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Proc Sets

  • fred4
    fred4
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    For clarification:

    The opponent CCd (or silenced, whichever it was) me with Incap, before I could CC him.

    Minor Berserk is not something NBs have ready access to anymore.

    Breach would require an extra skill slot and is not a good skill to slot, when your opener is a gank. At any rate, my opponent did not mark me either, so I consider that a wash.

    As to the +25% damage, while it's worrisome, it's not +25%. The way ZOS have done the calculation, it ends up being 11% up to 25%. I measured 17% on my DK. It depends on build, CP, your other buffs, and so on. So, no, I'm not going to imagine +25%, because that's not what happens in real world scenarios, especially when you run lots of other damage buffs / debuffs. Malacath only applies to a portion of your damage, your base damage, whatever that is. I'm not sure whether that's covered in the below spreadsheet, but anyhow:

    https://forums.elderscrollsonline.com/en/discussion/530523/malacaths-ring-and-impen-crit-calculations

    The same applies to Minor Berserk and all other percentage buffs, by the way. They're all less than what it says on the tin. I measured it at 5.9% for Concealed Weapon and 5.7% for Swallow Soul (or vice versa) once. Yes, it's even differed between skills, because ESO is full of weirdness.

    By the way, I changed my burst a while ago. I'm now running Balorgh and constructed my burst such that Caluurion typically lands after Soul Harvest. I have a record of an ice proc hitting a stamina player for 6.7K. Like I said, it's good. What I object to is the characterisation of this proc hitting for a massive amount, relative to what stamina characters hit me with even just with their spammables.

    @zDan, I note your build includes Armor Master, Pirate Skeleton, Necropotence and 2x Willpower. In other words, you made a tanky-ish build that will hold up well as a brawler. Please swap out Necropotence for Caluurion and see how you like it! Take note of what that does to your shield. You pay a price for running a proc build and I don't think you even know what that feels like, because you flat out rejected the idea in the first place.

    The other thing I forgot to mention is: Icy Conjurer? Really? It does it's damage over 10 seconds. ZOS are doing their usual balancing across PvE, CP PvP and no CP PvP. I'm a little worried, much as yourself. What I do object to is the hyperbole. The "insanes", the "massives", and so on. ZOS have probably gathered statistics indicating these sets are hardly used. I can't remember when I last saw Icy Conjurer or Widowmaker.
    PC EU (EP): Magicka NB (main), Stamina NB, Stamina DK, Stamina Sorcerer, Magicka Warden, Magicka Templar, Stamina Templar
    PC NA (EP): Magicka NB
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  • Juhasow
    Juhasow
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    Combining Unleashed Terror and vMA 2hand will be interresting for sure.
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  • zDan
    zDan
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    fred4 wrote: »
    For clarification:

    The opponent CCd (or silenced, whichever it was) me with Incap, before I could CC him.

    Minor Berserk is not something NBs have ready access to anymore.

    Breach would require an extra skill slot and is not a good skill to slot, when your opener is a gank. At any rate, my opponent did not mark me either, so I consider that a wash.

    As to the +25% damage, while it's worrisome, it's not +25%. The way ZOS have done the calculation, it ends up being 11% up to 25%. I measured 17% on my DK. It depends on build, CP, your other buffs, and so on. So, no, I'm not going to imagine +25%, because that's not what happens in real world scenarios, especially when you run lots of other damage buffs / debuffs. Malacath only applies to a portion of your damage, your base damage, whatever that is. I'm not sure whether that's covered in the below spreadsheet, but anyhow:

    https://forums.elderscrollsonline.com/en/discussion/530523/malacaths-ring-and-impen-crit-calculations

    The same applies to Minor Berserk and all other percentage buffs, by the way. They're all less than what it says on the tin. I measured it at 5.9% for Concealed Weapon and 5.7% for Swallow Soul (or vice versa) once. Yes, it's even differed between skills, because ESO is full of weirdness.

    By the way, I changed my burst a while ago. I'm now running Balorgh and constructed my burst such that Caluurion typically lands after Soul Harvest. I have a record of an ice proc hitting a stamina player for 6.7K. Like I said, it's good. What I object to is the characterisation of this proc hitting for a massive amount, relative to what stamina characters hit me with even just with their spammables.

    @zDan, I note your build includes Armor Master, Pirate Skeleton, Necropotence and 2x Willpower. In other words, you made a tanky-ish build that will hold up well as a brawler. Please swap out Necropotence for Caluurion and see how you like it! Take note of what that does to your shield. You pay a price for running a proc build and I don't think you even know what that feels like, because you flat out rejected the idea in the first place.

