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Trials Group Finder!!

  • chris_tigerb16_ESO
    chris_tigerb16_ESO
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    Its group content in an MMO, especially since it requires so many players Its my opinion they should have a grouping tool for ALL group content in the game, Trials and Dragonstar/Prison.

    If you think about it, its kinda an essential feature in an mmo..
    A Khajiit in real life.

    1000+ CP EU/PC.
    Subscriber since the beta.
  • Waynerx8
    Waynerx8
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    There should be a group finder for people that wish to use one for ALL group content, why does it concern anyone who groups with their guilds, they will never use it so I fail to understand the objection, I do concede that ZO$ need to sort the group finder.
  • Lifsteinn
    Lifsteinn
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    The main problem is that people limit their vision of a group finder that puts whatever person in your group for a specific content that you get teleported to.

    Please think in a tool that HELPS people to group.

    Instead of being stuck in Craglorn hoping for people that want to do the same thing that you want to do at the same time...
  • Xerikten
    Xerikten
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    put it in.

    most of us wont use it anyways. we get friends to fill guild spots and not some random john who cant stay out of the red.


  • JadonSky
    JadonSky
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    They would need to make it so you can pick what type classes you need for the group. So when you start a group you can select that you need X tanks, X healers, X DPS. Because some of them you need an off tank and healer for. Couldn't be static like the current group finder that requires you to have 1 tank, 1 healer, 2 dps. Sometimes we want to do speed runs and just need 4 dps so we have two people select tank and healer just so we can queue a random normal.
  • Akrasjel
    Akrasjel
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    Only for normal wouldn't hurt ?
    [PC][EU][Daggerfall Covenant]
    Akrasjel Lanate - Imperial Nightblade | 50 | CP850+
    Born: 2E 551

    Member of: | Traders of the Covenant | Hammerfell Trading | Imperial Trading Company |
    Houses: Strident Springs Demesne,


  • Artim_X
    Artim_X
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    Should be list format. Crown sets up a trial request where they can add a short description of the group's goals (ex: normal mode speed run and no opening chests till after trial completion) and specify how many of each role they need (2 tanks and 1 healer, 1 tank and no healer, etc.). For each request potential group members can see how many players are currently in a requested group and they can only enter the group if the role they are marked as is still needed. A full group will no longer be shown on the trial finder list, but if someone is kicked or drops from the group the crown can request for a replacement. Adding a player manually will update the request. A full group is not automatically sent to a trial and instead this is done manually, which allows for flexibility of group goals (multiple trial runs, normal run followed up with vet, etc.). List can be narrowed with searchable tags (Vet, AA, Halls, templar, any, farming, etc.).
    Edited by Artim_X on January 25, 2019 7:58PM
    (AD) Artim X |PC/NA| Primary Guild: Storm Guides NA Casual staff wielding vampire sorcerer.

    My Easygoing Builds
    Electric-Stun
    https://media.giphy.com/media/hokMyu1PAKfJK/giphy.gif
    Proc free DPS build for when a tank isn't holding bosses in place and for times where one is not getting buffed by a healer.
    Gear: 5 Netch's Touch (All apparel Divines with Max Mag Enchants), 2 Slimecraw (All Divines. 1 med/1 heavy. Max Mag Enchants), Maelstrom's Lightning Staff (infused/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/lightning staff (infused/flame enchant).
    Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Hardened Ward (Twilight Tormentor if one can somewhat trust both the heals and tank to keep you alive), Lightning Flood, and Power Overload.
    Ability-Bar 2: Dark Deal, Streak, Shock Reach, Dampen Magic (Twilight Tormentor if one can somewhat trust both the healer and tank to keep you alive), Unstable Wall of Storms, and Thunderous Rage.

    Electric-Burn
    [url="https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif[/url]
    DPS build for more organized groups.
    Gear: 5 Burning Spellweave (All apparel Divines with Max Mag Enchants), 2 Grothdarr (All Divines. 1 med/1 heavy. Max Mag Enchants), Maelstrom's Inferno Staff (infused/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/lightning staff (infused/flame enchant).
    Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Hardened Ward (Twilight Tormentor if one can somewhat trust both the heals and tank to keep you alive), Lightning Flood, and Power Overload.
    Ability-Bar 2: Dark Deal, Streak, Flame Reach, Dampen Magic (Twilight Tormentor if one can somewhat trust both the healer and tank to keep you alive), Unstable Wall of Fire, and Fiery Rage.

