No

splitsand
splitsand
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Hello, Devs.


Going through with the proposed AoE changes is the worst possible choice to make. It's is bad. Bad. Extremely bad.

Thank you for your time.

For those of you who would like to read the worst proposal in the history of the game, you can check it out here: https://forums.elderscrollsonline.com/en/discussion/539136/update-on-cyrodiil-performance-upcoming-aoe-tests#latest

If you would like your opinion to be heard then...

Vote on this poll and share to all of your friends with no forum accounts
---- https://strawpoll.com/kvdbck7zd ----

EDIT: Here is an example of the first step of this new process for those who don't want to read the post.

" Shared global AOE cooldown - 3 second timer. This test adds a global 3 second shared cooldown to any AOE ability. This means that when you cast an AOE, you will not be able to cast another for 3 seconds. For example, as a Templar, if I cast Ritual of Retribution, I wouldn’t be able to cast Puncturing Sweep for 3 seconds."
Edited by splitsand on July 27, 2020 3:20PM
  • Skarbrand666
    Skarbrand666
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    removing most abilities from cyrodiil does fix performance. they're onto something
  • JamieAubrey
    JamieAubrey
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    Yes, stop the zerg groups spamming the same skills over and over and give us a chance to kill them without the use of another ball group doing the same is all I ever want

    If you don't like these changes your probably part of these groups anyway
  • splitsand
    splitsand
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    removing most abilities from cyrodiil does fix performance. they're onto something

    Big facts.

    Actually, if they just deleted Cyrodiil it would completely alleviate all of the lag.
    Edited by splitsand on July 27, 2020 3:04PM
  • CherryCake
    CherryCake
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    ohno
    I like sweetrolls and I cannot lie
  • LuxLunae
    LuxLunae
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    wuts going on with aoe?
  • BRCOURTN
    BRCOURTN
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    Yes, stop the zerg groups spamming the same skills over and over and give us a chance to kill them without the use of another ball group doing the same is all I ever want

    If you don't like these changes your probably part of these groups anyway

    yeah im not sure these changes are super negative.
  • LuxLunae
    LuxLunae
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    removing most abilities from cyrodiil does fix performance. they're onto something

    I've told zos this like 1-2 yrs ago lol...they knew what was causing it...

    oh yeah its going live!!

    test 1 would kill templar so i don't expect that one to go any traction lol. Unless they rework every class and give them all new identities...
    Edited by LuxLunae on July 27, 2020 3:22PM
  • BRCOURTN
    BRCOURTN
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    LuxLunae wrote: »
    removing most abilities from cyrodiil does fix performance. they're onto something

    I've told zos this like 1-2 yrs ago lol...they knew what was causing it...

    It says in their post that they've known what has been causing it for years...
  • splitsand
    splitsand
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    BRCOURTN wrote: »
    Yes, stop the zerg groups spamming the same skills over and over and give us a chance to kill them without the use of another ball group doing the same is all I ever want

    If you don't like these changes your probably part of these groups anyway

    yeah im not sure these changes are super negative.

    Read the changes.
    A majority of skills have aoe checks on them. Trap beast has an aoe check on it as an example.

    Imagine being a templar who can only cast jabs, hotd, or purify every 3s. All of those skills have an aoe component.
  • Glory
    Glory
    Class Representative
    Yes, stop the zerg groups spamming the same skills over and over and give us a chance to kill them without the use of another ball group doing the same is all I ever want

    If you don't like these changes your probably part of these groups anyway

    @JamieAubrey I don't think you fully get what's going to be changing as a result of these tests.

    Skills that seem like single target but do an ally check are technically considered AoE by the game (rapid regen, honor the dead, etc.)

    Do solo/small-scale players use skills that are AoE? Most definitely, and they will be hit most hard by these changes. Ball groups that use AoEs will adapt and small scalers will be on a 3 second cooldown when trying to cast rapid regen or hardened ward, etc.
    mDK will rise again.
    Rebuild Necromancer pet AI.

