is no exception.
Even if we agree on the part that PvE and PvP ESO are completely different games, it's still a you problem because it's your decision to farm a PvP item to have a very niche use of it in PvE. You want the PvP item, you'll be forced to play PvP. You can't have everything you want if you don't play every part of the game. It's that simple, you'll not be entitled to anything. If I see tons of players with the Malacath Ring then it's not that hard to get apparently
AshfieldLad wrote: »Don’t play at peak- people are looking for people, play at night- log into ic see what colour the districts are, swap to that faction char, either join a group or follow a group around. Mostly people are tel var farming off peak not ganking. I had a problem with this lead at first but ended up getting it on a lvl 21 necro in full cp off peak when I couldn’t on my main pve sorc 500cp at peak.
I think you missed the part where I said I was PVPing as early as this morning. I have PVPed. I have a veteran rank. I had to so that I could get warhorn and caltrops and the like. I don't mean to sound rude...but its the atmosphere. I just really find the PVP people in general (not all) to be toxic. Also, can we all not admit how much of a lag fest PVP really is? No thank you. I have PVPed and played the game longer than 3 years now with over 1000 CP levels accumulated. It's not my cup of tea. I choose not to PVP, please respect that. Just as I am asking ZOS too, it's not you, it's me. I won't go as far as asking to remove PVP or have two separate games because I realize that the players like yourself that do double duty are an asset to the player community and you should not have to pick and choose, you should have a choice. Which is why I am asking: Can we please have the PVP leads also drop in PVE as well.
Fur_like_snow wrote: »The game needs more leads and content in PvP areas not less.
MrBrownstone wrote: »This is your problem, you split the game like PvE and PvP while developers don't see it that way (and many players including me) I sometimes do PvP content and sometimes do PvE content. Some people prefer to stick only one of them and they start to think that these are two different games. No, PvP and PvE are both ESO and ESO has leads so leads will be split to every part of the game, PvP is no exception.
Even if we agree on the part that PvE and PvP ESO are completely different games, it's still a you problem because it's your decision to farm a PvP item to have a very niche use of it in PvE. You want the PvP item, you'll be forced to play PvP. You can't have everything you want if you don't play every part of the game. It's that simple, you'll not be entitled to anything. If I see tons of players with the Malacath Ring then it's not that hard to get apparently
"entitlement"... you guys like to really throw that word around. But you fail to lack an understanding of the word. It means to have special treatment. PVP gets plenty of special treatment I have already mentioned.
Also when I solo quest content it would be nice to keep my same CP/BUILD without modifying it ever time I choose to solo.
furiouslog wrote: »[
3. "I respect your decision not to PvP. However, I don't think that requesting that ZOS make everything in the game available to you without having to experience that content is a reasonable request because of your personal likes and dislikes. I hate fishing and find it boring, but I fished to get leads"
Thank you for respecting my choice. Now please help me to make that choice a reality or at the least acknowledge the fact that putting the lead on a PVP only area is not a sound idea. You give an example of fishing and how you do not like it but do it anyway. The difference is other players can't stop you from fishing, can they? If anything the more people that fish with you the greater your success is. You can also go cross realms to get this lead and do not even need to worry about a level requirement as well. Back when things first came out these were all things that would have had to been accomplished to fish for that lead, but ZOS realized this was a bad decision and changed it. This PVP only lead is another bad decision.
I do not like PVP but I am doing it anyway. I did it for 5 hours this morning since 3 am in the hopes of fewer people being on the server would give me a greater chance of success at farming the lead unmolested. Yet that was not the result, I was rolled many times and couldn't find a group willing to farm. I was in a group, I was in 3 groups this morning but none wanted to do anything but hunt players. I finally gave up and went back to soloing. So I am "experiencing" the content and let me tell you, I thought the lag and bugs were bad in trials, holy ***... it's so much worse in PVP that I don't want to do it just on that alone. And I have never had a toxic experience in PVE as I did with the raid leader in my PVP guild. It was enough to make me stop PVPing.
Fur_like_snow wrote: »MrBrownstone wrote: »This is your problem, you split the game like PvE and PvP while developers don't see it that way (and many players including me) I sometimes do PvP content and sometimes do PvE content. Some people prefer to stick only one of them and they start to think that these are two different games. No, PvP and PvE are both ESO and ESO has leads so leads will be split to every part of the game, PvP is no exception.
Even if we agree on the part that PvE and PvP ESO are completely different games, it's still a you problem because it's your decision to farm a PvP item to have a very niche use of it in PvE. You want the PvP item, you'll be forced to play PvP. You can't have everything you want if you don't play every part of the game. It's that simple, you'll not be entitled to anything. If I see tons of players with the Malacath Ring then it's not that hard to get apparently
"entitlement"... you guys like to really throw that word around. But you fail to lack an understanding of the word. It means to have special treatment. PVP gets plenty of special treatment I have already mentioned.
Last new content added to PvP was February of last year. No it doesn’t.
AshfieldLad wrote: »Don’t play at peak- people are looking for people, play at night
furiouslog wrote: »If player toxicity is your basis for avoiding different aspects of the game, there is plenty of evidence that you should hate PvE as much as PvP.
No where did I say I want new content. I said equal. I gave you multiple examples where PVP gets access to PVE items that normally have to be ground out. Grinding out for an infused Monster helm takes time and patience. Or if you have the AP you can just buy it? How is that equal? I in no way say they should stop that, just citing an example where PVP gets their cake and to it as well in that instance.
Good question turnip. I primarily play a tank. My crit is like 27% I believe. When I off-tank I would like to use it for a build I have that allows me to still jump in to take over as the main tank. The build is centric around building up CP for warhorn and doing moderate damage so as not to be a large drag over the group. Also when I solo quest content it would be nice to keep my same CP/BUILD without modifying it ever time I choose to solo.
Thank you for respecting my choice. Now please help me to make that choice a reality or at the least acknowledge the fact that putting the lead on a PVP only area is not a sound idea.
You can avoid other players in PvE quite well. In PvP, obviously, it's not so easy.
it would be nice to keep my same CP/BUILD without modifying it ever time I choose to solo.
furiouslog wrote: »how, exactly?
furiouslog wrote: »how, exactly?
Depends on what you're doing, probably. But especially dlc areas are quite empty even in the evenings. Happens often that I'm questing and see maybe four or five people within an hour, not more (actually I was fishing for a lead in Clockwork City this evening - took some time until I got it, and I literally saw no one else all the time although I've been close to a wayshrine). And most 4-player dungeons are easily soloable as well.