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Trials Group Finder!!

  • chris_tigerb16_ESO
    chris_tigerb16_ESO
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    Its group content in an MMO, especially since it requires so many players Its my opinion they should have a grouping tool for ALL group content in the game, Trials and Dragonstar/Prison.

    If you think about it, its kinda an essential feature in an mmo..
    A Khajiit in real life.

    1000+ CP EU/PC.
    Subscriber since the beta.
  • Waynerx8
    Waynerx8
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    There should be a group finder for people that wish to use one for ALL group content, why does it concern anyone who groups with their guilds, they will never use it so I fail to understand the objection, I do concede that ZO$ need to sort the group finder.
  • Lifsteinn
    Lifsteinn
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    The main problem is that people limit their vision of a group finder that puts whatever person in your group for a specific content that you get teleported to.

    Please think in a tool that HELPS people to group.

    Instead of being stuck in Craglorn hoping for people that want to do the same thing that you want to do at the same time...
  • Xerikten
    Xerikten
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    put it in.

    most of us wont use it anyways. we get friends to fill guild spots and not some random john who cant stay out of the red.


  • JadonSky
    JadonSky
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    They would need to make it so you can pick what type classes you need for the group. So when you start a group you can select that you need X tanks, X healers, X DPS. Because some of them you need an off tank and healer for. Couldn't be static like the current group finder that requires you to have 1 tank, 1 healer, 2 dps. Sometimes we want to do speed runs and just need 4 dps so we have two people select tank and healer just so we can queue a random normal.
  • Akrasjel
    Akrasjel
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    Only for normal wouldn't hurt ?
    [PC][EU][Daggerfall Covenant]
    Akrasjel Lanate - Imperial Nightblade | 50 | CP900+
    Born: 2E 551

    Member of: | Traders of the Covenant | Hammerfell Trading | Imperial Trading Company |
    Houses: Strident Springs Demesne,


  • Artim_X
    Artim_X
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    Should be list format. Crown sets up a trial request where they can add a short description of the group's goals (ex: normal mode speed run and no opening chests till after trial completion) and specify how many of each role they need (2 tanks and 1 healer, 1 tank and no healer, etc.). For each request potential group members can see how many players are currently in a requested group and they can only enter the group if the role they are marked as is still needed. A full group will no longer be shown on the trial finder list, but if someone is kicked or drops from the group the crown can request for a replacement. Adding a player manually will update the request. A full group is not automatically sent to a trial and instead this is done manually, which allows for flexibility of group goals (multiple trial runs, normal run followed up with vet, etc.). List can be narrowed with searchable tags (Vet, AA, Halls, templar, any, farming, etc.).
    Edited by Artim_X on January 25, 2019 7:58PM
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • Chaos2088
    Chaos2088
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    It would be useful for people who are not as social as some, but I would not expect a high rate of completion from this tool in vet trials, but hey if it was added people would use it....why not...

    ...like most things if you don't want to use it...don't. :)
    @Chaos2088 PC EU Server | AD-PvP
  • Shantu
    Shantu
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    Sounds awful tbh. Too many players who need to l2p already not gonna pull their weight even in normal.

    This ^^^

    It's already dysfunctional for 4 player dungeons. Trying to do it for 3 times that many players would be an absolute mess.
  • josiahva
    josiahva
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    ThePlayer wrote: »
    I think it could be a fantastic addition to the game, what do you think?
    Of course with the right system, i mean, controlling the class and maybe even the CP for some trials, those outside Craglorn for example.
    The only problem not to be underestimated would be due to the ZOS programmers, they have already took 3 years to fix the GF for the dungeons and is still buged and potentially improvable.
    Hopefully, however, it is still an MMO game, players have to play in group; and all these commercial guilds have ruined in my opinion all the pve/pvp guilds that looking for a bit of seriousness in the game; all for random group, fast and easy, there are more people in the trade guilds than in the pve/pvp guilds....
    Better to bring then a GF for the trials, at least i avoid being in Craglorn, and some less brain players can understand that it is an MMO game and have to be played in a group.

    Yes please, for all trials, normal and vet...and no, aside from a cp restriction for vet trials(and maybe a 2nd one for vet DLC trials) they should not try to control race, class, or role. Just as long as people understand a pug is a pug and not to expect to always be able to finish.

