No

  • Major_Lag
    Major_Lag
    ✭✭✭✭✭
    At this point, taking this approach to its logical conclusion, it would be perfectly reasonable (?????) to expect widespread sustain nerfs on a scale that would make the infamous Morrowind sustain nerfs look like a picnic in comparison. :confused:
  • Larcomar
    Larcomar
    ✭✭✭✭✭
    Errr, really don't get what the fuss is about. I think I use radiating regen on my sorc, occasionally engulfing flames on my dk, can't even think of anything thats AOE on the NB. The templar admittedly does use AOEs and seems unfairly hit by this. But she'll just use crushing shock instead of jabs. Warden's still a baby so don't know.

    Personally, I think anything that cuts back on ball groups is to be welcomed.

  • brianzim87
    brianzim87
    ✭✭✭
    Thannazzar wrote: »
    Dear ZOS,

    as long as these cooldown and scaling costs on AOE abilities are only applied to PVP,go for it!

    Can't wait for the day they implement a huge pve gameplay change just so I can reciprocate garbage responses like this. I play both pve and pvp and don't want to have to deal with my class changing because i changed zones.
  • Vanagrand
    Vanagrand
    ✭✭✭
    Larcomar wrote: »
    Errr, really don't get what the fuss is about. I think I use radiating regen on my sorc, occasionally engulfing flames on my dk, can't even think of anything thats AOE on the NB. The templar admittedly does use AOEs and seems unfairly hit by this. But she'll just use crushing shock instead of jabs. Warden's still a baby so don't know.

    Personally, I think anything that cuts back on ball groups is to be welcomed.

    MagDK have a problem with sustain, if they make engulfing and talons more expensive(both spells mandatory in pvp) it will became unplayable.
  • Tommy_The_Gun
    Tommy_The_Gun
    ✭✭✭✭✭
    ✭✭✭✭✭
    Larcomar wrote: »
    can't even think of anything thats AOE on the NB.
    Lotus Fan (gap closer) for example. Imho pretty essential skill... 3 second cooldown on that means that it will be kinda useless. AOE is only a secondary effect, but the primary function is a gap closer. I hope they will simply add 3 second cooldown on the AOE portion of skills, not the ENTIRE skills....
  • BRCOURTN
    BRCOURTN
    ✭✭✭✭✭
    brianzim87 wrote: »
    Thannazzar wrote: »
    Dear ZOS,

    as long as these cooldown and scaling costs on AOE abilities are only applied to PVP,go for it!

    Can't wait for the day they implement a huge pve gameplay change just so I can reciprocate garbage responses like this. I play both pve and pvp and don't want to have to deal with my class changing because i changed zones.

    you have yo completely respec your gear and champion points every time you go into cyrodiil, division between pve and pvp is great imo.
  • Thannazzar
    Thannazzar
    ✭✭✭✭✭
    brianzim87 wrote: »
    Thannazzar wrote: »
    Dear ZOS,

    as long as these cooldown and scaling costs on AOE abilities are only applied to PVP,go for it!

    Can't wait for the day they implement a huge pve gameplay change just so I can reciprocate garbage responses like this. I play both pve and pvp and don't want to have to deal with my class changing because i changed zones.

    You mean zone changes like Inpen Gear, CP respec and Battlespirit? PVE and PVP are fundamentally different games, personally Id love changes that deal with performance issues in Cyro that dont nerf PVE playstyles into the ground.

    Id have no problem with a large PVE overhaul, as long as its purpose wasnt to `balance' pvp.
    Edited by Thannazzar on July 27, 2020 4:53PM
  • brianzim87
    brianzim87
    ✭✭✭
    Larcomar wrote: »
    Errr, really don't get what the fuss is about. I think I use radiating regen on my sorc, occasionally engulfing flames on my dk, can't even think of anything thats AOE on the NB. The templar admittedly does use AOEs and seems unfairly hit by this. But she'll just use crushing shock instead of jabs. Warden's still a baby so don't know.