    Electric-Cool
    [url="https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif[/url]
    Utility focused DPS build that is capable of tanking normal dungeons and vet non dlc dungeons, but it does not provide enough tank based buffs/debuffs to warrant it's use in trials/vet dlc dungeons and due to the limits of damage shields it would be too much of a liability due to the sheer number of potential one-shot mechanics that a pure tank would have an easier time dealing with.
    Gear: 5 Icy Conjuror (All apparel Divines with Max Mag Enchants), 2 Iceheart (All Divines. 1 med/1 heavy. Max Mag Enchants), Maelstrom's Ice Staff (infused/ice enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/lightning staff (infused/flame enchant).
    Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath (Elemental Drain in vet content if healer isn't using it), Hardened Ward, Lightning Flood, and Power Overload (Replenishing Barrier when healer isn't keeping others alive).
    Ability-Bar 2: Dark Deal, Streak (Inner Rage when dealing with multiple bosses), Frost Reach (Restraining Prison when I want to lock enemies down), Dampen Magic, Unstable Wall of Frost, and Icy Rage (Aggressive Horn when DPS is decent).

    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    My healer build that I for the most part only use in normal dungeons/trials or in Vet premades, since playing with randoms tend to result in me being in a group that lacks DPS, has a fake tank, or both.
    Gear: 5 Spell Power Cure (All apparel Divines with Max Mag Enchants), 2 spell critical monster set pieces when I don't feel like using spell crit pots, Grothdarr when I want to do more damage, Bogdan when I want more HoTs, Symphony of Blades to provide more emergency resources, or Earthgore when I feel like it would make a significant difference (All Divines. 1 med/1 heavy. Max Mag Enchants), Maelstrom's Lightning Staff (infused/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (infused with weapon damage enchant).
    Ability-Bar 1: Critical Surge (Power Surge for more heals), Boundless Storm, Combat Prayer, Ward Ally (Twilight Matriarch for another burst heal and damage), Energy Orb, and Replenishing Barrier.
    Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Hardened Ward (Twilight Matriarch for another burst heal and damage), Unstable Wall of Storms, and Aggressive Horn.

    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    Tanky utility focused PvP healer that can take down very inexperienced players, but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    Gear: 5 Torug's Pact (3 heavy body pieces, light waist, and medium hands. All Impenetrable. Max Mag Enchants), 2 heavy Mighty Chudan (All Impenetrable. Max Mag Enchants), and Knight Slayer jewelry (arcane with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant. Same enchant as lightning in order to maintain consistent pressure regardless of which staff you're heavy attacking with). [When more focused on damage will change Chudan pieces to medium and light. Also all my Torug body pieces to light except the chest that stays heavy].
    Ability-Bar 1: Structured Entropy, Consuming Trap, Haunting Curse, Ward Ally, Rapid Regeneration, and Life Giver (or Soul Assault).
    Ability-Bar 2: Dark Deal, Elusive Mist, Rune Cage, Hardened Ward, Efficient Purge, and Shooting Star.

    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    Damage shield tank designed to help my guildmates clear vet dungeons when a typical tank isn't available.
    Gear: 5 Brands of the Imperium (All Divines with Max Mag Enchants), 2 Mother Ciannait (All Divines. 1 med/1 light. Max Mag Enchants). Combat Physician jewelry (arcane with spell damage enchant)/Ice Staff (infused/crusher). Blackrose Restoration Staff (doesn't have to be the perfect version. infused/hardening enchant).
    Ability-Bar 1: Critical Surge, Bound Aegis, Inner Rage, Boundless Storm, Ward Ally, and Replenishing Barrier.
    Ability-Bar 2: Deep Thoughts, Bound Aegis, Restraining Prison (Elemental Drain in vet content if healer isn't using it), Unstable Wall of Frost, Hardened Ward, and Temporal Guard.

    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap. Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).

    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.

    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    PvP: The Atronach.
    PvE: I will almost always use the Atronach in this content as well (especially if I'm healing in PvE or playing it safe while solo). However, in a strong group other Mundus Stones can be effective (Thief is what I would use in a serious group as a healer. As DPS I would use Shadow or Lover depending on group), since a heavy attack rotation will ensure that you're always restoring magicka at a decent rate. When using electric-ward in vet content I will always use the Lady to reach 25k+ physical/spell resistances.

