I say Skyrim and Oblivion with tons of mods are more immersive, mods help a lot in Skyrim too obviously.The single player games are vastly better than ESO. Many people have touched on the much deeper and customizable character builds.
But I want to hit on two things not brought up yet;
1) The world feels more alive in the single player games.
Npcs have homes, they go to sleep, they eat and do chores. All the npcs in ESO seem to stand around in the same space 24 hours a day.
2) ESO plays it fast and loose with the lore.
Between how dragons are handled, to a overly populated blackreach, to unstealthy wood elves (etc), it’s hard for me to take the lore here that seriously since it seems they (ZOS) doesn’t take the lore seriously themselves.
It’s like a very good fan fiction but ESO is always going to feel like it’s not a part of the ES universe, just a distorted mirror of it.
NotaDaedraWorshipper wrote: »I don't get why so many people think Skyrim is so great. It's the worst of the "modern" TES games in my opinion
NotaDaedraWorshipper wrote: »I don't get why so many people think Skyrim is so great. It's the worst of the "modern" TES games in my opinion and I pick ESO any day over Skyrim.
But comparing the ESO to the singleplayer rpgs is a weird thing to do, because they are two very different type of games. One is an mmo and the others are as mentioned singleplayer.
One thing I like the most about ESO is the amount of lore it has given us to all manner of things. Even mundane things like the contraband items can be very interesting.
NotaDaedraWorshipper wrote: »I don't get why so many people think Skyrim is so great. It's the worst of the "modern" TES games in my opinion and I pick ESO any day over Skyrim.
But comparing the ESO to the singleplayer rpgs is a weird thing to do, because they are two very different type of games. One is an mmo and the others are as mentioned singleplayer.
One thing I like the most about ESO is the amount of lore it has given us to all manner of things. Even mundane things like the contraband items can be very interesting.
I am still, STILL playing Skyrim. In fact, outside of events, I am playing it more then ESO at the moment.
(To be fair it’s most likely because of the poor condition the Mac client is currently in.)
If Bethesda announced Skyrim SE 2.0 I would buy it in a heartbeat.
(Again, to be fair I would buy a remastered Morrowind or Oblivion as well.)
But I love Skyrim. Love it.
NotaDaedraWorshipper wrote: »I don't get why so many people think Skyrim is so great. It's the worst of the "modern" TES games in my opinion and I pick ESO any day over Skyrim.
But comparing the ESO to the singleplayer rpgs is a weird thing to do, because they are two very different type of games. One is an mmo and the others are as mentioned singleplayer.
One thing I like the most about ESO is the amount of lore it has given us to all manner of things. Even mundane things like the contraband items can be very interesting.
I am still, STILL playing Skyrim. In fact, outside of events, I am playing it more then ESO at the moment.
(To be fair it’s most likely because of the poor condition the Mac client is currently in.)
If Bethesda announced Skyrim SE 2.0 I would buy it in a heartbeat.
(Again, to be fair I would buy a remastered Morrowind or Oblivion as well.)
But I love Skyrim. Love it.
NotaDaedraWorshipper wrote: »I don't get why so many people think Skyrim is so great. It's the worst of the "modern" TES games in my opinion and I pick ESO any day over Skyrim.
But comparing the ESO to the singleplayer rpgs is a weird thing to do, because they are two very different type of games. One is an mmo and the others are as mentioned singleplayer.
One thing I like the most about ESO is the amount of lore it has given us to all manner of things. Even mundane things like the contraband items can be very interesting.
I am still, STILL playing Skyrim. In fact, outside of events, I am playing it more then ESO at the moment.
(To be fair it’s most likely because of the poor condition the Mac client is currently in.)
If Bethesda announced Skyrim SE 2.0 I would buy it in a heartbeat.
(Again, to be fair I would buy a remastered Morrowind or Oblivion as well.)
But I love Skyrim. Love it.
I am playiNg on a MacOS as well and i am having less troubles then i used to. Yes my FPS are always low (30 iN high quality), however it runs smoothly enough for me.
Having said the above ... ESO is practically the only good game i can play on a mac which is online.
The only other game i played was civ5 on a mac but after 1500 hours of playtime
I got bored enough to try something else
Thank you everyone for all your answers and opinions! Did not expect that many messages and replies
ZaroktheImmortal wrote: »Hi 👋
Interesting question , i hope...
What are the main differences between the vast landscapes of Tamriel in ESO versus the stand alone games such as skyrim , oblivion, morrowind,...
I tried to find online and on youtube for some thoughts and opinions about it but cant find it.
Why would someone play skyrim instead of eso?
Eso is much bigger and its online and it has skyrim! Or what am i missing here ?
Is the gameplay different ?
Why would some prefer to play the stand alone games ?
What does it have to offer compared to the bigger eso franchise ?