    Personally, I think anything that cuts back on ball groups is to be welcomed.

    My god why does everyone think this will impact ball groups. It wont. 12 people in discord and a coordinated play style can easily navigate their way around a 3 second cooldown. Chaotic zergs / casuals and small scale players will be the most impacted. If anything this creates a bigger reason to form ball groups and coordinate better. Almost a necessity to group up and coordinate. I'm all for that, but I enjoy small scale too.
  • tauriel01
    tauriel01
    ✭✭✭✭
    splitsand wrote: »
    Hello, Devs.


    Going through with the proposed AoE changes is the worst possible choice to make. It's is bad. Bad. Extremely bad.

    Thank you for your time.

    For those of you who would like to read the worst proposal in the history of the game, you can check it out here: https://forums.elderscrollsonline.com/en/discussion/539136/update-on-cyrodiil-performance-upcoming-aoe-tests#latest

    If you would like your opinion to be heard then...

    Vote on this poll and share to all of your friends with no forum accounts
    ---- https://strawpoll.com/kvdbck7zd ----

    EDIT: Here is an example of the first step of this new process for those who don't want to read the post.

    " Shared global AOE cooldown - 3 second timer. This test adds a global 3 second shared cooldown to any AOE ability. This means that when you cast an AOE, you will not be able to cast another for 3 seconds. For example, as a Templar, if I cast Ritual of Retribution, I wouldn’t be able to cast Puncturing Sweep for 3 seconds."

    What's the problem? they are looking for solutions to the lag issues in Cyrodiil. let them run their tests and propose fixes. You're spazzed out because they are looking into the problem? Do you prefer the lag in cyro? Instead of posting a "hair on fire" thread, why don't you come up with some better ideas? Maybe people SHOULDN'T just spam AoEs in pvp. Maybe they should, I don't know, actually fight one another.
  • Vanagrand
    Vanagrand
    ✭✭✭
    As usual, non of the nerfs are gonna afect sorcers, making them even more OP.
  • Lylith
    Lylith
    ✭✭✭✭✭
    ✭✭
    Firstmep wrote: »
    Somehow they managed to propose even worse changes than their light/heavy attack rework attempt.

    clearly there's some true talent behind this.

    just fkg 'breathtaking.' :neutral:
  • Major_Lag
    Major_Lag
    ✭✭✭✭✭
    Vanagrand wrote: »
    As usual, non of the nerfs are gonna afect sorcers, making them even more OP.
    That depends on what is the definition of an "AoE ability" for the purpose of those changes.
    If that is supposed to mean "any ability with an AoE component" then that's about half of the Sorc class toolkit.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
    ✭✭✭✭✭
    ✭✭✭✭✭
    This is the most transparent attempt from ZOS to address PVP performance that I have ever seen. And of course, people are already acting like the sky is falling. Also, we get double AP to give it a try? Heck Yeah. GO ZOS!

    Will this hurt some classes more than others out of the gate? Yeah. Will they need some additional balancing assuming this really does help? Yeah. Will it be worth it if PVP performance is noticeably better? F Yeah.

    Biggest issue that I see is going to be class spammables that are also AOE. Templars are going to feel it the worst, and Bombing just got way harder on a NB. I dont really bomb (certainly have from time to time), but I would hate for that playstyle to be completely eliminated, if for no other reason than pure Comedy. haha
  • brianzim87
    brianzim87
    ✭✭✭
    BRCOURTN wrote: »
    brianzim87 wrote: »
    Thannazzar wrote: »
    Dear ZOS,

    as long as these cooldown and scaling costs on AOE abilities are only applied to PVP,go for it!

    Can't wait for the day they implement a huge pve gameplay change just so I can reciprocate garbage responses like this. I play both pve and pvp and don't want to have to deal with my class changing because i changed zones.

    you have yo completely respec your gear and champion points every time you go into cyrodiil, division between pve and pvp is great imo.

