Need two queues. Simple.
Solo queue for solo and fast entrance. Groups in group and takes longer..why not push the boat out and register teams for leaderboards too etc..
I've not played them since solo queue, I enjoy them besat with mates.
trackdemon5512 wrote: »CheeseyNugs wrote: »I’ve made this point again and again, team orientated, objective based PvP is designed around GROUPS and therefore, you should be allowed to play it in a group. It is 4v4v4 small team tactical player vs player. By the logic I’m seeing on this topic, we should make dungeons solo q only, because I’m sick of seeing premades in there reserving loot for each other while I can only rely on myself.
I completely disregard any argument saying that GROUP PVP should be made strictly as a solo experience, not only do I ignore these but every other developer of other MMOs ignore them too and for good reason. You guys say ZOS doesn’t listen when in fact I think they listen too much, some QQ needs to be ignored and traditional battlegrounds should never have been altered. And I’ll say again, they should just make a free for all playlist for the solo players and let us pvpers enjoy our small scale tactical PvP.
Nobody can justify FPS games doing solo matchmaking or dungeons as solo q’s so why does it make sense to change battlegrounds? Give the solo players a free for all playlist and let us pvpers have our communities back.
Edit: I forgot to mention that I primarily main a nightblade healer so “not being able to get kills” is definitely not my problem, as I now run a cheesey gank build for death match and get around 25-30 kills on average and if I find people who are in pve gear I can farm them even harder. This isn’t about kills it’s about BG’s being absolutely no fun and playing alone is not what an MMORPG is about, least of all PvP. I thought these things were there to promote team play and communities not the complete opposite?
BGs were designed as a team-oriented PVP experience. The problem lies in the fact that the current game has long been terrible in getting players to form teams. Voice chat is hit or miss and balance is abysmal.
FPSs are well designed for team balancing during matchmaking. Modes are designed for players coming in and out, not having voice chat, and low population queuing. Most importantly, the player population coming in is specifically focused on being competitive.
BGs were designed for a constant player population engaging but obviously not for low population. @mairwen85 BGs were once filled with full groups and partial groups queuing up to play and things were good. But the lack of content updates for the mode, coupled with imbalances in the meta got players to quit the mode when things weren’t quickly addressed. 3 months of tanking bashcros, sload semblance users, overturned werewolves, etc drove those players away. The hardcore stayed but now the population is crap. You have the elite and the uninitiated, the latter of which get whooped so bad that they don’t want to continue after losing to experienced players and premade groups.
The experienced single players and premades, coupled with attrition brought about by static content and grouping imbalances, have dropped the population so low you cannot have two separate queues. The choice to eliminate group queues was simply the first step in stemming the population loss in BGs. The next will be to restructure BGs properly which is not a priority right now. Combat balances and overall stability are.
Dark_Lord_Kuro wrote: »In my opinion
Either it stay at iit is or the seperate the player base with premade queue an matchmade queue wich would basicly separate the already low pvp population in 2
Yet, I can't help but think this is a fallacy. Either battlegrounds were previously dominated by full and partial pre-mades, or there aren't enough players to support group queues. Both can't be true.
Dark_Lord_Kuro wrote: »In my opinion
Either it stay at iit is or the seperate the player base with premade queue an matchmade queue wich would basicly separate the already low pvp population in 2
Yet, I can't help but think this is a fallacy. Either battlegrounds were previously dominated by full and partial pre-mades, or there aren't enough players to support group queues. Both can't be true.
It was common during not prime hours to see the same pre-made group over and over again. Eventually the few players queuing as pugs would give up for the night and those that stuck around would sit around waiting, hoping enough would join to start and that the pre-made got bored and moved on.
Only takes one or two groups to dominate what was often a low population causing even lower populations. Pre-made groups could very easily be to blame for the low numbers of players willing to give battlegrounds a fair try. A larger percentage of the battles I have now are fun and competitive compared to when we could group. It isn't even close the difference in fun and entertaining matches.
I'm hoping the reputation battle grounds gained because of pre-made groups fades and more people start doing them again. As it is now there is nowhere near enough players interested to divide into two queues. The few that have returned will leave again if the changes are reverted and groups are allowed again.
Duos would solve the vast majority of issues with the current BG implementation, and would revitalize a declining activity. It is also completely possible to beat duos as a solo player - it happened quite often before the change.
ZOS has said that solo queue BGs did NOT bring more players back into BGs, and that overall population of BGs did not ultimately increase as a result. A big reason for that could be that many of us have declined in how many BGs we play because we play this game with friends, and when we can't even play in BGs with one of them, we look for ways to play with them... which means fewer people queuing for BGs. It isn't that I can't play solo, it is that I want to play with my friends.
