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Why Stamden so low and no love (pve)

Joxer61
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Ok, I get that Stamden is really strong in PVP....but, not my thing. But on that why is it they so good for that yet basically suck buttermilk in PVE? You check logs you see like maybe 3 all up (for KA) so yea, it baffles me.
Why are they so low...is it gear driven? Nah, cant be else other classes would see the same. So is it their toolkit? Lack of many things? I dunno....just does my head in that a class/build/spec can be so unwanted and do so little in one area yet shine in another.
Lots to learn me thinks....
Edited by Joxer61 on August 16, 2020 10:02AM
  • zvavi
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    W8 a month before complaining, currently nobody plays stamina cause mag is too strong (b4b+stranglers) then you can see if stamdens are bad or not.
  • Everest_Lionheart
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    Stamden is one of the best solo toons you can run in the game. And for that I don’t jut mean overland content because me that’s super easy no matter what mi s of toon you make. Stamden has the toolkit to survive while dishing out enough damage to survive a lot of 4 man content on its own. Now obviously there is some content with group mechanics that you cannot survive but if you master kiting, especially in tight spaces you can quite literally dance around all day and barely take any serious damage. Learn to block and to interrupt and also build tanky enough to survive 1 shots. To do this you will probably have to sacrifice damage and that’s OK because on a solo build mitigation is equally as important.

    I’ve brought my solo Stamden (he moonlights as a DPS 50K trial dummy) into vet pugs before one where we had the healer drop just as we started the final boss on HM. I slotted an extra heal to keep us all alive through some mechanics, sacrificing DPS to do so and the frost cloak to boost all our resistances instead of my usual shield which is only for me. Stamden has a few extra tricks up its sleeve that make up for the lowish DPS output. This works in 4 man groups. Organized trials though, not so much.
  • Joxer61
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    . Stamden has a few extra tricks up its sleeve that make up for the lowish DPS output. This works in 4 man groups. Organized trials though, not so much.

    i agree, is awesome "running around", but like you said.....why such low dps? What gives...or doesnt? ;)

  • Everest_Lionheart
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    Joxer61 wrote: »
    . Stamden has a few extra tricks up its sleeve that make up for the lowish DPS output. This works in 4 man groups. Organized trials though, not so much.

    i agree, is awesome "running around", but like you said.....why such low dps? What gives...or doesnt? ;)

    I’ve been showing mine off to guild mates running solo dungeons that they can only get though on their pet sorcs. When they see the action and speed of Stamden they want to try it because it looks fun. Truth be told it’s the most fun I have too. More damage would probably make it easy mode though. The character is just balanced this way unfortunately.

    Kind of like how MagDK can hit like a truck but if the enemy glares menacingly enough in your direction you can end up on the floor. Though in vet trial groups with overheating and such they will take that MagDK every single time and laugh your Stamden back to them normal trials.
  • Kittytravel
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    zvavi wrote: »
    W8 a month before complaining, currently nobody plays stamina cause mag is too strong (b4b+stranglers) then you can see if stamdens are bad or not.

    This. B4B and Stranglers are both receiving nerfs pending update 27. Buffing stam too much with such a massive incoming nerf to the magicka meta would be egregiously overturning their hand.
  • Joxer61
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    zvavi wrote: »
    W8 a month before complaining, currently nobody plays stamina cause mag is too strong (b4b+stranglers) then you can see if stamdens are bad or not.

    This. B4B and Stranglers are both receiving nerfs pending update 27. Buffing stam too much with such a massive incoming nerf to the magicka meta would be egregiously overturning their hand.

    Ok, I'll bite. With these changes (if they all go live) will Stamden see some love or still be the red-headed step child?
    Just dont see where a Class can be so un-wanted yet has so much to offer...or does it?
    I was always under the assumption that you can build ANY class and it be strong, since pretty much all the same skillsets given a few class skills that differ. Is the difference between said class skills that much in that one class is ruled obsolete?
    Sad if true.....
  • zvavi
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    Joxer61 wrote: »
    zvavi wrote: »
    W8 a month before complaining, currently nobody plays stamina cause mag is too strong (b4b+stranglers) then you can see if stamdens are bad or not.

    This. B4B and Stranglers are both receiving nerfs pending update 27. Buffing stam too much with such a massive incoming nerf to the magicka meta would be egregiously overturning their hand.

    Ok, I'll bite. With these changes (if they all go live) will Stamden see some love or still be the red-headed step child?
    Just dont see where a Class can be so un-wanted yet has so much to offer...or does it?
    I was always under the assumption that you can build ANY class and it be strong, since pretty much all the same skillsets given a few class skills that differ. Is the difference between said class skills that much in that one class is ruled obsolete?
    Sad if true.....