    @Glorious since I have too many characters to list

    Ádamant

    Strongly against Faction Lock
  • BRCOURTN
    BRCOURTN
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    splitsand wrote: »
    BRCOURTN wrote: »
    Yes, stop the zerg groups spamming the same skills over and over and give us a chance to kill them without the use of another ball group doing the same is all I ever want

    If you don't like these changes your probably part of these groups anyway

    yeah im not sure these changes are super negative.

    Read the changes.
    A majority of skills have aoe checks on them. Trap beast has an aoe check on it as an example.

    Imagine being a templar who can only cast jabs, hotd, or purify every 3s. All of those skills have an aoe component.

    oh man, people are going to have to change their playstyle? If it fixes performance, I'm down.
  • Kadoin
    Kadoin
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    "For example, as a Templar, if I cast Ritual of Retribution, I wouldn’t be able to cast Puncturing Sweep for 3 seconds."

    With Ritual of Retribution change. Should I delete my templars? Thought it couldn't get worse on stamplar and magplar, but really?

    No. And if it makes it to the next patch, 0/10 next patch unless they seriously rework templar.
  • BRCOURTN
    BRCOURTN
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    everyone: lag and performance make cyrodiil unplayable!

    ZOS: we're going to test a few things out and see if we can make it better.

    This post: no.

    Just let them try and fix it. Let them run tests and see what's going on.
  • crowfl56
    crowfl56
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    It will destroy the expoiters using abilities to lag area's.

    Yahoo.

    To many players using all the same spells.

    Delete Major Evasion too, he he.
  • splitsand
    splitsand
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    BRCOURTN wrote: »
    everyone: lag and performance make cyrodiil unplayable!

    ZOS: we're going to test a few things out and see if we can make it better.

    This post: no.

    Just let them try and fix it. Let them run tests and see what's going on.

    Fundamentally changing the way the game is played is the wrong approach to fixing lag. People play this game because of the fluidity of combat. They don't want that to change. Not one person will argue performance doesn't need to be fixed. This, however is a horrible attempt.
  • Myrddin1357
    Myrddin1357
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    Cyrodiil right now is unplayable for many people - something needs to be done. I don't know if the test cases they are proposing are viable or not but at least it looks like a serious effort is underway to attempt to solve the issue. Time will tell if anything good will come out of it but the current state of pvp in this game is non-functional.
  • CherryCake
    CherryCake
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    Guys guys just imagine what you can do in those 3 seconds without losing in combat! You can drink tea, you can stuff a cheeto in your mouth, we`ve been given the gift of time <3!!!!
    I like sweetrolls and I cannot lie
  • BRCOURTN
    BRCOURTN
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    splitsand wrote: »
    BRCOURTN wrote: »
    everyone: lag and performance make cyrodiil unplayable!

    ZOS: we're going to test a few things out and see if we can make it better.

    This post: no.

    Just let them try and fix it. Let them run tests and see what's going on.

    Fundamentally changing the way the game is played is the wrong approach to fixing lag. People play this game because of the fluidity of combat. They don't want that to change. Not one person will argue performance doesn't need to be fixed. This, however is a horrible attempt.

    You can have combat fluidity without spamming AOEs. The game didnt fall apart when they added a 1s cooldown to all abilities. This change, if anything, might teach players how to play the game better and inspire people to learn more 1v1 skills.
    Edited by BRCOURTN on July 27, 2020 3:22PM
  • JacksonCarter13
    JacksonCarter13
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    People need to realise that games evolve and your play style can evolve with them. It would still be possible to run balls in Cyro, it's just going to take more coordination and timing. People are obviously scared of not being able to simply spam an ability that doesn't even need to target anyone and taking almost no skill, and using these aoes with certain gear make people decent in PVP. I maybe use one aoe ability in PVP and always have unless running with a big group. These changes are necessary for performance.

