im all for a mechanic if i understand the reasoning behind it, but i just cannot see it.
for instance, a couple friends and I have been wandering through FF14 recently, and we pre researched and dedicated rolls before we set off.
taunting in FF14 is a toggle. . .
all tank rolls get it, you toggle it on, EVERYTHING you do generates more hate, single target, AoE, whatever, you just become a magnet by virtue of having the toggle on.
its so convenient and so easy to perform rolls because systems are in place to just make them work properly.
compared to tanking in ESO, a roll everyone knows has been lacking and full of fake tanks because people refuse to play it.
one of the main reasons?
on top of all standard tank things you have to do or know, running around in EVERY. SINGLE. PACK. of trash mobs trying to individually taunt each one is just not fun.
now i know you can just aoe down the trash and dont have to taunt it for the most part, but that kind of mentality is what spawned fake tanks in the first place, and if trash is trash because its trash, then why not let us AoE taunt then? most good tanks already have more to do then "just taunt" anyway, this just slims down the amount of tasks going on.
honestly playing another game where it was simple and just worked made me realize what a pain it is in ESO for no good reason, and how fluid and fun group content is when the rolls all have systems in place to just work nicely.
Tommy_The_Gun wrote: »There will be a possibility to have AOE taunt in next update.
The "catch" is that you will have to use 5 pcs set for that - Tormentor set.
https://eso-sets.com/set/tormentor
There are 2 commonly available (for all classes) abilities that will trigger AOE taunt with this set: Stampede (Two Handed gap closer) and Brutal Pounce (Werewolf gap closer).
Now for your average tank it is not optimal at all and you lose an entire 5 pcs set for that. It is way better to use different set that will make you more tanky or give some group support.
But, as for a Werewolf tank... well... lets just say that it seems that ZOS wants it to be a thing.
Over recent updates they made a lot of changes that will make it possible. They changed Pack Leader and now it has 10% damage reduction and grants yourself and nearby allies Minor Courage (Weapon and Spell Damage boost). Next, they changed Tormentor set, so it now works with all types of gap closers (previously it only worked with "charge" gap closers).
And now, finally they slightly altered Stampede & Brutal Pounce - so it will trigger AOE taunt when you have Tormentor set equipped. For a WW tank it makes a lot of sense:
- WW skills are kinda expensive, so you can not "spam" taunt. On a regular tank - you can as those abilities are quite cheap.
- WW Brutal Pounce alters to Brutal Carnage for 5 seconds after you used it.... so again, you can not use a "taunt" very often.
All of those changes CAN NOT be accidental. ZOS had a vision this time and it is quite clear they want that. So please... if you will pug a dungeon via group finder and your tank transforms into Werewolf at some point (probably Pack Leader aka White wolf) - don't kick him/her as it is probably a "Tormentor" tank.
https://www.youtube.com/watch?v=UY_RteVOlS8
https://www.youtube.com/watch?v=q49snx_a5ww
https://www.youtube.com/watch?v=fjuZAN-jpRcim all for a mechanic if i understand the reasoning behind it, but i just cannot see it.
for instance, a couple friends and I have been wandering through FF14 recently, and we pre researched and dedicated rolls before we set off.
taunting in FF14 is a toggle. . .
all tank rolls get it, you toggle it on, EVERYTHING you do generates more hate, single target, AoE, whatever, you just become a magnet by virtue of having the toggle on.
its so convenient and so easy to perform rolls because systems are in place to just make them work properly.
compared to tanking in ESO, a roll everyone knows has been lacking and full of fake tanks because people refuse to play it.
one of the main reasons?
on top of all standard tank things you have to do or know, running around in EVERY. SINGLE. PACK. of trash mobs trying to individually taunt each one is just not fun.
now i know you can just aoe down the trash and dont have to taunt it for the most part, but that kind of mentality is what spawned fake tanks in the first place, and if trash is trash because its trash, then why not let us AoE taunt then? most good tanks already have more to do then "just taunt" anyway, this just slims down the amount of tasks going on.
honestly playing another game where it was simple and just worked made me realize what a pain it is in ESO for no good reason, and how fluid and fun group content is when the rolls all have systems in place to just work nicely.
An area taunt would make things easier, for sure. I was doing Banished Cells 2 the other day and the group I was in just didn't have the damage to burn down the adds on the last boss. So I was frantically trying to keep threat on a half a dozen adds while the boss periodically lifted me into the air so I could watch helplessly from above while all my hard work went to waste and they scattered all over the place. It's a good thing I was in a good mood that day or I might would have broken something.
But others on here are right when they say giving tanks an AoE taunt would significantly decrease the challenge of this game.
So over all, I do believe it would be bad for the game. But that doesn't mean I can't sympathize, because there are some times when an area taunt would really spare the tank some agony.
Tommy_The_Gun wrote: »There will be a possibility to have AOE taunt in next update.
The "catch" is that you will have to use 5 pcs set for that - Tormentor set.
https://eso-sets.com/set/tormentor
There are 2 commonly available (for all classes) abilities that will trigger AOE taunt with this set: Stampede (Two Handed gap closer) and Brutal Pounce (Werewolf gap closer).
