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Why Guild Stores and not an actual Auction Market for everyone?

  • MissyJ
    MissyJ
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    DarkRaine wrote: »
    I've seen plenty of people asking this same question in zone chat. This my response.

    There used to be another game that I played for a few years called Shaiya, which in my opinion has gone so far down hill, it's amazing it hasn't hit ocean level yet. Reason being for this, is that they had a server wide AH. This being a PvP based game, the two sides (dark and light) could equally go into the AH without being able to attack each other or even battle 1 on 1. That being said, with so many players all being piled up into one map, there were not only FPS issues, but economy issues. Prices were getting so high that it seems impossible just to get level 10 gear without having to spend money. Within the span of two years, I watch the economy inflate over two times of what it originally was when I first joined. Weapons and armor that used to cost about 1k-5k per peice (You were considered rich in this game if you were in the millions) to those exact same items being in the 500k-800k range. This was only within the span of two years.

    One way that it might have ended up like this, is greed. Players could have began to want more and more gold as they continued on through the game, so here is a way that things could end up with ESO if they take the same path that Shaiya did.

    As I said before, greed is what inflated the economy so much, so quickly. Players would buy out items that were sold at a decent price, and sell them for more. This then became more of a turf war when it came to selling items instead of just making a profit off of what you've earned.

    All of this being said, I do hope that ESO does not have a server wide AH. I like that we either have to join a guild and sell items in a guild store (which, joining 5 guilds at once, I've never seen that in any other MMO I've played) or communicating with people, just to get rid of the items and replace it with gold.

    Yes, I do realize that there could be a better way to hopefully have some sort of system where you can have your items sold to more then just a large group, but I do really hope it does not take the AH route because of my experience with Shaiya.

    Okay this is the first time that I have seen someone worrying that the prices would go UP. Every other person that I have had this discussion with are worried that the prices will DROP. Hmmm I don't know what could happen - just seems like something else would have to have an influence on the economy apart from the AH being serverwide - if both things can happen....
  • Jeremy
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    You have to admit it though, this market system has created a new guild type. Guilds just for marketing/trading.

    There are sites out there (esomerchants(dot)org) that are helping to make a joined market. It requires some work on the users part, but it makes for another social aspect. Actually finding a person, if not in the guild, to make the deal.

    The guild store needs some improvement, such as a built in search feature, but again, people have adapted add-ons for that feature that work pretty good.

    I have a developed aversion against using add-ons (it's a long story I rather not get into). So these suggestions won't help me.

    But in any case, if the developers expect that it's the player's responsibility to work around their cumbersome and poorly design economy then that's a mistake. Because that should be their job. Especially since they are asking me to pay them a subscription fee each month.

    And there are better ways to encourage social interaction than handing players a broken and fragmented economy. Like those adventure zones they have planned. Now that is a good way to encourage social behavior between players. Trade spam not so much ^^
  • Lausanna
    Lausanna
    illogicbh wrote: »
    They have a forum set up for trades. You can write down all your items stats that youre selling and then minimize your game and log onto the forum and post it to see if you anyone wants to buy it! Super easy

    I'd rather just play the game than have to arrange all my trades some website. I don't want to have to jump out of the game every time I want to buy or sell something. That's a ridiculous amount of effort to put in just to trade if you ask me.
  • Reignskream
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    I think it actually saves the economy allot of hassle, as guild members wont dupe there own guild members in a sense. Wont have white item for sale for 8k gold.

    I didn't think id like it this way as I was so used to WoW, but i feel this is a much better way, having guild stores and the likes.
  • MissyJ
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    sliyerking wrote: »
    MissyJ wrote: »
    Atleast make them bigger - like 5k or 10k members.

    I don't expect to see an ingame serverwide AH in this game, but I would be completely in favor of it, if it were to happen.
    You know increasing the numbers of the Guild Store also means you promote the habit of a large group for AH; meaning you promote an open faction AH, and ultimately the server AH for all players to trade and sell from each other.

    Probably...but I am also personally in favor of a serverwide AH.
    I guess what you mean is that if they increase the size of guilds then they will eventually have to go all the way....? Like if you give someone your pinkyfinger then they will demand the whole hand?