    Not if you no cp. I just use dressing room and im pvp ready at the click of a button. Division is great but not when half my abilities/gameplay change entirely. You might as well just let us have max level pvp specific characters so I dont even have to bother swapping anymore. Shoot, just separate pvp entire from eso and do what LOTRO did lol. Ridiculous.
  • valeriiya
    valeriiya
    ✭✭✭✭✭
    BRCOURTN wrote: »
    everyone: lag and performance make cyrodiil unplayable!

    ZOS: we're going to test a few things out and see if we can make it better.

    This post: no.

    Just let them try and fix it. Let them run tests and see what's going on.

    Agreed. At least they're trying something. Let the testing start before the end of the world posts
  • barney2525
    barney2525
    ✭✭✭✭✭
    ✭✭✭
    Lemme get this straight

    They have identified issues, understood the cause of the issues....

    And now they want to test possible cures for the issues live - because that will give them the most accurate information

    And they are doubling the AP for helping them work through the problem

    And they told everyone about it in advance

    And you think this is a bad thing?

    All they are doing is testing. They haven't made any final decisions yet. How can you criticize a Test???

    You say this is Bad. But you don't say why. Does this mean you really enjoy super spamming AOEs and don't want to have to change from that?

    Curious

    IMHO

    :#
  • Aznarb
    Aznarb
    ✭✭✭✭✭
    - snip -
    How on earth will electricity staffs work?

    FVcIh1T.jpg
    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • barney2525
    barney2525
    ✭✭✭✭✭
    ✭✭✭
    Vanagrand wrote: »
    As usual, non of the nerfs are gonna afect sorcers, making them even more OP.


    Are you saying Sorcs don't use AOEs ?

    :#
  • brianzim87
    brianzim87
    ✭✭✭
    tauriel01 wrote: »
    splitsand wrote: »
    Hello, Devs.


    Going through with the proposed AoE changes is the worst possible choice to make. It's is bad. Bad. Extremely bad.

    Thank you for your time.

    For those of you who would like to read the worst proposal in the history of the game, you can check it out here: https://forums.elderscrollsonline.com/en/discussion/539136/update-on-cyrodiil-performance-upcoming-aoe-tests#latest

    If you would like your opinion to be heard then...

    Vote on this poll and share to all of your friends with no forum accounts
    ---- https://strawpoll.com/kvdbck7zd ----

    EDIT: Here is an example of the first step of this new process for those who don't want to read the post.

    " Shared global AOE cooldown - 3 second timer. This test adds a global 3 second shared cooldown to any AOE ability. This means that when you cast an AOE, you will not be able to cast another for 3 seconds. For example, as a Templar, if I cast Ritual of Retribution, I wouldn’t be able to cast Puncturing Sweep for 3 seconds."

    What's the problem? they are looking for solutions to the lag issues in Cyrodiil. let them run their tests and propose fixes. You're spazzed out because they are looking into the problem? Do you prefer the lag in cyro? Instead of posting a "hair on fire" thread, why don't you come up with some better ideas? Maybe people SHOULDN'T just spam AoEs in pvp. Maybe they should, I don't know, actually fight one another.

    No one prefers lag in cyro. They just recognize this is a game altering change if it goes through. Instead of shelling out the crown cash for more resources, they change the game people have been used to playing for years. Claiming people who KNOW how to play(pvp) just spam aoes is hilarious. You clearly don't pvp either. You arent paying attention to the notes. TONS of skills have aoe components. Things like smartheals, buffs, debuffs, spam skills, ults, movement based skills.
  • Vanagrand
    Vanagrand
    ✭✭✭
    barney2525 wrote: »
    Vanagrand wrote: »
    As usual, non of the nerfs are gonna afect sorcers, making them even more OP.


    Are you saying Sorcs don't use AOEs ?

    :#

    For their combo? Curse, crystal, execute?
    Or for the stam with the spam of blades?