    Current Champion Points
    [url="https://media.giphy.com/media/y2RgvEEy1R5rW/giphy.gif[/url]
    Mag Sorc: More focused on damage, since changing CP isn't free. Mage: Elfborn (56), Spell Erosion (22), Elemental Expert (64), Staff Expert (44), Master-at-Arms (9), and Thaumaturge (75). Warrior: Ironclad (34), Resistant (8), Light Armor Focus (12), Hardy (32), Elemental Defender (32), Thick Skinned (31), Expert Defender (33), Bastion (56), and Quick Recovery (32). Thief: Warlord (31), Sprinter (6), Bashing Focus (6), Arcanist (75), Tenacity (75), Shade (25), Tumbling (26), and Shadow Ward (26).

    Rotations
    [url="https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif[/url]
    Mag Sorc: (In your gameplay settings turn on quick cast ground abilities) Buff up with Boundless and Surge, weapon swap immediately after casting the previous skill, drop Rage if it's active (only drop it on significant bosses or in situations with lots of enemies where you know you'll have the ult filled up by the next boss), Reach, Unstable, quickly weapon swap, Liquid Flood, two heavy attacks, activate either Surge or Boundless, cancel the animation of the buff used with a weapon swap, and repeat. If you have an excessive amount of ult and you're dealing with trash mobs activate overload before performing the rotation, but don't heavy attack for too long. If you have enough ult for Rage while you're fighting a serious boss and you're in the middle of the rotation just focus on activating the ultimate, afterwards either continue the rotation or start from scratch. During the execute phase (around 20% health) replace the second heavy attack with about 4 Mages' Wrath, but if boss is melting quickly just keep spamming Wrath (hold heavy attack while spamming Wrath). When using Twilight Tormentor only use the active ability before a fight and at times where you aren't actively engaging the boss.

    When frost staff tanking a single boss buff up with Boundless and Surge, weapon swap immediately after casting the previous skill, heavy attack with the ice staff, drop Rage if it's active, Reach/Restraining (at times can be replaced with an additional lightning staff heavy for sustain), Unstable, quickly weapon swap, Lightning Flood, one heavy attack (two if Reach isn't used), activate either Surge or Boundless, cancel the animation of the buff used with a weapon swap, one heavy attack, and repeat. If frost staff tanking multiple bosses buff up with Boundless and Surge, weapon swap immediately after casting the previous skill, heavy attack with the ice staff each enemy, drop Rage if it's active, Unstable, quickly weapon swap, Lightning Flood, heavy attack priority boss in order to proc IA (pink smoke), activate either Surge or Boundless, cancel the animation of the buff used with a weapon swap, heavy attack all the bosses, and repeat. Can also slot in Inner Rage and forego heavy attacking with the ice staff. If using inner rage after getting aggro perform the DPS oriented rotation and retake aggro after 1 rotation. Most challenging bosses to keep aggroed will be the Pact in the Blessed Crucible and the knights in the White-Gold Tower, since you need to keep 3 enemies taunted, but they can also be locked down with Restraining. During the execute phase on a single target (around 20% health) replace the second heavy attack with a partial heavy attack in order to proc IA and around 4 Mages' Wrath, but if boss is melting quickly just keep spamming Wrath (hold block while spamming Wrath).

    When healing in PvE just keep all support skills and Unstable up. Heavy attack primarily with a restoration staff whenever you can. Be reactive with your heals (when someone is scratched use ward ally and top them off with some Prayers). When taking a lot of continuous damage make sure to have all buffs/debuffs up while keeping Energy Orb active in the group. At the boss use the horn ult, but only when the group has decent survivability and damage. If too many players lack survivability then use the barrier ult to make life easier (longer fight, but less risk of death). Can use barrier when dealing with trash mobs (gives back ult).

