I've heard this suggested by other players in the community, and I thought I'd put it in writing somewhere.
PvP players make up a very small portion of the playerbase and generally spend less money on cosmetics/housing/crowns than players from other areas of the game. As a result, very little development time is focused on PVP, and the content we have has been played through so many times that it has gone stale. So what PVP content could be added that would require little development time/effort from ZOS, while simultaneously providing incentive for PVP players to spend more money on housing/crowns?
The ability to enable PVP inside player homes. This would simply be a feature that a homeowner could enable from his housing editor menu, and would just set the home to a battle spirit affected/pvp enabled zone. The benefits from adding this to the game are NUMEROUS.
- Provides CUSTOM zones with infinite possibilities for player vs player combat, without developers needing to spend time creating environments.
- Allows for NEW, NEVER BEFORE SEEN FORMATS OF PVP. The system would only require a few very specific features to be a fully functional and enjoyable experience. By simply allowing any player OUTSIDE OF YOUR GROUP to be marked as "Hostile" within the pvp enabled home, the possibilities are once again endless. 2v2s, 4v4s, 8v8s, 12v12s, and 3-24 man FREE FOR ALL COMBAT.
- PvP players will have a reason to purchase homes. In my experience within the PVP community, pvp players care very little about crown cosmetics and housing. By adding this simple feature, there would be a HUGE incentive for players to go out and spend money on these things.
- These battles are confined to specific POH instances, keeping lag away from areas like major zones and cyrodiil, where players gather for duels and large scale combat despite the constant use of abilities adversely affecting performance.
The possibilities are endless, and the implementation of this would truly be a win-win for PVP players and Zenimax alike. As mentioned before, there are very few things that would have to be adressed/included with this update in order for it to be a fully functional and genuinely enjoyable experience.
- PvP enabled option for homeowner
- Friendly/hostile detection based on grouping
- Designated safezone function to allow players ressurecting to have an area where they can adjust things/catch their breath
- Collision enabled housing objects - currently, almost every housing object has some sort of "player collision" disabled in pvp scenarios - meaning that knockbacks such as javelin, flame clench, leap, magnum shot, etc WILL knock you inside of objects within a house, if you're standing on/next to them.
- /kill or /safe command to instantly respawn at the door while stuck in combat (in the case of being stuck and being unable to leave combat)
I hope someone at ZOS sees this and passes it along for consideration. I truly think this could be one of the best PVP additions the game has ever seen, and from a consumer perspective it seems like something that would require very little development time to implement as most of the tools and features already exist within the game.
@ReactSlower - PC/NA - 2000+ CP
React Faster - XB/NA - 1500+ CP
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