    I mean, people cry that magden is *** and this patch some prog groups were running them anyway... I never felt weak on mine. I don't play stamina so I don't have indication to stamina dds.
    Edited by zvavi on August 17, 2020 10:30AM
  • Everest_Lionheart
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    Joxer61 wrote: »
    zvavi wrote: »
    W8 a month before complaining, currently nobody plays stamina cause mag is too strong (b4b+stranglers) then you can see if stamdens are bad or not.

    This. B4B and Stranglers are both receiving nerfs pending update 27. Buffing stam too much with such a massive incoming nerf to the magicka meta would be egregiously overturning their hand.

    Ok, I'll bite. With these changes (if they all go live) will Stamden see some love or still be the red-headed step child?
    Just dont see where a Class can be so un-wanted yet has so much to offer...or does it?
    I was always under the assumption that you can build ANY class and it be strong, since pretty much all the same skillsets given a few class skills that differ. Is the difference between said class skills that much in that one class is ruled obsolete?
    Sad if true.....

    The difficulty with Stamden is that the rotation is not static like a lot of these other builds you see out there. Your bull netch, sub assault and growing swarm have to have near 100% uptime to be effective. You need that major fracture and minor vulnerability to be up plus the damage output from those skills. Bull netch for sustain is a must also. You should probably slot a magicka dot like soul consuming trap to take pressure of your stam pool as well. Barbed trap is also a must because of the minor force. It likely you’ll be double slotting bird of prey for the 2% passive damage plus 8% from minor beserk, it also makes a great escape skill when things get really dicey or your movement get slowed. Bear ulti is also dynamically cast but better cast on whichever bar you have the most animal companion abilities for the bonus damage. There are some flex spots on both bars and many choices of spamables in class and from the weapon lines.

    Still the key is hitting that SA every 3rd skill and dynamically casting your trap, netch and bear as you go. Many of the best skills you can use have 10 second duration like soul trap, growing swarm, rending slash (if you chose it over cutting dive) and poison injection. It’s possible to get a bit more static but that end up sacrificing damage and rss because you’ll be overcasting barbed trap with ~6 seconds on damage to tick and you poison injection will run something like 75% duration. Also going static ever other rotation will be missing 1 sub assault your major fracture won’t expire though but the big damage you get from SA will be gone. This trade puts your bear ult in the exact same spot of your rotation every time though on you front bar right after a sub assault which is where you want it because all of your buffs and debuffs with my up.

    Static rotation I am managing 53K without a maelstrom or master bow and wearing a simple Hundings/Briarheart set. Sellistrix monster set and CP540 also. I’m working my way to getting that extra SA I am missing and maybe pushing poison injection to 90-95% uptime because it’s a big part of execution phase.

    People feel Stamden gets left behind because the class is unforgiving once your rotation is off. Now Stamden could still use some love in PvE but in PvP you can burst and put incredible pressure on your opponents with a different set of skills like leeching vines and gripping shards and if you are DW you can use morph from the weapon line to basically never take damage like bloodthirst an blood craze. Switch to a set like Spriggans put more CP into pen on top of that and use a lifesteal enchant for your main hand and it’s basically like playing god out there. They hit you and when you hit them back you are basically stealing their HP for yourself. But if my PvE skills got boosted too much I could look at bringing that to the PvP party and the results would get downright ugly.
  • Playboy_Shrek
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    I really don't understand how they make stamina viable tbh in end game stuff. like the little pitty armor you get from medium armor isn't gonna stop you from getting one shot in melee range of bosses

    they need to revamp how armor works

    increase full damage reduction from armor by 10%.

    Increase how much armor heavy armor gives a little. so that

    Heavy armor. 100%. Medium Armor. 75%. light armor. 40%. and give medium armor users some health, either from their sets, or from their passives. not damage. just health. so their dps would be the same. but they need to survive longer

    why would you play stam dps, then get relegated to bow against many bosses reducing your dps significantly. when you can just play magicka ranged and avoid most of the damage bosses launch besides mechs.

    to add insult to injury. stamina users have less sustain. so the whole thing is pretty messed up.
    Edited by Playboy_Shrek on August 17, 2020 8:27PM
  • zvavi
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    I really don't understand how they make stamina viable tbh in end game stuff. like the little pitty armor you get from medium armor isn't gonna stop you from getting one shot in melee range of bosses
    Everything but vAS can be done on stamina well enough.
    they need to revamp how armor works

    increase full damage reduction from armor by 10%.

    Increase how much armor heavy armor gives a little. so that

    Heavy armor. 100%. Medium Armor. 75%. light armor. 40%. and give medium armor users some health, either from their sets, or from their passives. not damage. just health. so their dps would be the same. but they need to survive longer
    so essentially buff heavy+medium armor while nerfing light? Wait till the PvP folks get you.
    why would you play stam dps, then get relegated to bow against many bosses reducing your dps significantly. when you can just play magicka ranged and avoid most of the damage bosses launch besides mechs.
    most bosses can be damaged in melee range just fine.
    to add insult to injury. stamina users have less sustain. so the whole thing is pretty messed up.
    You my friend don't pug enough. Stamina skills generally cost 300 less, to off set the existence of magicka steal, which barely exists in pug groups. So generally, other than the existence of hollowfang, stamina dds have a bit better sustain than mag dds, especially since their armor passives are actually stronger in 7 medium in damage in addition to the sustain boost.