    Well from what ppl have been saying this isn't feasible because it would take too much work on the programming side to change the system. So I don't see why it should make a huge difference in the long run to just up the size of guilds a bit - since what you are afraid would happen isn't even on the table. I was just suggesting a compromise. I have no idea if it's possible or not. It's not my job to figure such things out or implement it. I am not expecting or even demanding that they change the current system. I would like them to if it was possible but if it isn't then that's how it is. That doesn't mean that I can't have an opinion on whether or not the current system works for me personally or not.
  • Jeremy
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    I think it actually saves the economy allot of hassle, as guild members wont dupe there own guild members in a sense. Wont have white item for sale for 8k gold.

    I didn't think id like it this way as I was so used to WoW, but i feel this is a much better way, having guild stores and the likes.

    Oh but they will.

    I see over-priced items in my guild stores all the time. Absurdly priced items in fact.

    To assume just because someone is in your guild means they won't over-charge you is very naïve Reignskream :)
  • SilvyrNixe
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    MissyJ wrote: »
    DarkRaine wrote: »
    I've seen plenty of people asking this same question in zone chat. This my response.

    There used to be another game that I played for a few years called Shaiya, which in my opinion has gone so far down hill, it's amazing it hasn't hit ocean level yet. Reason being for this, is that they had a server wide AH. This being a PvP based game, the two sides (dark and light) could equally go into the AH without being able to attack each other or even battle 1 on 1. That being said, with so many players all being piled up into one map, there were not only FPS issues, but economy issues. Prices were getting so high that it seems impossible just to get level 10 gear without having to spend money. Within the span of two years, I watch the economy inflate over two times of what it originally was when I first joined. Weapons and armor that used to cost about 1k-5k per peice (You were considered rich in this game if you were in the millions) to those exact same items being in the 500k-800k range. This was only within the span of two years.

    One way that it might have ended up like this, is greed. Players could have began to want more and more gold as they continued on through the game, so here is a way that things could end up with ESO if they take the same path that Shaiya did.

    As I said before, greed is what inflated the economy so much, so quickly. Players would buy out items that were sold at a decent price, and sell them for more. This then became more of a turf war when it came to selling items instead of just making a profit off of what you've earned.

    All of this being said, I do hope that ESO does not have a server wide AH. I like that we either have to join a guild and sell items in a guild store (which, joining 5 guilds at once, I've never seen that in any other MMO I've played) or communicating with people, just to get rid of the items and replace it with gold.

    Yes, I do realize that there could be a better way to hopefully have some sort of system where you can have your items sold to more then just a large group, but I do really hope it does not take the AH route because of my experience with Shaiya.

    Okay this is the first time that I have seen someone worrying that the prices would go UP. Every other person that I have had this discussion with are worried that the prices will DROP. Hmmm I don't know what could happen - just seems like something else would have to have an influence on the economy apart from the AH being serverwide - if both things can happen....

    It's just what I've experienced, not saying that it would happen. But there is a good chance that someone will decide that they're not making enough money, and buy out everything and sell them for higher. It honestly wouldn't surprise me if the prices either dropped or became higher, to be honest.
    Edited by SilvyrNixe on April 21, 2014 1:16PM
    "Real courage is not to give up hope, even in the most terrible darkness, and to carry on." -The Sight by David Clement-Davies
  • demonlkojipub19_ESO
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    If they make guilds big enough that every member of your alliance can be a member of your guild, then this problem goes away.
  • SilvyrNixe
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    If they make guilds big enough that every member of your alliance can be a member of your guild, then this problem goes away.

    That seems to be the EXACT same thing as an AH. Not to mention all of the spam that would go along with having a whole bloody alliance in one guild.
    "Real courage is not to give up hope, even in the most terrible darkness, and to carry on." -The Sight by David Clement-Davies
  • Jeremy
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    If they make guilds big enough that every member of your alliance can be a member of your guild, then this problem goes away.

    Better to just add a faction-based auction house if that is the case (an idea I support).

