Nemesis7884 wrote: »I understand that they are at their wits end but ZOS realize this if you go trhough with this and basically change every class from top to bottom just to make them feasible for a 3 second cooldown in cyrodiil
so basically disrupt any class in pve and pvp completely just to serve a small tiny minority in cyrodiil - this will be the final straw that destroys this game
100% a problem of Zenimax's own creation. They created, designed, tested, and curated these skills. The same goes for the CP system.
ZOS_RichLambert wrote: »This is not what we intended, but part of the fun of Elder Scrolls games is designing a build that has unexpected and powerful results, and we allowed it. However, as this behavior grew more prevalent, we reached a point where casting so many continuous AOE abilities in such a small area started to overwhelm the server process for that area, leading to situations where the "lag meter" spikes and the server becomes unresponsive for a period of time.
BXR_Lonestar wrote: »I'm going to be honest here - people complaining about ball groups in Cyrodil is kinda like a vegetarian complaining that there is no vegetarian friendly food at a steakhouse. Cyrodil is like the large-scale Big-team-battle kind of PVP mode so of course people are going to run in large groups. Nothing wrong with that in the slightest other than the server is having a difficult time managing all the calculations that need to occur in large-scale battles. Chalk that up to ZOS not anticipating the need for more robust software.
But they shouldn't be trying to address it from the standpoint of discouraging people to play in a group - that is what big team battle is for. They just need to find a fix for the server lag issues that it causes when one big group meets another and as soon as they can do that, Cyrodil's pvp is going to be fun/awesome again.
If you want small scale battles, that is what battlegrounds is for.
Grandchamp1989 wrote: »If we turn this game to a turn base game it could go on your cellphone and we could play ESO everwhere!
"You got phones right?"
Took away animation canceling, added numerous proc sets and free damage, now you’re going to turn this game into a turn based global cooldown everything, super slow game.
Because why?
You refuse to add group caps.
You refuse to add target caps for healing.
You refuse to take away the god mode CP system in PVP.
So these ball groups just run around with infinite sustain, infinite healing, infinite damage, blowing up the server, and then you rework entire fundamental combat systems to accommodate them.
LET ME ALSO ADD... IT TAKES NO SKILL TO RUN IN A BALL GROUP. IT’S THE MOST MIND NUMBING GAMEPLAY EVER.
brianzim87 wrote: »Coming from Dark Age of Camelot where 8mans (ball groups in daoc) were strong and could coordinate and wipe entire zergs if played right. I disagree. I think competitive group play is awesome. I think casually zerging can be fun. I think small scale fights are awesome. I enjoy every aspect of open world, realm/faction based combat. If running a ball group is so easy, just do it yourself and fight the enemy ball group. Why do people complain about having a dynamic pvp system where you can fight undermanned and win if you're better? I don't know. In dark age when the first 8 mans showed up.. you have people start their own 8mans.. rivalries ensued. TO THIS DAY on daoc servers, there are still 8mans running around on phoenix server. New players and vets alike. I think its amazing how people can coordinate, and sustain and wreck loads of players. Making a name for yourself is what pvp is about.
Sorry but I dont buy Rich's explanation. how can there be more AOE spam now than before? A couple of years ago I was in a multi guild fight one night at Alessia. There were close to 200 people in that fight, including two ballgroups, and the game worked. Now the game falls down with 30 people in one keep. You want me to believe 30 people now are spamming more AOEs than 200 did?
And why blame the players, we're not the ones continously adding AOE proc sets to the game.
Sorry but I dont buy Rich's explanation. how can there be more AOE spam now than before? A couple of years ago I was in a multi guild fight one night at Alessia. There were close to 200 people in that fight, including two ballgroups, and the game worked. Now the game falls down with 30 people in one keep. You want me to believe 30 people now are spamming more AOEs than 200 did?
And why blame the players, we're not the ones continously adding AOE proc sets to the game.