  • Everest_Lionheart
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    I really don't understand how they make stamina viable tbh in end game stuff. like the little pitty armor you get from medium armor isn't gonna stop you from getting one shot in melee range of bosses

    they need to revamp how armor works

    increase full damage reduction from armor by 10%.

    Increase how much armor heavy armor gives a little. so that

    Heavy armor. 100%. Medium Armor. 75%. light armor. 40%. and give medium armor users some health, either from their sets, or from their passives. not damage. just health. so their dps would be the same. but they need to survive longer

    why would you play stam dps, then get relegated to bow against many bosses reducing your dps significantly. when you can just play magicka ranged and avoid most of the damage bosses launch besides mechs.

    to add insult to injury. stamina users have less sustain. so the whole thing is pretty messed up.

    I’m at 19.8K health on Stamden in trials between food and the sets support are wearing. It’s enough to survive most one shots which the tank should be the only getting hit with anyway. Sometimes you just have to block through certain mechs though. Now I’m no DPS superstar or anything but my 54K performs just fine and I’m rarely if ever on the floor. You can stand in there just fine but melee range you don’t need to be quite as close as you think. Often you can stand further out of the red circles than you think. Stamden also has skills you can slot on your front bar and hit from mid range as well. Sub assault 20 meter range, growing swarm and cutting dive 28 meters. Can also slot soul trap 28 meters. Now your monster sets may be rendered useless at that range but you can still put in work on your melee bar easily.

    With overhealing though you’ll pretty much survive everything anyway. Anything over 18K health with decent resistances will be fine as long as the group is solid.
    Edited by Everest_Lionheart on August 17, 2020 9:30PM
  • Kittytravel
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    Joxer61 wrote: »
    zvavi wrote: »
    W8 a month before complaining, currently nobody plays stamina cause mag is too strong (b4b+stranglers) then you can see if stamdens are bad or not.

    This. B4B and Stranglers are both receiving nerfs pending update 27. Buffing stam too much with such a massive incoming nerf to the magicka meta would be egregiously overturning their hand.

    Ok, I'll bite. With these changes (if they all go live) will Stamden see some love or still be the red-headed step child?
    Just dont see where a Class can be so un-wanted yet has so much to offer...or does it?
    I was always under the assumption that you can build ANY class and it be strong, since pretty much all the same skillsets given a few class skills that differ. Is the difference between said class skills that much in that one class is ruled obsolete?
    Sad if true.....

    With these changes (when they go live not if) Stamden might see some love depending on if the Magicka disparity continues to exist. But as a balancing decision you don't promise to buff something or "show love" to something before knowing just how much your upcoming nerfs actually affect the game state. Doing so would not only show negligence in how to balance a game but overall foolishness for promising something with no knowledge of what that promise even entailed.

    Eg. "I promise after the Cyrodiil AoE cooldown and resource testing that performance will never have issues again." See how stupid that promise sounds?
  • pod88kk
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    I recently got Dromathra Destroyer on my Stamden, I know it's not Godslayer but I definitely wouldn't call stamden weak by any means.
  • Joxer61
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    zvavi wrote: »

    why would you play stam dps, then get relegated to bow against many bosses reducing your dps significantly. when you can just play magicka ranged and avoid most of the damage bosses launch besides mechs.

    Because i like to be in the face and go all stabby stabby.....standing back going pew pew just seems boring...to me. ;)
  • stevenyaub16_ESO
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    To make stamden good for trials just by reworking cutting dive a bit and make growing swarm do full damage on it's aoe component.
  • zvavi
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    Joxer61 wrote: »
    zvavi wrote: »

    why would you play stam dps, then get relegated to bow against many bosses reducing your dps significantly. when you can just play magicka ranged and avoid most of the damage bosses launch besides mechs.

    Because i like to be in the face and go all stabby stabby.....standing back going pew pew just seems boring...to me. ;)

    You just quoted my message, then deleted all of it, then copied someone else's message, and used it as my quote. As i said in regards to the message actually quoted, most bosses can be done melee just fine.
    Edited by zvavi on August 18, 2020 4:35AM
  • Joxer61
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    zvavi wrote: »
    Joxer61 wrote: »
    zvavi wrote: »

    why would you play stam dps, then get relegated to bow against many bosses reducing your dps significantly. when you can just play magicka ranged and avoid most of the damage bosses launch besides mechs.

    Because i like to be in the face and go all stabby stabby.....standing back going pew pew just seems boring...to me. ;)

    You just quoted my message, then deleted all of it, then copied someone else's message, and used it as my quote. As i said in regards to the message actually quoted, most bosses can be done melee just fine.

    ummm...oops? my bad....totally quoted wrong person
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