    In PvP you'll rarely be in a scenario where you can perform a PvE esque rotation with AOE unless you're performing a single target burst. For the most part just stun peeps whenever possible, apply dots, and heavy attack them a few times. Rinse and repeat till they die and use ults as needed, but make sure to keep your health and shields up whenever you take significant damage (might have to keep one's distance if a dk is using a skill like draw essence). When in a high pressure situation stay on the lightning staff bar and keep hardened ward up while stunning and heavy attacking hostiles make sure to keep primary buffs up, heal up, purge, and shield stack as needed. When dealing with a large amount of enemy players alongside your faction keep your distance from friendlies (avoid bombs). If you get debuffs on you be careful not to overuse efficient purge, which is still quite costly. If not grouped up do not bother using purge on a debuffed friendly, since it will not affect them at all.

    In PvE and PvP make sure to utilize tab target to keep track of priority enemies. Use streak in PvE for mag based movement that also allows you to stun a group of enemies. Use elusive mist for mag based movement, snare removal, and damage mitigation in PvP (can also be used in stealth, but will pop you out of a hidden state for a brief moment).

    In PvP when solo taking a resource ride your mount towards the tower, aggro the two guards at the front of the entrance, then head on inside the tower, buff up, purge, head up the stairs, kill everyone that follows especially the mage guard, kill everyone on the flag, and flip.

    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    Gold Food for PvE:
    (DPS) Corrupting Bloody Mara (increases Max Magicka by 4620, Max Health by 5051, and Health Recovery by 505 for 2 hours). If a vampire use font of loss furnishing to decrease vampirism to stage 1 to benefit from health recovery.

    Gold Food for PvP and PvE:
    (PvP healer/PvE serious tank) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours).

    Trash Potions when feeling cheap:
    Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.

    Crafted Potions:
    Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking).
  • Chaos2088
    Chaos2088
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    It would be useful for people who are not as social as some, but I would not expect a high rate of completion from this tool in vet trials, but hey if it was added people would use it....why not...

    ...like most things if you don't want to use it...don't. :)
    @Chaos2088 PC EU Server | AD-PvP
  • Shantu
    Shantu
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    Sounds awful tbh. Too many players who need to l2p already not gonna pull their weight even in normal.

    This ^^^

    It's already dysfunctional for 4 player dungeons. Trying to do it for 3 times that many players would be an absolute mess.
  • josiahva
    josiahva
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    ThePlayer wrote: »
    I think it could be a fantastic addition to the game, what do you think?
    Of course with the right system, i mean, controlling the class and maybe even the CP for some trials, those outside Craglorn for example.
    The only problem not to be underestimated would be due to the ZOS programmers, they have already took 3 years to fix the GF for the dungeons and is still buged and potentially improvable.
    Hopefully, however, it is still an MMO game, players have to play in group; and all these commercial guilds have ruined in my opinion all the pve/pvp guilds that looking for a bit of seriousness in the game; all for random group, fast and easy, there are more people in the trade guilds than in the pve/pvp guilds....
    Better to bring then a GF for the trials, at least i avoid being in Craglorn, and some less brain players can understand that it is an MMO game and have to be played in a group.

    Yes please, for all trials, normal and vet...and no, aside from a cp restriction for vet trials(and maybe a 2nd one for vet DLC trials) they should not try to control race, class, or role. Just as long as people understand a pug is a pug and not to expect to always be able to finish.

    The people who dont want it are being ridiculous. No one is forcing you to use it. I want it because I am sick of tired of trial elitists that want to tell me what build to use if I want to join their trial. No offense, but with enough skill just about any build will clear any trial in the game...not talking about leaderboard runs, but if it does the job, its fine, if not, that person can be vote-kicked and replaced. Obviously when a pug trial finder first opens, the completion rate for vet trials will be low...but JUST LIKE HAPPENS WHEN PUGGING VET DLC DUNGEONS< AS TIME GOES ON THE COMPLETION RATE GOES UP. Many people dont like trials because of the elitist attitude in trials guilds....but in a pug no one is elitist. People will join a pug to get more practice without dragging down a real group...pugs will wipe and wipe often...but wiping is how you learn. If you are looking for a smooth run, DONT USE IT, but if you want to practice, or try out a build some elitist group wont take...then group finder will work wonders for you. As long as people understand that a pug will be more of a practice group and has a good chance of failing, everything is good. Dont expect to clear everytime you pug, or even 75%, because that wont happen, but the option to pug being there HARMS NO ONE. Most people wont use it, and those of us who enjoy pugging will, and great things will come of it...new, unusual builds...and more skilled players in general(pugging forces you to be a better player to make up for bad or inexperienced players). The trial role default should simply be 2 tanks, 2 healers, 8 DPS, and those tanks who pug should just realize they need to be able to swap gear and skills to an off-tank role instead when needed.
    Edited by josiahva on January 25, 2019 8:42PM
  • Diminish
    Diminish
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    pod88kk wrote: »
    No, please God no, NOOOOOOOOOOOOOO

