Everest_Lionheart wrote: ». Stamden has a few extra tricks up its sleeve that make up for the lowish DPS output. This works in 4 man groups. Organized trials though, not so much.
Everest_Lionheart wrote: ». Stamden has a few extra tricks up its sleeve that make up for the lowish DPS output. This works in 4 man groups. Organized trials though, not so much.
i agree, is awesome "running around", but like you said.....why such low dps? What gives...or doesnt?
W8 a month before complaining, currently nobody plays stamina cause mag is too strong (b4b+stranglers) then you can see if stamdens are bad or not.
Kittytravel wrote: »W8 a month before complaining, currently nobody plays stamina cause mag is too strong (b4b+stranglers) then you can see if stamdens are bad or not.
This. B4B and Stranglers are both receiving nerfs pending update 27. Buffing stam too much with such a massive incoming nerf to the magicka meta would be egregiously overturning their hand.
Kittytravel wrote: »W8 a month before complaining, currently nobody plays stamina cause mag is too strong (b4b+stranglers) then you can see if stamdens are bad or not.
This. B4B and Stranglers are both receiving nerfs pending update 27. Buffing stam too much with such a massive incoming nerf to the magicka meta would be egregiously overturning their hand.
Ok, I'll bite. With these changes (if they all go live) will Stamden see some love or still be the red-headed step child?
Just dont see where a Class can be so un-wanted yet has so much to offer...or does it?
I was always under the assumption that you can build ANY class and it be strong, since pretty much all the same skillsets given a few class skills that differ. Is the difference between said class skills that much in that one class is ruled obsolete?
Sad if true.....
Kittytravel wrote: »W8 a month before complaining, currently nobody plays stamina cause mag is too strong (b4b+stranglers) then you can see if stamdens are bad or not.
This. B4B and Stranglers are both receiving nerfs pending update 27. Buffing stam too much with such a massive incoming nerf to the magicka meta would be egregiously overturning their hand.
Ok, I'll bite. With these changes (if they all go live) will Stamden see some love or still be the red-headed step child?
Just dont see where a Class can be so un-wanted yet has so much to offer...or does it?
I was always under the assumption that you can build ANY class and it be strong, since pretty much all the same skillsets given a few class skills that differ. Is the difference between said class skills that much in that one class is ruled obsolete?
Sad if true.....
Everything but vAS can be done on stamina well enough.Playboy_Shrek wrote: »I really don't understand how they make stamina viable tbh in end game stuff. like the little pitty armor you get from medium armor isn't gonna stop you from getting one shot in melee range of bosses
so essentially buff heavy+medium armor while nerfing light? Wait till the PvP folks get you.they need to revamp how armor works
increase full damage reduction from armor by 10%.
Increase how much armor heavy armor gives a little. so that
Heavy armor. 100%. Medium Armor. 75%. light armor. 40%. and give medium armor users some health, either from their sets, or from their passives. not damage. just health. so their dps would be the same. but they need to survive longer
most bosses can be damaged in melee range just fine.why would you play stam dps, then get relegated to bow against many bosses reducing your dps significantly. when you can just play magicka ranged and avoid most of the damage bosses launch besides mechs.
You my friend don't pug enough. Stamina skills generally cost 300 less, to off set the existence of magicka steal, which barely exists in pug groups. So generally, other than the existence of hollowfang, stamina dds have a bit better sustain than mag dds, especially since their armor passives are actually stronger in 7 medium in damage in addition to the sustain boost.to add insult to injury. stamina users have less sustain. so the whole thing is pretty messed up.
Playboy_Shrek wrote: »I really don't understand how they make stamina viable tbh in end game stuff. like the little pitty armor you get from medium armor isn't gonna stop you from getting one shot in melee range of bosses
they need to revamp how armor works
increase full damage reduction from armor by 10%.
Increase how much armor heavy armor gives a little. so that
Heavy armor. 100%. Medium Armor. 75%. light armor. 40%. and give medium armor users some health, either from their sets, or from their passives. not damage. just health. so their dps would be the same. but they need to survive longer
why would you play stam dps, then get relegated to bow against many bosses reducing your dps significantly. when you can just play magicka ranged and avoid most of the damage bosses launch besides mechs.
to add insult to injury. stamina users have less sustain. so the whole thing is pretty messed up.
Kittytravel wrote: »W8 a month before complaining, currently nobody plays stamina cause mag is too strong (b4b+stranglers) then you can see if stamdens are bad or not.
This. B4B and Stranglers are both receiving nerfs pending update 27. Buffing stam too much with such a massive incoming nerf to the magicka meta would be egregiously overturning their hand.
Ok, I'll bite. With these changes (if they all go live) will Stamden see some love or still be the red-headed step child?
Just dont see where a Class can be so un-wanted yet has so much to offer...or does it?
I was always under the assumption that you can build ANY class and it be strong, since pretty much all the same skillsets given a few class skills that differ. Is the difference between said class skills that much in that one class is ruled obsolete?
Sad if true.....
why would you play stam dps, then get relegated to bow against many bosses reducing your dps significantly. when you can just play magicka ranged and avoid most of the damage bosses launch besides mechs.
why would you play stam dps, then get relegated to bow against many bosses reducing your dps significantly. when you can just play magicka ranged and avoid most of the damage bosses launch besides mechs.
Because i like to be in the face and go all stabby stabby.....standing back going pew pew just seems boring...to me.
why would you play stam dps, then get relegated to bow against many bosses reducing your dps significantly. when you can just play magicka ranged and avoid most of the damage bosses launch besides mechs.
Because i like to be in the face and go all stabby stabby.....standing back going pew pew just seems boring...to me.
You just quoted my message, then deleted all of it, then copied someone else's message, and used it as my quote. As i said in regards to the message actually quoted, most bosses can be done melee just fine.