    Otherwise the guilds would just consolidate to have the same effect. But with the possible negative consequence of giving that guild master too much power over the economy.
    Edited by Jeremy on April 21, 2014 1:22PM
  • MissyJ
    MissyJ
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    Jeremy wrote: »
    To the OP: I have no idea. It doesn't make any sense to me.

    Lack of a working economy that allows me to buy the materials I need to utilize my crafts (honing stones, dwarf oils, diamonds etc.) is my biggest frustration with this game currently.

    Almost makes me want to cancel my subscription for a few months and wait it out until they came to their senses about this. That way I would not have to suffer my character through such a non-functional economy complete with ineffective guild stores and annoying trade spam while I level.

    This is exactly what I mean. I am on the opposite side of the table and would be one of those ppl that you would want to buy mats from. But there is no way to reach you or vice versa without having to spam the /zone chat or hope to land in the same guild. It's just too much work to be worth it. I prefer the working part being running around in the game and gathering the stuff that other ppl cba to gather because they wanna spend their time in pvp/raids or whatever. This setup has worked perfectly for me in other games and I have yet to have an issue with prices dropping or being to high. Yes they fluctuate and sometimes I choose not to put something up for sale because I am unhappy witht the current price. But then I just store the items in the bank and check the price the next time I am at an AH. I really dislike the current system taking away time from what I am here for...playing the game! I am not in ESO to spend half my time switching between 5 different guild stores, manually scanning through page after page to figure out the price range for each of my items or spamming /zone chat for a possible buyer. It's more than enough having to spend half my time managing inventory issues!

  • Jeremy
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    MissyJ wrote: »
    Jeremy wrote: »
    To the OP: I have no idea. It doesn't make any sense to me.

    Lack of a working economy that allows me to buy the materials I need to utilize my crafts (honing stones, dwarf oils, diamonds etc.) is my biggest frustration with this game currently.

    Almost makes me want to cancel my subscription for a few months and wait it out until they came to their senses about this. That way I would not have to suffer my character through such a non-functional economy complete with ineffective guild stores and annoying trade spam while I level.

    This is exactly what I mean. I am on the opposite side of the table and would be one of those ppl that you would want to buy mats from. But there is no way to reach you or vice versa without having to spam the /zone chat or hope to land in the same guild. It's just too much work to be worth it. I prefer the working part being running around in the game and gathering the stuff that other ppl cba to gather because they wanna spend their time in pvp/raids or whatever. This setup has worked perfectly for me in other games and I have yet to have an issue with prices dropping or being to high. Yes they fluctuate and sometimes I choose not to put something up for sale because I am unhappy witht the current price. But then I just store the items in the bank and check the price the next time I am at an AH. I really dislike the current system taking away time from what I am here for...playing the game! I am not in ESO to spend half my time switching between 5 different guild stores, manually scanning through page after page to figure out the price range for each of my items or spamming /zone chat for a possible buyer. It's more than enough having to spend half my time managing inventory issues!

    I agree MissyJ.

    Spamming WTS advertisements is just as annoying as having to spam WTB ones.

    Trade chat economies are generally just terrible, and died out for a reason. And I think they need to stay dead. Because there is nothing fun or socially redeeming about advertising yourself on chat channels.

    As for the Guild Store interface, it's one of worst designs. To expect players to rely on that for their trading purposes is like an insult.
  • Vorpedagel
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    I don't know if this will be of any use but.. a Global AH will mean bots have a near infinite market for whatever it is they farm. IMO... Never a good thing.
  • Pintobean
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    I am convinced that the current guild auction house system was a solution to the unintended consequence of the megaserver model. Imagine if all the worlds of WoW were using the same auction house cross server. Since the current team of programmers are unable to even enact a half way descent search on the active guild auction house, I have zero confidence they could handle a megaserver wide auction house.

    Perhaps the best approach is to find a different solution. I am drawing blanks. A faction only AH would cut the server load into thirds, perhaps different AH's for different catagories? Raw mats only, or armor only, or consumables. Would be a pain, but if there were 12 different auction houses it might be more manageable from their end.

