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https://forums.elderscrollsonline.com/en/discussion/comment/8235739/
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No

  • amm7sb14_ESO
    amm7sb14_ESO
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    I honestly don't know how I do or don't feel about these changes, and game design and server performance are areas of expertise that are far above my pay grade, but as an outsider looking in, it doesn't look good for the capacity of the servers if *calculations* are bogging it up.
  • Sanguinor2
    Sanguinor2
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    Yes, stop the zerg groups spamming the same skills over and over and give us a chance to kill them without the use of another ball group doing the same is all I ever want

    If you don't like these changes your probably part of these groups anyway

    Because ball groups use jabs so much lmao.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • splitsand
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    I'm not understanding why they don't just do what ever it was they did during the MYM event that made things better.

    From what I've heard they upgraded servers for a short amount of time.
  • BRCOURTN
    BRCOURTN
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    I honestly don't know how I do or don't feel about these changes, and game design and server performance are areas of expertise that are far above my pay grade, but as an outsider looking in, it doesn't look good for the capacity of the servers if *calculations* are bogging it up.

    Yeah I agree with this too. It makes me think that possibly some higher up was like, "we don't need more server space, just fix this and that." And so they're just trying to fix it until maybe they can convince whoever that they actually need more server space.
  • Radiance
    Radiance
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    they're also testing a Global AOE cooldown that would mean of all AOE skills, only 1 can be cast every 3 seconds...
  • brianzim87
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    [this isn't permanent by any means, theyre just testing. The only skills with 3s cooldowns will be AOEs. Do you just spam AOE after AOE in pvp? Like another poster said, they'll make changes to classes if they need to as well. Clearly not EVERYONE who pvps agrees with you... just read this thread. Stop seeing YOUR idea as the ONLY idea and let the developers try to fix problems.[/quote][/i]

    My man, like 80 percent of the skills people use have an AoE component. Almost if not all support based / buff skills. A lot of damage based skills. Debuff based skills. This is a huge huge game altering change. Im not trying to be dramatic but it similar to if they made the entire game all of a sudden tab target to reduce lag or something.

    Lol, calm down. I'm only reciprocating what entire discords of pvpers are saying. People who like to play competitively in pvp are NOT happy about the change so Im not just speaking for myself. Ball groups will adapt and find a pvp meta for themselves and thats going to be the route to go IMO. Small scale / zergs / and casuals will be hit hard with this.
    Edited by brianzim87 on July 27, 2020 3:47PM
  • Thannazzar
    Thannazzar
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    TBH As long as these changes only relate to PVP Im happy with all of them.



    Test 1 – Shared global AOE cooldown - 3 second timer. This test adds a global 3 second shared cooldown to any AOE ability. This means that when you cast an AOE, you will not be able to cast another for 3 seconds. For example, as a Templar, if I cast Ritual of Retribution, I wouldn’t be able to cast Puncturing Sweep for 3 seconds.

    If this is proposed to effect PVE there needs to be some tweeks to increase AOE ability durations to ensure rotations dont become overtly onerous.

    Test 2 – Individual AOE cooldown - 3 second timer. This test adds an individual AOE cooldown to each AOE ability. This means that when you cast an AOE, you will not be able to cast that same AOE ability for 3 seconds. For example – as a Templar, if I cast Puncturing Sweep, I wouldn’t be able to cast Puncturing Sweep again for 3 seconds.

    Sounds like a perfectly reasonable solution, if you want multiple AOEs you have to slot them.

    Test 3 – No cooldown, global ramping AOE cost. This test adds a global ramping AOE cost for each AOE cast. Similar to how streak or roll dodge works, where when you cast an AOE you receive a debuff for 5 seconds, each stack of the debuff increases the cost of any AOE cast.

    If this is proposed to effect PVE there needs to be significant ability redesign to avoid some classes being disproportionately effected by the number of AOEs on class and weapon (eg destro staff) abilities available.

    Test 4 – Individual AOE cooldown – 3 second timer, global ramping AOE cost. This test adds an individual AOE cooldown to each ability as in test 2, but also combines that with a global ramping cost from test 3.

    Sounds like a perfectly reasonable solution, if you want multiple AOEs you have to slot them.If this is proposed to effect PVE there needs to be significant ability redesign to avoid some classes being disproportionately effected by the number of AOEs on class and weapon (eg destro staff) abilities available.


    One questions though.

    a) do sets that leave an aoe ability still work (eg winters respite) or does the proc'ed AOE heal only trigger 3 seconds after the initial cast, or cause your next aoe ability to double bump in terms of cost?