    The people who dont want it are being ridiculous. No one is forcing you to use it. I want it because I am sick of tired of trial elitists that want to tell me what build to use if I want to join their trial. No offense, but with enough skill just about any build will clear any trial in the game...not talking about leaderboard runs, but if it does the job, its fine, if not, that person can be vote-kicked and replaced. Obviously when a pug trial finder first opens, the completion rate for vet trials will be low...but JUST LIKE HAPPENS WHEN PUGGING VET DLC DUNGEONS< AS TIME GOES ON THE COMPLETION RATE GOES UP. Many people dont like trials because of the elitist attitude in trials guilds....but in a pug no one is elitist. People will join a pug to get more practice without dragging down a real group...pugs will wipe and wipe often...but wiping is how you learn. If you are looking for a smooth run, DONT USE IT, but if you want to practice, or try out a build some elitist group wont take...then group finder will work wonders for you. As long as people understand that a pug will be more of a practice group and has a good chance of failing, everything is good. Dont expect to clear everytime you pug, or even 75%, because that wont happen, but the option to pug being there HARMS NO ONE. Most people wont use it, and those of us who enjoy pugging will, and great things will come of it...new, unusual builds...and more skilled players in general(pugging forces you to be a better player to make up for bad or inexperienced players). The trial role default should simply be 2 tanks, 2 healers, 8 DPS, and those tanks who pug should just realize they need to be able to swap gear and skills to an off-tank role instead when needed.
    Edited by josiahva on January 25, 2019 8:42PM
  • Diminish
    Diminish
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    pod88kk wrote: »
    No, please God no, NOOOOOOOOOOOOOO

    You dont need to use it. Anyone against this has no argument to substantiate their opinion. If 10% of the player base used it, it is still a success. The other 90% dont have to like nor use it. I say if people want it, it should be an option to them. Other MMOs pull it off just fine. I'm all for it for those who would like to see it included.
  • idk
    idk
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    Waynerx8 wrote: »
    There should be a group finder for people that wish to use one for ALL group content, why does it concern anyone who groups with their guilds, they will never use it so I fail to understand the objection, I do concede that ZO$ need to sort the group finder.

    It would concern Zos for starters. Zos has a responsibility with the GF to first and foremost not add to it content they feel would be a train wreck most a large portion of the time.

    After seeing how raids in GF work in other games, total pugs being able to clear the easier content but struggling in major ways with content with actual mechanics I can understand Zos being reluctant to add trials to the GF. That was in games that require less skill to play well than ESO does.

    Granted, anyone who chose to use the GF for that purpose and ended up with a train wreck got what they deserved. However, we have seen the toxicity of GF related threads in the forums from players that were probably just as much the issue as the ones they complain about and trials would just add to that several fold.

    Do not reply asking me why I have an issue with this as I do not. I could care less outside of getting a good laugh out of watching streams of the train wreck. I am merely stating what a responsible company would consider before making changes like this.
  • ArchaicSEAL
    ArchaicSEAL
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    Why do people keep saying “No” to this? If you do not want to use the trial group finder if it is put into game, then here is a little hint: [snip]

    Go about your business hooking up with guild members and running it. Or, guess what? You can ALSO continue broadcasting in zones for groups if you want to manually vet people joining.

    You. Don’t. Have. To. Use. It.

    For others willing to roll the dice and risk joining a group without spending their entire damned saturday sitting around yelling for people, give us the damn group finder already.

    I would honestly come back and play more if they would add this as I would like to run trials but do not have the patience or time at my age as a working adult with a career to waste sitting there asking to join a group to farm gear. Especially when I have so many other games in my steam list to play and and so little time.

    And to everyone who is going to reply with negative comments like: “well then go play another game, we don’t need you here.”

    Remember, paying folks like me keep this game going. I am pretty much going to pull my monthly subscription soon as I have not really touched the game in awhile but wanted to keep funding it. However, if they don’t make it worth our while then many of us who pay will all just leave in time and ESO dies and you are all left empty handed. Actually, speaking of which, I might as well just go cancel my sub as this will never happen.

    But whatever... I am just sayin, and I am a nobody. *shrug*

    [Edit for censor bypass.]
    Edited by ZOS_GregoryV on August 3, 2020 11:31PM
  • Jeremy
    Jeremy
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    ThePlayer wrote: »
    I think it could be a fantastic addition to the game, what do you think?
    Of course with the right system, i mean, controlling the class and maybe even the CP for some trials, those outside Craglorn for example.
    The only problem not to be underestimated would be due to the ZOS programmers, they have already took 3 years to fix the GF for the dungeons and is still buged and potentially improvable.
    Hopefully, however, it is still an MMO game, players have to play in group; and all these commercial guilds have ruined in my opinion all the pve/pvp guilds that looking for a bit of seriousness in the game; all for random group, fast and easy, there are more people in the trade guilds than in the pve/pvp guilds....
    Better to bring then a GF for the trials, at least i avoid being in Craglorn, and some less brain players can understand that it is an MMO game and have to be played in a group.