  • Gwarok
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    I think
    what the world was like before globalization, sucks doesn't it.
    pretty much nailed it. Survival in this MMO is pretty much built up around being avagers, despoilers, pagans, heathens looting barrels for our foodstuffs, crafting breaking down and recrafting our own gear, fending for ourselves and our established "clan(s)" and engaging in extensive trading networks based on up to 5 guilds and not having to really depend on a "globalized economy" constantly to fill in the gaps for us. If you look at old Norse culture their world was unfamiliar with the use of coinage and was mostly all about TRADE (ESO has ONE coin where as a vast majority of other MMOs have copper, silver, gold..and I remember when Blizzard HAD to add the platinum piece into Warcraft's economy because of the "globalized AH" blew up and got be so huge...) and was based on a so called bullion economy. The organized trade thatcovered everything from ordinary items in bulk to exotic luxury products. This trade would have satisfied the their need for leather and meat to some extent, and perhaps hides for parchment production. Personally I LOVE the way they set up this economy. It's different from the norm. I struggled at first but when I looked deeper into it, it totally makes sense.

    Would you believe 4 out of 5 of my biggest sellers are fats, soup stock, waters, and trait gems in small bulk? I am not rich by any means but I'm "well off" enough that I can survive.
    Edited by Gwarok on April 21, 2014 2:20PM
    "Strive for balance of all things. When the scales tip to one side or the other, someone or somethings gets short-changed. When someone gets short-changed, unpredictability and strife unbalance the world around us...To achieve freedom from greed, from want, and from strife, all parties in any exchange MUST find balance." -House Hlaalu's Philosophy of Trade

    "I am ALWAYS very busy, so I KNOW what's best. You need to stay away from the waterfall. TRUST ME, you're better off keeping busy than playing in the stream....Do you know how to swim, Little Scrib?"

    "I am but a simple farmer". -Rags'nar LodesBroke

    #SKOOMA!

    (Juliet):
    ...it is nor hand, nor foot,
    Nor arm, nor face, nor any other part
    Belonging to a man.
    O, be some other name!
    What's in a name?
    That which we call a rose?
    By any other name would smell as sweet.
    Retain that dear perfection to which he owes...
    (Act II, Scene II -William Shakespeare's: Romeo & Juliet -1595 A.D.)



  • MissyJ
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    Jeremy wrote: »
    Perseas wrote: »
    I ve played many mmos, ive always had 1 character in a guild and all my other charas as a solo. I did that to experience the high end content. But even if the members are elders.. 30-40-50 y old... They argue like little babies... All about greeding, sucking guild master to give u items or take you with him in the raids, or dangers like gold sellers, hacks, etc. I ve also experienced several guild disbands.

    And personally am an asocial person.. I dont give a thing, if u get the best loot, just stop bothering me....lol Also the guild thing limits me, if I dont wish to go with them, do my thing, they get distant and I cannot join with them when and If i want to... so why shall i bother with guilds...

    The guild thing is not for me. Also why shall i bother with a thing I believe it will fail :)

    I agree.

    I have no issue with the concept of Guild Stores. But it should be an added perk. To base the entire economy on them and force players to trade in this manner is a mistake. Especially for a game that touts it's desire to allow players to play as they want.

    Agreed! This is the impression I had when joining ESO - I can do what I want and more or less do 95% solo if that's what i want.
    They advertise that you can lvl all professions on one char and gather eveything you wan't - but you can't! Well technically you can but you run out of inventory space within 15 minutes if you do as they advertise. Half my ingame time has been spent managing inventory, creating alts for the sole purpose to store mats and with all the current issues it takes forever to relog. Atleast make the base inventory big enough so that you can have 1 of each of the lvl 1 mats in you bags - then you would still be missing slots for drop gear, maps, pet, consumables and so on, so even that size isn't sufficient. Especially with the current prices on inventory slots. What happened to letting one profession being able to craft bags???? It makes complete sense in a game like this. If I lived in this world for real then I would definately make my own bags (and bags for guildies/friends and to sell)...... Okay so this is also not an option, so I would like to sell mats to save up extra money for inventory - *sigh* then I have to spend even more time away from doing the stuff that I originally joined the game to do: quest, lvl, craft........because I would be stuck staring at guild store menus (that are flawed) or spamming /zone.....