Is the sta d alone games also not much much smaller ? Havent you seen the landscapes of those games rather quickly
I usually play single player games. I've played Morrowind, Tribunal, Bloodmoon, Oblivion, Knights of the Nine, Shivering Isles, Skyrim [and dlc], and I'm considering Hammerfell or whatever the next ES game is titled.
There are times I don't want to deal with people. Online mmorpg is people, some of whom may decide to intentionally screw with your game play. It is also "online", if I don't have internet [and have set my Steam for offline] then I can play when I want, internet access or not. ESO can't be played if the servers are down for any reason.
To cover the large world of ESO, the stories are broad and sweeping. You don't find a lot of detail or even hidden areas or items. The single player games have a lot more options to get npc details, hidden areas, and items to find. I still remember how hard it was to find daedric arrows in Morrowind; how hard it was to get daedric armor, and finding a cursed mine you had to report to a Counselor in a haunted mansion that you could get a daedric weapon as a reward.... ESO stories tend towards the gray, and in some cases have me actively avoiding certain quests with any alts, because they were do darn depressing.
The single player games cover a smaller area, yes. However they have a lot more detail, and offer rewards for exploring. ESO, not so much.
I actually enjoy the morally grey choices cause they make me think more on them. It's one of the things I enjoyed about it and hope there's more morally grey choices in the next Elder Scrolls games. If a choice is too easy just right and wrong then it has less meaning to me. But one where there is no right answer that really gets me thinking.
NotaDaedraWorshipper wrote: »I don't get why so many people think Skyrim is so great. It's the worst of the "modern" TES games in my opinion and I pick ESO any day over Skyrim.
But comparing the ESO to the singleplayer rpgs is a weird thing to do, because they are two very different type of games. One is an mmo and the others are as mentioned singleplayer.
One thing I like the most about ESO is the amount of lore it has given us to all manner of things. Even mundane things like the contraband items can be very interesting.
I am still, STILL playing Skyrim. In fact, outside of events, I am playing it more then ESO at the moment.
(To be fair it’s most likely because of the poor condition the Mac client is currently in.)
If Bethesda announced Skyrim SE 2.0 I would buy it in a heartbeat.
(Again, to be fair I would buy a remastered Morrowind or Oblivion as well.)
But I love Skyrim. Love it.
ESO, as deemed necessary for MMOs nowadays, tries to balance and streamline its gameplay. Characters cannot really have an identity, because everybody plays in the same world. With a little creativity, that could be changed, of course, but there's no effort put into that. Single player games care less about balance and accesability, which allows, in my experience, for a more unique story.
I'll try to illustrate that with two very similar characters I played in ESO and Skyrim:
- I made a Dark Elf mage in ESO. She went through the same tutorial as half a dozen other characters before her. She got the necessary equipment needed for the fights. After the first few levels, she killed a lot of NPCs, until she hit max level. From there on, she occasionaly visits the Imperial City or a random raid/dungeon. The character looks nice, is fun to play and so on. But there's no story, no individuality attached to it.- Compare this to my Dark Elf mage's story in Skyrim: I used Live another Life to start at a shipwreck. She started with just a dagger, stuck in some horrible icy landscape, hunted by animals she had no chance to kill. Finally, she managed to reach the nearest city - Windhelm, where she became part of all the other dark elf refugees there. Without money, gear or skills, all she could do was solve the murder quest available there, which was fun to do in the role of basically a beggar and actually made a lot of sense, as you use street contacts and observation to solve it.
After a meager reward, she realized that the city had little to offer for the dispossesed like her, and went out into the wild and found a crypt, just out of sight of the next locals. Free loot? A chance to get the gear to become a mercenary? The first few encounters were deadly, but she survived, and she found a crypt full of treasure. But sadly, it was guarded by skeleton boss that was way, way outside her league. So, she just grabbed whatever she could and barely escaped in the wilderness. There, she was ambushed by bandits, which she could barely stand her ground against with the weapons stolen from the crypt.
And then... turning around, she stared right into the face of the crypt boss who had followed her outside. The undead pounded the remaining bandits into the ground like ants, giving her a crucial moment to escape. A wild chase began, with her fleeing back to Windhelm. The skeleton boss followed her, just stopping to kill all living things found on the way - goats, chickens, peasants, everything.
The city guards challenged the crypt boss, but were just slaughtered by that thing. Grabbing a guard's bows and arrows, the mage had an epic chase/fight with the crypt boss on the battlements of Windhelm, until she finally managed to defeat it.
With the loot and experience from that fight, she began her venture to the academy of wizards, and finally clawed her way up the social ladder.
Now, what do you think: Which character will I remember until my hair grows gray(er), and which will be lost to time?
- Compare this to my Dark Elf mage's story in Skyrim: I used Live another Life to start at a shipwreck. She started with just a dagger, stuck in some horrible icy landscape, hunted by animals she had no chance to kill. Finally, she managed to reach the nearest city - Windhelm, where she became part of all the other dark elf refugees there. Without money, gear or skills, all she could do was solve the murder quest available there, which was fun to do in the role of basically a beggar and actually made a lot of sense, as you use street contacts and observation to solve it.
