Taleof2Cities wrote: »ShadowProc wrote: »Again. Nerf purge Zos. Braindead mechanic. No defense whatsover for it.
Translation:
"I don't like it when ball groups coordinate individual player-character resources for the group as a whole ... [snip]
[snip] No one is arguing about getting rid of groups or team play or wanting to 1v15 a ball group and win.
The argument is about certain mechanics that are horribly designed and they are broken when they are used in specific ways. An entire group having 35k hp, being immune to debuffs and having infinite healing because u can stack a million hots and have a couple of guys spam purge while also doing hundreds of thousands of dmg by just using synergies is simply broken. Yes it's teamwork and coordination but the actual effect is just broken and thats where the term mindless comes from. Because simply walking around spamming auto hots for infinite healing is just mindless.
[snip]
danthemann5 wrote: »Did they take the ability to go somewhere else and not get farmed out of the game?
They only do what they do because idiots reward their behavior. Stop feeding them and go where they aren't. Problem solved.
Unfortunately cyrodil rewards resource capture and hold, nothing else. This means ballgroups gating you in spawn as they keep your 2 home keeps to allow someone to push emp leaves little in the way of counter play or many alternatives.
TequilaFire wrote: »Taleof2Cities wrote: »ShadowProc wrote: »Again. Nerf purge Zos. Braindead mechanic. No defense whatsover for it.
Translation:
"I don't like it when ball groups coordinate individual player-character resources for the group as a whole ... [snip]
[snip] No one is arguing about getting rid of groups or team play or wanting to 1v15 a ball group and win.
The argument is about certain mechanics that are horribly designed and they are broken when they are used in specific ways. An entire group having 35k hp, being immune to debuffs and having infinite healing because u can stack a million hots and have a couple of guys spam purge while also doing hundreds of thousands of dmg by just using synergies is simply broken. Yes it's teamwork and coordination but the actual effect is just broken and thats where the term mindless comes from. Because simply walking around spamming auto hots for infinite healing is just mindless.
[snip]
Could of sworn thread title was Ball groups need a direct heavy nerf.
[snip]
[Edited to remove Baiting]
It is - see below:@Major_Lag Its not brainless crossheal stacking and purge spamming.
For some time (about 2-3 months in total) I did run with one of the stronger ballgroups on PC-EU. This was around the turn of 2019/2020.It might look that way, but if you ever joined a good ball group you would hear the coms, and understand what is happening.
In the group I was in, at the time when I joined there was at first a rather "traditional" division into fairly strict roles - mostly such as DPS, healer, purge/support.Izanagi.Xiiib16_ESO wrote: »I'd love to see a test week where the dev's implemented everything in this thread just to see the tears when pugs couldn't take a single keep due to siege dmg and still get destroyed by groups lol.
Also it's frustrating to see people really think that any random zergs are ball groups these days. Just because they try and use the same mechanics doesn't stop them from being a zerg.ItsJustHashtag wrote: »
No. It’s 100% Cleanse. That’s why every ball group has at least 2 dedicated Cleanse purgers.
We don't btw.
Works for me. Not quite sure why they keep banging on about templars though. They shd really recode jabs to be dd if this goes through.
danthemann5 wrote: »Looks like the OP is going to get his wish, unintended consequences and all:
https://forums.elderscrollsonline.com/en/discussion/539136/update-on-cyrodiil-performance-upcoming-aoe-tests/p1
Joinovikova wrote: »Ballgroups with the healing changes are even stronger and they are basically immune to debuffs given all run and spam purge. So these would heavily impede their ability to roll everyone while spamming 2 skills. All of these changes should be in PvP only
-Make purge self cleanse only
-Make rapid regen self heal only
-Move borrowed time to alliance war skills
-Put a cooldown on res once interupted
-Reduce healing to others by 20%-30% or alternatively incorporate penetration in to healing
-Cap max group size at 12
Standardising CC animations and CC breaks is also desperately needed, fear and AOE CCs are far more difficult to break and the inability to consistently CC break them is a huge advantage to 12+ man groups spamming AOEs.
what is need only to make Inevitable Detonation unclearable make less dmg but scale by 100% per hit players with no limit
Master_Kas wrote: »So a sorc wont be able to cast streak a few times to get away? A dk wont be able to use talons/breath into leap?