    Edited by Thannazzar on July 27, 2020 3:45PM
  • Major_Lag
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    Radiance wrote: »
    they're also testing a Global AOE cooldown that would mean of all AOE skills, only 1 can be cast every 3 seconds...
    You know, I would sure like to be able to cast skills - any skills - as frequently as every 3 seconds, as that would be an enormous improvement over the current situation where I have to press button 20 times to cast a buff or selfheal :D
  • CaffeinatedMayhem
    CaffeinatedMayhem
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    splitsand wrote: »

    Read the changes.
    A majority of skills have aoe checks on them. Trap beast has an aoe check on it as an example.

    Imagine being a templar who can only cast jabs, hotd, or purify every 3s. All of those skills have an aoe component.

    This is what will make those tests suck. It's a good way to gather data, but all templars will be out of Cyro for that duration. My sorc will be ok, so will most DKs and NBs. Templars, Necros, bombard spammers, and Wardens will be hit hard by this test. Wardens might be ok because shalk has a 3 second cast time, but they won't be able to spam Arctic Blast.
  • Firstmep
    Firstmep
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    Somehow they managed to propose even worse changes than their light/heavy attack rework attempt.
  • RashosMedaresh
    I don't see any "proposed AoE changes" in the link, just a number of tests to gather data...
  • agegarton
    agegarton
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    splitsand wrote: »
    Hello, Devs.


    Going through with the proposed AoE changes is the worst possible choice to make. It's is bad. Bad. Extremely bad.

    Thank you for your time.

    For those of you who would like to read the worst proposal in the history of the game, you can check it out here: https://forums.elderscrollsonline.com/en/discussion/539136/update-on-cyrodiil-performance-upcoming-aoe-tests#latest

    If you would like your opinion to be heard then...

    Vote on this poll and share to all of your friends with no forum accounts
    ---- https://strawpoll.com/kvdbck7zd ----

    EDIT: Here is an example of the first step of this new process for those who don't want to read the post.

    " Shared global AOE cooldown - 3 second timer. This test adds a global 3 second shared cooldown to any AOE ability. This means that when you cast an AOE, you will not be able to cast another for 3 seconds. For example, as a Templar, if I cast Ritual of Retribution, I wouldn’t be able to cast Puncturing Sweep for 3 seconds."


    You're probably wrong though.

    And they haven't said what they will do - they've said they will test and then analyse and then decide.

    But let's be honest, most of us that play PVP regularly know that large groups of players in relatively small areas with f-tons of AOE being spammed constantly is what kills performance.
  • Kungfu
    Kungfu
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    I've got an idea


    How about we all wait and TEST for ZOS before assuming we know what the SUGGESTED change will do?


    HOnestly, if it fixes Cyrodiil --- I'm probably on board with anything for right now.
    Think of it this way: even if the PROPOSED changes went in... things could always be changed later to improve. But at least we'd have a good foundation of performance to improve from then.
  • gatekeeper13
    gatekeeper13
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    AoE cooldown will only hit ball-groups in Cyro. So a big YES from me. Best change ever.

    Ballgroups is the biggest abomination ever invented in PvP and every direction against it has my support.
  • Dovakhan
    Dovakhan
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    Doesn't affect anything outside Cyrodiil, no?

    Then not my problem :D
  • Cavy25
    Cavy25
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    AoE cooldown will only hit ball-groups in Cyro. So a big YES from me. Best change ever.

    Ballgroups is the biggest abomination ever invented in PvP and every direction against it has my support.

    How are you supposed to kill a ball group if you as a solo or small group can't use AOEs but every 3 seconds? It just made ball groups even stronger.
  • brianzim87
    brianzim87
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    AoE cooldown will only hit ball-groups in Cyro. So a big YES from me. Best change ever.

    Ballgroups is the biggest abomination ever invented in PvP and every direction against it has my support.

    No it wont. They will get better. They'll just coordinate more efficiently and zergs will be stuck fighting with their cooldowns. Ball groups arent an abomination. Neither are zergs. Its open world pvp. Thats the beauty of it. Just like 8man groups in daoc. People that want to play competitively will do so. If you're fussing about a ball group, go to bg's, IC or join one.
  • protofeckless
    protofeckless
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    Cavy25 wrote: »
    AoE cooldown will only hit ball-groups in Cyro. So a big YES from me. Best change ever.

    Ballgroups is the biggest abomination ever invented in PvP and every direction against it has my support.

    How are you supposed to kill a ball group if you as a solo or small group can't use AOEs but every 3 seconds? It just made ball groups even stronger.

    This.