After a meager reward, she realized that the city had little to offer for the dispossesed like her, and went out into the wild and found a crypt, just out of sight of the next locals. Free loot? A chance to get the gear to become a mercenary? The first few encounters were deadly, but she survived, and she found a crypt full of treasure. But sadly, it was guarded by skeleton boss that was way, way outside her league. So, she just grabbed whatever she could and barely escaped in the wilderness. There, she was ambushed by bandits, which she could barely stand her ground against with the weapons stolen from the crypt.
And then... turning around, she stared right into the face of the crypt boss who had followed her outside. The undead pounded the remaining bandits into the ground like ants, giving her a crucial moment to escape. A wild chase began, with her fleeing back to Windhelm. The skeleton boss followed her, just stopping to kill all living things found on the way - goats, chickens, peasants, everything.
The city guards challenged the crypt boss, but were just slaughtered by that thing. Grabbing a guard's bows and arrows, the mage had an epic chase/fight with the crypt boss on the battlements of Windhelm, until she finally managed to defeat it.
With the loot and experience from that fight, she began her venture to the academy of wizards, and finally clawed her way up the social ladder.
Now, what do you think: Which character will I remember until my hair grows gray(er), and which will be lost to time?
Jayman1000 wrote: »What an epic story, I saw all the images in my mind from your description.
UGotBenched91 wrote: »Eh the landscapes aren’t as vast as some players believe. Takes maybe 3-5 minutes to cross most of the lands in ESO. Just started playing another game where the world just seems so much bigger and it’s not all cut into pieces like ESO is with loading screens. Just one fluid world. (ESO lacks diversity as well)
ESO, as deemed necessary for MMOs nowadays, tries to balance and streamline its gameplay. Characters cannot really have an identity, because everybody plays in the same world. With a little creativity, that could be changed, of course, but there's no effort put into that. Single player games care less about balance and accesability, which allows, in my experience, for a more unique story.
I'll try to illustrate that with two very similar characters I played in ESO and Skyrim:
- I made a Dark Elf mage in ESO. She went through the same tutorial as half a dozen other characters before her. She got the necessary equipment needed for the fights. After the first few levels, she killed a lot of NPCs, until she hit max level. From there on, she occasionaly visits the Imperial City or a random raid/dungeon. The character looks nice, is fun to play and so on. But there's no story, no individuality attached to it.
- Compare this to my Dark Elf mage's story in Skyrim: I used Live another Life to start at a shipwreck. She started with just a dagger, stuck in some horrible icy landscape, hunted by animals she had no chance to kill. Finally, she managed to reach the nearest city - Windhelm, where she became part of all the other dark elf refugees there. Without money, gear or skills, all she could do was solve the murder quest available there, which was fun to do in the role of basically a beggar and actually made a lot of sense, as you use street contacts and observation to solve it.
After a meager reward, she realized that the city had little to offer for the dispossesed like her, and went out into the wild and found a crypt, just out of sight of the next locals. Free loot? A chance to get the gear to become a mercenary? The first few encounters were deadly, but she survived, and she found a crypt full of treasure. But sadly, it was guarded by skeleton boss that was way, way outside her league. So, she just grabbed whatever she could and barely escaped in the wilderness. There, she was ambushed by bandits, which she could barely stand her ground against with the weapons stolen from the crypt.
And then... turning around, she stared right into the face of the crypt boss who had followed her outside. The undead pounded the remaining bandits into the ground like ants, giving her a crucial moment to escape. A wild chase began, with her fleeing back to Windhelm. The skeleton boss followed her, just stopping to kill all living things found on the way - goats, chickens, peasants, everything.
The city guards challenged the crypt boss, but were just slaughtered by that thing. Grabbing a guard's bows and arrows, the mage had an epic chase/fight with the crypt boss on the battlements of Windhelm, until she finally managed to defeat it.
With the loot and experience from that fight, she began her venture to the academy of wizards, and finally clawed her way up the social ladder.
Now, what do you think: Which character will I remember until my hair grows gray(er), and which will be lost to time?
[/spolier]
This nails exactly the reason I would play ES6 over ESO any day. MMOs world need to be flat and static by nature. Nothing strange or unknown can happen because that is a problem for them.
That's like "Why would someone watch LotR instead of Hobbit?" or "Why would someone read The Eye of the World instead of New Spring?".Why would someone play skyrim instead of eso?
Wheel of time .... awesome series
Actually reading them now . I am at book 4 only 🤗
Hi 👋
Interesting question , i hope...
What are the main differences between the vast landscapes of Tamriel in ESO versus the stand alone games such as skyrim , oblivion, morrowind,...
is much bigger and its online and it has skyrim! Or what am i missing here ?
Is the gameplay different ?