I've seen plenty of people asking this same question in zone chat. This my response.
There used to be another game that I played for a few years called Shaiya, which in my opinion has gone so far down hill, it's amazing it hasn't hit ocean level yet. Reason being for this, is that they had a server wide AH. This being a PvP based game, the two sides (dark and light) could equally go into the AH without being able to attack each other or even battle 1 on 1. That being said, with so many players all being piled up into one map, there were not only FPS issues, but economy issues. Prices were getting so high that it seems impossible just to get level 10 gear without having to spend money. Within the span of two years, I watch the economy inflate over two times of what it originally was when I first joined. Weapons and armor that used to cost about 1k-5k per peice (You were considered rich in this game if you were in the millions) to those exact same items being in the 500k-800k range. This was only within the span of two years.
One way that it might have ended up like this, is greed. Players could have began to want more and more gold as they continued on through the game, so here is a way that things could end up with ESO if they take the same path that Shaiya did.
As I said before, greed is what inflated the economy so much, so quickly. Players would buy out items that were sold at a decent price, and sell them for more. This then became more of a turf war when it came to selling items instead of just making a profit off of what you've earned.
All of this being said, I do hope that ESO does not have a server wide AH. I like that we either have to join a guild and sell items in a guild store (which, joining 5 guilds at once, I've never seen that in any other MMO I've played) or communicating with people, just to get rid of the items and replace it with gold.
Yes, I do realize that there could be a better way to hopefully have some sort of system where you can have your items sold to more then just a large group, but I do really hope it does not take the AH route because of my experience with Shaiya.
satconcookb14_ESO wrote: »You have to admit it though, this market system has created a new guild type. Guilds just for marketing/trading.
There are sites out there (esomerchants(dot)org) that are helping to make a joined market. It requires some work on the users part, but it makes for another social aspect. Actually finding a person, if not in the guild, to make the deal.
The guild store needs some improvement, such as a built in search feature, but again, people have adapted add-ons for that feature that work pretty good.
They have a forum set up for trades. You can write down all your items stats that youre selling and then minimize your game and log onto the forum and post it to see if you anyone wants to buy it! Super easy
sliyerking wrote: »You know increasing the numbers of the Guild Store also means you promote the habit of a large group for AH; meaning you promote an open faction AH, and ultimately the server AH for all players to trade and sell from each other.Atleast make them bigger - like 5k or 10k members.
I don't expect to see an ingame serverwide AH in this game, but I would be completely in favor of it, if it were to happen.
Reignskream wrote: »I think it actually saves the economy allot of hassle, as guild members wont dupe there own guild members in a sense. Wont have white item for sale for 8k gold.
I didn't think id like it this way as I was so used to WoW, but i feel this is a much better way, having guild stores and the likes.
I've seen plenty of people asking this same question in zone chat. This my response.
There used to be another game that I played for a few years called Shaiya, which in my opinion has gone so far down hill, it's amazing it hasn't hit ocean level yet. Reason being for this, is that they had a server wide AH. This being a PvP based game, the two sides (dark and light) could equally go into the AH without being able to attack each other or even battle 1 on 1. That being said, with so many players all being piled up into one map, there were not only FPS issues, but economy issues. Prices were getting so high that it seems impossible just to get level 10 gear without having to spend money. Within the span of two years, I watch the economy inflate over two times of what it originally was when I first joined. Weapons and armor that used to cost about 1k-5k per peice (You were considered rich in this game if you were in the millions) to those exact same items being in the 500k-800k range. This was only within the span of two years.
One way that it might have ended up like this, is greed. Players could have began to want more and more gold as they continued on through the game, so here is a way that things could end up with ESO if they take the same path that Shaiya did.
As I said before, greed is what inflated the economy so much, so quickly. Players would buy out items that were sold at a decent price, and sell them for more. This then became more of a turf war when it came to selling items instead of just making a profit off of what you've earned.
All of this being said, I do hope that ESO does not have a server wide AH. I like that we either have to join a guild and sell items in a guild store (which, joining 5 guilds at once, I've never seen that in any other MMO I've played) or communicating with people, just to get rid of the items and replace it with gold.
Yes, I do realize that there could be a better way to hopefully have some sort of system where you can have your items sold to more then just a large group, but I do really hope it does not take the AH route because of my experience with Shaiya.
Okay this is the first time that I have seen someone worrying that the prices would go UP. Every other person that I have had this discussion with are worried that the prices will DROP. Hmmm I don't know what could happen - just seems like something else would have to have an influence on the economy apart from the AH being serverwide - if both things can happen....
demonlkojipub19_ESO wrote: »If they make guilds big enough that every member of your alliance can be a member of your guild, then this problem goes away.
demonlkojipub19_ESO wrote: »If they make guilds big enough that every member of your alliance can be a member of your guild, then this problem goes away.