Now for your average tank it is not optimal at all and you lose an entire 5 pcs set for that. It is way better to use different set that will make you more tanky or give some group support.
But, as for a Werewolf tank... well... lets just say that it seems that ZOS wants it to be a thing.
Over recent updates they made a lot of changes that will make it possible. They changed Pack Leader and now it has 10% damage reduction and grants yourself and nearby allies Minor Courage (Weapon and Spell Damage boost). Next, they changed Tormentor set, so it now works with all types of gap closers (previously it only worked with "charge" gap closers).
And now, finally they slightly altered Stampede & Brutal Pounce - so it will trigger AOE taunt when you have Tormentor set equipped. For a WW tank it makes a lot of sense:
- WW skills are kinda expensive, so you can not "spam" taunt. On a regular tank - you can as those abilities are quite cheap.
- WW Brutal Pounce alters to Brutal Carnage for 5 seconds after you used it.... so again, you can not use a "taunt" very often.
All of those changes CAN NOT be accidental. ZOS had a vision this time and it is quite clear they want that. So please... if you will pug a dungeon via group finder and your tank transforms into Werewolf at some point (probably Pack Leader aka White wolf) - don't kick him/her as it is probably a "Tormentor" tank.
WastedJoker wrote: »Also why does Frost staff heavy attack taunt!?
Really ruins the Warden Frost theme when you have to unskill just to make an item usable without messing things up
What's there not to understand?
If you only need to press one button to taunt every enemy around you dumb tanking down to just holding block and maybe managing resources.
If you can't taunt everyone at once you need to actually think about who to taunt and who to taunt next and who needs a refresh on their taunt. The lack of aoe taunts makes tanking more engaging.
Yeah recycling taunts between mobs is so much engaging.
im all for a mechanic if i understand the reasoning behind it, but i just cannot see it.
for instance, a couple friends and I have been wandering through FF14 recently, and we pre researched and dedicated rolls before we set off.
taunting in FF14 is a toggle. . .
all tank rolls get it, you toggle it on, EVERYTHING you do generates more hate, single target, AoE, whatever, you just become a magnet by virtue of having the toggle on.
its so convenient and so easy to perform rolls because systems are in place to just make them work properly.
compared to tanking in ESO, a roll everyone knows has been lacking and full of fake tanks because people refuse to play it.
one of the main reasons?
on top of all standard tank things you have to do or know, running around in EVERY. SINGLE. PACK. of trash mobs trying to individually taunt each one is just not fun.
now i know you can just aoe down the trash and dont have to taunt it for the most part, but that kind of mentality is what spawned fake tanks in the first place, and if trash is trash because its trash, then why not let us AoE taunt then? most good tanks already have more to do then "just taunt" anyway, this just slims down the amount of tasks going on.
honestly playing another game where it was simple and just worked made me realize what a pain it is in ESO for no good reason, and how fluid and fun group content is when the rolls all have systems in place to just work nicely.
An area taunt would make things easier, for sure. I was doing Banished Cells 2 the other day and the group I was in just didn't have the damage to burn down the adds on the last boss. So I was frantically trying to keep threat on a half a dozen adds while the boss periodically lifted me into the air so I could watch helplessly from above while all my hard work went to waste and they scattered all over the place. It's a good thing I was in a good mood that day or I might would have broken something.
But others on here are right when they say giving tanks an AoE taunt would significantly decrease the challenge of this game.
So over all, I do believe it would be bad for the game. But that doesn't mean I can't sympathize, because there are some times when an area taunt would really spare the tank some agony.
You will get used to the sprint and spam taunt sword skills. Just don't over do it as you run out stamina (unless you eat food to boost stamina).
All the trash adds during pulls are weak, dont worry too much. Grabbing 7 out of 10 trash is good enough. Or grab all the large adds and dont worry about the small adds.
When fighting boss most important is Boss first, then the big add and leave the small add since your party can burn it down. If you low on stamina focus on the Boss and drink stam potion or use Heavy Attack to replenish stamina then grab the large add. I always squeeze in H/A in between to keep my stamina at 75% at least, since you will need to block the Boss and pay attention.
UGotBenched91 wrote: »
UGotBenched91 wrote: »What's there not to understand?
If you only need to press one button to taunt every enemy around you dumb tanking down to just holding block and maybe managing resources.
If you can't taunt everyone at once you need to actually think about who to taunt and who to taunt next and who needs a refresh on their taunt. The lack of aoe taunts makes tanking more engaging.
Yeah recycling taunts between mobs is so much engaging.
Ha there’s a lot of concepts this game has that people defend and claim as engaging. Looking at you stable.
ssewallb14_ESO wrote: »I actually really like the design of the tank targeting critical mobs while the rest are basically "attrition" that get manged with healing and CCs.
It does however get a bit annoying in pugs when your teammates are clearly used to other games and start kiting around the the random skeleton that does 500 damage every 2 seconds.
WastedJoker wrote: »Also why does Frost staff heavy attack taunt!?
Really ruins the Warden Frost theme when you have to unskill just to make an item usable without messing things up