    Cmon, men, cmon. They use aoe but that skills are far from mandatory for their combos.
  • sinz_xb16_ESO
    sinz_xb16_ESO
    ✭✭✭
    Larcomar wrote: »
    Errr, really don't get what the fuss is about. I think I use radiating regen on my sorc, occasionally engulfing flames on my dk, can't even think of anything thats AOE on the NB. The templar admittedly does use AOEs and seems unfairly hit by this. But she'll just use crushing shock instead of jabs. Warden's still a baby so don't know.

    Personally, I think anything that cuts back on ball groups is to be welcomed.

    Jabs is important for triggering the Burning Light and Spear Wall passives. If we are forced to use Crushing Shock instead, we also immediately lose these two very important passives. It's both a nerf in DPS and survivability.
    "We will make sure that no matter where you live, every player in North America, Europe, Oceania, and many places beyond will have a polished, lag-free launch experience" - Matt Firor

    Proud second-rate customer (PC-EU)
  • BRCOURTN
    BRCOURTN
    ✭✭✭✭✭
    brianzim87 wrote: »
    tauriel01 wrote: »
    splitsand wrote: »
    Hello, Devs.


    Going through with the proposed AoE changes is the worst possible choice to make. It's is bad. Bad. Extremely bad.

    Thank you for your time.

    For those of you who would like to read the worst proposal in the history of the game, you can check it out here: https://forums.elderscrollsonline.com/en/discussion/539136/update-on-cyrodiil-performance-upcoming-aoe-tests#latest

    If you would like your opinion to be heard then...

    Vote on this poll and share to all of your friends with no forum accounts
    ---- https://strawpoll.com/kvdbck7zd ----

    EDIT: Here is an example of the first step of this new process for those who don't want to read the post.

    " Shared global AOE cooldown - 3 second timer. This test adds a global 3 second shared cooldown to any AOE ability. This means that when you cast an AOE, you will not be able to cast another for 3 seconds. For example, as a Templar, if I cast Ritual of Retribution, I wouldn’t be able to cast Puncturing Sweep for 3 seconds."

    What's the problem? they are looking for solutions to the lag issues in Cyrodiil. let them run their tests and propose fixes. You're spazzed out because they are looking into the problem? Do you prefer the lag in cyro? Instead of posting a "hair on fire" thread, why don't you come up with some better ideas? Maybe people SHOULDN'T just spam AoEs in pvp. Maybe they should, I don't know, actually fight one another.

    No one prefers lag in cyro. They just recognize this is a game altering change if it goes through. Instead of shelling out the crown cash for more resources, they change the game people have been used to playing for years. Claiming people who KNOW how to play(pvp) just spam aoes is hilarious. You clearly don't pvp either. You arent paying attention to the notes. TONS of skills have aoe components. Things like smartheals, buffs, debuffs, spam skills, ults, movement based skills.

    the problem is that these same players who are used to playing the same game are the ones yelling for better performance. All ZOS wants wants to do is find solutions to a problem that people keep saying they're ignoring.
  • Iarao
    Iarao
    ✭✭✭✭
    so this will only happen in pvp? or do us pve-ers have to suffer cuz zos can't get it's crap together for cyro?
  • Vanagrand
    Vanagrand
    ✭✭✭
    Iarao wrote: »
    so this will only happen in pvp? or do us pve-ers have to suffer cuz zos can't get it's crap together for cyro?

    Zos have never implemented a diferent cost of anything, or even a cd diferent for a PVE than PVP. But i only see that the only problem for PVers can be the increase of cost. A decent players will never apply two times in a row wall of elements. That would be a waste of resources so the CD is not gonna be a problem at all.
  • Tyrobag
    Tyrobag
    ✭✭✭✭✭
    ✭✭
    Geesh.. I hate PvP and never do it, but that is by far the #1 most tone def, and asinine proposal for a change I've ever seen. Hell, he even pointed out an issue that should have been an instant full stop on this idea: Puncturing Sweeps would be affected, aka you're removing an entire class' spammable!