    You dont need to use it. Anyone against this has no argument to substantiate their opinion. If 10% of the player base used it, it is still a success. The other 90% dont have to like nor use it. I say if people want it, it should be an option to them. Other MMOs pull it off just fine. I'm all for it for those who would like to see it included.
  • idk
    idk
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    Waynerx8 wrote: »
    There should be a group finder for people that wish to use one for ALL group content, why does it concern anyone who groups with their guilds, they will never use it so I fail to understand the objection, I do concede that ZO$ need to sort the group finder.

    It would concern Zos for starters. Zos has a responsibility with the GF to first and foremost not add to it content they feel would be a train wreck most a large portion of the time.

    After seeing how raids in GF work in other games, total pugs being able to clear the easier content but struggling in major ways with content with actual mechanics I can understand Zos being reluctant to add trials to the GF. That was in games that require less skill to play well than ESO does.

    Granted, anyone who chose to use the GF for that purpose and ended up with a train wreck got what they deserved. However, we have seen the toxicity of GF related threads in the forums from players that were probably just as much the issue as the ones they complain about and trials would just add to that several fold.

    Do not reply asking me why I have an issue with this as I do not. I could care less outside of getting a good laugh out of watching streams of the train wreck. I am merely stating what a responsible company would consider before making changes like this.
    Really, idk
  • ArchaicSEAL
    ArchaicSEAL
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    Why do people keep saying “No” to this? If you do not want to use the trial group finder if it is put into game, then here is a little hint: [snip]

    Go about your business hooking up with guild members and running it. Or, guess what? You can ALSO continue broadcasting in zones for groups if you want to manually vet people joining.

    You. Don’t. Have. To. Use. It.

    For others willing to roll the dice and risk joining a group without spending their entire damned saturday sitting around yelling for people, give us the damn group finder already.

    I would honestly come back and play more if they would add this as I would like to run trials but do not have the patience or time at my age as a working adult with a career to waste sitting there asking to join a group to farm gear. Especially when I have so many other games in my steam list to play and and so little time.

    And to everyone who is going to reply with negative comments like: “well then go play another game, we don’t need you here.”

    Remember, paying folks like me keep this game going. I am pretty much going to pull my monthly subscription soon as I have not really touched the game in awhile but wanted to keep funding it. However, if they don’t make it worth our while then many of us who pay will all just leave in time and ESO dies and you are all left empty handed. Actually, speaking of which, I might as well just go cancel my sub as this will never happen.

    But whatever... I am just sayin, and I am a nobody. *shrug*

    [Edit for censor bypass.]
    Edited by ZOS_GregoryV on August 3, 2020 11:31PM
  • Jeremy
    Jeremy
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    ThePlayer wrote: »
    I think it could be a fantastic addition to the game, what do you think?
    Of course with the right system, i mean, controlling the class and maybe even the CP for some trials, those outside Craglorn for example.
    The only problem not to be underestimated would be due to the ZOS programmers, they have already took 3 years to fix the GF for the dungeons and is still buged and potentially improvable.
    Hopefully, however, it is still an MMO game, players have to play in group; and all these commercial guilds have ruined in my opinion all the pve/pvp guilds that looking for a bit of seriousness in the game; all for random group, fast and easy, there are more people in the trade guilds than in the pve/pvp guilds....
    Better to bring then a GF for the trials, at least i avoid being in Craglorn, and some less brain players can understand that it is an MMO game and have to be played in a group.

    This should have been done years ago. I'm not sure why they still haven't added them because there isn't a good reason not to.
    Edited by Jeremy on August 3, 2020 10:19PM
  • Sylvermynx
    Sylvermynx
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    Uh.... MAJOR necro here friend.... Last post before yours was January 2019.
  • ArchaicSEAL
    ArchaicSEAL
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    idk wrote: »
    Waynerx8 wrote: »
    There should be a group finder for people that wish to use one for ALL group content, why does it concern anyone who groups with their guilds, they will never use it so I fail to understand the objection, I do concede that ZO$ need to sort the group finder.

