-Weaving/canceling isnt anymore of a skill than not weaving (the vast majority of dps coming from spammable/weaving)
montiferus wrote: »
-Weaving/canceling isnt anymore of a skill than not weaving (the vast majority of dps coming from spammable/weaving)
Lol. Are you saying weaving isn't skillful?
Its funny whenever I do a random dungeon and i end up doing 75% of the dps when the other player is max CP I wonder how this is possible. All you need to do is read some of these posts and it tells you everything you need to know.
You're right in that they will melt people. But so will stamsorcs that are doing it now with masters DW, or nbs running some variant of snipe or magnb, or any of any of the other insta-gib speccs.
The next step would to be make the more you stack spell/wpn damage and or damage speccs, the less resilient you are. The problem isn't the proc sets. It is the game allowing you to be a ridiculous burst build, while being tanky as all hell.
We're not going to get there by pretending there hasn't been a homogeneous pvp environment previously though... (max stats and sustain mix).
JohnOfMarkarth wrote: »montiferus wrote: »
-Weaving/canceling isnt anymore of a skill than not weaving (the vast majority of dps coming from spammable/weaving)
Lol. Are you saying weaving isn't skillful?
Its funny whenever I do a random dungeon and i end up doing 75% of the dps when the other player is max CP I wonder how this is possible. All you need to do is read some of these posts and it tells you everything you need to know.
if am dps with someone who cant weave (and i can and i do) i do see a big dmg % leaning on me... but i dont think that makes me much more skillful. The skill, that people praise, that it takes to weave is not hard enough to be considered a gamechanger in skillfulness ... only in dps.
Its not a big skill. Its not what people praise it to be. Its not truly that. It took me 5 minutes and one single sentence from another player, to learn weaving (this sentence:"Your brain will think that you cancel skill animation with a light attack, but truth is that you cancel a light attack with skill... between each skill, thats how you weave")... True skill is upkeep not weaving. And if someones dps is less than mine... but their upkeep is flawless? I tip my hat to them.I may know a little trick... but they know the game.
So no. I do not think its a "skill" worth pride and praise it recieves. Its very little skill with very big dmg output difference.
Well, skill isn't "pushing buttons faster", it's about making build which fit's your play style and utilize it the way that other players can't keep up, yet it doesn't mean that dealing damage with 3 procsets is somehow connected to skill play.Pressing buttons differently, more or less often, to trigger different things, isnt inherently more or less skilled. It is just different. Player agency is what you're looking for - not some bigoted approach that presumes the way I play is somehow more skillbased than yours.
montiferus wrote: »Also you do know that animation canceling is not just light attack canceling right?
montiferus wrote: »
-Weaving/canceling isnt anymore of a skill than not weaving (the vast majority of dps coming from spammable/weaving)
Lol. Are you saying weaving isn't skillful?
Its funny whenever I do a random dungeon and i end up doing 75% of the dps when the other player is max CP I wonder how this is possible. All you need to do is read some of these posts and it tells you everything you need to know.
Weaving/canceling isnt anymore of a skill than not weaving
If game removes manual control(weaving) and adds automatic replacement(procsets) it's always lowers skill celling. It's not "different", one of player controls is just removed.montiferus wrote: »
-Weaving/canceling isnt anymore of a skill than not weaving (the vast majority of dps coming from spammable/weaving)
Lol. Are you saying weaving isn't skillful?
Its funny whenever I do a random dungeon and i end up doing 75% of the dps when the other player is max CP I wonder how this is possible. All you need to do is read some of these posts and it tells you everything you need to know.
I'm not saying weaving isn't skillful. I'm saying weaving or having a game without weaving, doesnt make any game more or less skillful. It is just different application of skill.
For example, if you do well in ESO now with weaving. Then over the next 6 months they get rid of weaving completely, and you're not doing as well, then the answer is not that they've lowered the skill ceiling. The answer is you failed to adapt to the changing meta.
If you want to argue skill objectively, you have to place yourself in a situation where zero variables exist between you and another person then make that comparison.
montiferus wrote: »SshadowSscale wrote: »JohnOfMarkarth wrote: »montiferus wrote: »
-Weaving/canceling isnt anymore of a skill than not weaving (the vast majority of dps coming from spammable/weaving)
Lol. Are you saying weaving isn't skillful?
Its funny whenever I do a random dungeon and i end up doing 75% of the dps when the other player is max CP I wonder how this is possible. All you need to do is read some of these posts and it tells you everything you need to know.
if am dps with someone who cant weave (and i can and i do) i do see a big dmg % leaning on me... but i dont think that makes me much more skillful. The skill, that people praise, that it takes to weave is not hard enough to be considered a gamechanger in skillfulness ... only in dps.