    I don't get how people can think this is going to make ball groups weaker. They will be relatively far stronger.
  • Faulgor
    Faulgor
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    49ko29.jpg
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Chevaliemew
    Chevaliemew
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    3 seconds or longer coldown could be implemented. But only on groups with more than 4 people.
    Less talking, more raiding
  • BRCOURTN
    BRCOURTN
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    Cavy25 wrote: »
    AoE cooldown will only hit ball-groups in Cyro. So a big YES from me. Best change ever.

    Ballgroups is the biggest abomination ever invented in PvP and every direction against it has my support.

    How are you supposed to kill a ball group if you as a solo or small group can't use AOEs but every 3 seconds? It just made ball groups even stronger.

    I do have to admit thats some pretty flawed logic... maybe they expect smaller groups to just stay away from ball groups now? I dont know... but I'm excited that they're doing something, and I'm looking forward to how the tests turn out.
  • brianzim87
    brianzim87
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    I mean to me it seems kind of obvious. They wouldn't propose these changes if they had more options. It seems like they have two. Purchase more server resources, or slow down game play so the limited resources on their "MeGa SeRvEr" can keep up. I
  • zaria
    zaria
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    Radiance wrote: »
    they're also testing a Global AOE cooldown that would mean of all AOE skills, only 1 can be cast every 3 seconds...
    I assume this also apply to heals so if you throw an shard or an ball or wall of elements you can not use AoE heals for 3 seconds.
    Note that vigor is also an AoE heal.

    Wait its way way worse its not only AoE DoT / Hot, its any AoE like sweep who is an spamable same with steel tornado.
    Even dots like endless hail is re applied if spammed, you just waste resources but you might need to re cast as boss moves.

    Well this rank among the most stupids ideas I have read on this forums. Stuff like playable demora and flying mounts are genial compared to this.
    Its basically the mother of all nerf treads.

    Yes that would solve the performance problems very efficiently, as it will effect all players, from new players doing delves to trial groups. On the other hand I don't think it will last because it will also affect the bottom line.
    Efficiently reuse of image.
    4huFAJ8h.png
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • ealdwin
    ealdwin
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    splitsand wrote: »

    Read the changes.
    A majority of skills have aoe checks on them. Trap beast has an aoe check on it as an example.

    Imagine being a templar who can only cast jabs, hotd, or purify every 3s. All of those skills have an aoe component.

    This is what will make those tests suck. It's a good way to gather data, but all templars will be out of Cyro for that duration. My sorc will be ok, so will most DKs and NBs. Templars, Necros, bombard spammers, and Wardens will be hit hard by this test. Wardens might be ok because shalk has a 3 second cast time, but they won't be able to spam Arctic Blast.

    I'm already planning on keeping my Templar as far away from Cyrodiil as possible during the tests.

    If the changes stick around after the tests, I probably will rarely pvp on my Templar, let alone enter Cyrodiil. Heck, even pve achievements would become a nightmare in Cyro and IC.

    If the changes affect pve as well.... idk.
  • zaria
    zaria
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    Dovakhan wrote: »
    Doesn't affect anything outside Cyrodiil, no?

    Then not my problem :D
    Well as everything else is the same all over the game I assumes it will be global.

    On the other hand as said in above tread this is the mothers of all nerf and will destroy pretty much all builds and affect all players from new players in delves to trial groups very negative so I expect it to hit the bottom line pretty hard is applied for PvE, I for one will drop out if so.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Thannazzar
    Thannazzar
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    Dear ZOS,

    as long as these cooldown and scaling costs on AOE abilities are only applied to PVP,go for it!

  • zaria
    zaria
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    Firstmep wrote: »
    Somehow they managed to propose even worse changes than their light/heavy attack rework attempt.
    By an high number of magnitudes, the light/heavy attack rework had some promise, still against it as they probably mess it up. This on the other hand is just insanely bad.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Grandchamp1989
    Grandchamp1989
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    lolol just read the notes.
    Edited by Grandchamp1989 on September 23, 2021 9:57AM
  • Tommy_The_Gun
    Tommy_The_Gun
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    Umm...

    So how this is going to be a "valid" test if all ball groups are gonna quit Cyro for the duration of those tests ? ? ?
  • ealdwin
    ealdwin
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    zaria wrote: »
    Dovakhan wrote: »
    Doesn't affect anything outside Cyrodiil, no?

    Then not my problem :D
    Well as everything else is the same all over the game I assumes it will be global.

    On the other hand as said in above tread this is the mothers of all nerf and will destroy pretty much all builds and affect all players from new players in delves to trial groups very negative so I expect it to hit the bottom line pretty hard is applied for PvE, I for one will drop out if so.

    ZOS also mentioned in the update thread that they would be evaluating skills and making adjustments as needed to classes/skills to make sure there were still viable builds. So, if any of the listed options do go through, expect there to changes across the board.
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