    Again, normally I couldn't care less what happens to PvP, but I don't like what this says about the devs if they actually go through with it... O_O
  • Athyrium93
    Athyrium93
    ✭✭✭✭
    Vanagrand wrote: »
    Iarao wrote: »
    so this will only happen in pvp? or do us pve-ers have to suffer cuz zos can't get it's crap together for cyro?

    Zos have never implemented a diferent cost of anything, or even a cd diferent for a PVE than PVP. But i only see that the only problem for PVers can be the increase of cost. A decent players will never apply two times in a row wall of elements. That would be a waste of resources so the CD is not gonna be a problem at all.

    It will hugely effect PVE when a ton of skills including almost every heal in the game are AOEs, as well as some spammables (cough jabs cough)

    The other issue is some of the testing is a TOTAL cooldown on AOEs meaning one AOE every 3 seconds... I don't know about all classes, but for my Templar healer that is almost every skill I use... that's Combat Prayer, Shards, Orbs, Wall, BoL, Radiating Regen, Healing Springs, Ritual, War Horn, Sweeps... The only skills that aren't are El Drain and MAYBE Channeled Focus....

    If this goes into PVE it will completely remove healers from the game (which has basically already been done in PVP)
  • JamuThatsWho
    JamuThatsWho
    ✭✭✭✭✭
    Counter-suggestion; scale AoE damage to the amount of players targeted.

    The more players you hit, the higher you hit them all for.

    Let us 1-shot ball groups, completely disrupt it as a form of gameplay, and fix the server issues ourselves.
    Edited by JamuThatsWho on July 27, 2020 5:40PM
    @JamuThatsWho - PC EU - CP2100

    Main:
    Vasiir-jo - Khajiit Magicka Necromancer, AD

    Alts:
    Sul-Mael Hlarothran - Dunmer Magicka Sorcerer, EP

    Ushaar-Ixaht - Argonian Magicka Nightblade, DC

    Rorbakh gro-Khraag - Orc Stamina Templar, AD

    Anduuroon - Altmer Magicka Warden, EP

    Travanius Braelia - Imperial Stamina Dragonknight, DC

    Daeralon - Bosmer Stamina Arcanist, AD
  • joerginger
    joerginger
    ✭✭✭✭✭
    That AoE change should be tied to battle spirit. It should not affect PvE.
  • Major_Lag
    Major_Lag
    ✭✭✭✭✭
    Counter-suggestion; scale AoE damage to the amount of players targeted.

    The more players you hit, the higher you hit them all for.

    Let us 1-shot ball groups, completely disrupt it as a form of gameplay, and fix the server issues ourselves.
    LOL :D

    The ball groups would instead use that to efficiently and instantly delete your group, as was historically the case with everything that was meant to be a "ballgroup killer": negate, timestop, magicka det... the list goes on.
  • solasub
    solasub
    ✭✭✭✭✭
    So imagine you live in an house where there are some broken pipes ; and so, the water compagny announce that they will cut off the water to check what are the issues ; and you just say .... "No"...

    Those are TESTS ; it's not changes announced to be perma ; it won't be in pve ;
    tho, it seems 50% of the people post here without even reading the OP from Zos. They all begin to scream and cry, even some pve players (l2read issues it seems...) for something that is clearly described as a way to test and get some datas...........

    It's good news that Zos look at the pvp issues, and good news that they will try to make tests on live (pvp on pts is useless to test it) ; and omg it feels so good to have finally an official speech about those aoe cancer groups!!

    So what people want? to continue like this, with unplayable pvp 50% of the time, and crying in the forums but refusing the tests and the cure?
    Anyway atm, with the lag, my dizzy, between 6 and 12 pm, has a 20 seconds cooldown minimum lmao.
    Edited by solasub on July 27, 2020 6:29PM
    Tick Tock Tormentor• Gryphon Heart • Immortal Redeemer • Extinguisher of Flames • Dro-m'Athra Destroyer • Shiel of the North
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