    They have made this game with so many incentives to explore, but they ruined the entire experience by putting up so many stops along the way. I am out of inventory before I even reach those off-the-beaten-path areas that I joined the game to see...

    I know the inventory deal is off-topic to some, but it isn't to me. It'is all connected.
  • Jeremy
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    Gwarok wrote: »
    I think
    what the world was like before globalization, sucks doesnt it.
    pretty much nailed it. Survival in this MMO is pretty much build up around being avagers, despoilers, pagans, heathens looting barrels for our foodstuffs, crafting our own gear, fending for ourselves and our established clan(s) and engaging in extensive trading networks based on up to 5 guilds and not having to really depend on a"globalized economy" constantly to fill in the gaps for us. If you look at old Norse culture their world was unfamiliar with the use of coinage and was mostly all about TRADE (ESO has ONE coin where as a vast majority of other MMOs have copper, silver, gold..and I remember when Blizzard HAD to add the platinum piece into Warcraft's economy because of the "globalized AH" blew op and got be so huge...) and was based on so called bullion economy. The organized trade covered everything from ordinary items in bulk to exotic luxury products. This trade would have satisfied the Vikings need for leather and meat to some extent, and perhaps hides for parchment production. Personally I LOVE the way they set up this economy.

    The problem with your theory though is it's not built in such a way to compliment fending for yourself.

    For example: do you really think it's reasonable for players to obtain enough rarer crafting materials on their own to improve their gear through crafting every 2 levels? You would spend way more time farming than it takes you to get those two levels to begin with. Which is of course why most people don't bother doing it and just save all of their materials until they reach level 50.

    So the game's interesting and well done crafting system goes under-utilized for most of the character's progression. And that's just a waste. And doesn't compliment this game at all.

    The truth is this game needs a functioning and modern economy to support its crafting system. Running around checking barrels and picking plants just doesn't do it.




    Edited by Jeremy on April 21, 2014 1:58PM
  • MissyJ
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    illogicbh wrote: »
    They have a forum set up for trades. You can write down all your items stats that youre selling and then minimize your game and log onto the forum and post it to see if you anyone wants to buy it! Super easy

    To some maybe. I don't find this easy at all compared to just having the usual AH that I have seen in every other game that I have played. I still don't wanna sit around and note down: 10 stacks of iron ore, 13 stacks of ....hide, 5 stacks of somekindof flower and so on. What an utter waste of time. Yes it is cool if you only sell a couple of epic or something, but I am the type of person who would always have more than 100 auctions active at any time on the AH in WoW. It's not epic gear for 35k gold a pop but a lot of different stuff. That is my way and a lot of other ppls way to make money and for us the Marketplace is just as annoying as the guild stores. Besides it shouldn't be necessary to rely on fanbased tools for something as important as this - not in the year 2014. And from what I understand that is what The Marketplace is - if that is the forum you are referring to.
  • Endolith
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    I use a Spam Filter add-on, and one of the things I filter out is "WTS." So that takes care of that problem.

    I don't think the Guild Store idea would be bad if they implemented it properly. Or, at least, I'd be willing to see how it went. Searching the guild store needs to be vastly improved. They should have made a single search across all guilds, and an easy way when you list something to select the guild you are listing it for, instead of this ridiculous method of pressing "F" to select a new guild, then repeating all the steps you just did for Guild 1 for Guild 2.

    As for devoting time to guilds - trade guilds are just for trade. You don't have to devote any time to them if you don't want to. You can just use them as marketplaces, and then stick with your main guild for the social aspects.

    I'm willing to be open to the idea that the Guild Store can work, it's just that the implementation of it is so bad we don't really have a good feel of how it would work if done well.
  • Reignskream
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    Jeremy wrote: »
    I think it actually saves the economy allot of hassle, as guild members wont dupe there own guild members in a sense. Wont have white item for sale for 8k gold.