    It would concern Zos for starters. Zos has a responsibility with the GF to first and foremost not add to it content they feel would be a train wreck most a large portion of the time.

    After seeing how raids in GF work in other games, total pugs being able to clear the easier content but struggling in major ways with content with actual mechanics I can understand Zos being reluctant to add trials to the GF. That was in games that require less skill to play well than ESO does.

    Granted, anyone who chose to use the GF for that purpose and ended up with a train wreck got what they deserved. However, we have seen the toxicity of GF related threads in the forums from players that were probably just as much the issue as the ones they complain about and trials would just add to that several fold.

    Do not reply asking me why I have an issue with this as I do not. I could care less outside of getting a good laugh out of watching streams of the train wreck. I am merely stating what a responsible company would consider before making changes like this.

    Ok, so let’s see: ZOS spends all this money and time making content that a large portion of casual players will never experience because they cant practice running it with pugs through a group finder. Whereas so many more people would experience the content, even if just in normal mode, if there was a group finder.

    People are going to “train wreck” as you put it because, guess what, this is how you learn. Some will even rage quit, but instead of then having to run all over Tamriel looking for a replacement or replacements, guess what? Someone from the queue would be asked if they wanted to join a group already in session and you fill your slots again like that. Those who are patient and willing to learn will stick to it and success rate of everyone goes up and a good time is (eventually) had by all.

    People who run bitching about the pug group they joined just need to be told to stfu about it by everyone. If you dont like it, don’t use it and join a raid guild instead, yeah? Some of us don’t have time to join raid guilds and build up entire relationships with guild members and then have to work on the guild’s raid schedules.. We have families and careers and responsibilities and other games to play and sometimes just want to jump in ESO and run some more quests or run a group dungeon (or in my case, as I am tired of group dungeons: trials). We want to experience the content of trials and try to get better gear but the setup for that content takes far, FAR too long and is a boring waste of our time getting a group together through yelling in zones.

    Give is a group finder for it. Let us practice with pugs so everyone gets good at at least the normal version of the trials. Many people, like myself, feel “locked” out of this content because it takes so long to organize and actually do the fun stuff.
  • Aznarb
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    I don't get people who disagree with Trial Group finder.
    Normal and veteran, no problem.

    Why are you against ? Cuz it's gonna be a mess like DLC DG ? Yes, and ?
    No one force you to use it. I'm not gonna use it myself, but why should we say no if some people want it ?
    Doesn't make sens.

    Yes, it should be an available option, same as GF we've, people who use it know what they can have in it, their choice to use it or not. Not gonna change my play-time experience in any way.

    Edit : Wait, it's a 2019 post ? Stupid necro u_u
    Edited by Aznarb on August 3, 2020 10:49PM
    PC - EU

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  • idk
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    Why do people keep saying “No” to this? If you do not want to use the trial group finder if it is put into game,

    Actually, I have not said no. However, I have suggested Zos should say no because it would be bad for the game. It is easy to come to that conclusion that even normal dungeons would be a train wreck given the threads we get in the forums complaining about GF groups for dungeons. Zos does not have to look far to find solid evidence that raids via a GF are not good for the game. Other games like SWTOR that added raids to their GF had to dumb down the content because random GF groups could not handle it even though it was already easy. Zos would have to do the same and that is a horrible way to run a game.

    It is easy for those interested in doing trials to find guilds that run them. Heck, I took it a step farther and started leading raids because I realized it was more effective to become part of the solution. It works great.
    Really, idk
  • crjs1
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    Really wish ZOS would add at least normal trials to group finder - but I doubt they will.

    It is really time consuming trying to find a pug in zone chat to group with. Even guilds can be challenging: trying to get 12 folk at same time etc, plus loads of guilds want to do vet or hard mode...

    I’d love to just experience some normal trials in a casual fun way, to get a taste for them.
  • idk
    idk
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    idk wrote: »
    Waynerx8 wrote: »
    There should be a group finder for people that wish to use one for ALL group content, why does it concern anyone who groups with their guilds, they will never use it so I fail to understand the objection, I do concede that ZO$ need to sort the group finder.

    It would concern Zos for starters. Zos has a responsibility with the GF to first and foremost not add to it content they feel would be a train wreck most a large portion of the time.