    The other thing I forgot to mention is: Icy Conjurer? Really? It does it's damage over 10 seconds. ZOS are doing their usual balancing across PvE, CP PvP and no CP PvP. I'm a little worried, much as yourself. What I do object to is the hyperbole. The "insanes", the "massives", and so on. ZOS have probably gathered statistics indicating these sets are hardly used. I can't remember when I last saw Icy Conjurer or Widowmaker.

    Yes I build more defensively since I am always fighting massively outnumbered. I'm not going to throw on caluurions just to "see how I like it" because it wont synergise with my build or playstyle at all. The people that benefit from these proc builds are like I said before, people in large groups oppressively zerging down other players. BG's will most likely be the main place for this to be an occurrence and yes Icy Conjurer also looks to be one of those strong oppressive ones.

    And I don't know about you, but the caluurion proc hitting for 5-6k is way too much. All of that burst damage and a status effect just for barely doing anything at all, it's not skillful in the slightest.


    [snip]

    [Edited to remove Discussion of Disciplinary Actions]
    Edited by ZOS_ConnorG on July 20, 2020 12:47PM
    zDan - Xbox EU/NA

    I specialize in solo PvP on every class in the game,
    be sure to check out my YouTube for several 1vX and build videos!
    https://www.youtube.com/channel/UCXkrJ3K68GHLn2-HgHjITsA
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  • Fawn4287
    Fawn4287
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    The absolute worst part of this is that you can be a zergling pug tank and storm around 35k health with 3 proc damage sets + malacaths, use a sword and board with 7 pieces of sturdy, 80 points in to block CP and your proc sets will hit harder than someone who is a glass cannon with 6k weapon damage and 22k health. The number of annoying troll templar tanks with bogdan and earthgore who spam heals for their group, them glue down the block button when you turn to attack them is ridiculous.
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  • fred4
    fred4
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    Juhasow wrote: »
    Combining Unleashed Terror and vMA 2hand will be interresting for sure.
    I agree. I think this is the set people are most concerned about and I share that concern, because the proc condition looks awfully nice for PvP. I just object to people throwing the baby out with the bathwater. This set having a good proc condition means it could be OP or it might merely result in it actually being viable for PvP, unlike a lot of other sets.

    I used to run a DW front bar / 2H back bar DK long ago. Perhaps the closest thing I've seen recently is Ani's Potatohunter 2.0 build. This would fit into that build. However if you want to argue that adding a 4th DOT makes that build OP, you have to think it through. You always give up something as well. A lot of people don't run gap closers anymore. Fitting a gap closer and Executioner and 2 DK DOTs and Rending Slashes and Master's DW will leave you either very squishy or lacking utility and Minor Brutality (Fossilize) or something else. It will also weaken your Leap. I think only testing will show how good that set really is.
    PC EU (EP): Magicka NB (main), Stamina NB, Stamina DK, Stamina Sorcerer, Magicka Warden, Magicka Templar, Stamina Templar
    PC NA (EP): Magicka NB
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  • fred4
    fred4
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    zDan wrote: »
    Also... Thanks for reporting me lmfao
    I did no such thing.
    PC EU (EP): Magicka NB (main), Stamina NB, Stamina DK, Stamina Sorcerer, Magicka Warden, Magicka Templar, Stamina Templar
    PC NA (EP): Magicka NB
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  • visionality
    visionality
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    Fawn4287 wrote: »
    The number of annoying troll templar tanks with bogdan and earthgore who spam heals for their group, them glue down the block button when you turn to attack them is ridiculous.

    The only annoying part of annoying troll tanks is the fact that annoyingly many clueless players focus them instead of killing the real players in the vicinity. Enemy troll tanks are even usful because you can refill your ulti on them (dont use it though!). But keep in mind: After refilling you need to move on to a real target. Why waste your playing time on something as boring as a dumb permablocker?

    <3
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  • Unified_Gaming
    Unified_Gaming
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    Having played on the PTS it is not uncommon to see 45k health builds putting out considerable burst with just proc sets and then you have the dot proc sets with azureblight.

    All these changes will do is raise the floor and give the low apm people a way to kill people. However, what they forget is that the 1 v x players and anyone with thumbs could use these sets and will give newer people or people who are not versed in pvp no time to react.

    If you go back to the old proc meta you had people like Fengrush run proc sets and destory zergs. All I can see is this going live and new players will like it for week 1 or 2 then moan heavily when they get proc'd to death.

    PvE on the other hand won't see a massive jump for low apm people as the need to LA rotate and have a proper rotation is essential to good dps and sadly the proc sets won't do much there either.

    As such, I think the solution would be to make any proc set that has damage on it to scale with the correct offensive stats so tanks can't just slap on 2 or 3 proc sets and sit at 40k+ health.
    Unified Gaming - creating a shared and Unified Gaming community.