    This should have been done years ago. I'm not sure why they still haven't added them because there isn't a good reason not to.
    Edited by Jeremy on August 3, 2020 10:19PM
  • Sylvermynx
    Sylvermynx
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    Uh.... MAJOR necro here friend.... Last post before yours was January 2019.
  • ArchaicSEAL
    ArchaicSEAL
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    idk wrote: »
    Waynerx8 wrote: »
    There should be a group finder for people that wish to use one for ALL group content, why does it concern anyone who groups with their guilds, they will never use it so I fail to understand the objection, I do concede that ZO$ need to sort the group finder.

    It would concern Zos for starters. Zos has a responsibility with the GF to first and foremost not add to it content they feel would be a train wreck most a large portion of the time.

    After seeing how raids in GF work in other games, total pugs being able to clear the easier content but struggling in major ways with content with actual mechanics I can understand Zos being reluctant to add trials to the GF. That was in games that require less skill to play well than ESO does.

    Granted, anyone who chose to use the GF for that purpose and ended up with a train wreck got what they deserved. However, we have seen the toxicity of GF related threads in the forums from players that were probably just as much the issue as the ones they complain about and trials would just add to that several fold.

    Do not reply asking me why I have an issue with this as I do not. I could care less outside of getting a good laugh out of watching streams of the train wreck. I am merely stating what a responsible company would consider before making changes like this.

    Ok, so let’s see: ZOS spends all this money and time making content that a large portion of casual players will never experience because they cant practice running it with pugs through a group finder. Whereas so many more people would experience the content, even if just in normal mode, if there was a group finder.

    People are going to “train wreck” as you put it because, guess what, this is how you learn. Some will even rage quit, but instead of then having to run all over Tamriel looking for a replacement or replacements, guess what? Someone from the queue would be asked if they wanted to join a group already in session and you fill your slots again like that. Those who are patient and willing to learn will stick to it and success rate of everyone goes up and a good time is (eventually) had by all.

    People who run bitching about the pug group they joined just need to be told to stfu about it by everyone. If you dont like it, don’t use it and join a raid guild instead, yeah? Some of us don’t have time to join raid guilds and build up entire relationships with guild members and then have to work on the guild’s raid schedules.. We have families and careers and responsibilities and other games to play and sometimes just want to jump in ESO and run some more quests or run a group dungeon (or in my case, as I am tired of group dungeons: trials). We want to experience the content of trials and try to get better gear but the setup for that content takes far, FAR too long and is a boring waste of our time getting a group together through yelling in zones.

    Give is a group finder for it. Let us practice with pugs so everyone gets good at at least the normal version of the trials. Many people, like myself, feel “locked” out of this content because it takes so long to organize and actually do the fun stuff.
  • Aznarb
    Aznarb
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    I don't get people who disagree with Trial Group finder.
    Normal and veteran, no problem.

    Why are you against ? Cuz it's gonna be a mess like DLC DG ? Yes, and ?
    No one force you to use it. I'm not gonna use it myself, but why should we say no if some people want it ?
    Doesn't make sens.

    Yes, it should be an available option, same as GF we've, people who use it know what they can have in it, their choice to use it or not. Not gonna change my play-time experience in any way.

    Edit : Wait, it's a 2019 post ? Stupid necro u_u
    Edited by Aznarb on August 3, 2020 10:49PM
    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • idk
    idk
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    Why do people keep saying “No” to this? If you do not want to use the trial group finder if it is put into game,

    Actually, I have not said no. However, I have suggested Zos should say no because it would be bad for the game. It is easy to come to that conclusion that even normal dungeons would be a train wreck given the threads we get in the forums complaining about GF groups for dungeons. Zos does not have to look far to find solid evidence that raids via a GF are not good for the game. Other games like SWTOR that added raids to their GF had to dumb down the content because random GF groups could not handle it even though it was already easy. Zos would have to do the same and that is a horrible way to run a game.

    It is easy for those interested in doing trials to find guilds that run them. Heck, I took it a step farther and started leading raids because I realized it was more effective to become part of the solution. It works great.
  • crjs1
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    Really wish ZOS would add at least normal trials to group finder - but I doubt they will.

    It is really time consuming trying to find a pug in zone chat to group with. Even guilds can be challenging: trying to get 12 folk at same time etc, plus loads of guilds want to do vet or hard mode...