The issue is purge:
Snared? Purge
Rooted? Purge
Stunned? Purge
Dots? Purge
Debuffs? Purge
Just make alliance war purge a self purge only and increase the cost. Balls would then become easier to kill. Instead of ruining the game for everyone.
Yeah come at me ballers.
Master_Kas wrote: »So a sorc wont be able to cast streak a few times to get away? A dk wont be able to use talons/breath into leap?
The issue is purge:
Snared? Purge
Rooted? Purge
Stunned? Purge
Dots? Purge
Debuffs? Purge
Just make alliance war purge a self purge only and increase the cost. Balls would then become easier to kill. Instead of ruining the game for everyone.
Yeah come at me ballers.
simple solutions for a complecated world!
TequilaFire wrote: »TequilaFire wrote: »You solo guys keep asking for nerfs that gimp yourselves more than what you perceive as a ball group.
You will never stop players that take the time to learn how to play and synergize.
Its not actually learning to play and synergise, its literally everyone stacking aoes, spamming purge then ulti dumping in obvious situations. The problem is its not just 18 or 24 peoples shared damage, its their shared healing, and buffs that are broken. I have played in a ball group and easily rolled other ball groups 2-3 times the size, not due to our ball group being good, you just run 3 negates and counter ulti dump. Most (not all) ballgroups are a collection of garbage zerglings that have 30k health and rely on the fact that healing is so easy when you mindlessly stack 20 smart auto HOTs and healers simply hold block the moment things don’t look good. Thank god for the harmony nerf, at least more than 2 people will have to run some actually hard hitting abilities after that.
You really should try joining a ball group and finding out how wrong you are.
Most good ones are 12 players or less.
What happens is other players follow the ball groups around leeching off their ap so it looks like a zerg.
[Snip]
[Edited for baiting]
TequilaFire wrote: »TequilaFire wrote: »You solo guys keep asking for nerfs that gimp yourselves more than what you perceive as a ball group.
You will never stop players that take the time to learn how to play and synergize.
Its not actually learning to play and synergise, its literally everyone stacking aoes, spamming purge then ulti dumping in obvious situations. The problem is its not just 18 or 24 peoples shared damage, its their shared healing, and buffs that are broken. I have played in a ball group and easily rolled other ball groups 2-3 times the size, not due to our ball group being good, you just run 3 negates and counter ulti dump. Most (not all) ballgroups are a collection of garbage zerglings that have 30k health and rely on the fact that healing is so easy when you mindlessly stack 20 smart auto HOTs and healers simply hold block the moment things don’t look good. Thank god for the harmony nerf, at least more than 2 people will have to run some actually hard hitting abilities after that.
You really should try joining a ball group and finding out how wrong you are.
Most good ones are 12 players or less.
What happens is other players follow the ball groups around leeching off their ap so it looks like a zerg.
[Snip]
[Edited for baiting]
Goregrinder wrote: »They just need to restrict healing AoE's to those in your group, and then restrict the group size so 30 people can't bounce rapid regen off each other all day.
VaranisArano wrote: »Goregrinder wrote: »They just need to restrict healing AoE's to those in your group, and then restrict the group size so 30 people can't bounce rapid regen off each other all day.
I like to run around ungrouped on my healer so I can go when and where I want, but still play support for my faction mates.
Group-only healing wrecks that.
Goregrinder wrote: »VaranisArano wrote: »Goregrinder wrote: »They just need to restrict healing AoE's to those in your group, and then restrict the group size so 30 people can't bounce rapid regen off each other all day.
I like to run around ungrouped on my healer so I can go when and where I want, but still play support for my faction mates.
Group-only healing wrecks that.
That's the point. That's why ball grouping is so OP, you don't even have to be grouped to benefit from other players. You should be able to cast direct heals on any one you want, grouped or not. But if you choose to not play with other people on an online game, you shouldn't be rewarded for doing it. You should have to choose to either run a solo build that can't bounce aoe heals off everyone they see, or join a group and participate in group content. You shouldn't be able to eat your cake and have it too, which is how cyrodiil is run now.
Sacrifices need to be made somewhere, and your chosen playstyle is a viable candidate for sacrifice in the name of the greater good of cyrodiil.
TequilaFire wrote: »Goregrinder wrote: »VaranisArano wrote: »Goregrinder wrote: »They just need to restrict healing AoE's to those in your group, and then restrict the group size so 30 people can't bounce rapid regen off each other all day.
I like to run around ungrouped on my healer so I can go when and where I want, but still play support for my faction mates.