To the OP: I have no idea. It doesn't make any sense to me.
Lack of a working economy that allows me to buy the materials I need to utilize my crafts (honing stones, dwarf oils, diamonds etc.) is my biggest frustration with this game currently.
Almost makes me want to cancel my subscription for a few months and wait it out until they came to their senses about this. That way I would not have to suffer my character through such a non-functional economy complete with ineffective guild stores and annoying trade spam while I level.
To the OP: I have no idea. It doesn't make any sense to me.
Lack of a working economy that allows me to buy the materials I need to utilize my crafts (honing stones, dwarf oils, diamonds etc.) is my biggest frustration with this game currently.
Almost makes me want to cancel my subscription for a few months and wait it out until they came to their senses about this. That way I would not have to suffer my character through such a non-functional economy complete with ineffective guild stores and annoying trade spam while I level.
This is exactly what I mean. I am on the opposite side of the table and would be one of those ppl that you would want to buy mats from. But there is no way to reach you or vice versa without having to spam the /zone chat or hope to land in the same guild. It's just too much work to be worth it. I prefer the working part being running around in the game and gathering the stuff that other ppl cba to gather because they wanna spend their time in pvp/raids or whatever. This setup has worked perfectly for me in other games and I have yet to have an issue with prices dropping or being to high. Yes they fluctuate and sometimes I choose not to put something up for sale because I am unhappy witht the current price. But then I just store the items in the bank and check the price the next time I am at an AH. I really dislike the current system taking away time from what I am here for...playing the game! I am not in ESO to spend half my time switching between 5 different guild stores, manually scanning through page after page to figure out the price range for each of my items or spamming /zone chat for a possible buyer. It's more than enough having to spend half my time managing inventory issues!
pretty much nailed it. Survival in this MMO is pretty much built up around being avagers, despoilers, pagans, heathens looting barrels for our foodstuffs, crafting breaking down and recrafting our own gear, fending for ourselves and our established "clan(s)" and engaging in extensive trading networks based on up to 5 guilds and not having to really depend on a "globalized economy" constantly to fill in the gaps for us. If you look at old Norse culture their world was unfamiliar with the use of coinage and was mostly all about TRADE (ESO has ONE coin where as a vast majority of other MMOs have copper, silver, gold..and I remember when Blizzard HAD to add the platinum piece into Warcraft's economy because of the "globalized AH" blew up and got be so huge...) and was based on a so called bullion economy. The organized trade thatcovered everything from ordinary items in bulk to exotic luxury products. This trade would have satisfied the their need for leather and meat to some extent, and perhaps hides for parchment production. Personally I LOVE the way they set up this economy. It's different from the norm. I struggled at first but when I looked deeper into it, it totally makes sense.what the world was like before globalization, sucks doesn't it.
I ve played many mmos, ive always had 1 character in a guild and all my other charas as a solo. I did that to experience the high end content. But even if the members are elders.. 30-40-50 y old... They argue like little babies... All about greeding, sucking guild master to give u items or take you with him in the raids, or dangers like gold sellers, hacks, etc. I ve also experienced several guild disbands.
And personally am an asocial person.. I dont give a thing, if u get the best loot, just stop bothering me....lol Also the guild thing limits me, if I dont wish to go with them, do my thing, they get distant and I cannot join with them when and If i want to... so why shall i bother with guilds...
The guild thing is not for me. Also why shall i bother with a thing I believe it will fail
I agree.
I have no issue with the concept of Guild Stores. But it should be an added perk. To base the entire economy on them and force players to trade in this manner is a mistake. Especially for a game that touts it's desire to allow players to play as they want.
I thinkpretty much nailed it. Survival in this MMO is pretty much build up around being avagers, despoilers, pagans, heathens looting barrels for our foodstuffs, crafting our own gear, fending for ourselves and our established clan(s) and engaging in extensive trading networks based on up to 5 guilds and not having to really depend on a"globalized economy" constantly to fill in the gaps for us. If you look at old Norse culture their world was unfamiliar with the use of coinage and was mostly all about TRADE (ESO has ONE coin where as a vast majority of other MMOs have copper, silver, gold..and I remember when Blizzard HAD to add the platinum piece into Warcraft's economy because of the "globalized AH" blew op and got be so huge...) and was based on so called bullion economy. The organized trade covered everything from ordinary items in bulk to exotic luxury products. This trade would have satisfied the Vikings need for leather and meat to some extent, and perhaps hides for parchment production. Personally I LOVE the way they set up this economy.what the world was like before globalization, sucks doesnt it.
They have a forum set up for trades. You can write down all your items stats that youre selling and then minimize your game and log onto the forum and post it to see if you anyone wants to buy it! Super easy
Reignskream wrote: »I think it actually saves the economy allot of hassle, as guild members wont dupe there own guild members in a sense. Wont have white item for sale for 8k gold.