Duo queues would help a lot. BGs could have done so much for this game... but they can't be monetized well, and so the cynic in me wonders if that is why support for them seems to have gone away completely
OlumoGarbag wrote: »Solo Que-> teamplay PvP players and Smallscalers = :'(
Group Que-> solo PvPer, casuals and PvErs= :'(
"Only one duo per Group"-Que-> everyone =
to sum it up
MurderMostFoul wrote: »Solo queue only is an improvement over the prior system. The combat system in ESO results in semi-competent 4-man premades having a nearly insurmountable advantage over randoms, even if the randoms are highly skilled. Removing that power asymmetry from BGs made sense.
However, friends should be able to play with each other. But a separate group queue won't work. The population will not be high enough in a separate group queue to permit functional matchmaking. Thus, allow solos and duos to queue together. Duos will have and advantage, but nothing like a 4-man premade. And people will be able to queue with a friend again. This also avoids fracturing the population and increasing queue times. It is a rational, easily implemented, and effective compromise solution.
ZOS_SarahHecker wrote: »Hey all,
At this time, there are no immediate plans to reintroduce group queuing for PvP Battlegrounds in ESO. We are focusing on game performance improvements, and monitoring PvP Battlegrounds activity and feedback. If we do consider reintroducing group queueing for PvP Battlegrounds in the future, we’ll let everyone know.
This was dealt with conclusively by ZOS in May.ZOS_SarahHecker wrote: »Hey all,
At this time, there are no immediate plans to reintroduce group queuing for PvP Battlegrounds in ESO. We are focusing on game performance improvements, and monitoring PvP Battlegrounds activity and feedback. If we do consider reintroducing group queueing for PvP Battlegrounds in the future, we’ll let everyone know.
https://forums.elderscrollsonline.com/en/discussion/comment/6771934#Comment_6771934
ZOS_SarahHecker wrote: »and monitoring PvP Battlegrounds activity and feedback.
This was dealt with conclusively by ZOS in May.ZOS_SarahHecker wrote: »Hey all,
At this time, there are no immediate plans to reintroduce group queuing for PvP Battlegrounds in ESO. We are focusing on game performance improvements, and monitoring PvP Battlegrounds activity and feedback. If we do consider reintroducing group queueing for PvP Battlegrounds in the future, we’ll let everyone know.
https://forums.elderscrollsonline.com/en/discussion/comment/6771934#Comment_6771934ZOS_SarahHecker wrote: »and monitoring PvP Battlegrounds activity and feedback.
Which is why feedback matters. Threads like this one tend to start off constructive, get a little bolshy in the middle, and then taper off for the cycle to start afresh in a new thread. I hope they really are monitoring the feedback across the forums.
This was dealt with conclusively by ZOS in May.ZOS_SarahHecker wrote: »Hey all,
At this time, there are no immediate plans to reintroduce group queuing for PvP Battlegrounds in ESO. We are focusing on game performance improvements, and monitoring PvP Battlegrounds activity and feedback. If we do consider reintroducing group queueing for PvP Battlegrounds in the future, we’ll let everyone know.
https://forums.elderscrollsonline.com/en/discussion/comment/6771934#Comment_6771934ZOS_SarahHecker wrote: »and monitoring PvP Battlegrounds activity and feedback.
Which is why feedback matters. Threads like this one tend to start off constructive, get a little bolshy in the middle, and then taper off for the cycle to start afresh in a new thread. I hope they really are monitoring the feedback across the forums.
The problem with the feedback on this is that half the commenters want solo queues, half the commenters want group queues, and the two halves don't make up enough of a base to split it in two and offer both options. You may read Sarah's comment differently to me, but I read it as being pretty conclusive.
trackdemon5512 wrote: »
CheeseyNugs wrote: »Dark_Lord_Kuro wrote: »In my opinion
Either it stay at iit is or the seperate the player base with premade queue an matchmade queue wich would basicly separate the already low pvp population in 2
Yet, I can't help but think this is a fallacy. Either battlegrounds were previously dominated by full and partial pre-mades, or there aren't enough players to support group queues. Both can't be true.
It was common during not prime hours to see the same pre-made group over and over again. Eventually the few players queuing as pugs would give up for the night and those that stuck around would sit around waiting, hoping enough would join to start and that the pre-made got bored and moved on.
Only takes one or two groups to dominate what was often a low population causing even lower populations. Pre-made groups could very easily be to blame for the low numbers of players willing to give battlegrounds a fair try. A larger percentage of the battles I have now are fun and competitive compared to when we could group. It isn't even close the difference in fun and entertaining matches.