Group-only healing wrecks that.
That's the point. That's why ball grouping is so OP, you don't even have to be grouped to benefit from other players. You should be able to cast direct heals on any one you want, grouped or not. But if you choose to not play with other people on an online game, you shouldn't be rewarded for doing it. You should have to choose to either run a solo build that can't bounce aoe heals off everyone they see, or join a group and participate in group content. You shouldn't be able to eat your cake and have it too, which is how cyrodiil is run now.
Sacrifices need to be made somewhere, and your chosen playstyle is a viable candidate for sacrifice in the name of the greater good of cyrodiil.
Wow, that is a head scratcher.
Goregrinder wrote: »VaranisArano wrote: »Goregrinder wrote: »They just need to restrict healing AoE's to those in your group, and then restrict the group size so 30 people can't bounce rapid regen off each other all day.
I like to run around ungrouped on my healer so I can go when and where I want, but still play support for my faction mates.
Group-only healing wrecks that.
That's the point. That's why ball grouping is so OP, you don't even have to be grouped to benefit from other players. You should be able to cast direct heals on any one you want, grouped or not. But if you choose to not play with other people on an online game, you shouldn't be rewarded for doing it. You should have to choose to either run a solo build that can't bounce aoe heals off everyone they see, or join a group and participate in group content. You shouldn't be able to eat your cake and have it too, which is how cyrodiil is run now.
Sacrifices need to be made somewhere, and your chosen playstyle is a viable candidate for sacrifice in the name of the greater good of cyrodiil.
Goregrinder wrote: »VaranisArano wrote: »Goregrinder wrote: »They just need to restrict healing AoE's to those in your group, and then restrict the group size so 30 people can't bounce rapid regen off each other all day.
I like to run around ungrouped on my healer so I can go when and where I want, but still play support for my faction mates.
Group-only healing wrecks that.
That's the point. That's why ball grouping is so OP, you don't even have to be grouped to benefit from other players. You should be able to cast direct heals on any one you want, grouped or not. But if you choose to not play with other people on an online game, you shouldn't be rewarded for doing it. You should have to choose to either run a solo build that can't bounce aoe heals off everyone they see, or join a group and participate in group content. You shouldn't be able to eat your cake and have it too, which is how cyrodiil is run now.
Sacrifices need to be made somewhere, and your chosen playstyle is a viable candidate for sacrifice in the name of the greater good of cyrodiil.
VaranisArano wrote: »Goregrinder wrote: »VaranisArano wrote: »Goregrinder wrote: »They just need to restrict healing AoE's to those in your group, and then restrict the group size so 30 people can't bounce rapid regen off each other all day.
I like to run around ungrouped on my healer so I can go when and where I want, but still play support for my faction mates.
Group-only healing wrecks that.
That's the point. That's why ball grouping is so OP, you don't even have to be grouped to benefit from other players. You should be able to cast direct heals on any one you want, grouped or not. But if you choose to not play with other people on an online game, you shouldn't be rewarded for doing it. You should have to choose to either run a solo build that can't bounce aoe heals off everyone they see, or join a group and participate in group content. You shouldn't be able to eat your cake and have it too, which is how cyrodiil is run now.
Sacrifices need to be made somewhere, and your chosen playstyle is a viable candidate for sacrifice in the name of the greater good of cyrodiil.
LOL if you think the reason why ball groups are OP is because they are getting tons of extra healing from random ungrouped players as opposed to being able to run multiple dedicated healers in their own group. (ZOS disagrees with you on that front, calling out groups for being able to build for infinite healing.)
You'd be removing the ability of healers to run ungrouped in Cyrodiil in order to implement a change that any decent ball groups would counter by adding an extra healer, if even that.
This seems to be more about enforcing a vision that support roles shouldn't play ungrouped.
Which is weird. Like, if I go to defend Drakelowe on my own and a few other people show up, I can't heal them unless we quickly group up? Yeah, that's a good idea...
TequilaFire wrote: »TequilaFire wrote: »You solo guys keep asking for nerfs that gimp yourselves more than what you perceive as a ball group.
You will never stop players that take the time to learn how to play and synergize.