    For some of the best and most up to date PVP builds around or useful tips and tricks from an experienced player for PvP and PvE, then check out my channel and consider subscribing if you want to see regular ESO content.

    https://www.youtube.com/channel/UCorbta-fAHKJcxJ6ExbtPwg/
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  • JinxxND
    JinxxND
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    @fred4 you understand that you got hit with incap which is a 20% vulnerability to yourself then the surprise attack. Like reading this post just looks like a bunch of people not understanding mechanics of the game. Caluurions getting the potential to not proc of crit strikes and be paired with malacath on one of the highest burst procs in the game is not good end of story. The proc right now is borderline over tuned for a burst proc the only thing keeping it in check is that it is proc'd off a crit and has crit stats which is not the best for proc builds which scale off of penetration (lover mundus) where as crit builds benefit from 0 procs and pure stats for crit damage.
    PC NA -
    'Jinxx - Nightblade
    'Jinxx X Necromancer
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  • fred4
    fred4
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    zDan wrote: »
    Yes I build more defensively since I am always fighting massively outnumbered. I'm not going to throw on caluurions just to "see how I like it" because it wont synergise with my build or playstyle at all.
    This is what I do, though. I do a bit of everything, including solo ganks, fighting in outnumbered situations and zerging at other times, yet never part of a big, organised group. My mode of operation is to be extremely fast instead of tanky, because I find it more fun and I find that damage avoidance can ultimately mitigate more damage than tankiness. You think Pirate Skeleton and Armor Master aren't carries? <Coughs>. No, I actually don't believe they are on magblade, but being a tanky stam DK last patch (not this patch), man that absolutely felt like a carry at times, compared to what I'm used to on my magblade main.
    The people that benefit from these proc builds are like I said before, people in large groups oppressively zerging down other players. BG's will most likely be the main place for this to be an occurrence and yes Icy Conjurer also looks to be one of those strong oppressive ones.
    I have a whole different take on this, but it's really difficult to articulate without going into a big detour on how this game reminds me of schoolyard bullying, how that can mean numbers (zergs) but can also mean individual power and I'm not sure who is oppressing who at times. I could go into comparing ESO with chess and how the higher rated player will typically play with a handicap against lower rated ones and how that can mean 1vXing when a chess granmaster plays simultaneously against multiple weaker players. I could also talk about how ZOS really isn't giving too much of a crap about the 1vX YouTube community and how I'm slowly coming around to thinking they are right. They are balancing the game to throw everyone a bone, including PvP newcomers and zerglings who need to find some early success with something like a Snipe build in order to keep playing. I don't really have the time to think any of this through, right now, unfortunately.
    And I don't know about you, but the caluurion proc hitting for 5-6k is way too much. All of that burst damage and a status effect just for barely doing anything at all, it's not skillful in the slightest.
    This argument has always struck me as disingenuous, because I do not regard fighting at melee range on a Caluurion nightblade, where that set is most effective, as particularly easy. I can't speak for other classes. I run stat-based builds on everything else.
    PC EU (EP): Magicka NB (main), Stamina NB, Stamina DK, Stamina Sorcerer, Magicka Warden, Magicka Templar, Stamina Templar
    PC NA (EP): Magicka NB
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  • fred4
    fred4
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    JinxxND wrote: »
    @fred4 you understand that you got hit with incap which is a 20% vulnerability to yourself then the surprise attack. Like reading this post just looks like a bunch of people not understanding mechanics of the game. Caluurions getting the potential to not proc of crit strikes and be paired with malacath on one of the highest burst procs in the game is not good end of story. The proc right now is borderline over tuned for a burst proc the only thing keeping it in check is that it is proc'd off a crit and has crit stats which is not the best for proc builds which scale off of penetration (lover mundus) where as crit builds benefit from 0 procs and pure stats for crit damage.
    I basically agree with your sober assessment and have never said anything else. I'd substitute "about right" for "borderline overtuned" - in CP - but that's splitting hairs. I'm also a little less concerned about Malacath than everyone else, because I'm not sold on it on live. Thus it's more of a wait (on PTS testing) and see attitude from me. The community have gotten things right in the past, but they've also caused a bunch of stillborn sets. Is anyone running Soldier of Anguish?

    Anyhow, this should be the last major rebalance under new management, right? I think from ZOS' perspective, they may well write off next patch as experimental, cause that's what they tend to do, but then - finally - limit themselves to surgical interventions afterwards.
    PC EU (EP): Magicka NB (main), Stamina NB, Stamina DK, Stamina Sorcerer, Magicka Warden, Magicka Templar, Stamina Templar
    PC NA (EP): Magicka NB
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  • JinxxND
    JinxxND
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    What's there to test? The proc hits really hard and it's all upfront damage you're doing roughly 1/4th 1/5th of an opponents health bar just from doing one crit. It now get's not only it's damage buffed it getting the one requirement that kept it in check removed and allowing it hit harder with malacath which is 100% the strongest thing for proc based builds. It is just not smart or healthy for the game. I see it either getting it's crit condition back or getting turned into a DoT if they really want it todo that kinda damage and be usable with malacath.