Its not a big skill. Its not what people praise it to be. Its not truly that. It took me 5 minutes and one single sentence from another player, to learn weaving (this sentence:"Your brain will think that you cancel skill animation with a light attack, but truth is that you cancel a light attack with skill... between each skill, thats how you weave")... True skill is upkeep not weaving. And if someones dps is less than mine... but their upkeep is flawless? I tip my hat to them.I may know a little trick... but they know the game.
So no. I do not think its a "skill" worth pride and praise it recieves. Its very little skill with very big dmg output difference.
Also you do know that animation canceling is not just light attack canceling right?
[Quoted post was removed]
sabresandiego_ESO wrote: »Most people are biased and cannot see beyond their personal bias. They are also easily conned by videos and the opinions of streamers and elite players.
Very few people can objectively think for themselves and make unbiased rational decisions.
What if something is 10% less skillful but 90% more fun? I personally enjoy the skill factor in these games tremendously, but enjoy the fun factor significantly more. If something slightly lowers the skill floor or even ceiling by a reasonable amount but more than makes up for it in fun factor then it is probably a good game design decision.
The upcoming proc set unleashed terror is the perfect example. That set looks like tons of fun. Many high end players forego gap closers and have for many years: because gap closers can be buggy, unresponsive, and put you in a horrible position strategically, as well as being resource inefficient. This proc set brings new life to these gap closers and opens up all kinds of new build ideas. That to me is fun: and I don’t care if an elitist who is obsessed with measuring skill thinks that it lowers the skill cap.
Except proc sets won't be fun when you have 3 or 4 DKs sitting on a flag in a BG with Elf Bane/Grothdarr/Malacath going. You either join the procfest or get melted by it. More homogenization in PVP is not a good thing IMO
I'm all for massive meta changes in this game that will create more meaningful player choices, roles, and kiss/curse decisions.
sabresandiego_ESO wrote: »Most people are biased and cannot see beyond their personal bias. They are also easily conned by videos and the opinions of streamers and elite players.
Very few people can objectively think for themselves and make unbiased rational decisions.
What if something is 10% less skillful but 90% more fun? I personally enjoy the skill factor in these games tremendously, but enjoy the fun factor significantly more. If something slightly lowers the skill floor or even ceiling by a reasonable amount but more than makes up for it in fun factor then it is probably a good game design decision.
The upcoming proc set unleashed terror is the perfect example. That set looks like tons of fun. Many high end players forego gap closers and have for many years: because gap closers can be buggy, unresponsive, and put you in a horrible position strategically, as well as being resource inefficient. This proc set brings new life to these gap closers and opens up all kinds of new build ideas. That to me is fun: and I don’t care if an elitist who is obsessed with measuring skill thinks that it lowers the skill cap.
Talking about bias and closing the post with "that to me is fun".
You should probably listen to ur own advice.
sabresandiego_ESO wrote: »sabresandiego_ESO wrote: »Most people are biased and cannot see beyond their personal bias. They are also easily conned by videos and the opinions of streamers and elite players.
Very few people can objectively think for themselves and make unbiased rational decisions.
What if something is 10% less skillful but 90% more fun? I personally enjoy the skill factor in these games tremendously, but enjoy the fun factor significantly more. If something slightly lowers the skill floor or even ceiling by a reasonable amount but more than makes up for it in fun factor then it is probably a good game design decision.
The upcoming proc set unleashed terror is the perfect example. That set looks like tons of fun. Many high end players forego gap closers and have for many years: because gap closers can be buggy, unresponsive, and put you in a horrible position strategically, as well as being resource inefficient. This proc set brings new life to these gap closers and opens up all kinds of new build ideas. That to me is fun: and I don’t care if an elitist who is obsessed with measuring skill thinks that it lowers the skill cap.
Talking about bias and closing the post with "that to me is fun".
You should probably listen to ur own advice.
The difference is that I know I am biased, and openly admit it. That’s why I used the statement: That to me is fun. I think proc sets are fun for the majority of players. They add cool new mechanics and animations. Simple stat buffs are kind of vanilla . That is also bias.
The opposing side does not admit any bias at all, they speak as if there is absolute truth that nobody likes proc sets, and that procs remove skill; when that’s either not true or an exaggeration.
sabresandiego_ESO wrote: »sabresandiego_ESO wrote: »Most people are biased and cannot see beyond their personal bias. They are also easily conned by videos and the opinions of streamers and elite players.
Very few people can objectively think for themselves and make unbiased rational decisions.
What if something is 10% less skillful but 90% more fun? I personally enjoy the skill factor in these games tremendously, but enjoy the fun factor significantly more. If something slightly lowers the skill floor or even ceiling by a reasonable amount but more than makes up for it in fun factor then it is probably a good game design decision.