Its not actually learning to play and synergise, its literally everyone stacking aoes, spamming purge then ulti dumping in obvious situations. The problem is its not just 18 or 24 peoples shared damage, its their shared healing, and buffs that are broken. I have played in a ball group and easily rolled other ball groups 2-3 times the size, not due to our ball group being good, you just run 3 negates and counter ulti dump. Most (not all) ballgroups are a collection of garbage zerglings that have 30k health and rely on the fact that healing is so easy when you mindlessly stack 20 smart auto HOTs and healers simply hold block the moment things don’t look good. Thank god for the harmony nerf, at least more than 2 people will have to run some actually hard hitting abilities after that.
You really should try joining a ball group and finding out how wrong you are.
Most good ones are 12 players or less.
What happens is other players follow the ball groups around leeching off their ap so it looks like a zerg.
[Snip]
[Edited for baiting]
lol imagine defending ball groups
Master_Kas wrote: »So a sorc wont be able to cast streak a few times to get away? A dk wont be able to use talons/breath into leap?
The issue is purge:
Snared? Purge
Rooted? Purge
Stunned? Purge
Dots? Purge
Debuffs? Purge
Just make alliance war purge a self purge only and increase the cost. Balls would then become easier to kill. Instead of ruining the game for everyone.
Yeah come at me ballers.
Moonsorrow wrote: »Master_Kas wrote: »So a sorc wont be able to cast streak a few times to get away? A dk wont be able to use talons/breath into leap?
The issue is purge:
Snared? Purge
Rooted? Purge
Stunned? Purge
Dots? Purge
Debuffs? Purge
Just make alliance war purge a self purge only and increase the cost. Balls would then become easier to kill. Instead of ruining the game for everyone.
Yeah come at me ballers.
It sounds like a simple solution, but.. good ballers would adapt by making groups of certain 2-3 classes with class purges on sort of rotationfor each (like a Necro casting Hexproof every few seconds to take out a layer of stuff away, imagine 10-20+ Necros, with several Earthgores, and certain 5p sets on several people in the group so the individual purge proc it does per target is cleansing stuff automatically by many on cooldown).. these sets increased number would sacrifice some of their damage though, but they could gain it back by growing their numbers up too.
I know many are probably getting ready for this conclusion and happening eventually, from observations. I see many known groups having Snow Treaders on, cannot mistake that effect when they chase me at keep upstairs haha.
So they do not have to worry about Roots/snares. Siege/AoE layers will hurt though without "Purge bots".
But as said, groups would adapt with more Earthgores and more Purge set amounts and favoring classes that can self-purge as efficiently as possible as part of the "train rotation" so everyone would become their own Purge bots every few seconds on top of purge set procs from others.
Also Alliance war purge still has some use on PVE on some trials and so on, not all classes got one so, favoritism would spread to some pve raids too on classes. Okay well, it always has favouritism on current meta classes anyways so kinda moot point that i know.
Oh and hi btw, i miss playing on EP side - most fun chat there due to you and few others. Banana and smurf chat so different world.. on Grey Host. Yeah, Zone Chat true PVP endgame these days. And Outfits.
Gotta say that i dislike hard cooldowns like 3 seconds thingies now as tests will happen.. muh combos and fluid combat would end. So not saying those are the solution also. Would have to change whole combat and most classes/skills completely.
And just after we done like 2 years of the current Audit. Plz no more of the same type of big changes for a year or 2.
There was one moment when there was not so laggy (also during MYM when not many coordinated ballers on same campaigns at same time), when sieges did hit the bugged hard damage, groups melted and people had to spread out and also siege other parts of keep than MG, going through sieges and Oils was impossibru. So Cyro felt again more like intended, people had to attack many sides and wipes happened instantly making big fights lag less when groups went elsewhere after wipes.
But i am a weird mostly solo & small-scale player in that i LIKE having guild groups and old traditional groups at Cyro, it makes it feel like a war and large scale PVP is supposed to happen and is very fun for those who are in those guilds/groups. BGS becoming Solo only queue was fun for true solos, but many lost their most fun thing in this game, playing pvp together with a friend in a fast action bgs.
So a complicated thing with no easy solution, some people are bound to lose fun they used to have, i see no happy end on this for everyone, sadly.
I do wish the lag was gone, but changing the game to slow cooldown game to get it? Please no. I SO hope there is another solution than that. I am here still because of the fast combat after years. There are other games with cooldowns and they are boring and slow, hope this does not become one of them.
This wall of text was not really directed at you Kas, just general concerns and ramblings to anyone who bothers to read more than couple first words at 4am my time. I should go back to Cyrodiil now.