    After seeing how raids in GF work in other games, total pugs being able to clear the easier content but struggling in major ways with content with actual mechanics I can understand Zos being reluctant to add trials to the GF. That was in games that require less skill to play well than ESO does.

    Granted, anyone who chose to use the GF for that purpose and ended up with a train wreck got what they deserved. However, we have seen the toxicity of GF related threads in the forums from players that were probably just as much the issue as the ones they complain about and trials would just add to that several fold.

    Do not reply asking me why I have an issue with this as I do not. I could care less outside of getting a good laugh out of watching streams of the train wreck. I am merely stating what a responsible company would consider before making changes like this.

    Ok, so let’s see: ZOS spends all this money and time making content that a large portion of casual players will never experience because they cant practice running it with pugs through a group finder.

    First, it is incorrect to suggest that casual players can only experience the raids via pug groups and that could not be farther than the truth. While I run with guilds that are formed and lead for the purpose of leading raids I also have friends in a very casual guild and we run raids there as well. It is by far the best way to experience the trials and certainly far superior to pugs and especially random GF groups. All it takes is someone willing to get up off their duff and form the group. It is that simple.

    Second, it mistakenly assumes that these casual players that somehow can only experience the raids via pugs will actually get experience via pugs or GF. All we have to do is look to the GF for dungeons and see that decent tanks avoid the GF like the plague. Other games that added their lower-level challenge raids to the GF had to lower the difficulty level of those easiest raids because GF groups found them too challenging and they were already easier than many of our trials.

    There are great guilds out there at all skill levels that run raids and have people who will take the time to explain what needs to be done. That rarely exists in the GF which is the biggest reason this is such a bad idea.

    Again, I could care less as I get more raid invites than I could possibly do because of the choices I made. I am just pointing out that I think it would be a bad move for Zos to make this happen and I provided actual examples as to why.
    Really, idk
  • UGotBenched91
    UGotBenched91
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    idk wrote: »
    Why do people keep saying “No” to this? If you do not want to use the trial group finder if it is put into game,

    Actually, I have not said no. However, I have suggested Zos should say no because it would be bad for the game. It is easy to come to that conclusion that even normal dungeons would be a train wreck given the threads we get in the forums complaining about GF groups for dungeons. Zos does not have to look far to find solid evidence that raids via a GF are not good for the game. Other games like SWTOR that added raids to their GF had to dumb down the content because random GF groups could not handle it even though it was already easy. Zos would have to do the same and that is a horrible way to run a game.

    It is easy for those interested in doing trials to find guilds that run them. Heck, I took it a step farther and started leading raids because I realized it was more effective to become part of the solution. It works great.

    Eh it’s not easy when you don’t have a lot of time to play and the time you do isn’t constant. Even if you’re in a guild it’s tough to fit their schedules times.
  • idk
    idk
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    idk wrote: »
    Why do people keep saying “No” to this? If you do not want to use the trial group finder if it is put into game,

    Actually, I have not said no. However, I have suggested Zos should say no because it would be bad for the game. It is easy to come to that conclusion that even normal dungeons would be a train wreck given the threads we get in the forums complaining about GF groups for dungeons. Zos does not have to look far to find solid evidence that raids via a GF are not good for the game. Other games like SWTOR that added raids to their GF had to dumb down the content because random GF groups could not handle it even though it was already easy. Zos would have to do the same and that is a horrible way to run a game.

    It is easy for those interested in doing trials to find guilds that run them. Heck, I took it a step farther and started leading raids because I realized it was more effective to become part of the solution. It works great.

    Eh it’s not easy when you don’t have a lot of time to play and the time you do isn’t constant. Even if you’re in a guild it’s tough to fit their schedules times.

    Find a guild that fits your schedule. Better yet, you make the schedule. That is a much better solution than the high failure rate than GF dungeons will have (especially post-Craglorn). It is a bad idea for Zos to add something to the GF that would have such a high failure rate. GF dungeon groups are not that great and that content is much easier than raids.
    Really, idk
  • Heelie
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    LFR has not been that much of a succes in wow, it tends to draw in players who have done abseloutely no research in their class / role or the raid itself.

    the only reason that anyone actually queues for it is a simple fail safe passive buff to all group members per wipe. This is abseloutely one of the most lazy and misserable aproaches I have ever seen to any group content in any MMO. basicly people hit their wall against a wall for 3 hours till they're so buffed up from failing that they eventually clear. Never aproaching the fights in new ways. the meta is literally just to pull till you're over 80% stronger than to begin with.