I'm hoping the reputation battle grounds gained because of pre-made groups fades and more people start doing them again. As it is now there is nowhere near enough players interested to divide into two queues. The few that have returned will leave again if the changes are reverted and groups are allowed again.
I have had the exact opposite of an experience. Even when I used to Q for a battleground solo and would come up against premades, it is what it is, premades are a part of ANY game that allows player vs player, in any genre that isn’t a free for all. Every MMO, every shooting game, console games etc that have team based PvP, will have premades and if that is too much to handle then perhaps PvP battlegrounds aren’t for you and you should look at another avenue of PvP. If you really love battlegrounds so much and premades are THAT much of an issue for you, then why not create a group of your own? Wouldn’t that be more fun? Or are we catering to the minority who LOVE battlegrounds to death but ONLY play solo? How do you do dungeons and trials then? It doesn’t make sense.
BG’s now are FAR from competitive in any aspect, you are either being ROLLED or doing the rolling, depending on who is luckier with their team match up. I’ve had 3 healers on my team, I’ve seen groups with 4 of the same class including 4 bow blades, 4 DK’s and a 4 sorc team. So how has anything changed? Most people blame premades for their losses even when they were simply outmatched, some people still even blame premades now!
BG’s are no longer a team environment in ESO as they are everywhere else - they are a solo experience catered toward the casual minority, not only have their been guilds with full populations and discord servers completely die off from these changes but it has put a lot of people off the game period. I’ve said it once and I’ll say it again... Cyrodiil is large enough to cater for single player PvP and large scale PvP, however it does not cater for small scale objective based PvP, this is where battlegrounds would shine and now that is a watered down, boring experience in itself having to mindlessly play alone and frustratingly try to coordinate with a team who is just there for the daily or to rack up as many kills as possible in a chaos ball.
Edit: And for the record, even when I used to Q by myself I never experienced any repetitive decimation from the same premade over and over, at most I would find them twice in a row and I never had an issue in Qing again to find a new group. I would see a lot more variety in the names I see now. I PvP for about 90% of my game time and if I dedicate one full day to BG’s I’ll see the same damn people continuously, all day, not only that, but my team will half the time not even be full!
They already were due to how the MMR system works. The higher score you get,the more games you played or the more you queued as a group, the faster you would end up in high MMR. And in high MMR you would either face:
1. Better player
2. More premades
So back then the issue solved itself by how ZOS mmr system worked. Now you end up fighting the same 20 players in each game and it´s pure RNG on whoever gets the least *** players who for some reason ended up in a high mmr game and ends up with 0-20 on their scoreboard. You can´t defend the current system. The old one is miles better. Even now people make excused about premades, even tho it´s not possible anymore. That if anything tells you all you need to know about the people who cries about premades.
I´d take the old system 24/7 and be up against two full stacked premades as a solo player, as long as it meant I could play with friend whenever I wanted to.
DMuehlhausen wrote: »The sad part...I want the Fire Drake Signature armor. I hate PvP, and by reading these and how people talk in the game it's a terrible experience...not sure I"ll bother with the grind for it.
Battlegrounds can still be fun - even though I think damage is too high right now - just so long as your'e not pitted against a pre-made (who still manage to get in now and then).
Going up against premade teams as a pug is what can make battlegrounds an absolutely miserable experience. That's why a solo queue for battlegrounds is extremely important to maintain. Especially in this environment - because running around as an organized team focusing on the same target to stun and coordinate damage burst would easily destroy any pug group.
That being said: I'm not against adding a group queue for tournament style battlegrounds. But it needs to be made in addition to the solo queue and not as a replacement.
Solo queue has killed BG´s more than you can imagine.
[snip]
[Quoted post was removed]
CheeseyNugs wrote: »Dark_Lord_Kuro wrote: »In my opinion
Either it stay at iit is or the seperate the player base with premade queue an matchmade queue wich would basicly separate the already low pvp population in 2
Yet, I can't help but think this is a fallacy. Either battlegrounds were previously dominated by full and partial pre-mades, or there aren't enough players to support group queues. Both can't be true.
It was common during not prime hours to see the same pre-made group over and over again. Eventually the few players queuing as pugs would give up for the night and those that stuck around would sit around waiting, hoping enough would join to start and that the pre-made got bored and moved on.
Only takes one or two groups to dominate what was often a low population causing even lower populations. Pre-made groups could very easily be to blame for the low numbers of players willing to give battlegrounds a fair try. A larger percentage of the battles I have now are fun and competitive compared to when we could group. It isn't even close the difference in fun and entertaining matches.
I'm hoping the reputation battle grounds gained because of pre-made groups fades and more people start doing them again. As it is now there is nowhere near enough players interested to divide into two queues. The few that have returned will leave again if the changes are reverted and groups are allowed again.
