TequilaFire wrote: »You solo guys keep asking for nerfs that gimp yourselves more than what you perceive as a ball group.
You will never stop players that take the time to learn how to play and synergize.
TequilaFire wrote: »You solo guys keep asking for nerfs that gimp yourselves more than what you perceive as a ball group.
You will never stop players that take the time to learn how to play and synergize.
I've played a LOT of MMORPG PvP since 1997, including full loot on death, exp loss on death and even perma-death on one server, but I've never experienced anything as simply plain bad as ESO ball-groups (i.e. they are very easy to setup up and organise, but have power way, way beyond the rudimentary organisation they require - in other MMORPGs to achieve that level of relative power requires exceptional organisation, synergy and tactical play).
They reality is when grouping mechanics broke in Cyrodill for a week or two it was a different game, the mass PvP was still there, but the ball-groups were GONE and it was pretty good.
Ball-groups are a specific artifact of ESO, organised play is a different thing entirely.
TequilaFire wrote: »TequilaFire wrote: »You solo guys keep asking for nerfs that gimp yourselves more than what you perceive as a ball group.
You will never stop players that take the time to learn how to play and synergize.
I've played a LOT of MMORPG PvP since 1997, including full loot on death, exp loss on death and even perma-death on one server, but I've never experienced anything as simply plain bad as ESO ball-groups (i.e. they are very easy to setup up and organise, but have power way, way beyond the rudimentary organisation they require - in other MMORPGs to achieve that level of relative power requires exceptional organisation, synergy and tactical play).
They reality is when grouping mechanics broke in Cyrodill for a week or two it was a different game, the mass PvP was still there, but the ball-groups were GONE and it was pretty good.
Ball-groups are a specific artifact of ESO, organised play is a different thing entirely.
Ball group is a label that is now being used by most to identify any organized group play good or bad even though most of the time what is identified as a "Ball" group is actually a PUG faction stack.
Please understand we need cyro as a place where our guilds and groups can play one another using group not single player tactics. I only play in an organized guild group with composition and tactics and now in an MMO that is now somehow the cause of all things evil.
When they introduced Battlegrounds I was so happy for the small scalers and 1vX guys because now they had a place of their own because I was naive enough to believe that good small scale fights were what was wanted.
Turns out I was wrong it was more about the farm than the fight.
TequilaFire wrote: »TequilaFire wrote: »You solo guys keep asking for nerfs that gimp yourselves more than what you perceive as a ball group.
You will never stop players that take the time to learn how to play and synergize.
I've played a LOT of MMORPG PvP since 1997, including full loot on death, exp loss on death and even perma-death on one server, but I've never experienced anything as simply plain bad as ESO ball-groups (i.e. they are very easy to setup up and organise, but have power way, way beyond the rudimentary organisation they require - in other MMORPGs to achieve that level of relative power requires exceptional organisation, synergy and tactical play).
They reality is when grouping mechanics broke in Cyrodill for a week or two it was a different game, the mass PvP was still there, but the ball-groups were GONE and it was pretty good.
Ball-groups are a specific artifact of ESO, organised play is a different thing entirely.
Ball group is a label that is now being used by most to identify any organized group play good or bad even though most of the time what is identified as a "Ball" group is actually a PUG faction stack.
Please understand we need cyro as a place where our guilds and groups can play one another using group not single player tactics. I only play in an organized guild group with composition and tactics and now in an MMO that is now somehow the cause of all things evil.
When they introduced Battlegrounds I was so happy for the small scalers and 1vX guys because now they had a place of their own because I was naive enough to believe that good small scale fights were what was wanted.
Turns out I was wrong it was more about the farm than the fight.
TequilaFire wrote: »TequilaFire wrote: »You solo guys keep asking for nerfs that gimp yourselves more than what you perceive as a ball group.
You will never stop players that take the time to learn how to play and synergize.
I've played a LOT of MMORPG PvP since 1997, including full loot on death, exp loss on death and even perma-death on one server, but I've never experienced anything as simply plain bad as ESO ball-groups (i.e. they are very easy to setup up and organise, but have power way, way beyond the rudimentary organisation they require - in other MMORPGs to achieve that level of relative power requires exceptional organisation, synergy and tactical play).
They reality is when grouping mechanics broke in Cyrodill for a week or two it was a different game, the mass PvP was still there, but the ball-groups were GONE and it was pretty good.
Ball-groups are a specific artifact of ESO, organised play is a different thing entirely.
Ball group is a label that is now being used by most to identify any organized group play good or bad even though most of the time what is identified as a "Ball" group is actually a PUG faction stack.
Please understand we need cyro as a place where our guilds and groups can play one another using group not single player tactics. I only play in an organized guild group with composition and tactics and now in an MMO that is now somehow the cause of all things evil.
When they introduced Battlegrounds I was so happy for the small scalers and 1vX guys because now they had a place of their own because I was naive enough to believe that good small scale fights were what was wanted.
Turns out I was wrong it was more about the farm than the fight.
TequilaFire wrote: »TequilaFire wrote: »You solo guys keep asking for nerfs that gimp yourselves more than what you perceive as a ball group.
You will never stop players that take the time to learn how to play and synergize.
I've played a LOT of MMORPG PvP since 1997, including full loot on death, exp loss on death and even perma-death on one server, but I've never experienced anything as simply plain bad as ESO ball-groups (i.e. they are very easy to setup up and organise, but have power way, way beyond the rudimentary organisation they require - in other MMORPGs to achieve that level of relative power requires exceptional organisation, synergy and tactical play).