    I didn't think id like it this way as I was so used to WoW, but i feel this is a much better way, having guild stores and the likes.

    Oh but they will.

    I see over-priced items in my guild stores all the time. Absurdly priced items in fact.

    To assume just because someone is in your guild means they won't over-charge you is very naïve Reignskream :)

    Thats why i said "In a sense."

    Because you can never truely know. Thanks for the lesson though, mom. ;)
  • ebunts14_ESO
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    The way the economy works right now is why I craft all my own gear, keep and use all the materials I gather. I would rather have just one crafting profession not having all of them.

    I do agree also that a world auction house is not what we need. But zone or region markets would be better if not the best solution.

    I buy nothing, trade very little and use everything I get.
  • Jeremy
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    Jeremy wrote: »
    I think it actually saves the economy allot of hassle, as guild members wont dupe there own guild members in a sense. Wont have white item for sale for 8k gold.

    I didn't think id like it this way as I was so used to WoW, but i feel this is a much better way, having guild stores and the likes.

    Oh but they will.

    I see over-priced items in my guild stores all the time. Absurdly priced items in fact.

    To assume just because someone is in your guild means they won't over-charge you is very naïve Reignskream :)

    Thats why i said "In a sense."

    Because you can never truely know. Thanks for the lesson though, mom. ;)

    lol I wasn't trying to come off as condescending. So I'm sorry if you took it that way.

    Just trying to stress that guild members are just as likely to over-charge you as are non guild members. Especially considering these guilds aren't really put together to create friendships anyway - but are purely attempts at creating a functional auction house.

    I scrolled through one of my guild stores yesterday. The prices were just absurd. I would have gone broke in seconds if that's where I bought my gear.

  • Endolith
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    I'm in two guilds that are just for trading and have a fair number of items every time I look, and the gear I've bought there has been very cheap for the most part.
  • MissyJ
    MissyJ
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    Gwarok wrote: »
    I think
    what the world was like before globalization, sucks doesnt it.
    pretty much nailed it. Survival in this MMO is pretty much build up around being avagers, despoilers, pagans, heathens looting barrels for our foodstuffs, crafting breaking down and recrafting our own gear, fending for ourselves and our established "clan(s)" and engaging in extensive trading networks based on up to 5 guilds and not having to really depend on a "globalized economy" constantly to fill in the gaps for us. If you look at old Norse culture their world was unfamiliar with the use of coinage and was mostly all about TRADE (ESO has ONE coin where as a vast majority of other MMOs have copper, silver, gold..and I remember when Blizzard HAD to add the platinum piece into Warcraft's economy because of the "globalized AH" blew up and got be so huge...) and was based on a so called bullion economy. The organized trade covered everything from ordinary items in bulk to exotic luxury products. This trade would have satisfied the Vikings need for leather and meat to some extent, and perhaps hides for parchment production. Personally I LOVE the way they set up this economy. It's different from the norm. I struggled at first but when I looked deeper into it, it totally makes sense.

    Would you believe 4/5 of my biggest seller are fats soup stock waters and gems in small bulk?

    Give me the option to craft my own bags - which would make sense in the setting that you talking about here - so I didn't have to spend hour upon hour struggling to save up enough gold to continuously increase my inventory and so I didn't have to struggle with the current guild stores, then I would be perfectly fine with keeping the guild stores. I would just enjoy the social side of my one social guild and go my own merry way enjoying this amazing world that they build for us and completely ignore the local/global trade.
  • Jeremy
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    MissyJ wrote: »
    Jeremy wrote: »
    Perseas wrote: »
    I ve played many mmos, ive always had 1 character in a guild and all my other charas as a solo. I did that to experience the high end content. But even if the members are elders.. 30-40-50 y old... They argue like little babies... All about greeding, sucking guild master to give u items or take you with him in the raids, or dangers like gold sellers, hacks, etc. I ve also experienced several guild disbands.

    And personally am an asocial person.. I dont give a thing, if u get the best loot, just stop bothering me....lol Also the guild thing limits me, if I dont wish to go with them, do my thing, they get distant and I cannot join with them when and If i want to... so why shall i bother with guilds...