I have had the exact opposite of an experience. Even when I used to Q for a battleground solo and would come up against premades, it is what it is, premades are a part of ANY game that allows player vs player, in any genre that isn’t a free for all. Every MMO, every shooting game, console games etc that have team based PvP, will have premades and if that is too much to handle then perhaps PvP battlegrounds aren’t for you and you should look at another avenue of PvP. If you really love battlegrounds so much and premades are THAT much of an issue for you, then why not create a group of your own? Wouldn’t that be more fun? Or are we catering to the minority who LOVE battlegrounds to death but ONLY play solo? How do you do dungeons and trials then? It doesn’t make sense.
BG’s now are FAR from competitive in any aspect, you are either being ROLLED or doing the rolling, depending on who is luckier with their team match up. I’ve had 3 healers on my team, I’ve seen groups with 4 of the same class including 4 bow blades, 4 DK’s and a 4 sorc team. So how has anything changed? Most people blame premades for their losses even when they were simply outmatched, some people still even blame premades now!
BG’s are no longer a team environment in ESO as they are everywhere else - they are a solo experience catered toward the casual minority, not only have their been guilds with full populations and discord servers completely die off from these changes but it has put a lot of people off the game period. I’ve said it once and I’ll say it again... Cyrodiil is large enough to cater for single player PvP and large scale PvP, however it does not cater for small scale objective based PvP, this is where battlegrounds would shine and now that is a watered down, boring experience in itself having to mindlessly play alone and frustratingly try to coordinate with a team who is just there for the daily or to rack up as many kills as possible in a chaos ball.
Edit: And for the record, even when I used to Q by myself I never experienced any repetitive decimation from the same premade over and over, at most I would find them twice in a row and I never had an issue in Qing again to find a new group. I would see a lot more variety in the names I see now. I PvP for about 90% of my game time and if I dedicate one full day to BG’s I’ll see the same damn people continuously, all day, not only that, but my team will half the time not even be full!
Maybe our differences in experience are the time of day we play the game? And no playing in a preformed group wasn't much fun either. Why? Because we were the ones doing the steamrolling until other players just quit queuing. Every once in a while you would get a good competitive match. With the change there are still matches that are dominated by one side but a larger percentage of matches are competitive. It is more fun now in more matches than before the change. Would be great if they were able to fix battlegrounds so I could group with guild mates again but going back to what it was before is not the answer.
The population of players doing battlegrounds was nowhere big enough that entire full guilds died because of the change. If those players quit they were near quitting anyway.
CheeseyNugs wrote: »You have to understand that for some people, like me, this is the only source of PvP outside of duels (sometimes) that is playable ...
DMuehlhausen wrote: »The sad part...I want the Fire Drake Signature armor. I hate PvP, and by reading these and how people talk in the game it's a terrible experience...not sure I"ll bother with the grind for it.
Battlegrounds can still be fun - even though I think damage is too high right now - just so long as your'e not pitted against a pre-made (who still manage to get in now and then).
Going up against premade teams as a pug is what can make battlegrounds an absolutely miserable experience. That's why a solo queue for battlegrounds is extremely important to maintain. Especially in this environment - because running around as an organized team focusing on the same target to stun and coordinate damage burst would easily destroy any pug group.
That being said: I'm not against adding a group queue for tournament style battlegrounds. But it needs to be made in addition to the solo queue and not as a replacement.
Solo queue has killed BG´s more than you can imagine.
Crying premade is an excuse for being bad and playing with friends needs to have higher priority than people making up excuses for losing BG matches.
You with 3 randoms without voicechat against 4 guys in discord speaking about priorities. If you win ill give you 500k if you lose you give me 250k, are you up? Or you are so bad to try it?
Already occurred back in the days in high mmr matches when group queues were a thing. So I'll have those 500k tyvm
You can send the gold to @ Qbiken on PCEU.
On topic now that I've responded to obvious bait:
I wouldn't mind a separate queue as long as zos put efffort into making a proper ranking system where I can see my MMR. What I would like to see:
* A solo queue only option where MMR/ranking is disabled. This will lead to faster games since you no longer get put in a bracket, but in return the rewards aren't as attractive + you don't get any score that counts towards the weekly leaderboards.
* Next you've a ranked mode which allows you to queue with ANY group size. These games affects your BG rankings/mmr and counts towards the leaderboard scores. Ranked games also have more attractive rewards (needs to be unique and worth the effort).
And I don't buy the argument that there aren't enough players to support two queues. The underlying issue is the ranking/mmr system and the lack of a competitive atmosphere with BG's. Currently there is no competitiveness whatsoever.
I enjoy solo queue BGs
On the other hand it would be good to have duo queue BGs as well.
I am against full premades though.