Playboy_Shrek wrote: »hard core players are vocal minority on the forum. the problem is that they cause the power creep. and like years later when games like WoW are bad they wonder. "wow they really *** the game up!" like no you did.
sabresandiego_ESO wrote: »It’s quite obvious who is right. This game is a business and people vote with their wallet, not by who’s loudest on the forums.
If most people didn’t like proc sets, why would Zenimax keep adding them? Why would they add content that people don’t want?
Because the truth is that most people do like proc sets. They add newness to the game, they change game mechanics. If I was wrong, then Zenimax has a horrible business model.
Most people that play this game are not elite pvp purists who are constantly measuring their “skill”. Most people are casual pve and pvp players who enjoy trying new builds or watching cool animations from different setups. This game is about fun and people vote with their wallet
sabresandiego_ESO wrote: »The upcoming proc set unleashed terror is the perfect example. That set looks like tons of fun. Many high end players forego gap closers and have for many years: because gap closers can be buggy, unresponsive, and put you in a horrible position strategically, as well as being resource inefficient. This proc set brings new life to these gap closers and opens up all kinds of new build ideas. That to me is fun: and I don’t care if an elitist who is obsessed with measuring skill thinks that it lowers the skill cap.
Chilly-McFreeze wrote: »How is not doing a thing more skillful than e.g. weaving?
How is giving up a few k resources a bad thing if the procced damage outclassed anything you lose? Not to mention the 40k health proc builds that are floating around?
How is forcing cooldowns 6 years after release suddenly a good thing?
How is being hardcountered anything but bad design?
How about a massive meta change propose for you: my main class hardcounters yours main class and I proc 13k extra damage by not spending resources via light attacks - all for the cost of what? 300 spell dmg or the likes?
I kinda respect your opinion but sorry, this just hurts reading.
sabresandiego_ESO wrote: »Most people are biased and cannot see beyond their personal bias. They are also easily conned by videos and the opinions of streamers and elite players.
Very few people can objectively think for themselves and make unbiased rational decisions.
What if something is 10% less skillful but 90% more fun? I personally enjoy the skill factor in these games tremendously, but enjoy the fun factor significantly more. If something slightly lowers the skill floor or even ceiling by a reasonable amount but more than makes up for it in fun factor then it is probably a good game design decision.
The upcoming proc set unleashed terror is the perfect example. That set looks like tons of fun. Many high end players forego gap closers and have for many years: because gap closers can be buggy, unresponsive, and put you in a horrible position strategically, as well as being resource inefficient. This proc set brings new life to these gap closers and opens up all kinds of new build ideas. That to me is fun: and I don’t care if an elitist who is obsessed with measuring skill thinks that it lowers the skill cap.
ZarkingFrued wrote: »Why are those players elite? Because they're better. Why? Because they understand the game better. Proc sets are not skill based, pushing one button in a video game and getting two high damage hits is not a smart design, it specifically there to carry players who are not good at video games or have lower reaction times.
ZarkingFrued wrote: »roc sets are not skill based, pushing one button in a video game and getting two high damage hits is not a smart design
ZarkingFrued wrote: »it specifically there to carry players who are not good at video games or have lower reaction times.
ZarkingFrued wrote: »Not everyone in a video game needs to be on the same level. Some will be dominate, others will play but never be able to compete with the better players. That's ok. That is how all of life works.
Your opinion - not fact. Also, completely irrational. If you can't deal with getting two high damage hits from target, then either you lack the skill to build well, or the skill to react faster.ZarkingFrued wrote: »it specifically there to carry players who are not good at video games or have lower reaction times.
Your opinion again, not fact. In fact, it is specifically there to make sure bad players that can't deal with having the reaction time to dodge / expect caluurion with a hard hitting skill as well pay for it. So it helps seperate the bad players that can't deal with procs, from the good players running procs and dealing with them.