    When looking at proc sets there are a few things to look at the damage and damage type, the frequency and cooldown, it's condition, and counter play. Caluurions damage is among the highest in the game and just got buffed, 3 of the 4 damage types are magic damage so get buffed from passive spell pen in light armor it can be buffed further passively from the lover mundus/sharpened trait which got buffed all berserk buff and other debuffs such as ele drain/all vulnerability debuffs. It proc's on live from any crit so you can proc it anywhere and it will fire as long as you crit someone which you have control of as a cloaking magblade which you are you can proc it instantly from stealth right behind someone where they have no time to react or at max range there isn't a cast time or a condition where like solider of anguish it drops only in melee range and procs after a timed delay in a small AoE. It has a 10 second cd which is moderate but for a set that can deal 1/4th of a persons hp bar in 1 GCD combined with other skills is really strong still.And of course you're a magblade using it so the counter play is really low unless they know you are in the area and preemptively hold block in which you have the tools in your kit to bypass.

    The set as is is really really strong and if anything is in a good place on LIVE, you seem to be wanting it todo 100% of your damage as you think the damage on it is really low or sub par to a spammable after a huge vulnerability debuff was applied to you. You need to either learn how to build more effectively if you really love the set so much to increase it's already high damage or learn to deal damage outside of proc's and understand how high the damage is on something that is giving you free damage with everything else you are able to build for in your kit
    Edited by JinxxND on July 20, 2020 1:24PM
    PC NA -
    'Jinxx - Nightblade
    'Jinxx X Necromancer
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  • fred4
    fred4
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    JinxxND wrote: »
    I see it either getting it's crit condition back
    I have also advocated for this.
    you can proc it instantly from stealth right behind someone where they have no time to react
    This is incorrect. There is a 1 second delay. A dodge roll mitigates it. Fear after your opener tends to be the most effective at bypassing mitigations, however it does no damage by itself. Soul Harvest is good, but at the same time you're not stacking 3 skills and a CC into a single GCD, like a stamden with Subterranean -> Dizzying -> Dawnbreaker. Make of that what you will. I'm tired of arguing. ZOS will probably do what they want anyway.
    Edited by fred4 on July 20, 2020 2:22PM
    PC EU (EP): Magicka NB (main), Stamina NB, Stamina DK, Stamina Sorcerer, Magicka Warden, Magicka Templar, Stamina Templar
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  • JinxxND
    JinxxND
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    If you ele weapon from stealth then light attack concealed weapon they will get hit with all 5 potential attacks (Ele weapon, dmg glyph, light attack and concealed weapon which stuns and caluurions) with no room to dodge roll. The only counter to this is if you are expecting it and either hold block or preemtively dodge roll before the concealed stun
    PC NA -
    'Jinxx - Nightblade
    'Jinxx X Necromancer
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  • fred4
    fred4
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    JinxxND wrote: »
    If you ele weapon from stealth then light attack concealed weapon they will get hit with all 5 potential attacks (Ele weapon, dmg glyph, light attack and concealed weapon which stuns and caluurions) with no room to dodge roll. The only counter to this is if you are expecting it and either hold block or preemtively dodge roll before the concealed stun
    I've been debating whether to go for this. It doesn't suit the bar layout I evolved, thus I currently use Ele Weapon, Soul Harvest, Fear, Swallow Soul or Impale. Incap may now be an option, whereas Flame Clench looks terribly nerfed and is less reliable than Fear.

    It's easy to gank a stationary target, but I'd argue that, if someone is standing still (on a flag) and not holding block or shielding, they are inexperienced or careless. They are not merely prone to be successfully ganked by me, but by any number of gank builds, proc or non-proc.

    It gets much trickier on a moving target and/or in the middle of a larger fight. Have you noticed that people are getting faster and are more prone to dodge rolling lately? I put this down to Wild Hunt and the Impen changes. People can move so fast, they are behind you by the time you Fear, which is why I prefer that over Clench and why I'm not totally keen on Concealed, it needing the right attack vector.
    PC EU (EP): Magicka NB (main), Stamina NB, Stamina DK, Stamina Sorcerer, Magicka Warden, Magicka Templar, Stamina Templar
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  • JinxxND
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    Ganking is pretty brainless to me so I don't do it or rather build for it anymore. I'm still usually able to pull off a "gank" with a simple heavy attack ult light attack execute with a good stat based build without needing any divines and don't require proc dmg but to each it's own
    PC NA -
    'Jinxx - Nightblade
    'Jinxx X Necromancer
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