WastedJoker wrote: »Also why does Frost staff heavy attack taunt!?
Really ruins the Warden Frost theme when you have to unskill just to make an item usable without messing things up
CyberSkooma wrote: »WastedJoker wrote: »Also why does Frost staff heavy attack taunt!?
Really ruins the Warden Frost theme when you have to unskill just to make an item usable without messing things up
So that tanks have a magicka block option?
CyberSkooma wrote: »WastedJoker wrote: »Also why does Frost staff heavy attack taunt!?
Really ruins the Warden Frost theme when you have to unskill just to make an item usable without messing things up
So that tanks have a magicka block option?
The answer is: you don't need it!
You don't need to tank everything in ESO, you just need to tank the critical mobs and bosses. DD's and healers are able to survive a few hits from a trash mob
CyberSkooma wrote: »WastedJoker wrote: »Also why does Frost staff heavy attack taunt!?
Really ruins the Warden Frost theme when you have to unskill just to make an item usable without messing things up
So that tanks have a magicka block option?
This could have been handled separately, though: frost staves could get their own damage bonus, and then a separate passive could have been implemented to make staves (frost or any) a tanking tool (taunt on heavy attack, block with magicka, etc.).
While I suppose I could see a connection between frost/ice and hardiness, singling out frost staves and making them a tanking weapon in lieu of a dps one seems a bit arbitrary. Why not just have that destro passive give all staves a damage advantage by type, and then separately allow us to use a staff for tanking?
Can you imagine twins in vMoL or triplets in vHoF if both tanks just had a toggle taunt?Dagoth_Rac wrote: »The devs have spoken of this numerous times over the 6+ years of game.
Tanks are specifically designed to be unable to taunt everything. There is no "aggro table" at all. You must explicitly taunt an enemy or they will attack other players at random. The design is to make tanking more engaging (what do I have to taunt, what can I leave untaunted, what can I leave untaunted for stretches but must taunt at certain times, when do I have to exchange taunt of certain enemies with the other tank, etc.).
Dagoth_Rac wrote: »The devs have spoken of this numerous times over the 6+ years of game.
Tanks are specifically designed to be unable to taunt everything. There is no "aggro table" at all. You must explicitly taunt an enemy or they will attack other players at random. The design is to make tanking more engaging (what do I have to taunt, what can I leave untaunted, what can I leave untaunted for stretches but must taunt at certain times, when do I have to exchange taunt of certain enemies with the other tank, etc.).
The design is also to keep healers and DPS on their toes because they will take unavoidable and unpredictable damage. Damage goes beyond mechanics. There will almost always be trash or adds running free, attacking other players at random. DPS need to pay attention because they never know when some add might start picking on them. Healers need to pay attention because they never know what DPS is going to be getting picked on at any time.
This is a critical part of the "Action RPG" style of combat in ESO. There are a lot of random elements to boss fights and you need to be constantly paying attention to and reacting to current events. It will be different every time. And the inability of taunts to just taunt everything is a big part of that design.
If that style of play does not appeal to you, that is fine. Different games appeal to different people. But AoE taunt is not an oversight by the developers or something they cannot figure out how to do. Tanks needing to prioritize certain enemies, and the lack of an aggro table, are key aspects of combat design that have been part of the game since launch.
What's there not to understand?
If you only need to press one button to taunt every enemy around you dumb tanking down to just holding block and maybe managing resources.
If you can't taunt everyone at once you need to actually think about who to taunt and who to taunt next and who needs a refresh on their taunt. The lack of aoe taunts makes tanking more engaging.
CyberSkooma wrote: »WastedJoker wrote: »Also why does Frost staff heavy attack taunt!?
Really ruins the Warden Frost theme when you have to unskill just to make an item usable without messing things up
So that tanks have a magicka block option?
Lets have agro based on DPS too like those other games you list.
Can't LA weave and do X damage as a tank? Have fun getting kicked for being a bad tank because you keep losing agro to good players instead!
Ohh you just started? Just learning to play? Get paired with a 810 CP with full 80K parse? Welp that will be fun!
Frankly, I'd prefer they fix Fiery Grip and other ways of dragging enemies around, as they don't work half of the time :P
Frankly, I'd prefer they fix Fiery Grip and other ways of dragging enemies around, as they don't work half of the time :P
Lol, what about when you talon/encase/whatever an enemy and it still moves backwards while rooted to do whatever it was going to next (throw dagger, charge, etc, etc, etc)?