JamieAubrey wrote: »Yes, stop the zerg groups spamming the same skills over and over and give us a chance to kill them without the use of another ball group doing the same is all I ever want
If you don't like these changes your probably part of these groups anyway
TineaCruris wrote: »I'm not understanding why they don't just do what ever it was they did during the MYM event that made things better.
amm7sb14_ESO wrote: »I honestly don't know how I do or don't feel about these changes, and game design and server performance are areas of expertise that are far above my pay grade, but as an outsider looking in, it doesn't look good for the capacity of the servers if *calculations* are bogging it up.
You know, I would sure like to be able to cast skills - any skills - as frequently as every 3 seconds, as that would be an enormous improvement over the current situation where I have to press button 20 times to cast a buff or selfhealthey're also testing a Global AOE cooldown that would mean of all AOE skills, only 1 can be cast every 3 seconds...
Read the changes.
A majority of skills have aoe checks on them. Trap beast has an aoe check on it as an example.
Imagine being a templar who can only cast jabs, hotd, or purify every 3s. All of those skills have an aoe component.
Hello, Devs.
Going through with the proposed AoE changes is the worst possible choice to make. It's is bad. Bad. Extremely bad.
Thank you for your time.
For those of you who would like to read the worst proposal in the history of the game, you can check it out here: https://forums.elderscrollsonline.com/en/discussion/539136/update-on-cyrodiil-performance-upcoming-aoe-tests#latest
If you would like your opinion to be heard then...
Vote on this poll and share to all of your friends with no forum accounts
---- https://strawpoll.com/kvdbck7zd ----
EDIT: Here is an example of the first step of this new process for those who don't want to read the post.
" Shared global AOE cooldown - 3 second timer. This test adds a global 3 second shared cooldown to any AOE ability. This means that when you cast an AOE, you will not be able to cast another for 3 seconds. For example, as a Templar, if I cast Ritual of Retribution, I wouldn’t be able to cast Puncturing Sweep for 3 seconds."
gatekeeper13 wrote: »AoE cooldown will only hit ball-groups in Cyro. So a big YES from me. Best change ever.
Ballgroups is the biggest abomination ever invented in PvP and every direction against it has my support.
gatekeeper13 wrote: »AoE cooldown will only hit ball-groups in Cyro. So a big YES from me. Best change ever.
Ballgroups is the biggest abomination ever invented in PvP and every direction against it has my support.
gatekeeper13 wrote: »AoE cooldown will only hit ball-groups in Cyro. So a big YES from me. Best change ever.
Ballgroups is the biggest abomination ever invented in PvP and every direction against it has my support.
How are you supposed to kill a ball group if you as a solo or small group can't use AOEs but every 3 seconds? It just made ball groups even stronger.
gatekeeper13 wrote: »AoE cooldown will only hit ball-groups in Cyro. So a big YES from me. Best change ever.
Ballgroups is the biggest abomination ever invented in PvP and every direction against it has my support.
How are you supposed to kill a ball group if you as a solo or small group can't use AOEs but every 3 seconds? It just made ball groups even stronger.
I assume this also apply to heals so if you throw an shard or an ball or wall of elements you can not use AoE heals for 3 seconds.they're also testing a Global AOE cooldown that would mean of all AOE skills, only 1 can be cast every 3 seconds...
CaffeinatedMayhem wrote: »
Read the changes.
A majority of skills have aoe checks on them. Trap beast has an aoe check on it as an example.
Imagine being a templar who can only cast jabs, hotd, or purify every 3s. All of those skills have an aoe component.
This is what will make those tests suck. It's a good way to gather data, but all templars will be out of Cyro for that duration. My sorc will be ok, so will most DKs and NBs. Templars, Necros, bombard spammers, and Wardens will be hit hard by this test. Wardens might be ok because shalk has a 3 second cast time, but they won't be able to spam Arctic Blast.
Well as everything else is the same all over the game I assumes it will be global.Doesn't affect anything outside Cyrodiil, no?
Then not my problem
By an high number of magnitudes, the light/heavy attack rework had some promise, still against it as they probably mess it up. This on the other hand is just insanely bad.Somehow they managed to propose even worse changes than their light/heavy attack rework attempt.
Well as everything else is the same all over the game I assumes it will be global.Doesn't affect anything outside Cyrodiil, no?
Then not my problem
On the other hand as said in above tread this is the mothers of all nerf and will destroy pretty much all builds and affect all players from new players in delves to trial groups very negative so I expect it to hit the bottom line pretty hard is applied for PvE, I for one will drop out if so.