Atherakhia wrote: »lol, you're overreacting.
Sorcerers don't use Crystal Frag spam in their DPS rotation, they only use the proc from Crystal Frag and that's it. From testing it sounds like the proc's damage wasn't changed. So your only point isn't valid.
What makes you think the other changes being made are for PvP reasons? Fact of the matter is mag DPS in this game is largely bad. NBs, as you said, are the top dogs. If anything, maybe magblade DPS should be nerfed too so the gap between mag classes is much more narrow and once all mag classes have relatively similar DPS, they can then adjust all mag DPS together to be inline with stamina? While that may involve nerfs for some and buffs to other, it's undeniable how that would be good for the game. Can we at least agree on that?
Class design in this game is awful. Just look at the Necromancer. Stam Necros are overperforming but are carried by only 2 skills. Mag Necros are awful at everything but are brought to groups in triplicate because of a single ability. A class overhaul is desperately needed in this game and, in theory anyway, ZOS seems to recognize that given the vague comments. Unfortunately they've been saying as much about CP for awhile now with no signs of any progress on that front either. Regardless, your'e overreacting a little and we simply don't know enough about anything atm to make any decisions on anything. Other than no one asked, wanted, needs, or is interested in proc sets being buffed (imo).
Atherakhia wrote: »lol, you're overreacting.
Sorcerers don't use Crystal Frag spam in their DPS rotation, they only use the proc from Crystal Frag and that's it.
Atherakhia wrote: »lol, you're overreacting.
Sorcerers don't use Crystal Frag spam in their DPS rotation, they only use the proc from Crystal Frag and that's it. From testing it sounds like the proc's damage wasn't changed. So your only point isn't valid.
What makes you think the other changes being made are for PvP reasons? Fact of the matter is mag DPS in this game is largely bad. NBs, as you said, are the top dogs. If anything, maybe magblade DPS should be nerfed too so the gap between mag classes is much more narrow and once all mag classes have relatively similar DPS, they can then adjust all mag DPS together to be inline with stamina? While that may involve nerfs for some and buffs to other, it's undeniable how that would be good for the game. Can we at least agree on that?
Class design in this game is awful. Just look at the Necromancer. Stam Necros are overperforming but are carried by only 2 skills. Mag Necros are awful at everything but are brought to groups in triplicate because of a single ability. A class overhaul is desperately needed in this game and, in theory anyway, ZOS seems to recognize that given the vague comments. Unfortunately they've been saying as much about CP for awhile now with no signs of any progress on that front either. Regardless, your'e overreacting a little and we simply don't know enough about anything atm to make any decisions on anything. Other than no one asked, wanted, needs, or is interested in proc sets being buffed (imo).
ThePianist wrote: »I main a mag blade and a stamblade. Imo, if you are going to create a NB toon it’s going to be a tough uphill experience in terms of pve and pvp. People like to argue the dps stats on a test dummy, theory crafting is not a parallel to real world scenarios. Who’s getting kicked in vet dungeons the most? Nightblades. Who’s underperforming from pre-50 cp all the way to high MMR Battlegrounds? Nightblades. I’m pretty sure there’s a collective spreadsheet that shows this somewhere in the database.
Weaving 5 LA’s to proc relentless focus is not as easy as you think. The projectile speed of the arrow is the same speed as snipe, it can miss. And it will definitely be not easy when all of these proc sets go live.
Just so you know, I stay in top rank 50 ps4 na battlegrounds. I’m not the best, I definitely can’t 1vx a premade team running 2 proc sets, but I still do pretty well. Premade groups with 55k hp werewolfs, premade magdks and premade warden northern storm death ball groups are stomping high MMR battlegrounds atm. Nightblades? Yeah I’ll just stalk and prey people at Imperial city lol.
If the proc sets go live and there’s no aoe cooldown then I’m just going to rebuild my NB into a troll tank. 100k hp with Thunderbug, and I can cloak away.
Since after PTS Note 6.1.4 looks like Zenimax are getting lost in terms of class balance I would like to know if I need now to create a NB toon to be able to DPS in trials and stuff related to the game. Again other classes like Sorceres are getting impaired due to changes in the PVP scenario, urgently need to separate this balance to avoid damage done to others environments, skill lines like vampires being totally devastated among other skills that are each update devastating other ways of playing. We need changes. I hope that the Critical Nerf issue will be evaluated before Live.
Tommy_The_Gun wrote: »NBs have a passive that boost your crit chance the more assasination abilities you have sloted. If ZOS is going to reduce crit chance acroass the board - NB will feel it the most as their class is more or less about crit chance & crit dmg boost.
Some one said that it is too early to say - and I agree... But knowing ZOS, NB probaly is gonna get nerfed hard with those crit chance / damage audit.
Tommy_The_Gun wrote: »NBs have a passive that boost your crit chance the more assasination abilities you have sloted. If ZOS is going to reduce crit chance acroass the board - NB will feel it the most as their class is more or less about crit chance & crit dmg boost.
Some one said that it is too early to say - and I agree... But knowing ZOS, NB probaly is gonna get nerfed hard with those crit chance / damage audit.
I don't understand why assume that the class that most specializes on critical hit chance is likely to take a heavier hit than others, not even including them specifically stating, "Critical Chance in the game is relatively high for builds that aren't even specializing in it". If all sources of critical hit chance would get nerf, that passive inherently puts them above all other classes before and after the nerf. I dont get how every other class going from, say 50% crit to 45% and NB from 55% to 50% hurts them more.
And they only said critical hit chance, not critical damage. Granted, that could change but again, ot of overreaction and bad assumptions without any remote evidence.
ThePianist wrote: »Who’s getting kicked in vet dungeons the most? Nightblades.