I didn't think id like it this way as I was so used to WoW, but i feel this is a much better way, having guild stores and the likes.
Oh but they will.
I see over-priced items in my guild stores all the time. Absurdly priced items in fact.
To assume just because someone is in your guild means they won't over-charge you is very naïve Reignskream
Reignskream wrote: »Reignskream wrote: »I think it actually saves the economy allot of hassle, as guild members wont dupe there own guild members in a sense. Wont have white item for sale for 8k gold.
I didn't think id like it this way as I was so used to WoW, but i feel this is a much better way, having guild stores and the likes.
Oh but they will.
I see over-priced items in my guild stores all the time. Absurdly priced items in fact.
To assume just because someone is in your guild means they won't over-charge you is very naïve Reignskream
Thats why i said "In a sense."
Because you can never truely know. Thanks for the lesson though, mom.
I thinkpretty much nailed it. Survival in this MMO is pretty much build up around being avagers, despoilers, pagans, heathens looting barrels for our foodstuffs, crafting breaking down and recrafting our own gear, fending for ourselves and our established "clan(s)" and engaging in extensive trading networks based on up to 5 guilds and not having to really depend on a "globalized economy" constantly to fill in the gaps for us. If you look at old Norse culture their world was unfamiliar with the use of coinage and was mostly all about TRADE (ESO has ONE coin where as a vast majority of other MMOs have copper, silver, gold..and I remember when Blizzard HAD to add the platinum piece into Warcraft's economy because of the "globalized AH" blew up and got be so huge...) and was based on a so called bullion economy. The organized trade covered everything from ordinary items in bulk to exotic luxury products. This trade would have satisfied the Vikings need for leather and meat to some extent, and perhaps hides for parchment production. Personally I LOVE the way they set up this economy. It's different from the norm. I struggled at first but when I looked deeper into it, it totally makes sense.what the world was like before globalization, sucks doesnt it.
Would you believe 4/5 of my biggest seller are fats soup stock waters and gems in small bulk?
I ve played many mmos, ive always had 1 character in a guild and all my other charas as a solo. I did that to experience the high end content. But even if the members are elders.. 30-40-50 y old... They argue like little babies... All about greeding, sucking guild master to give u items or take you with him in the raids, or dangers like gold sellers, hacks, etc. I ve also experienced several guild disbands.
And personally am an asocial person.. I dont give a thing, if u get the best loot, just stop bothering me....lol Also the guild thing limits me, if I dont wish to go with them, do my thing, they get distant and I cannot join with them when and If i want to... so why shall i bother with guilds...
The guild thing is not for me. Also why shall i bother with a thing I believe it will fail
I agree.
I have no issue with the concept of Guild Stores. But it should be an added perk. To base the entire economy on them and force players to trade in this manner is a mistake. Especially for a game that touts it's desire to allow players to play as they want.
Agreed! This is the impression I had when joining ESO - I can do what I want and more or less do 95% solo if that's what i want.
They advertise that you can lvl all professions on one char and gather eveything you wan't - but you can't! Well technically you can but you run out of inventory space within 15 minutes if you do as they advertise. Half my ingame time has been spent managing inventory, creating alts for the sole purpose to store mats and with all the current issues it takes forever to relog. Atleast make the base inventory big enough so that you can have 1 of each of the lvl 1 mats in you bags - then you would still be missing slots for drop gear, maps, pet, consumables and so on, so even that size isn't sufficient. Especially with the current prices on inventory slots. What happened to letting one profession being able to craft bags???? It makes complete sense in a game like this. If I lived in this world for real then I would definately make my own bags (and bags for guildies/friends and to sell)...... Okay so this is also not an option, so I would like to sell mats to save up extra money for inventory - *sigh* then I have to spend even more time away from doing the stuff that I originally joined the game to do: quest, lvl, craft........because I would be stuck staring at guild store menus (that are flawed) or spamming /zone.....
They have made this game with so many incentives to explore, but they ruined the entire experience by putting up so many stops along the way. I am out of inventory before I even reach those off-the-beaten-path areas that I joined the game to see...
I know the inventory deal is off-topic to some, but it isn't to me. It'is all connected.
tl;dr
Guild auction houses give players the ability to trade between guilds and make money that way. I think it's brilliant. It makes the +1gold game and price gouging/fixing nearly impossible.
tl;dr
Guild auction houses give players the ability to trade between guilds and make money that way. I think it's brilliant. It makes the +1gold game and price gouging/fixing nearly impossible.
Why?
Guild members can add +1 gold to their prices and price gouge people just like they could try and do it on an auction house.
The only difference is it's easier to get away with since there are less people involved in the market. And it's a lot easier to make people pay your prices if you are the only store in town.