Skarbrand666 wrote: »removing most abilities from cyrodiil does fix performance. they're onto something
JamieAubrey wrote: »Yes, stop the zerg groups spamming the same skills over and over and give us a chance to kill them without the use of another ball group doing the same is all I ever want
If you don't like these changes your probably part of these groups anyway
Skarbrand666 wrote: »removing most abilities from cyrodiil does fix performance. they're onto something
Skarbrand666 wrote: »removing most abilities from cyrodiil does fix performance. they're onto something
I've told zos this like 1-2 yrs ago lol...they knew what was causing it...
JamieAubrey wrote: »Yes, stop the zerg groups spamming the same skills over and over and give us a chance to kill them without the use of another ball group doing the same is all I ever want
If you don't like these changes your probably part of these groups anyway
yeah im not sure these changes are super negative.
JamieAubrey wrote: »Yes, stop the zerg groups spamming the same skills over and over and give us a chance to kill them without the use of another ball group doing the same is all I ever want
If you don't like these changes your probably part of these groups anyway
JamieAubrey wrote: »Yes, stop the zerg groups spamming the same skills over and over and give us a chance to kill them without the use of another ball group doing the same is all I ever want
If you don't like these changes your probably part of these groups anyway
yeah im not sure these changes are super negative.
Read the changes.
A majority of skills have aoe checks on them. Trap beast has an aoe check on it as an example.
Imagine being a templar who can only cast jabs, hotd, or purify every 3s. All of those skills have an aoe component.
everyone: lag and performance make cyrodiil unplayable!
ZOS: we're going to test a few things out and see if we can make it better.
This post: no.
Just let them try and fix it. Let them run tests and see what's going on.
everyone: lag and performance make cyrodiil unplayable!
ZOS: we're going to test a few things out and see if we can make it better.
This post: no.
Just let them try and fix it. Let them run tests and see what's going on.
Fundamentally changing the way the game is played is the wrong approach to fixing lag. People play this game because of the fluidity of combat. They don't want that to change. Not one person will argue performance doesn't need to be fixed. This, however is a horrible attempt.
everyone: lag and performance make cyrodiil unplayable!
ZOS: we're going to test a few things out and see if we can make it better.
This post: no.
Just let them try and fix it. Let them run tests and see what's going on.
everyone: lag and performance make cyrodiil unplayable!
ZOS: we're going to test a few things out and see if we can make it better.
This post: no.
Just let them try and fix it. Let them run tests and see what's going on.
Fundamentally changing the way the game is played is the wrong approach to fixing lag. People play this game because of the fluidity of combat. They don't want that to change. Not one person will argue performance doesn't need to be fixed. This, however is a horrible attempt.
You can have combat fluidity without spamming AOEs. The game didnt fall apart when they added a 1s cooldown to all abilities. This change, if anything, might teach players how to play the game better and inspire people to learn more 1v1 skills.
everyone: lag and performance make cyrodiil unplayable!
ZOS: we're going to test a few things out and see if we can make it better.
This post: no.
Just let them try and fix it. Let them run tests and see what's going on.
Fundamentally changing the way the game is played is the wrong approach to fixing lag. People play this game because of the fluidity of combat. They don't want that to change. Not one person will argue performance doesn't need to be fixed. This, however is a horrible attempt.
You can have combat fluidity without spamming AOEs. The game didnt fall apart when they added a 1s cooldown to all abilities. This change, if anything, might teach players how to play the game better and inspire people to learn more 1v1 skills.
JamieAubrey wrote: »Yes, stop the zerg groups spamming the same skills over and over and give us a chance to kill them without the use of another ball group doing the same is all I ever want
If you don't like these changes your probably part of these groups anyway
brianzim87 wrote: »everyone: lag and performance make cyrodiil unplayable!
ZOS: we're going to test a few things out and see if we can make it better.
This post: no.
Just let them try and fix it. Let them run tests and see what's going on.
Fundamentally changing the way the game is played is the wrong approach to fixing lag. People play this game because of the fluidity of combat. They don't want that to change. Not one person will argue performance doesn't need to be fixed. This, however is a horrible attempt.
You can have combat fluidity without spamming AOEs. The game didnt fall apart when they added a 1s cooldown to all abilities. This change, if anything, might teach players how to play the game better and inspire people to learn more 1v1 skills.
I feel like you're not seeing the forest for the trees here. The entire draw of pvp in eso is the combat. The fast paced action non tab target combat. Now you're destroying that by adding a 3 second cooldown. You know what thats going to do?
MORE ball groups. Why? Because they're going to be more effective. A group of people in a discord coordinating their abilities around 3 second cool downs while the rabble runs around trying to figure out how to deal with the cool down. Ball groups are going to be wiping zergs easier.
You clearly don't pvp much. Its obvious because anyone who does is concerned they're taking this route instead of shelling out cash for more server resources, or pursuing some sort of other fix.
I mean at this point, you might as well remove smarthealing and remove some aoes and just send us with a targeted combat route. Sure this might fix lag, but thats going to be partly because a drop in player base. This is an ugly idea with ugly consequences.