The upcoming proc set unleashed terror is the perfect example. That set looks like tons of fun. Many high end players forego gap closers and have for many years: because gap closers can be buggy, unresponsive, and put you in a horrible position strategically, as well as being resource inefficient. This proc set brings new life to these gap closers and opens up all kinds of new build ideas. That to me is fun: and I don’t care if an elitist who is obsessed with measuring skill thinks that it lowers the skill cap.
Talking about bias and closing the post with "that to me is fun".
You should probably listen to ur own advice.
The difference is that I know I am biased, and openly admit it. That’s why I used the statement: That to me is fun. I think proc sets are fun for the majority of players. They add cool new mechanics and animations. Simple stat buffs are kind of vanilla . That is also bias.
The opposing side does not admit any bias at all, they speak as if there is absolute truth that nobody likes proc sets, and that procs remove skill; when that’s either not true or an exaggeration.
Except you never admitted bias. You actually called people elitists or whatever, claimed to be talking for the majority of people, call other people's arguments fake news etc.
The opposing side is talking with actual arguments and try to prove what they claim is right. Whether there is bias involved is a different discussion but at least they are approaching the matter in the right way. The only thing u are doing is say "but it's fun" "u are an elitist" "this is fake news" etc.
Again, maybe you should listen to ur own advice.
sabresandiego_ESO wrote: »It’s quite obvious who is right. This game is a business and people vote with their wallet, not by who’s loudest on the forums.
If most people didn’t like proc sets, why would Zenimax keep adding them? Why would they add content that people don’t want?
Because the truth is that most people do like proc sets. They add newness to the game, they change game mechanics. If I was wrong, then Zenimax has a horrible business model.
Most people that play this game are not elite pvp purists who are constantly measuring their “skill”. Most people are casual pve and pvp players who enjoy trying new builds or watching cool animations from different setups. This game is about fun and people vote with their wallet
MashmalloMan wrote: »sabresandiego_ESO wrote: »It’s quite obvious who is right. This game is a business and people vote with their wallet, not by who’s loudest on the forums.
If most people didn’t like proc sets, why would Zenimax keep adding them? Why would they add content that people don’t want?
Because the truth is that most people do like proc sets. They add newness to the game, they change game mechanics. If I was wrong, then Zenimax has a horrible business model.
Most people that play this game are not elite pvp purists who are constantly measuring their “skill”. Most people are casual pve and pvp players who enjoy trying new builds or watching cool animations from different setups. This game is about fun and people vote with their wallet
I like proc sets, I think they're interesting and help add some extra sense of identity to your build and class, especially since there is only 12 skill slots, in many ways, your sets serve as additional skills or buffs to your existing skills.
They also help cover aspects of a class that may be lacking.. like how stam sorcs don't have any real delayed burst skill. Makes sets that provide some form of delayed burst help round out the class instead of relying on Dizzy spam all day long.
I also search for sets that have cool effects that line up with the class I'm building it for, higher uptime, lower cooldown, big synergies on the rest of the skills, etc. Themeatic sets like Selene's on Warden, Stormfist on Stam Sorc (pve obvi), Grothdar on Mag DK, etc..
What I don't want is everyone running proc sets because it's the best way to melt people. The viper/sload/scalebreaker/master dw dot proccing enchants were garbage to play through.
Proc sets shouldn't be a carry. The reason this has become an issue is:
- Skills have become weaker and weaker over time, especially dots being at a low AF standard, low return on investment.
- Healing nerfed accross the board instead of tackling the real issues with stronger classes or groups, low return on investment.
- Malacath Band avoids crit resist and provides synergy for low crit builds like Heavy Armor or in no CP for a large and reliable damage boost. There is next to no real cost, higher armor in heavy, higher damage with proc sets, more hp regen in heavy, no crit rng and 1 less factor mitigating your damage, high return on investment.
The biggest factors holding proc sets back are no longer as much of an issue.
I do find it funny how broad of a term "proc" really is. Everyone seems to claim they hate them, but it's obvious that we only seem to hate damage based proc sets. Bloodspawn, Engine Guardian, Fury, 7th Legion, Stuhn's, list goes on and on. It's very rare that I've ever seen someone with a pure static stat build, often times they're magicka stacking for shields.. which just became less of a requirement since you get opt for higher spell damage sets that are available.
I'm willing to bet over 90% of the games sets are considered under the proc set category. OP brings up some good points, but bad ones too, I'd say more input from the player to kill an opponent does result in requiring a higher skill level.. It's kind of basic math. Theres other factors of course, but sometimes things ARE overtuned.
In this patch, it feels that way as a result of context with the other parts of the game. If abilities and healing were stronger, I don't think this would be a discussion.