brianzim87 wrote: »Coming from Dark Age of Camelot where 8mans (ball groups in daoc) were strong and could coordinate and wipe entire zergs if played right. I disagree. I think competitive group play is awesome. I think casually zerging can be fun. I think small scale fights are awesome. I enjoy every aspect of open world, realm/faction based combat. If running a ball group is so easy, just do it yourself and fight the enemy ball group. Why do people complain about having a dynamic pvp system where you can fight undermanned and win if you're better? I don't know. In dark age when the first 8 mans showed up.. you have people start their own 8mans.. rivalries ensued. TO THIS DAY on daoc servers, there are still 8mans running around on phoenix server. New players and vets alike. I think its amazing how people can coordinate, and sustain and wreck loads of players. Making a name for yourself is what pvp is about.
brianzim87 wrote: »Coming from Dark Age of Camelot where 8mans (ball groups in daoc) were strong and could coordinate and wipe entire zergs if played right. I disagree.
Took away animation canceling, added numerous proc sets and free damage, now you’re going to turn this game into a turn based global cooldown everything, super slow game.
Because why?
You refuse to add group caps.
You refuse to add target caps for healing.
You refuse to take away the god mode CP system in PVP.
So these ball groups just run around with infinite sustain, infinite healing, infinite damage, blowing up the server, and then you rework entire fundamental combat systems to accommodate them.
LET ME ALSO ADD... IT TAKES NO SKILL TO RUN IN A BALL GROUP. IT’S THE MOST MIND NUMBING GAMEPLAY EVER.
brianzim87 wrote: »Coming from Dark Age of Camelot where 8mans (ball groups in daoc) were strong and could coordinate and wipe entire zergs if played right. I disagree. I think competitive group play is awesome. I think casually zerging can be fun. I think small scale fights are awesome. I enjoy every aspect of open world, realm/faction based combat. If running a ball group is so easy, just do it yourself and fight the enemy ball group. Why do people complain about having a dynamic pvp system where you can fight undermanned and win if you're better? I don't know. In dark age when the first 8 mans showed up.. you have people start their own 8mans.. rivalries ensued. TO THIS DAY on daoc servers, there are still 8mans running around on phoenix server. New players and vets alike. I think its amazing how people can coordinate, and sustain and wreck loads of players. Making a name for yourself is what pvp is about.
In an PvP environment like real life war an good sized group of well trained and well coordinated group will kill an 10 times larger mob in an single engagement, larger if enemy is spread out so you defeat in detail.VaranisArano wrote: »Er, the intention is to prevent ball groups from running around with "infinite sustain, infinite healing, infinite damage." They can't address it through sets (they've tried), skills (they've tried), AOE target caps (tried that too), group busters like siege weapons and new weapon sets (turns out ball groups use those effectively too, who'da thunk it!), and now they've settled for fundamentally reworking AOEs to prevent spam through hard coding limits.
You and people like you have been whining for nerfs to ball groups and you finally got one...you just don't like what you got.
brianzim87 wrote: »Making a name for yourself is what pvp is about.
brianzim87 wrote: »Coming from Dark Age of Camelot where 8mans (ball groups in daoc) were strong and could coordinate and wipe entire zergs if played right. I disagree. I think competitive group play is awesome. I think casually zerging can be fun. I think small scale fights are awesome. I enjoy every aspect of open world, realm/faction based combat. If running a ball group is so easy, just do it yourself and fight the enemy ball group. Why do people complain about having a dynamic pvp system where you can fight undermanned and win if you're better? I don't know. In dark age when the first 8 mans showed up.. you have people start their own 8mans.. rivalries ensued. TO THIS DAY on daoc servers, there are still 8mans running around on phoenix server. New players and vets alike. I think its amazing how people can coordinate, and sustain and wreck loads of players. Making a name for yourself is what pvp is about.
Tbh though ESO ball-groups are very low skill.
In plenty of MMORPGs in group PvP you have to worry about positioning, direction, channels and timings to be effective.
Where as most ball-groups in ESO could easily be played by BOTs.
pauld1_ESO wrote: »brianzim87 wrote: »Making a name for yourself is what pvp is about.
Ummm.... for most of us it is to have fun. I choose to make a name for myself where it matters, in real life.
brianzim87 wrote: »Coming from Dark Age of Camelot where 8mans (ball groups in daoc) were strong and could coordinate and wipe entire zergs if played right. I disagree. I think competitive group play is awesome. I think casually zerging can be fun. I think small scale fights are awesome. I enjoy every aspect of open world, realm/faction based combat. If running a ball group is so easy, just do it yourself and fight the enemy ball group. Why do people complain about having a dynamic pvp system where you can fight undermanned and win if you're better? I don't know. In dark age when the first 8 mans showed up.. you have people start their own 8mans.. rivalries ensued. TO THIS DAY on daoc servers, there are still 8mans running around on phoenix server. New players and vets alike. I think its amazing how people can coordinate, and sustain and wreck loads of players. Making a name for yourself is what pvp is about.