    I would consider another option, simply make it diminishing returns. If you cast it twice in a row, it cost twice as much, three times in a row three times as much or something of the like. This way people can utilize the abilities the way they like, but would run out of resources quickly if spamming an ability.
  • Kadoin
    Kadoin
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    BRCOURTN wrote: »
    everyone: lag and performance make cyrodiil unplayable!

    ZOS: we're going to test a few things out and see if we can make it better.

    This post: no.

    Just let them try and fix it. Let them run tests and see what's going on.

    It's not that they will fix it, but certain classes that are already garbage on live like Templar, which by the way is getting nerfed on PTS, will get even more nerfed. There is no advantage to even using a templar now besides AoE heals, and with changes like the ones they posted, there is absolutely ZERO advantage.
  • Luckylancer
    Luckylancer
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    Templar: all I want to do is using sweeps to deal spamable single target damage to 1 dude

    ZoS: NO, it is a DoT!
    Also ZoS: NO, it is a AoE skill

    Leave sweeps and jabs alone already...
  • Myrddin1357
    Myrddin1357
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    BRCOURTN wrote: »
    splitsand wrote: »
    BRCOURTN wrote: »
    everyone: lag and performance make cyrodiil unplayable!

    ZOS: we're going to test a few things out and see if we can make it better.

    This post: no.

    Just let them try and fix it. Let them run tests and see what's going on.

    Fundamentally changing the way the game is played is the wrong approach to fixing lag. People play this game because of the fluidity of combat. They don't want that to change. Not one person will argue performance doesn't need to be fixed. This, however is a horrible attempt.

    You can have combat fluidity without spamming AOEs. The game didnt fall apart when they added a 1s cooldown to all abilities. This change, if anything, might teach players how to play the game better and inspire people to learn more 1v1 skills.

    This. All they are saying is that they will try to confirm whether the problem can be fixed by reducing aoe spamming. If that turns out to be what needs to be done, they also said they will revisit each class and make it viable (so templars won't be left with jabs that only works once in 3 secs). I don't see why anyone should oppose them trying to find a solution.
    Edited by Myrddin1357 on July 27, 2020 3:29PM
  • brianzim87
    brianzim87
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    BRCOURTN wrote: »
    splitsand wrote: »
    BRCOURTN wrote: »
    everyone: lag and performance make cyrodiil unplayable!

    ZOS: we're going to test a few things out and see if we can make it better.

    This post: no.

    Just let them try and fix it. Let them run tests and see what's going on.

    Fundamentally changing the way the game is played is the wrong approach to fixing lag. People play this game because of the fluidity of combat. They don't want that to change. Not one person will argue performance doesn't need to be fixed. This, however is a horrible attempt.

    You can have combat fluidity without spamming AOEs. The game didnt fall apart when they added a 1s cooldown to all abilities. This change, if anything, might teach players how to play the game better and inspire people to learn more 1v1 skills.

    I feel like you're not seeing the forest for the trees here. The entire draw of pvp in eso is the combat. The fast paced action non tab target combat. Now you're destroying that by adding a 3 second cooldown. You know what thats going to do?

    MORE ball groups. Why? Because they're going to be more effective. A group of people in a discord coordinating their abilities around 3 second cool downs while the rabble runs around trying to figure out how to deal with the cool down. Ball groups are going to be wiping zergs easier.

    You clearly don't pvp much. Its obvious because anyone who does is concerned they're taking this route instead of shelling out cash for more server resources, or pursuing some sort of other fix.

    I mean at this point, you might as well remove smarthealing and remove some aoes and just send us with a targeted combat route. Sure this might fix lag, but thats going to be partly because a drop in player base. This is an ugly idea with ugly consequences.
  • protofeckless
    protofeckless
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    So ball groups will still spam this stuff and the bigger the group the more the cool down effectively disappears.

    Meanwhile the players getting rolled over have no defense (except another zerg)?