    I’d love to just experience some normal trials in a casual fun way, to get a taste for them.
  • idk
    idk
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    idk wrote: »
    Waynerx8 wrote: »
    There should be a group finder for people that wish to use one for ALL group content, why does it concern anyone who groups with their guilds, they will never use it so I fail to understand the objection, I do concede that ZO$ need to sort the group finder.

    It would concern Zos for starters. Zos has a responsibility with the GF to first and foremost not add to it content they feel would be a train wreck most a large portion of the time.

    After seeing how raids in GF work in other games, total pugs being able to clear the easier content but struggling in major ways with content with actual mechanics I can understand Zos being reluctant to add trials to the GF. That was in games that require less skill to play well than ESO does.

    Granted, anyone who chose to use the GF for that purpose and ended up with a train wreck got what they deserved. However, we have seen the toxicity of GF related threads in the forums from players that were probably just as much the issue as the ones they complain about and trials would just add to that several fold.

    Do not reply asking me why I have an issue with this as I do not. I could care less outside of getting a good laugh out of watching streams of the train wreck. I am merely stating what a responsible company would consider before making changes like this.

    Ok, so let’s see: ZOS spends all this money and time making content that a large portion of casual players will never experience because they cant practice running it with pugs through a group finder.

    First, it is incorrect to suggest that casual players can only experience the raids via pug groups and that could not be farther than the truth. While I run with guilds that are formed and lead for the purpose of leading raids I also have friends in a very casual guild and we run raids there as well. It is by far the best way to experience the trials and certainly far superior to pugs and especially random GF groups. All it takes is someone willing to get up off their duff and form the group. It is that simple.

    Second, it mistakenly assumes that these casual players that somehow can only experience the raids via pugs will actually get experience via pugs or GF. All we have to do is look to the GF for dungeons and see that decent tanks avoid the GF like the plague. Other games that added their lower-level challenge raids to the GF had to lower the difficulty level of those easiest raids because GF groups found them too challenging and they were already easier than many of our trials.

    There are great guilds out there at all skill levels that run raids and have people who will take the time to explain what needs to be done. That rarely exists in the GF which is the biggest reason this is such a bad idea.

    Again, I could care less as I get more raid invites than I could possibly do because of the choices I made. I am just pointing out that I think it would be a bad move for Zos to make this happen and I provided actual examples as to why.
  • UGotBenched91
    UGotBenched91
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    idk wrote: »
    Why do people keep saying “No” to this? If you do not want to use the trial group finder if it is put into game,

    Actually, I have not said no. However, I have suggested Zos should say no because it would be bad for the game. It is easy to come to that conclusion that even normal dungeons would be a train wreck given the threads we get in the forums complaining about GF groups for dungeons. Zos does not have to look far to find solid evidence that raids via a GF are not good for the game. Other games like SWTOR that added raids to their GF had to dumb down the content because random GF groups could not handle it even though it was already easy. Zos would have to do the same and that is a horrible way to run a game.

    It is easy for those interested in doing trials to find guilds that run them. Heck, I took it a step farther and started leading raids because I realized it was more effective to become part of the solution. It works great.

    Eh it’s not easy when you don’t have a lot of time to play and the time you do isn’t constant. Even if you’re in a guild it’s tough to fit their schedules times.
  • idk
    idk
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    idk wrote: »
    Why do people keep saying “No” to this? If you do not want to use the trial group finder if it is put into game,

    Actually, I have not said no. However, I have suggested Zos should say no because it would be bad for the game. It is easy to come to that conclusion that even normal dungeons would be a train wreck given the threads we get in the forums complaining about GF groups for dungeons. Zos does not have to look far to find solid evidence that raids via a GF are not good for the game. Other games like SWTOR that added raids to their GF had to dumb down the content because random GF groups could not handle it even though it was already easy. Zos would have to do the same and that is a horrible way to run a game.

    It is easy for those interested in doing trials to find guilds that run them. Heck, I took it a step farther and started leading raids because I realized it was more effective to become part of the solution. It works great.

    Eh it’s not easy when you don’t have a lot of time to play and the time you do isn’t constant. Even if you’re in a guild it’s tough to fit their schedules times.