    LFR is one of the least casual friendly ways of doing raids, as it take hours. And for the most part what casual players lack is time.

    LFR in ESO should come with super higher barriers of entry in terms of gear, CP and abilities including passives. And should really just work as an easier group tool rather than an entry into raiding for newer players, I think a veteran clear achievement in the raid you're queueing for is the best aproach to a LFR tool.
    Most OwOrated healer of all time
  • gongxizhirwb17_ESO
    normal trial YES.vet no.
  • XxCaLxX
    XxCaLxX
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    I always like how ppl are quick to say no to the idea like they would be forced to use it. Q’ing for a trial would be no different than getting a pug together in zone. Either way you don’t know what you’re getting. But if you’re q’ing for a normal trial then most likely you’re no better than the other ppl q’ing so don’t worry about others. Don’t wanna use it then don’t. Everyone should have the option to do what they want.
  • SolidusPrime
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    Yes PLEASE. I have been playing since launch and have only done maybe 3-4 trials. I don't want to have to join a guild and schedule time on a calendar like a doctor's appointment just to do the end game content. I've been trying to get into one the last 2 weeks and have had absolutely no luck.
  • redgreensunset
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    Why people are against it? Because we already have so many threads about Fake X, people getting kicked from dungeons, people not knowing the mechanics of a fight causing their group to wipe again and again. Those threads would increase exponentially if this was put in the game.

    So okay, fine. But if they do there should be a complete ban of those threads here and on the eso subreddit.

    Edit. I forgot about threads from DDs complaining about the queue times which would also be gargantuan as no tank or healer worth that title and who prize their sanity would touch this.
    Edited by redgreensunset on August 4, 2020 12:53PM
  • josiahva
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    Why people are against it? Because we already have so many threads about Fake X, people getting kicked from dungeons, people not knowing the mechanics of a fight causing their group to wipe again and again. Those threads would increase exponentially if this was put in the game.

    So okay, fine. But if they do there should be a complete ban of those threads here and on the eso subreddit.

    Edit. I forgot about threads from DDs complaining about the queue times which would also be gargantuan as no tank or healer worth that title and who prize their sanity would touch this.

    Who cares? Do you run pug groups in GF for vet DLC dungeons? My guess is no....quite a few people avoid that content. I tank pug runs ALL THE TIME in vet DLC dungeons with 70%+ success rate and have ever since the first DLC dungeons came out. When a new DLC dungeon drops, the completion rate is fairly abysmal...around 20% or so...then over the next few weeks in consistently rises....and a month or two later its back to 70%. This is because people slowly learn the mechanics needed. Are they occasionally carried to later bosses? Sure they are, but that is a GOOD thing, it allows them to experience the mechs of later bosses, and eventually they learn the mechs of the whole dungeon.

    I say this because regardless of all the people whining about DLC dungeons in GF, IT DOES NOT STOP THEM FROM USING IT. Those people continue to use it because the groups they get paired with continue to improve, pugs or not. This will be no different for trials, what ZOS needs to stop doing is nerfing content because people whine...either they can do the content or they cant, and that is how it should be.

    I guess what the nay-sayers are really worried about is that ZOS will nerf the content because of whiners...and while that is a valid enough concern...who really cares? ZOS will continue to pump out new challenging content to replace it on a regular basis like they always have done.

    This should definitely be implemented...but it should be done in stages over several months, first releasing normal craglorn trials, then a couple months later, vet versions of those trials, then a couple months later normal DLC trials, and then finally vet DLC trials, start the easiest trials with a CP requirement of 300CP, then 500cp for vet craglorn, 600CP for normal DLC, and max CP for vet DLC trials....implementing it in this fashion would smooth things out, allowing people to learn mechanics, and require at least some time in the game(aside from those CP grinders)
  • Grandchamp1989
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    I'm all for Normal Trials.

    It would help lift the playerbase in the long run if normal trials were more accessable to a more casual audience.
    A lot of decent players use Dungeon Finder but I don't think many use Craglorn to the same extend.

    Maybe beginner's Anxiety?

    Trials should be more accessable and a normal trial finder would be an awesome way of doing it.
This discussion has been closed.