    Am I reading this right? Is ZOS once again doing opposite-fix? This reminds me a lot of the AOE cap disaster.
  • BigBragg
    BigBragg
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    Yes, stop the zerg groups spamming the same skills over and over and give us a chance to kill them without the use of another ball group doing the same is all I ever want

    If you don't like these changes your probably part of these groups anyway

    Solo and small groups will also be affected. Don't think this will put an end to ball groups. May actually make some stronger since they can rotate their AoE usage.
  • TineaCruris
    TineaCruris
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    I'm not understanding why they don't just do what ever it was they did during the MYM event that made things better.
  • EramTheLiar
    EramTheLiar
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    ... so basically you can't use Steel Tornado the way it's supposed to be used?

    I mean, I get "change your playstyle," but it's supposed to be a spammable AOE. That's the point.

    How on earth will electricity staffs work?
  • Athyrium93
    Athyrium93
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    If they do this they need to give Templar a single target spammable, I'm okay with jabs just being a cool AOE every 3 seconds for a bit of healing/extra damage, BUT we need a spammable then cause lets be honest Dark Flare isn't a spammable and it's the only alternative in class.

    I can't speak to the effects on other classes, but this will cripple Templars who are already weak on live.
  • finehair
    finehair
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    It's a good thing they are testing some solutions finally. And it is clear that the main responsible for these are not in fact zergers with 50 people running down keeps but some individuals who run nothing but their ulti and some aoe attack skill since they have healbots in their group.
    Random lfg are not organized enough to keep everyone healed, if they have a healer that is. Solo players (if they are spamming aoe) they will stop down to heal themselves since they are solo and have no healers (same goes for smallscalers as well, they need to keep themselves and their mates alive instead of smashing 1 button)
    So, solo players and smallscalers are not capable of spamming same aoe endlessly, they either will run out of resources or need to stop and heal themselves, so it's not as lambert says. Blobs can do that however.

    Anyway, as soon as they remove the stacking of same heals those ball groups will be deleted so hard that the server will fix itself.
  • BRCOURTN
    BRCOURTN
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    brianzim87 wrote: »
    BRCOURTN wrote: »
    splitsand wrote: »
    BRCOURTN wrote: »
    everyone: lag and performance make cyrodiil unplayable!

    ZOS: we're going to test a few things out and see if we can make it better.

    This post: no.

    Just let them try and fix it. Let them run tests and see what's going on.

    Fundamentally changing the way the game is played is the wrong approach to fixing lag. People play this game because of the fluidity of combat. They don't want that to change. Not one person will argue performance doesn't need to be fixed. This, however is a horrible attempt.

    You can have combat fluidity without spamming AOEs. The game didnt fall apart when they added a 1s cooldown to all abilities. This change, if anything, might teach players how to play the game better and inspire people to learn more 1v1 skills.

    I feel like you're not seeing the forest for the trees here. The entire draw of pvp in eso is the combat. The fast paced action non tab target combat. Now you're destroying that by adding a 3 second cooldown. You know what thats going to do?

    MORE ball groups. Why? Because they're going to be more effective. A group of people in a discord coordinating their abilities around 3 second cool downs while the rabble runs around trying to figure out how to deal with the cool down. Ball groups are going to be wiping zergs easier.

    You clearly don't pvp much. Its obvious because anyone who does is concerned they're taking this route instead of shelling out cash for more server resources, or pursuing some sort of other fix.

    I mean at this point, you might as well remove smarthealing and remove some aoes and just send us with a targeted combat route. Sure this might fix lag, but thats going to be partly because a drop in player base. This is an ugly idea with ugly consequences.

    this isn't permanent by any means, theyre just testing. The only skills with 3s cooldowns will be AOEs. Do you just spam AOE after AOE in pvp? Like another poster said, they'll make changes to classes if they need to as well. Clearly not EVERYONE who pvps agrees with you... just read this thread. Stop seeing YOUR idea as the ONLY idea and let the developers try to fix problems.
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