They reality is when grouping mechanics broke in Cyrodill for a week or two it was a different game, the mass PvP was still there, but the ball-groups were GONE and it was pretty good.
Ball-groups are a specific artifact of ESO, organised play is a different thing entirely.
Ball group is a label that is now being used by most to identify any organized group play good or bad even though most of the time what is identified as a "Ball" group is actually a PUG faction stack.
Please understand we need cyro as a place where our guilds and groups can play one another using group not single player tactics. I only play in an organized guild group with composition and tactics and now in an MMO that is now somehow the cause of all things evil.
When they introduced Battlegrounds I was so happy for the small scalers and 1vX guys because now they had a place of their own because I was naive enough to believe that good small scale fights were what was wanted.
Turns out I was wrong it was more about the farm than the fight.
BG's in ESO are not a good format for small scale pvp, they're a frantic rush to points in a chaotic arena, with all game modes promoting ignoring pvp due to the introduction of the third team. Deathmatch games encourage cowardly Xv1 gameplay due to the third team and objective games encourage ignoring the other two teams pvping and purely playing objectives, again due to the third team. The addition of the third team was an extremely poor decision and BG's will never be particularly good or interesting because of it.
Honestly for someone to suggest that people who enjoy small scale pvp would enjoy BGs shows me a fundamental understanding of what "hardcore" pvpers actually enjoy. Fairness/fair fights (or basically not having a major advantage) and being rewarded for engaging in pvp are two things we look for and both are absent from BGs. Doing well in a 4v4v4 deathmatch means stealing kills or waiting to backdoor a fight to Xv1 one team and clean up the other, and the idea that this sort of gameplay would appeal to hardcore pvpers is extremely wrong. You don't earn your kills and your points, you steal them, and that kind of gameplay is extremely unfulfilling.
TequilaFire wrote: »TequilaFire wrote: »You solo guys keep asking for nerfs that gimp yourselves more than what you perceive as a ball group.
You will never stop players that take the time to learn how to play and synergize.
I've played a LOT of MMORPG PvP since 1997, including full loot on death, exp loss on death and even perma-death on one server, but I've never experienced anything as simply plain bad as ESO ball-groups (i.e. they are very easy to setup up and organise, but have power way, way beyond the rudimentary organisation they require - in other MMORPGs to achieve that level of relative power requires exceptional organisation, synergy and tactical play).
They reality is when grouping mechanics broke in Cyrodill for a week or two it was a different game, the mass PvP was still there, but the ball-groups were GONE and it was pretty good.
Ball-groups are a specific artifact of ESO, organised play is a different thing entirely.
Ball group is a label that is now being used by most to identify any organized group play good or bad even though most of the time what is identified as a "Ball" group is actually a PUG faction stack.
Please understand we need cyro as a place where our guilds and groups can play one another using group not single player tactics. I only play in an organized guild group with composition and tactics and now in an MMO that is now somehow the cause of all things evil.
When they introduced Battlegrounds I was so happy for the small scalers and 1vX guys because now they had a place of their own because I was naive enough to believe that good small scale fights were what was wanted.
Turns out I was wrong it was more about the farm than the fight.
Moonsorrow wrote: »Master_Kas wrote: »So a sorc wont be able to cast streak a few times to get away? A dk wont be able to use talons/breath into leap?
The issue is purge:
Snared? Purge
Rooted? Purge
Stunned? Purge
Dots? Purge
Debuffs? Purge
Just make alliance war purge a self purge only and increase the cost. Balls would then become easier to kill. Instead of ruining the game for everyone.
Yeah come at me ballers.
It sounds like a simple solution, but.. good ballers would adapt by making groups of certain 2-3 classes with class purges on sort of rotation for each (like a Necro casting Hexproof every few seconds to take out a layer of stuff away, imagine 10-20+ Necros, with several Earthgores, and certain 5p sets on several people in the group so the individual purge proc it does per target is cleansing stuff automatically by many on cooldown).. these sets increased number would sacrifice some of their damage though, but they could gain it back by growing their numbers up too.
So let them adapt like that. It should be an extremely daunting task to put together a large group that is basically immune to all dots/debuffs. To put together such a strong comp, you should have to build around it. If they adapt by building around it with all necros and purge sets, good for them, they're at least making some sacrifices for it. The problem is that right now you don't have to build around it, you get it with a few group members slotting it and using it regularly, there is no real sacrifice necessary, just have healers work in purges in between casting regen and other heals and.. welp, that's it.
What is wrong with a good group with a good leader working to take down zergs?
This line has become a red herring. Most ball groups are not going out and engaging zergs. Rather; they find a spot where they cant be ignored and create a concentration of players into a zerg while they run around farming.
And watch this and tell me you cant be both a ball group and a zerg at the same time.
https://youtu.be/Xo-krb1jxFc
Give us some new alliance war skills to better counter ball groups, i'd like that. Now it's kind of hard to counter them, some classes have some skills, but make some available for all pvp players.
Greasytengu wrote: »
The thing is most ballgroups don't move all that fast and everyone knows what they're doing. Look for the clump of people, CC them, harmony bomb. If people could break free more reliably it would make it harder for ballgroups to get kills. Then again the lag is one of the only things that allows some groups to ever kill ballgroups too so it goes both ways.