    The guild thing is not for me. Also why shall i bother with a thing I believe it will fail :)

    I agree.

    I have no issue with the concept of Guild Stores. But it should be an added perk. To base the entire economy on them and force players to trade in this manner is a mistake. Especially for a game that touts it's desire to allow players to play as they want.

    Agreed! This is the impression I had when joining ESO - I can do what I want and more or less do 95% solo if that's what i want.
    They advertise that you can lvl all professions on one char and gather eveything you wan't - but you can't! Well technically you can but you run out of inventory space within 15 minutes if you do as they advertise. Half my ingame time has been spent managing inventory, creating alts for the sole purpose to store mats and with all the current issues it takes forever to relog. Atleast make the base inventory big enough so that you can have 1 of each of the lvl 1 mats in you bags - then you would still be missing slots for drop gear, maps, pet, consumables and so on, so even that size isn't sufficient. Especially with the current prices on inventory slots. What happened to letting one profession being able to craft bags???? It makes complete sense in a game like this. If I lived in this world for real then I would definately make my own bags (and bags for guildies/friends and to sell)...... Okay so this is also not an option, so I would like to sell mats to save up extra money for inventory - *sigh* then I have to spend even more time away from doing the stuff that I originally joined the game to do: quest, lvl, craft........because I would be stuck staring at guild store menus (that are flawed) or spamming /zone.....

    They have made this game with so many incentives to explore, but they ruined the entire experience by putting up so many stops along the way. I am out of inventory before I even reach those off-the-beaten-path areas that I joined the game to see...

    I know the inventory deal is off-topic to some, but it isn't to me. It'is all connected.

    Perhaps they should add a new skill line that offers players the ability to significantly increase their capacity to hold more items. That way players like you - who want to excel at collecting crafting materials - could do so.

    Anyway, just an idea I thought I would float ^^
  • Elember
    Elember
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    Well the argument that a mega server can not support a global AH is just plain wrong, either that or ZOS has no clue how to make it work properly because in Star Trek Online(over 2 million accounts), which is mega server technology the global AH works just fine.

    ZOS could also make the Guild AH work much better simply by making a better search function and also making it so "link to chat" for items works on the search function. With no way to search items in the Guild stores it is a complete and utter failure, UNLESS you download and install the mod to allow searching to work.

    So obviously searching can be made to work properly in the Guild AH however ZOS has yet to determine that it can be done, or something like that...
    Edited by Elember on April 21, 2014 2:25PM
  • Uncle_Bob
    Uncle_Bob
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    tl;dr

    Guild auction houses give players the ability to trade between guilds and make money that way. I think it's brilliant. It makes the +1gold game and price gouging/fixing nearly impossible.
  • Jeremy
    Jeremy
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    Uncle_Bob wrote: »
    tl;dr

    Guild auction houses give players the ability to trade between guilds and make money that way. I think it's brilliant. It makes the +1gold game and price gouging/fixing nearly impossible.

    Why?

    Guild members can add +1 gold to their prices and price gouge people just like they could try and do it on an auction house.

    The only difference is it's easier to get away with since there are less people involved in the market. And it's a lot easier to make people pay your prices if you are the only store in town.
  • Uncle_Bob
    Uncle_Bob
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    Jeremy wrote: »
    Uncle_Bob wrote: »
    tl;dr

    Guild auction houses give players the ability to trade between guilds and make money that way. I think it's brilliant. It makes the +1gold game and price gouging/fixing nearly impossible.

    Why?

    Guild members can add +1 gold to their prices and price gouge people just like they could try and do it on an auction house.

    The only difference is it's easier to get away with since there are less people involved in the market. And it's a lot easier to make people pay your prices if you are the only store in town.

    It's a megaserver, can you image the +1 game with thousands upon thousands versus only having to deal with 500 people per guild? With a global auction house, you can't have any choices in the matter. with guild only, you can leave guilds and join new ones if you don't like the market.
  • Anoteros
    Anoteros
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    Fantastic to see some Devs jumping in on the discussion...oh wait -_-
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