Tbh though ESO ball-groups are very low skill.
In plenty of MMORPGs in group PvP you have to worry about positioning, direction, channels and timings to be effective.
Where as most ball-groups in ESO could easily be played by BOTs.
brianzim87 wrote: »Coming from Dark Age of Camelot where 8mans (ball groups in daoc) were strong and could coordinate and wipe entire zergs if played right. I disagree. I think competitive group play is awesome. I think casually zerging can be fun. I think small scale fights are awesome. I enjoy every aspect of open world, realm/faction based combat. If running a ball group is so easy, just do it yourself and fight the enemy ball group. Why do people complain about having a dynamic pvp system where you can fight undermanned and win if you're better? I don't know. In dark age when the first 8 mans showed up.. you have people start their own 8mans.. rivalries ensued. TO THIS DAY on daoc servers, there are still 8mans running around on phoenix server. New players and vets alike. I think its amazing how people can coordinate, and sustain and wreck loads of players. Making a name for yourself is what pvp is about.
You’re not making any sense. Have you actually stepped foot in cyrodiil lately?
Took away animation canceling, added numerous proc sets and free damage, now you’re going to turn this game into a turn based global cooldown everything, super slow game.
Because why?
SmokeHappiness wrote: »@VaranisArano
They got the same nerf then ball group. No one has figured it out yet. Solo players will become even more helpless in front of ball groups. You will see that soon.
pauld1_ESO wrote: »brianzim87 wrote: »Making a name for yourself is what pvp is about.
Ummm.... for most of us it is to have fun. I choose to make a name for myself where it matters, in real life.
SmukkeHeks wrote: »The ballgroups are utterly destroying Cyrodiil.
And the main reason as to why, is because of the stability when they enter map.
It doesn't take any coordination skills, as the lag itself does the dirty work. The only thing a ballgroup has to be aware of, is moving in the same direction and keeping the routine.
I’m not sure the test will remove that.
I’m still not sure they’ve taken care of the cheating.
Still not sure what happened to the costume woopsie, simply because all of those “that’s weird” situations, where that costume could be the explanation.
Under these conditions, ballgroups take zero skills.
brianzim87 wrote: »brianzim87 wrote: »Coming from Dark Age of Camelot where 8mans (ball groups in daoc) were strong and could coordinate and wipe entire zergs if played right. I disagree. I think competitive group play is awesome. I think casually zerging can be fun. I think small scale fights are awesome. I enjoy every aspect of open world, realm/faction based combat. If running a ball group is so easy, just do it yourself and fight the enemy ball group. Why do people complain about having a dynamic pvp system where you can fight undermanned and win if you're better? I don't know. In dark age when the first 8 mans showed up.. you have people start their own 8mans.. rivalries ensued. TO THIS DAY on daoc servers, there are still 8mans running around on phoenix server. New players and vets alike. I think its amazing how people can coordinate, and sustain and wreck loads of players. Making a name for yourself is what pvp is about.
Tbh though ESO ball-groups are very low skill.
In plenty of MMORPGs in group PvP you have to worry about positioning, direction, channels and timings to be effective.
Where as most ball-groups in ESO could easily be played by BOTs.
If it was so easy you'd see more and there'd be rivalries. I don't see it. I see like 1 or 2 MAX per faction and zergs just feeding the monster over and over again screaming WHY THIS IS NOT FAIR. That and people saying ball groups are easy and no skill. smh.
pauld1_ESO wrote: »brianzim87 wrote: »Coming from Dark Age of Camelot where 8mans (ball groups in daoc) were strong and could coordinate and wipe entire zergs if played right. I disagree. I think competitive group play is awesome. I think casually zerging can be fun. I think small scale fights are awesome. I enjoy every aspect of open world, realm/faction based combat. If running a ball group is so easy, just do it yourself and fight the enemy ball group. Why do people complain about having a dynamic pvp system where you can fight undermanned and win if you're better? I don't know. In dark age when the first 8 mans showed up.. you have people start their own 8mans.. rivalries ensued. TO THIS DAY on daoc servers, there are still 8mans running around on phoenix server. New players and vets alike. I think its amazing how people can coordinate, and sustain and wreck loads of players. Making a name for yourself is what pvp is about.
Tbh though ESO ball-groups are very low skill.
In plenty of MMORPGs in group PvP you have to worry about positioning, direction, channels and timings to be effective.
Where as most ball-groups in ESO could easily be played by BOTs.
Agreed, all it takes is coordination and discipline enough to work as a team. As long as you have people willing to train to play the game like a job and follow orders any tool can do this.