    Find a guild that fits your schedule. Better yet, you make the schedule. That is a much better solution than the high failure rate than GF dungeons will have (especially post-Craglorn). It is a bad idea for Zos to add something to the GF that would have such a high failure rate. GF dungeon groups are not that great and that content is much easier than raids.
  • Heelie
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    LFR has not been that much of a succes in wow, it tends to draw in players who have done abseloutely no research in their class / role or the raid itself.

    the only reason that anyone actually queues for it is a simple fail safe passive buff to all group members per wipe. This is abseloutely one of the most lazy and misserable aproaches I have ever seen to any group content in any MMO. basicly people hit their wall against a wall for 3 hours till they're so buffed up from failing that they eventually clear. Never aproaching the fights in new ways. the meta is literally just to pull till you're over 80% stronger than to begin with.

    LFR is one of the least casual friendly ways of doing raids, as it take hours. And for the most part what casual players lack is time.

    LFR in ESO should come with super higher barriers of entry in terms of gear, CP and abilities including passives. And should really just work as an easier group tool rather than an entry into raiding for newer players, I think a veteran clear achievement in the raid you're queueing for is the best aproach to a LFR tool.
    Most OwOrated healer of all time
  • gongxizhirwb17_ESO
    normal trial YES.vet no.
  • XxCaLxX
    XxCaLxX
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    I always like how ppl are quick to say no to the idea like they would be forced to use it. Q’ing for a trial would be no different than getting a pug together in zone. Either way you don’t know what you’re getting. But if you’re q’ing for a normal trial then most likely you’re no better than the other ppl q’ing so don’t worry about others. Don’t wanna use it then don’t. Everyone should have the option to do what they want.
  • SolidusPrime
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    Yes PLEASE. I have been playing since launch and have only done maybe 3-4 trials. I don't want to have to join a guild and schedule time on a calendar like a doctor's appointment just to do the end game content. I've been trying to get into one the last 2 weeks and have had absolutely no luck.
  • redgreensunset
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    Why people are against it? Because we already have so many threads about Fake X, people getting kicked from dungeons, people not knowing the mechanics of a fight causing their group to wipe again and again. Those threads would increase exponentially if this was put in the game.

    So okay, fine. But if they do there should be a complete ban of those threads here and on the eso subreddit.

    Edit. I forgot about threads from DDs complaining about the queue times which would also be gargantuan as no tank or healer worth that title and who prize their sanity would touch this.
    Edited by redgreensunset on August 4, 2020 12:53PM
  • josiahva
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    Why people are against it? Because we already have so many threads about Fake X, people getting kicked from dungeons, people not knowing the mechanics of a fight causing their group to wipe again and again. Those threads would increase exponentially if this was put in the game.

    So okay, fine. But if they do there should be a complete ban of those threads here and on the eso subreddit.

    Edit. I forgot about threads from DDs complaining about the queue times which would also be gargantuan as no tank or healer worth that title and who prize their sanity would touch this.

    Who cares? Do you run pug groups in GF for vet DLC dungeons? My guess is no....quite a few people avoid that content. I tank pug runs ALL THE TIME in vet DLC dungeons with 70%+ success rate and have ever since the first DLC dungeons came out. When a new DLC dungeon drops, the completion rate is fairly abysmal...around 20% or so...then over the next few weeks in consistently rises....and a month or two later its back to 70%. This is because people slowly learn the mechanics needed. Are they occasionally carried to later bosses? Sure they are, but that is a GOOD thing, it allows them to experience the mechs of later bosses, and eventually they learn the mechs of the whole dungeon.

    I say this because regardless of all the people whining about DLC dungeons in GF, IT DOES NOT STOP THEM FROM USING IT. Those people continue to use it because the groups they get paired with continue to improve, pugs or not. This will be no different for trials, what ZOS needs to stop doing is nerfing content because people whine...either they can do the content or they cant, and that is how it should be.

    I guess what the nay-sayers are really worried about is that ZOS will nerf the content because of whiners...and while that is a valid enough concern...who really cares? ZOS will continue to pump out new challenging content to replace it on a regular basis like they always have done.

    This should definitely be implemented...but it should be done in stages over several months, first releasing normal craglorn trials, then a couple months later, vet versions of those trials, then a couple months later normal DLC trials, and then finally vet DLC trials, start the easiest trials with a CP requirement of 300CP, then 500cp for vet craglorn, 600CP for normal DLC, and max CP for vet DLC trials....implementing it in this fashion would smooth things out, allowing people to learn mechanics, and require at least some time in the game(aside from those CP grinders)
  • Grandchamp1989
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    I'm all for Normal Trials.

    It would help lift the playerbase in the long run if normal trials were more accessable to a more casual audience.
    A lot of decent players use Dungeon Finder but I don't think many use Craglorn to the same extend.

    Maybe beginner's Anxiety?

    Trials should be more accessable and a normal trial finder would be an awesome way of doing it.
This discussion has been closed.